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The C-Verse Re-render Project


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Flying Jimmy Foxx

 

http://i34.photobucket.com/albums/d105/jsilver536/FlyingJimmyFoxx.jpg

 

Love the latest round on re-renders and seeing the previous comments, it's probably not necessary to reiterate the coolness of full-body Acid although tbh I'm more impressed by the Steve Flash renders. Can you tell me where the goggles/shades you used for Foxx came from?

 

Also Self, props on Victoria Stone. Very natural/legitimate looking and great without using anything spectacular (I mean texture/props-wise) for the render itself.

 

Awesome, thanks! It looks like it's not available any longer, though.

 

Strange, because DAZ usually keep a ton of old props and hairs on their site (still priced ridiculously highly given their age/basic-ness) but this one is indeed gone... although for some reason you can still buy the colour pack for it. :confused:

 

I don't know what would be the best alternative to it. Off the top of my head, perhaps Broken Hair (on Renderosity) - it can give you a pretty similar effect with a bit of dial tweaking.

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Strange, because DAZ usually keep a ton of old props and hairs on their site (still priced ridiculously highly given their age/basic-ness) but this one is indeed gone... although for some reason you can still buy the colour pack for it. :confused:

 

I don't know what would be the best alternative to it. Off the top of my head, perhaps Broken Hair (on Renderosity) - it can give you a pretty similar effect with a bit of dial tweaking.

 

Thanks for the advice. I don't understand the logic of removing stuff that might still sell (especially if you have the color pack for it still available)

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Antonio Del Veccio

http://i238.photobucket.com/albums/ff206/freebird8818/AntonioDelVeccio.jpg

 

Asami Okubo

http://i238.photobucket.com/albums/ff206/freebird8818/AsamiOkubo.jpg

 

Atom Smasher/Captain Atomic

http://i238.photobucket.com/albums/ff206/freebird8818/AtomSmasher.jpghttp://i238.photobucket.com/albums/ff206/freebird8818/AtomSmasher_alt.jpg

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Can you tell me where the goggles/shades you used for Foxx came from?
Honestly, no. I even tried googling the product name to no avail. All I know is it's a clothing set titled 'Jack' and it has a ducky.

Strange, because DAZ usually keep a ton of old props and hairs on their site (still priced ridiculously highly given their age/basic-ness) but this one is indeed gone... although for some reason you can still buy the colour pack for it. :confused:
Most of the stuff from Gen-3 and below is gone in Daz's store now. They got rid of it all because Daz's old bitrock installer doesn't work on the new mac OS. You'd think they'd just offer zip files to mac users, but instead they had a clearance sale. Go figure.

Does anyone know what that hair style is?
As has been stated it is indeed the morphing flat top which is no longer available through any legal means. To throw in another alternate besides Broken Hair, Leandro Hair. It's what I've been using as an alternate to the flat top for a while now.

 

 

 

 

Black Eagle

 

http://i34.photobucket.com/albums/d105/jsilver536/BlackEagle-1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/BlackEagle_alt.jpg

 

Fumihiro Ota

 

http://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta-1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta_alt1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta_alt2-3.jpg

 

 

 

 

 

The C-Verse Re-Render Photobucket

 

Tag List

 

C-Verse Re-Render Project Zip Folder

(Up to date as of: 7/28/11)

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Fumihiro Ota

 

http://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta-1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta_alt1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta_alt2-3.jpg

 

 

This I love! Though I'm not sure if I like the idea of Ota having hair. He's always been a baldy to me. Fantastic render, though, the hair and lighting make it's look awesome!

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@J Silver, I've been looking for various hair props that were at one time free items. For instance Rasta Hair Style by Studio Maya. Their website has no download available, if you have this item, could you share?

 

Your lighting that you shared with me loaded up in Daz and looks excellent, but I'm not getting the same effect you are. Are you also using specular maps? I've been toying with them for a while now and also purchased the Interjection add-on for Daz Studio, which is a specular map thing. I've had to adjust different settings for the renders not to appear red in the mouth and chest and it works decent, but has it's downfalls.

 

Also, which set of textures do you mostly use, or do you use a various array of them? I've found that anything Phoenix 1966 puts out looks really nice and I've purchased all of them from his Daz store and all but one from his Renderosity store. Just a few questions I wanted to ask, hope I'm not diving too deep into your amazing rendering secrets. :-p

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I have very little experience with Daz, but I'll throw this out there. A lot of the "lighting" used on renders seems to be more of a photoshop job rather than actual Daz lighting. If it's not, than that lighting effect can be easily accomplished in photoshop. I remember taking a render that someone posted on here where the model looked very dull/rubbery. I popped it in photoshop, adjusted some lighting and color effects, and it looked better.

