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The speed of matches, by their nature, are exactly the same as previous games - it's a turn based strategy game after all, I can't speed up a player's choice. I can't see how a 'multi advance' would work within the WreSpi concept.

 

Daily multi-advance? So you can skip from show to show? That would make a big difference.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Daily multi-advance? So you can skip from show to show? That would make a big difference.</div></blockquote><p> </p><p> That wouldn't apply in WreSpi3 - because you're following a set storyline each time you don't advance in terms of days, you advance in terms of matches. The only 'downtime' is the end of month processing between each set of storylines.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tom Bombadil" data-cite="Tom Bombadil" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I'm late to the party, but my laptop is max 1366x768 and it drives me nuts. I had to move my taskbar to the left of the screen so I could fit TEW.</div></blockquote><p> </p><p> Wha? I have a smaller res than that and TEW fits snug as a bug.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>The speed of matches, by their nature, are exactly the same as previous games - it's a turn based strategy game after all, I can't speed up a player's choice. I can't see how a 'multi advance' would work within the WreSpi concept.<p> </p><p> That said, a match with a low level character normally takes about 5 or 10 minutes, I'm not sure why you'd be taking 5 times that length of time per match.</p><p> </p><p> Based on your posts, I really don't think this is a game that you're going to enjoy, you might want to just skip it.</p></div></blockquote><p> </p><p> I am not referring to the match length. </p><p> I am referring to the length of time simulating between matches.</p><p> </p><p> Since my wrestler worked only once per month, it would quite literally take a half hour to advance a month in time because of how long it took to process every day..(so basically, processing 30+ times...all taking 10-30 seconds)</p><p> </p><p> </p><p> I should have clarified better in my post.</p><p> </p><p> </p><p> Ultimately WS2 was ok...I play it off an on...what Im looking for in WS3 is improvements and optimization. For example because of what I said earlier I found the rookie to legend mode nearly unplayable...simply took way too long to do anything. </p><p> </p><p> I play the League modes a bit...it can be a bit frustating at times but I wouldn't say it was a bad game by any means.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>That wouldn't apply in WreSpi3 - because you're following a set storyline each time you don't advance in terms of days, you advance in terms of matches. The only 'downtime' is the end of month processing between each set of storylines.</div></blockquote><p> </p><p> With that, can you still track the progress of other promotions?</p>
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You can see their hirings, firings, promotions and demotions, yes. The game is designed entirely around the player's character's career however, so the game world exists and revolves around your decisions. If you're looking for a 'watcher' style game where you just see how the world evolves, that's TEW's domain.
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You can see their hirings, firings, promotions and demotions, yes. The game is designed entirely around the player's character's career however, so the game world exists and revolves around your decisions. If you're looking for a 'watcher' style game where you just see how the world evolves, that's TEW's domain.

 

No I get that. But at the same time, I base my decisions with a company like whether or not I'm a heel or a babyface based on their champions upon signing so I follow that as I get close to the popularity I need.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>As I mentioned, the storylines are generated around <span style="text-decoration:underline;">you</span> not the game world - so who the champions are when you sign is completely irrelevant as the game would have the belt on an appropriate person when you get to the point of competing for titles.</div></blockquote><p> </p><p> So everything about the game is a work? That's pretty rad.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RobEy92" data-cite="RobEy92" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>So everything about the game is a work? That's pretty rad.</div></blockquote><p> </p><p> Though I get that it works this way, I agree it's a bit of a letdown right now. So we won't be able to compare our title lenghts and title runs with fellow 'competitors'? <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I'm sure it'll change when actually playing the game <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Though I get that it works this way, I agree it's a bit of a letdown right now. So we won't be able to compare our title lenghts and title runs with fellow 'competitors'? <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> I'm sure it'll change when actually playing the game <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Nah... I'm sure it's going to have the stat tracking in promotion profiles as ws2 did.</p>
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  • 2 weeks later...

<p>Well, today's entry certainly gave me a reason to be happy. I just hope the full release date is in December (mainly because that's the earliest I can afford it... <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> ).</p><p> </p><p>

It also has me starting the rough draft of The League's reopening post.... <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>My only experience with this series is the demo for 2, so forgive me if this has already been answered.</p><p> </p><p>

How dynamic is the game's universe? What I mean is this, if I start the game as a rookie, it doesn't seem possible to be tag team partners with a main event-er. </p><p> </p><p>

So with that in mind does my tag team partner's popularity grow with mine? Or will we eventually reach a point where we need to ditch our partner for another more prominent star? Same for the companies you work for? Can your popularity help the company grow in size/popularity?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Invictus" data-cite="Invictus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>My only experience with this series is the demo for 2, so forgive me if this has already been answered.<p> </p><p> How dynamic is the game's universe? What I mean is this, if I start the game as a rookie, it doesn't seem possible to be tag team partners with a main event-er. </p><p> </p><p> So with that in mind does my tag team partner's popularity grow with mine? Or will we eventually reach a point where we need to ditch our partner for another more prominent star? Same for the companies you work for? Can your popularity help the company grow in size/popularity?</p></div></blockquote><p> </p><p> Yes you can 'carry' a partner up in popularity.</p><p> </p><p> Companies do not alter in size, they are not done like previous games with separate popularity, so the last question is not applicable to WreSpi3.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Yes you can 'carry' a partner up in popularity.<p> </p><p> <strong>Companies do not alter in size,</strong> they are not done like previous games with separate popularity, so the last question is not applicable to WreSpi3.</p></div></blockquote><p> Adam, if you don't mind me asking, can you clarify on this? I'm assuming that either promotions don't have "sizes" and are just there, or that they have static sizes.</p>
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The sizes are static and work in conjunction with the wrestler's popularity - thereby forming a logical progression, a ladder of sorts, so that you work your way up step by step. This therefore allows mod makers to easily set up a game world that makes sense and has definable 'paths' to the top, and makes the user's career much easier to understand as you can map out your career in advance.
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Yes you can 'carry' a partner up in popularity.

 

Companies do not alter in size, they are not done like previous games with separate popularity, so the last question is not applicable to WreSpi3.

With that in mind how easy is it to get a partner to join a new company with you if your goal is to become the #1 tag team in the world.

 

 

i dont like the idea of having static Popularity for promotions. i dont like SWF and TCW. but to become the biggest star that ever lived i have to work for them....i rather be an indy talent then :D

 

You can always add your own fed to the database. :)

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With that in mind how easy is it to get a partner to join a new company with you if your goal is to become the #1 tag team in the world.

 

Career mode is singles-based - you can create tag teams and take part in many tag team storylines, but ultimately it's about your character as an individual, the game is not set up to allow you to play as if you were a tag team.

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