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CharlieRock

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Everything posted by CharlieRock

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You can also slap someone in the announce booth and advance the storyline that way. </div></blockquote><p> </p><p> Is that the Guest Commentator angle or actually using them as an announcer? (Wouldn't that lower the rating of the match itself, as most Active Wrestlers have dismal Announcing or colour skills.)</p>
  2. Thank you very much. (wee hours of the morning are the most fun, too. imo)
  3. Just so we're on the same page... When you say "Product Setting Puroresu" are you meaning "Pure"? Because I do not have a Product Setting for Puroresu. I am using TEW2016 And the in-game description for Product Setting: Pure is so far from what I have thought of as puroresu that I didn't make that connection. I had always thought "Pure" meant more Olympic games style wrestling (and the mandatory match aim "Technical Masterclass" that comes with higher 'Pure' settings certainly added to that illusion for me.)
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1 - Realism and Hyper Realism<p> 2 - The game tells you on the product screen(....will make X skill less effective).</p></div></blockquote><p> </p><p> Thank you, again. </p><p> I have Realism and Hyper-Realism at Key Feature and Medium. So I'm guessing my puroresu types will do pretty well. </p><p> </p><p> Regarding 2, my product does tell me that Hardcore is less effective. But I have never seen a product say "X skill more effective". Is that because I'm doing something wrong? (it does create mandatory match aims which leads me in the direction to pick workers with higher skills in certain areas, like technicians)</p><p> While I don't need a High Spots match aim for the moment I have a lot of workers with decent flying. And I was wondering if the Japanese Junior types melded better with Puroresu workers in matches or if it was okay to utilise Spot monkeys, and Cruiserweights as well (and Luchadors). Mostly just to give my cards some variety. I have no hardcore workers and my product says my fans don't want to see that anyway. So I'm left with technicians and puroresu who I wasn't sure what they meant in the game (I watch mostly puroresu, but that is a really broad rl genre of wrestling). That's when I noticed all the guys crowding up the midcard had decent flying. </p><p> So I was wondering if Cruiserweights advanced in skill in the technical areas faster than Japanese Juniors, and if not do the Juniorweights work better with puroresu. And the Lucha Libre product says it is "fast-paced and technical" so are they better at technical than either of the other two. And I assumed Spot Monkeys only work Aerial and not Technical at all.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You'll have to experiment with product settings, any product that penalizes Hardcore should do the trick. Obviously, having the "Puroresu" component high, maybe even a Key Feature of your product should help towards that.</div></blockquote><p> </p><p> What version are you using? Because I don't have a puroresu setting in mine. (TEW2016). There is a 'pure' setting. But that description makes it sound like it's more for Olympic style wrestling. </p><p> </p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>The wrestlers' styles are there mostly for decoration purposes to give you an idea of what their in-ring work would look like. They can also provide clues as to their strong points (such as the classes you mentioned having a strong Aerial skill) which is especially useful if you have Fog of War turned on. Sometimes owner goals will prevent you from hiring workers who utilize a certain style and AI companies often have hiring goals that demand or prevent hirings of a certain style. Finally, depending on your product settings (I think where you're based also affects this) a wrestler's style slightly affects the Autopush algorithm, so for example Autopush in Hardcore-heavy companies slightly favors Brawlers and Psychopaths and holds Entertainers and Technicians back a bit.<p> </p></div></blockquote><p> </p><p> That is much to mull on, thank you. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HollywoodRx" data-cite="HollywoodRx" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does the potential (excellent, very good...) is only for active workers, or also for non-wrestlers ?</div></blockquote><p> </p><p> Non-wrestlers advance in skills also, so don't see why they would be excluding from that aspect.</p>
  7. <p>DarK_Raider, and Liger!Liger!, Thank you very much. </p><p> </p><p> Which product benefits Puroresu? </p><p> </p><p> Is that the reason there are Cruiserweights, Luchadors, and Japanese Junior class wrestlers (as well as Spot monkey)? The product benefits each class exclusively. Like, Lucha Libre Key Feature would benefit the Luchadors over the Japanese Juniors?</p><p> </p><p> Is there a way to tell who your product benefits more? I have no Hardcore in my product, so Psychos and Hardcore types are right out. But I have problems deciding who to scout for with the multitude of Aerial types.</p>
  8. Can someone tell me which is more important in a match with the aim of "high spots"? Aerial or Flashiness? What about the aim 'technical masterclass'? Chain wrestling, Mat wrestling, or Submissions? And the match style 'Brawling'? I assume it is Brawling. And Hardcore skill would be the most important in 'Hardcore' match styles. But which style is 'Puroresu' most important in? And of the 'Technical' styles which skill of the three are more important (Chain, Mat, Submission skills)? Thank you, any help would be appreciated.
