crayon Posted December 2, 2009 Share Posted December 2, 2009 Okay, forgive me if I'm way off, but I was just thinking about the regeneration feature and thought "wait a minute, couldn't this be used without the "hey that's so-and-so's picture" aspect of it?" As in, you could create a whole bunch of imaginary nobodies with random pictures you pulled from anywhere, and set them as deceased when the gameworld begins.. and then if it works how i'd hope, your randomly generated workers in the future are going to have these unknown people's pictures. A good way to ensure that (maybe) everybody is generated with a picture, but also doesn't break 'reality" by recycling pictures of people that players may recognise Link to comment Share on other sites More sharing options...
SWF Fan Posted December 2, 2009 Share Posted December 2, 2009 Loving the latest feature Link to comment Share on other sites More sharing options...
Day_Dreamer Posted December 2, 2009 Share Posted December 2, 2009 Okay, forgive me if I'm way off, but I was just thinking about the regeneration feature and thought "wait a minute, couldn't this be used without the "hey that's so-and-so's picture" aspect of it?" As in, you could create a whole bunch of imaginary nobodies with random pictures you pulled from anywhere, and set them as deceased when the gameworld begins.. and then if it works how i'd hope, your randomly generated workers in the future are going to have these unknown people's pictures. A good way to ensure that (maybe) everybody is generated with a picture, but also doesn't break 'reality" by recycling pictures of people that players may recognise Can't you do that now by using the future debut dates?? Link to comment Share on other sites More sharing options...
GDE71 Posted December 2, 2009 Share Posted December 2, 2009 Sticky Auto-Push = Great time saver. I like this feature alot. This X3 Really helps for smaller feds for sure. I've never played a cult or higher fed, but I can see it really helping there to. Will be much easier to keep someone pushed as a Road Agent when the game wants them to be a Manager and then you have no Road Agent. This one is a great one for me..... Link to comment Share on other sites More sharing options...
Ping von Erich Posted December 2, 2009 Share Posted December 2, 2009 *ahem* YAAAAAAAY!!!!! That is all This. Link to comment Share on other sites More sharing options...
djthefunkchris Posted December 2, 2009 Share Posted December 2, 2009 I don't know about anyone else, but I have purposely ignored the autopush because of not wanting to hit all the non-wrestler's everytime I auto-push. So I would wait months, sometimes up to a whole year before doing it, just so I could keep focused on my game. With the "Forced Push" option, I might even do the autopush after every other show... instead of purposely waiting, or just hitting one here and there. Link to comment Share on other sites More sharing options...
Hive Posted December 2, 2009 Share Posted December 2, 2009 I don't know about anyone else, but I have purposely ignored the autopush because of not wanting to hit all the non-wrestler's everytime I auto-push. So I would wait months, sometimes up to a whole year before doing it, just so I could keep focused on my game. Same here. Good feature. Link to comment Share on other sites More sharing options...
TeemuFoundation Posted December 2, 2009 Share Posted December 2, 2009 I believe what you meant was... http://i303.photobucket.com/albums/nn145/high-flyer/Batista/batistaentrancesparx.jpg YEAAAAAAAAAAAAAAH! Link to comment Share on other sites More sharing options...
praguepride Posted December 2, 2009 Share Posted December 2, 2009 I knew I was missing something Link to comment Share on other sites More sharing options...
crayon Posted December 2, 2009 Share Posted December 2, 2009 Can't you do that now by using the future debut dates?? Erm, sure, I guess you could. Except it would completely negate the point of using randomly generated workers -- y'know, since it wouldn't be randomly generated Link to comment Share on other sites More sharing options...
LoganRodzen Posted December 2, 2009 Share Posted December 2, 2009 Love it! I'm definitely one of the people tired of switching people after auto-pushing the roster. My best road agent wants to be a personality? My B- referee wants to be an authority figure? INSANE! No longer have to take the time switching people back. It wasn't a HUGE deal for me, considering I'm almost always a local / small / regional promotion, so it's not as if there's 15 non-workers that need switching. Still, this saves time and I love time-savers. Link to comment Share on other sites More sharing options...
praguepride Posted December 2, 2009 Share Posted December 2, 2009 I'm excited because I was pushing for auto-push exemptions in '07 and then in '08 I became frustrated in that I could make them exempt once but had to keep doing it over and over again, and I use the auto-pusher like mad because I'm always losing workers/hiring new ones/pushing them to the moon I'm happy because once again Adam shows that he listens to his fan base. Link to comment Share on other sites More sharing options...
djthefunkchris Posted December 2, 2009 Share Posted December 2, 2009 I'm excited because I was pushing for auto-push exemptions in '07 and then in '08 I became frustrated in that I could make them exempt once but had to keep doing it over and over again, and I use the auto-pusher like mad because I'm always losing workers/hiring new ones/pushing them to the moon I'm happy because once again Adam shows that he listens to his fan base. Definately going to be a great feature for running smaller promotions. One of the main reasons I get upset when playing them has nothing to do with their leaving, and having to replace them, as much as just having to redo the whole roster everytime I have a good change-over. I will definately be doing my local to global (or try) promotion with this additional feature making it go more smoothly. Link to comment Share on other sites More sharing options...
cappyboy Posted December 2, 2009 Share Posted December 2, 2009 I believe what you meant was... http://i303.photobucket.com/albums/nn145/high-flyer/Batista/batistaentrancesparx.jpg YEAAAAAAAAAAAAAAH! Man, I hate when he does that. I get why he does but it makes him look so silly in my mind. Link to comment Share on other sites More sharing options...
crayon Posted December 2, 2009 Share Posted December 2, 2009 Batista should get some Ex-lax. It'll fix that right up. Link to comment Share on other sites More sharing options...