 

Just my opinion. But I know from experience that you can't accomplish everything you need to in just one program.

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I have very little experience with Daz, but I'll throw this out there. A lot of the "lighting" used on renders seems to be more of a photoshop job rather than actual Daz lighting. If it's not, than that lighting effect can be easily accomplished in photoshop. I remember taking a render that someone posted on here where the model looked very dull/rubbery. I popped it in photoshop, adjusted some lighting and color effects, and it looked better.

 

Just my opinion. But I know from experience that you can't accomplish everything you need to in just one program.

 

all my renders are done in daz3d with weidts lighting set

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Honestly, no. I even tried googling the product name to no avail. All I know is it's a clothing set titled 'Jack' and it has a ducky.

Most of the stuff from Gen-3 and below is gone in Daz's store now. They got rid of it all because Daz's old bitrock installer doesn't work on the new mac OS. You'd think they'd just offer zip files to mac users, but instead they had a clearance sale. Go figure.

As has been stated it is indeed the morphing flat top which is no longer available through any legal means. To throw in another alternate besides Broken Hair, Leandro Hair. It's what I've been using as an alternate to the flat top for a while now.

 

 

 

 

Black Eagle

 

http://i34.photobucket.com/albums/d105/jsilver536/BlackEagle-1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/BlackEagle_alt.jpg

 

Fumihiro Ota

 

http://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta-1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta_alt1.jpghttp://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta_alt2-3.jpg

 

 

 

 

 

The C-Verse Re-Render Photobucket

 

Tag List

 

C-Verse Re-Render Project Zip Folder

(Up to date as of: 7/28/11)

 

I love the upside down Fumihiro Ota pic. Ota with the hair is fine by me btw.

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Ya planning on doing Doug?

 

Honestly, there's a Doug someone did a while back that I absolutely adore, so I was hesitant. However, being brother it's a pretty simply conversion, so here he is, alongside scruffier Eddie.

 

http://i345.photobucket.com/albums/p366/celdom/Full/DougPeakFull.pnghttp://i345.photobucket.com/albums/p366/celdom/Full/EddiePeak3.png

 

http://i345.photobucket.com/albums/p366/celdom/Full/DougPeak_Self1.jpghttp://i345.photobucket.com/albums/p366/celdom/Full/EddiePeak_Self2.jpg

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Honestly, there's a Doug someone did a while back that I absolutely adore, so I was hesitant. However, being brother it's a pretty simply conversion, so here he is, alongside scruffier Eddie.

 

http://i345.photobucket.com/albums/p366/celdom/Full/DougPeakFull.pnghttp://i345.photobucket.com/albums/p366/celdom/Full/EddiePeak3.png

 

http://i345.photobucket.com/albums/p366/celdom/Full/DougPeak_Self1.jpghttp://i345.photobucket.com/albums/p366/celdom/Full/EddiePeak_Self2.jpg

 

Truly great re-renders!

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@J Silver, I've been looking for various hair props that were at one time free items. For instance Rasta Hair Style by Studio Maya. Their website has no download available, if you have this item, could you share?
Unfortunately not one of the ones I DLed from that site, however I've seen jhd1 use that hair so you may have better luck PMing him to ask.

Your lighting that you shared with me loaded up in Daz and looks excellent, but I'm not getting the same effect you are. Are you also using specular maps? I've been toying with them for a while now and also purchased the Interjection add-on for Daz Studio, which is a specular map thing. I've had to adjust different settings for the renders not to appear red in the mouth and chest and it works decent, but has it's downfalls.
Yes, I always use a spec map, usually the Jeremy Elite map. It's not perfect, but it works well enough. I think it's also worth noting those lights I sent you were modified for CBH renders so you may want to drop the intensity on them by about 5-10%, bring down the rim light to 150 intensity and lower the saturation on the blue.