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LordofGustav" data-cite="LordofGustav" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Why the default gimmicks that wrestlers have end up being Awful despite the fact that there shouldn't be any problem that afect them? Does it really have to do with the product?<p> </p><p> Is that in the HEEII Mod, while playing SCW whenever i hire for example Balls Mahoney, it's Extreme gimmick usually begins with a Very Good rating.</p><p> </p><p> However, after creating my custom promotion, DOA, with a similar product type, it ends up being Awful.</p></div></blockquote><p> </p><p> Could be a random spot of bad luck on the debut roll. Also, I notice sometimes a default gimmick does not always play to a characters best strengths.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You workers with good face skill aren't getting good scores in face gimmicks because the audience knows their a face. They're getting good ratings because they are good at playing a face.</div></blockquote><p> </p><p> Same thing. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Look at Lucha Underground. They have a face heel divide. You know who the faces are, you know who the heels are, and there are some storylines built around the good guy bad guy dynamic. But they have no problem throwing three heels (Cage, Crane, and Muertes) into a match and it still does ok. There is no reason not to book Face/Face and Heel/Heel matches if they make sense to the story, but there is still an obvious Face/Heel divide.</div></blockquote><p> </p><p> OTOH, I always thought of that as there was no 'face/heel divide.' I placed emphasis on the 'divide' part. Your gimmicks will be face or heel regardless. But the workers using face gimmicks and the ones using heel gimmicks are not divided.</p><p> </p><p> My product requires gimmicks. And it seems the workers with higher face skill get better rated gimmicks when they are suing face gimmicks. So it's like the audience knows they are faces, but don't care if they fight another face.</p>
  12. <p>I am playing version 1.53(II).</p><p> Epic and Spectacle used to say that the Slow Build was automatically added.</p><p> Now they do not. BUT,</p><p> Is there a need to add this note?</p>
  13. <p>What is the best way to incorporate "Storytelling" match aims into a card?</p><p> </p><p> My concern it is is always penalized in the ratings because wrestlers are 'holding back'. </p><p> However, my product requires a storytelling match per card. My product also prioritizes performance over popularity. Performances that is dinged by holding back for a storytelling aim.</p><p> </p><p> So basically, the fans are demanding matches they won't like. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do anyone use post-show segments or matches?<p> I have never used them, as I just can't see any benefits... My main-eventers are on the show anyways, so no need to use them in post-show matches.</p></div></blockquote><p> </p><p> So far I just use angles. I have used a few matches but they get lower ratings so I try to avoid them. The angles I use heavily though as it seems to help increase skills.</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1. Create a "Tournament Title" for your NXT King of the Ring and remember when you want the tourny held. Then create a PPV for that same month and make it all 1v1 matches. As for the actual booking, you will have to make some choices. Do you handle this the old way by having the same guy work 3 matches in one night? I highly suggest against this. The new way lets them each work twice a night but even then I strongly suggest keeping the semi-finals about 10 minutes. You want them to kinda take it easy so the winners don't flop the main event "I am too tired!".</div></blockquote><p> </p><p> Couldn't you do like a G1 Climax and have them do a series of single matches over the entire month?</p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I just wanted to clear up some misunderstandings I have and am not sure about.<p> </p><p> What skills are for Road Agent?