SWIFT Posted February 21, 2008 Share Posted February 21, 2008 If [i]Ring Rust[/i] were a woman, she'd be very attractive. I really like this feature. Could drive the player to actually want to work with this worker and get them back into fighting shape. I know I grow attached to certain workers in the game (Chaos Demons, Taro Shinoya, Mad Dog Mortimer), if they were to get injured in the game or something and develop ring rust I know I'd be trying to work them through it. What it all comes down to is more strategy and realism and that's [i]always[/i] a good thing. :) Link to comment Share on other sites More sharing options...
praguepride Posted February 21, 2008 Share Posted February 21, 2008 Amen to that. More realism = more fun. I can't wait to read how this effects the diaries for '08. Workers like Crash Lewis and Leo Davis might have quite a bit of ring rust on them :D Link to comment Share on other sites More sharing options...
Irish Wolf Posted February 21, 2008 Share Posted February 21, 2008 Do workers who start out as unemployed at the beginning of the game already have ring rust? And for this to work is their a part of the worker profile that says how long since he's last wrestled, so the game can determine the amount of ring rust? Also does working the independent shows (assuming their still in) break up ring rust? Link to comment Share on other sites More sharing options...
Guest The Aussie Posted February 22, 2008 Share Posted February 22, 2008 Ring RUst is a very sexy addition and the unpredicatability factor that has just been announced is quite sweet Link to comment Share on other sites More sharing options...
Moe Hunter Posted February 22, 2008 Share Posted February 22, 2008 I like the unpredictability, but I recall someone bringing the concept up ages ago, and the reasoning behind having a set day for things was to cut down on loading times - so that the game wasn't checking for all those things every single day. Does this mean more load times, or has there been some coding to work around that? Link to comment Share on other sites More sharing options...
James Casey Posted February 22, 2008 Share Posted February 22, 2008 I believe that the game code has been improved to run faster anyway - this shouldn't affect it significantly. It's also something that was partway implemented in the move from 05 to 07, as in 05 all 'random' incidents (interviews, movies etc) happened on one day. I still remember a day I got on one game with nine relationships breaking down via radio interviews... Link to comment Share on other sites More sharing options...
Blackman Posted February 22, 2008 Share Posted February 22, 2008 Good feature. I hope people don't wait till the end of the month to kill themselves now. :D Link to comment Share on other sites More sharing options...
foolinc Posted February 22, 2008 Share Posted February 22, 2008 [QUOTE=James Casey;376878]I believe that the game code has been improved to run faster anyway - this shouldn't affect it significantly. It's also something that was partway implemented in the move from 05 to 07, as in 05 all 'random' incidents (interviews, movies etc) happened on one day. I still remember a day I got on one game with nine relationships breaking down via radio interviews...[/QUOTE] I forgot about the 2nd Tuesday of the Month feature. Good times. Link to comment Share on other sites More sharing options...
Kyrus Posted February 22, 2008 Share Posted February 22, 2008 A question to the new retirement of workers system. If a wrestler has got a written contract can he retire although he has got maybe 12months of his contract left? Link to comment Share on other sites More sharing options...
Derek B Posted February 22, 2008 Share Posted February 22, 2008 In TEW07 wrestlers currently can retire at any point in their contract. Given the nature of the business, I imagine this is likely to remain the same. Afterall, you're hardly going to force someone with an F in their leg condition to keep on wrestling, are you? Link to comment Share on other sites More sharing options...
Frank_Vest Posted February 22, 2008 Share Posted February 22, 2008 I always thought it would make more sense when someone retired, their contracts would be voided out and they would become free-agent "non-wrestlers". You signed a contract with them to wrestle and if they want to retire, they shouldn't expect to still be paid for the contract's remainder. Link to comment Share on other sites More sharing options...
Mr T Jobs To Me Posted February 22, 2008 Share Posted February 22, 2008 [QUOTE=derek_b;377099]In TEW07 wrestlers currently can retire at any point in their contract. Given the nature of the business, I imagine this is likely to remain the same. Afterall, you're hardly going to force someone with an F in their leg condition to keep on wrestling, are you?[/QUOTE] Depends on how much of their overness can be jobbed away. Link to comment Share on other sites More sharing options...
Remianen Posted February 22, 2008 Share Posted February 22, 2008 [QUOTE=1PWfan;376047]I like this feature, but I'd like to know a little more about how long it is before ring rust comes into effect.[/QUOTE] [QUOTE=Self;376066]Trial and error. Finding that out is going to be part of the fun. Nice feature. Not [I]huge[/I] but a definite improvment.[/QUOTE] 1PWfan, we'll find out the specific thresholds for ring rust the same way we found out about the benefits of sex sells angles in 05 and the same way we found out jobbing people on the way out the door (or leading up to contract negotiations). You play and see what works and what doesn't work. Now, I'm going to make some assumptions and/or educated guesses on how the feature might work. 1. Workers sitting out gimmick changes won't be subject to ring rust. Now, since the longest gimmick change offscreen period is like 3 months, that leads me to... 2. Ring rust will kick in only after more than 3 months of inactivity. I dunno whether inactivity means sitting out an injury or being unemployed or both (I'd guess both), but I have yet to see Adam put a feature in TEW that doesn't follow some logical path. I'd guess that if a worker works an independent show, their "ring rust timer" resets to zero. That would make sense, wouldn't it? [QUOTE=Moe Hunter;376859]I like the unpredictability, but I recall someone bringing the concept up ages ago, and the reasoning behind having a set day for things was to cut down on loading times - so that the game wasn't checking for all those things every single day. Does this mean more load times, or has there been some coding to work around that?[/QUOTE] I'm guessing (hoping?) that 08 benefits from some of the programming advancements seen in WMMA. I think it will since, as I've said already, it would make sense. Think of how 07 benefitted from WreSpi2's feature set and programming. There's reason to believe the same will happen for 08. Link to comment Share on other sites More sharing options...