D-Lyrium Posted December 2, 2009 Share Posted December 2, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crayon" data-cite="crayon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Okay, forgive me if I'm way off, but I was just thinking about the regeneration feature and thought "wait a minute, couldn't this be used without the "hey that's so-and-so's picture" aspect of it?"<p> </p><p> As in, you could create a whole bunch of imaginary nobodies with random pictures you pulled from anywhere, and set them as deceased when the gameworld begins.. and then if it works how i'd hope, your randomly generated workers in the future are going to have these unknown people's pictures.</p><p> </p><p> A good way to ensure that (maybe) everybody is generated with a picture, but also doesn't break 'reality" by recycling pictures of people that players may recognise</p></div></blockquote><p> </p><p> You're way off, and forgiven. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> Adam said it works the same as in WMMA: So I'd assume that when a worker dies or retires (from the business, not just the ring), a new worker is generated along the same lines as the departing worker (i.e, if the former worker was a heavyweight American brawler, the new guy will be too), his picture is used, and stats are generated based on the old guy's strengths and weaknesses.</p><p> </p><p> It's not a case of "We'll store this retired guy's picture and apply it to a randomly generated guy later on", like you're suggesting. Although that would be interesting too if checks were made to ensure pictures were only dolled out to workers of the same size and ethnicity.</p><p> </p><p> It's more a case of "We'll create a new worker based on the old one and have them debut in a few weeks/months". Completely separate, I'd imagine, to the more traditional randomly generated workers. So in your scenario, with a load of pre-added dead guys, they'd already be dead so the regeneration wouldn't occur. You could set them all to be so crippled and useless that they have no choice but to retire within weeks, that'd work. But then their regenerations would turn up at roughly the same time, I'd imagine... so it wouldn't be quite as useful.</p> Link to comment Share on other sites More sharing options...
Candyman Posted December 3, 2009 Share Posted December 3, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div><strong>#24: Sneaking Written Deals</strong></div></blockquote><p> </p><p> !!!</p><p> </p><p> This was one of the top two or three features I wanted most, and based on how often it comes up on the suggestion board, I'm not alone. If this is #24, I'm excited to see what Adam has in store for us to peak interest right before the release.</p> Link to comment Share on other sites More sharing options...
The Bus Posted December 3, 2009 Share Posted December 3, 2009 <p>Sneaking written deals is simply great. That's the way it's in real life so why not have it in TEW. And again Adam is listening to the suggestions. </p><p> </p><p> The dirty tricks coming into play is great! Now the wars will be more real, not just a ratings battle.</p> Link to comment Share on other sites More sharing options...
dvdWarrior Posted December 3, 2009 Share Posted December 3, 2009 Sneaky written deals. Nice feature. I appreciate it. Link to comment Share on other sites More sharing options...
crayon Posted December 3, 2009 Share Posted December 3, 2009 <p>One of the two big contract changes/additions i was hoping for, so whoo-hoo <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I also second that its great how it comes into play with dirty tricks.</p><p> </p><p> so if the worker in question has no relationships within your promotion, what do you guys think will happen? default yes, default no, or random?</p> Link to comment Share on other sites More sharing options...
King Chono Posted December 3, 2009 Share Posted December 3, 2009 This is a good feature for Japan. Realistically NOAH and AJPW would only be considered Cult in terms of current popularity and what not, but pretty much all of their guys are under written deals. Most of the guys have friends on the roster, or in the case of Giant Baba or Mitsuharu Misawa, the entire roster would have been loyal or friendship with them. Link to comment Share on other sites More sharing options...
FINisher Posted December 3, 2009 Author Share Posted December 3, 2009 Loving the sneaky written addition as it makes money actually matter and the user stats come into play aswell. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> One of the better journal entries thus far. Link to comment Share on other sites More sharing options...
Gigas Posted December 3, 2009 Share Posted December 3, 2009 <p>awesome. I suggested earlier in this thread that it'd be cool if the user skills could play a roll in signing guys at cult level and it kinda does.</p><p> </p><p> I love this addition.</p> Link to comment Share on other sites More sharing options...
Donners Posted December 3, 2009 Share Posted December 3, 2009 Glad to see there is a bit more flexibility in the contract system, but I was really hoping for something that would implement TNA's contract system, where workers are tied to the company, but can work for promotions approved by TNA (ie not WWE or, for a time, RoH). Link to comment Share on other sites More sharing options...
Waghlon Posted December 3, 2009 Share Posted December 3, 2009 Im officially happy <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Link to comment Share on other sites More sharing options...
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