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TEW2010 Developer's Journal Discussion


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Okay, forgive me if I'm way off, but I was just thinking about the regeneration feature and thought "wait a minute, couldn't this be used without the "hey that's so-and-so's picture" aspect of it?"

 

As in, you could create a whole bunch of imaginary nobodies with random pictures you pulled from anywhere, and set them as deceased when the gameworld begins.. and then if it works how i'd hope, your randomly generated workers in the future are going to have these unknown people's pictures.

 

A good way to ensure that (maybe) everybody is generated with a picture, but also doesn't break 'reality" by recycling pictures of people that players may recognise

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Okay, forgive me if I'm way off, but I was just thinking about the regeneration feature and thought "wait a minute, couldn't this be used without the "hey that's so-and-so's picture" aspect of it?"

 

As in, you could create a whole bunch of imaginary nobodies with random pictures you pulled from anywhere, and set them as deceased when the gameworld begins.. and then if it works how i'd hope, your randomly generated workers in the future are going to have these unknown people's pictures.

 

A good way to ensure that (maybe) everybody is generated with a picture, but also doesn't break 'reality" by recycling pictures of people that players may recognise

 

Can't you do that now by using the future debut dates??

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Sticky Auto-Push = Great time saver. I like this feature alot.

 

 

This

 

X3

 

 

 

 

Really helps for smaller feds for sure. I've never played a cult or higher fed, but I can see it really helping there to.

 

 

Will be much easier to keep someone pushed as a Road Agent when the game wants them to be a Manager and then you have no Road Agent.

 

This one is a great one for me.....

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I don't know about anyone else, but I have purposely ignored the autopush because of not wanting to hit all the non-wrestler's everytime I auto-push. So I would wait months, sometimes up to a whole year before doing it, just so I could keep focused on my game.

 

With the "Forced Push" option, I might even do the autopush after every other show... instead of purposely waiting, or just hitting one here and there.

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I don't know about anyone else, but I have purposely ignored the autopush because of not wanting to hit all the non-wrestler's everytime I auto-push. So I would wait months, sometimes up to a whole year before doing it, just so I could keep focused on my game.

 

Same here. Good feature.

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Love it! I'm definitely one of the people tired of switching people after auto-pushing the roster. My best road agent wants to be a personality? My B- referee wants to be an authority figure? INSANE! No longer have to take the time switching people back. It wasn't a HUGE deal for me, considering I'm almost always a local / small / regional promotion, so it's not as if there's 15 non-workers that need switching. Still, this saves time and I love time-savers. :)
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I'm excited because I was pushing for auto-push exemptions in '07 and then in '08 I became frustrated in that I could make them exempt once but had to keep doing it over and over again, and I use the auto-pusher like mad because I'm always losing workers/hiring new ones/pushing them to the moon :D

 

I'm happy because once again Adam shows that he listens to his fan base.

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I'm excited because I was pushing for auto-push exemptions in '07 and then in '08 I became frustrated in that I could make them exempt once but had to keep doing it over and over again, and I use the auto-pusher like mad because I'm always losing workers/hiring new ones/pushing them to the moon :D

 

I'm happy because once again Adam shows that he listens to his fan base.

 

Definately going to be a great feature for running smaller promotions. One of the main reasons I get upset when playing them has nothing to do with their leaving, and having to replace them, as much as just having to redo the whole roster everytime I have a good change-over. I will definately be doing my local to global (or try) promotion with this additional feature making it go more smoothly.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crayon" data-cite="crayon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Okay, forgive me if I'm way off, but I was just thinking about the regeneration feature and thought "wait a minute, couldn't this be used without the "hey that's so-and-so's picture" aspect of it?"<p> </p><p> As in, you could create a whole bunch of imaginary nobodies with random pictures you pulled from anywhere, and set them as deceased when the gameworld begins.. and then if it works how i'd hope, your randomly generated workers in the future are going to have these unknown people's pictures.</p><p> </p><p> A good way to ensure that (maybe) everybody is generated with a picture, but also doesn't break 'reality" by recycling pictures of people that players may recognise</p></div></blockquote><p> </p><p> You're way off, and forgiven. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> Adam said it works the same as in WMMA: So I'd assume that when a worker dies or retires (from the business, not just the ring), a new worker is generated along the same lines as the departing worker (i.e, if the former worker was a heavyweight American brawler, the new guy will be too), his picture is used, and stats are generated based on the old guy's strengths and weaknesses.</p><p> </p><p> It's not a case of "We'll store this retired guy's picture and apply it to a randomly generated guy later on", like you're suggesting. Although that would be interesting too if checks were made to ensure pictures were only dolled out to workers of the same size and ethnicity.</p><p> </p><p> It's more a case of "We'll create a new worker based on the old one and have them debut in a few weeks/months". Completely separate, I'd imagine, to the more traditional randomly generated workers. So in your scenario, with a load of pre-added dead guys, they'd already be dead so the regeneration wouldn't occur. You could set them all to be so crippled and useless that they have no choice but to retire within weeks, that'd work. But then their regenerations would turn up at roughly the same time, I'd imagine... so it wouldn't be quite as useful.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div><strong>#24: Sneaking Written Deals</strong></div></blockquote><p> </p><p> !!!</p><p> </p><p> This was one of the top two or three features I wanted most, and based on how often it comes up on the suggestion board, I'm not alone. If this is #24, I'm excited to see what Adam has in store for us to peak interest right before the release.</p>
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<p>Sneaking written deals is simply great. That's the way it's in real life so why not have it in TEW. And again Adam is listening to the suggestions. </p><p> </p><p>

The dirty tricks coming into play is great! Now the wars will be more real, not just a ratings battle.</p>

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<p>One of the two big contract changes/additions i was hoping for, so whoo-hoo <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I also second that its great how it comes into play with dirty tricks.</p><p> </p><p>

so if the worker in question has no relationships within your promotion, what do you guys think will happen? default yes, default no, or random?</p>

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This is a good feature for Japan. Realistically NOAH and AJPW would only be considered Cult in terms of current popularity and what not, but pretty much all of their guys are under written deals. Most of the guys have friends on the roster, or in the case of Giant Baba or Mitsuharu Misawa, the entire roster would have been loyal or friendship with them.
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Loving the sneaky written addition as it makes money actually matter and the user stats come into play aswell. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> One of the better journal entries thus far.
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Glad to see there is a bit more flexibility in the contract system, but I was really hoping for something that would implement TNA's contract system, where workers are tied to the company, but can work for promotions approved by TNA (ie not WWE or, for a time, RoH).
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