Also, which set of textures do you mostly use, or do you use a various array of them? I've found that anything Phoenix 1966 puts out looks really nice and I've purchased all of them from his Daz store and all but one from his Renderosity store. Just a few questions I wanted to ask, hope I'm not diving too deep into your amazing rendering secrets. :-p
They're hardly secrets and I'm hardly an expert. As far as textures go I usually just use the elite textures or Morris' stuff, but that all depends on what I need. It's not the texture maps that are important though (and if it's made it into Daz's store then it's probably at a high quality anyways), it's the shaders and the render settings used. Unfortunately in Daz you have no control over your shaders as Studio Basic doesn't have that functionality, you would need to buy the Advanced or Pro versions for that. You'd also need to buy add-ons like the Elite Human Surface Shader or the various UberProducts to get things that really should be in the program. You can see what my shader looks like to see what I mean, http://i34.photobucket.com/albums/d105/jsilver536/Shader.jpg

 

As far as the render settings go, you can read up on what all of them actually do HERE. It's the stuff in the advanced tab you'll want to concentrate on, namely shading rate. The lower the setting, the higher the quality and the longer the render time. Anything .1 and below is professional quality, though you can probably get away with between .2 and .5 depending on the size of the image. Also important are raytrace depth which, unless you have anything reflecting or refracting in the scene you can get away with a setting of 1-2 and shadow samples which is how smooth the shadows are, 32 should be fine.

 

Really the only 'secret' I have is that I use Poser which may not be the solution for everyone, but knowing how to use it is the reason my renders look the way they do. If you were to want to try it you could download the Poser 9 trial (Though please make sure you read the IMPORTANT NOTE that's in red first) or alternatively you can find physical copies of Poser 8 for $33 or Poser Pro 2010 for $67 on Amazon right now. I'd be happy to help out anyone with Poser as I have a much better understanding of it than DS.

I have very little experience with Daz, but I'll throw this out there. A lot of the "lighting" used on renders seems to be more of a photoshop job rather than actual Daz lighting. If it's not, than that lighting effect can be easily accomplished in photoshop. I remember taking a render that someone posted on here where the model looked very dull/rubbery. I popped it in photoshop, adjusted some lighting and color effects, and it looked better.

The 'lighting' I believe you're referring to here is no photoshop job (And let's face it, that would be assuming a lot of the renderers have Photoshop and possess a good understanding of it), in my case it's a simple specular blinn node controlled by a specularity map and edge blend nodes. And yes, it is possible to take a flat render and make it look like the Eddie Howard I posted down below. It would take a good amount of time to do it right, building up values with dodge and burn to give it depth and then more if you wanted to give it some rim lighting and shadow though. And that would be for each render. I can speak for myself when I say I certainly couldn't be arsed to do that even a dozen times.

Just my opinion. But I know from experience that you can't accomplish everything you need to in just one program.
It would be nice though, wouldn't it? Personally I use Photoshop, but the only things I usually do are clean-up, a smart sharpen (of 10-30/5.1/Gaussian) after shrinking it down, and if needed adjustments to exposure and levels. This is what my Eddie Howard render looked like before I cut it.

He's always been a baldy to me.

 

http://i34.photobucket.com/albums/d105/jsilver536/FumihiroOta_alt3.jpg

 

 

Oh look, renders,

 

Natural Storm

 

Eddie Howard

 

http://i34.photobucket.com/albums/d105/jsilver536/EddieHoward.jpg

 

 

DC Rayne

 

http://i34.photobucket.com/albums/d105/jsilver536/DCRayne.jpg

 

 

 

 

 

 

The C-Verse Re-Render Photobucket

 

Tag List

 

C-Verse Re-Render Project Zip Folder

(Up to date as of: 7/28/11)

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Share on other sites

The 'lighting' I believe you're referring to here is no photoshop job (And let's face it, that would be assuming a lot of the renderers have Photoshop and possess a good understanding of it), in my case it's a simple specular blinn node controlled by a specularity map and edge blend nodes. And yes, it is possible to take a flat render and make it look like the Eddie Howard I posted down below. It would take a good amount of time to do it right, building up values with dodge and burn to give it depth and then more if you wanted to give it some rim lighting and shadow though. And that would be for each render. I can speak for myself when I say I certainly couldn't be arsed to do that even a dozen times.

Yeah, I'm sure it is possible to accomplish in Daz. I was just throwing out a tip to some of the guys who were having difficulty with getting the lighting to work right in Daz. It seems like one of the big issues people face as far as putting out a finished product. It was nothing against any of the artists' work.

 

It would be nice though, wouldn't it? Personally I use Photoshop, but the only things I usually do are clean-up, a smart sharpen (of 10-30/5.1/Gaussian) after shrinking it down, and if needed adjustments to exposure and levels. This is what my Eddie Howard render looked like before I cut it.

I supposed so. I have a blast with photoshop when it comes to manipulating images though. I don't think I could do Daz without it. Whenever I get off my ass and join the rendering community, I'll probably be all up on that.

 

So ya, I'm just recommending to renderers who are having problems, to give Photoshop a chance. It can easily turn a dull image into something more clean or vibrant. It may not look like J's right away, but definitely be an improvement from the original.

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