</p><p> What skills are for Trainer (dojo)?</p><p> What skills are for Announcer?</p><p> What skills are for Color Commentary?</p></div></blockquote><p> </p><p> Colour and Announcing both have eponymous skill names.</p><p> </p><p> Dojo Trainer depends on what the Dojo's specialty is. Chain Wrestling for Technical schools while Athletics for Physical training camps. etc. There is a '?' box next to the drop-down when you pick from available trainers that tells you each specialty. Other than that you want decent to good reputation/respect. </p><p> </p><p> Road Agents use psychology. Not sure if they also use Rep/Respect but psychology is important.</p>
  17. <p>I am playing version 1.53(II).</p><p> Epic and Spectacle used to say that the Slow Build was automatically added.</p><p> Now they do not. BUT,</p><p> Is there a need to add this note?</p>
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> A quick q. of my own - I know workers leave the business at 65, but is it random when? I have Nemesis 6 months into a 3 year deal aged 65 and 3 months, so presumably at some point in the next 9 months he's going to retire and the contract will be cancelled, rather than him sticking it out for another 2.5 years?</p></div></blockquote><p> </p><p> Don't they turn into Personalities when they retire?</p>
  19. <p>I am playing version 1.53(II).</p><p> Epic and Spectacle used to say that the Slow Build was automatically added.</p><p> Now they do not. BUT,</p><p> Is there a need to add this note?</p>
  20. Post show matches get lower ratings. Lower ratings can affect your championship prestige. If it happens a lot. Other than that I can't think of any down side.
  21. <p>I am playing version 1.53(II). </p><p> Epic and Spectacle used to say that the Slow Build was automatically added. </p><p> Now they do not. BUT,</p><p> Is there a need to add this note?</p>
  22. Sometimes I open a card with an angle. Some of the angles get a rating bonus for "being a good start to the show" but it appears semi random. Does anyone know the criteria for "being a good start to the show"?
  23. Does any stat besides Sex Appeal effect Eye Candy matches? If not, what stops me from using two valets in one?
  24. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smw88" data-cite="smw88" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Personally I would say this is too long, I tried a dominating squash match but made it ten minutes and got the note that this was too long for a dominate booking<p> </p><p> I would suggest a true squash is under 5min and possibly under 3min in game terms.</p><p> </p><p> I was trying to replicate the idea of the monster toying with them before destroying them for the win, however I don't think the game interprets it that way.</p><p> </p><p> So now its a quick 1-3min match and then a 10m min promo/angle or visa-versa</p></div></blockquote><p> </p><p> Thanks for the help on Squash matches guys. </p><p> * Is Dominate a match type that it needs to be? I could have sworn it popped up on an Open Match that it was a well-executed squash?</p><p> </p><p> * Monster toying with somebody. Use the Angle "Monster Unleashed" and have the supporting character be the opponent. Run the angle right before the match. Right?</p>
  25. <p>Sometimes when I make a short match I get a rating bonus detailed as "Well executed squash match". </p><p> </p><p> I can't seem to reliably replicate it though. </p><p> </p><p> What is the prime characteristics of a "well executed squash match"? </p><p> </p><p> Also, other ones I cannot find answers in-game:</p><p> A trainer at your Dojo needs to be employed by no others besides you. But does that mean that you cannot send them to your developmental child companies? (since they would then be employed by the child company?)</p><p> If a Brawler's Basic is better rated than their Brawling should I be putting them in regular matches, or brawling ones?</p><p> Does any stat besides Sex Appeal effect Eye Candy matches? If not, what stops me from using two valets in one?</p><p> </p><p> Thank you.</p>
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