Sigilistic Posted February 22, 2008 Share Posted February 22, 2008 Now that people don't wait until the first day of the month to die or retire, I'm starting the official "Rip Chord dies some time in January" betting pool. :D Link to comment Share on other sites More sharing options...
djthefunkchris Posted February 22, 2008 Share Posted February 22, 2008 Hmm, retirement can happen anytime during the month now. Interesting, and I'm sure that adds something to the game. In all honesty though, the last couple seem to be something I would have expected to be in a "Here's a few minor things" (although by minor, I do not mean the coding going into it) kind of post. Ring Rust and Retirment. Nice effects for realism. Do I care? I don't know yet, I will have to play to see I guess. I'm sure there is something coming around for me to be excited about (not that there hasn't already). A handfull of options that I don't care either way for, doesn't mean that I'm not counting on quite a few that I do (for example, the first few were awesome for me)! Link to comment Share on other sites More sharing options...
Moe Hunter Posted February 23, 2008 Share Posted February 23, 2008 [QUOTE=Remianen;377121] I'm guessing (hoping?) that 08 benefits from some of the programming advancements seen in WMMA. I think it will since, as I've said already, it would make sense. Think of how 07 benefitted from WreSpi2's feature set and programming. There's reason to believe the same will happen for 08.[/QUOTE] Not to put a downer on it, but I was under the impression that loading times in WMMA were the result of there only being about 400 fighters to deal with, instead of the thousand(s) in TEW07. I haven't tried out any mods for WMMA so I don't know if any of them have a vast number of people, but even still I don't find the WMMA loading to be amazingly quick. I do hope there's improvement for 08, obviously. Link to comment Share on other sites More sharing options...
James Casey Posted February 23, 2008 Share Posted February 23, 2008 The improvements to development territories is the single biggest thing I wanted in the new game. I am officially stoked! Link to comment Share on other sites More sharing options...
djthefunkchris Posted February 23, 2008 Share Posted February 23, 2008 Development Territories [QUOTE=James Casey;377458]The improvements to development territories is the single biggest thing I wanted in the new game. I am officially stoked![/QUOTE] I have to say that now the [B]Ring Rust[/B] and all looks to be an exciting feature with this addition. I just knew there was a reason for it! LOL. So you hire a guy that's been out for a while, send him to development to get rid of the ring rust, and bring him back to your promotion when he's ready! Awesome stuff. Development Territories, right up there with putting the new worker/regular worker's into one area! Link to comment Share on other sites More sharing options...
Akki Posted February 23, 2008 Share Posted February 23, 2008 Developmental changes are awesome. Frankly, this was a big things for me. Being able to RUN a developmental fed would be icing on the cake, but this is already the whole seven layers or baked goodness. Mmmmmmm... Link to comment Share on other sites More sharing options...
Irish Wolf Posted February 23, 2008 Share Posted February 23, 2008 I'm going to have to say so far development territory changes are the biggest addition for me. I usually don't play alrger feds and none that have started withe a dev fed but this makes it more appealing. Link to comment Share on other sites More sharing options...
Rathen4 Posted February 23, 2008 Share Posted February 23, 2008 YES TO DEVELOPMENT CHANGES This really is going to be the best game ever Link to comment Share on other sites More sharing options...
chris caulfield Posted February 23, 2008 Share Posted February 23, 2008 Biggest update of them all for me so far. The negotiations were just dragged on over too long of a time for me and it became tedious so this is great. Link to comment Share on other sites More sharing options...
Basmat01 Posted February 23, 2008 Share Posted February 23, 2008 This is a great change to development It was alittle annyoing in 07 Would we expect workers with Egos refusing to go into development? Link to comment Share on other sites More sharing options...
hurricanendp Posted February 23, 2008 Share Posted February 23, 2008 Excellent news with the Development changes, one question about it though. Say we send an experienced wrestler down to be a trainer, can he still be used on our shows if need be (similar to Tommy Dreamer/Al Snow/Bill DeMott etc)? Either way though I can't wait to use this, have a few trainers in mind already :D Link to comment Share on other sites More sharing options...
Tyrael Posted February 23, 2008 Share Posted February 23, 2008 Why not giving a worker sent to a development territory the possibility to test a new gimmick? Could be useful for gimmick change that require him to stay out of your main show for a while and to test the gimmick efficiency too. Link to comment Share on other sites More sharing options...
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