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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>So...you're saying that guys that wrestle thousands of matches during a lifetime will not get AT LEAST 100 great matches? As if!</div></blockquote><p> </p><p> Yeah. Misawa has 25...and Misawa is arguably the greatest in ring performer of all times...and that was over a 30 year career.</p><p> </p><p> </p><p> That said, Ryland clarified that there wasn't that level of criteria for the achievement.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Psycho Sam" data-cite="Psycho Sam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>As a small question, can you 'buy' negative attributes?</div></blockquote><p> </p><p> Yes, it's a legit tactic if you badly want extra XP (or have a role-playing reason for it) because they are worth "minus" XP (i.e. you actually get paid to take them).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Yes, it's a legit tactic if you badly want extra XP (or have a role-playing reason for it) because they are worth "minus" XP (i.e. you actually get paid to take them).</div></blockquote><p> </p><p> I'm curious, Adam. Can you actually give some good examples where buying them would be useful? I'm intrigued. Seems interesting.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I'm curious, Adam. Can you actually give some good examples where buying them would be useful? I'm intrigued. Seems interesting.</div></blockquote><p> </p><p> If you badly needed extra XP to spend on something else, or if you, for example, wanted to role play as a character who has a bad knee you might want to give him an attribute that makes him more vulnerable to leg-based damage.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>If you badly needed extra XP to spend on something else, or if you, for example, wanted to role play as a character who has a bad knee you might want to give him an attribute that makes him more vulnerable to leg-based damage.</div></blockquote><p> </p><p> Oh, i see. That actually does help realism. Looks good.</p>
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<p>I like the idea of the new near-fall system..I always thought that in the main event scene, there were too many matches ending by lame things like Enzuguri Kicks or whatever "HIGH" move the computer(or you) were spamming.</p><p> </p><p>

Should make it more realistic.</p>

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<p>50% seems too low a probability. Makes additional warrior points less useful as the probability you'll kick out of additional near finishes is quite low.</p><p> </p><p>

I think something like 80-99% would be better. At 50% I'd rather have warrior points increase the percentage of being saved rather than have additional chances to be saved.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BuddyGarner" data-cite="BuddyGarner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Makes additional warrior points less useful as the probability you'll kick out of additional near finishes is quite low.</div></blockquote><p> </p><p> I'm not sure what you're trying to say here? The percentage is still the same on additional uses, so their usefulness doesn't alter at all.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I think something like 80-99% would be better.</div></blockquote><p> </p><p> I think anything over 90% would be pretty awful; if it's basically all-but-guaranteed that you'll escape then there's little drama until you know your opponent has run out of points. There's no excitement if you already know that you're going to have to essentially win four falls to defeat wrestler X because you know he starts with four points. You've just gone from one extreme to the other and the feature becomes pointless.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BuddyGarner" data-cite="BuddyGarner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>At 50% I'd rather have warrior points increase the percentage of being saved rather than have additional chances to be saved.</div></blockquote><p> </p><p> I think you may have misunderstood something, as mathematically your point doesn't really make any sense - having multiple 50% chances of surviving is the exact same thing as having one chance with an increased probability.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>These match types seem exciting at the very least. I love the lucha 3vs3 one where the captain needs to stay alive.</div></blockquote><p> </p><p> It's the WOS type match I'm looking forward to doing.</p>
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I'm loving it. Time to kill my opponents in a Landmine Deathmatch via Jackknife Powerbombing my opponent over the top rope...oh, that's not in the game? Damn.<img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShadowedFlames" data-cite="ShadowedFlames" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Well, I'm going to have to redesign the whole RTL League concept given the last few entries. This is not a bad thing at all. Really looking forward to the demo to see this in action!</div></blockquote><p> </p><p> I think Ryland designed them for that reason. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I'll be looking forward to the Hardcore League.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jonfun" data-cite="Jonfun" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Match types, will there be royal rumble, tlc, hell in the cell etc?</div></blockquote><p> </p><p> He said that the matches that were mentioned were amongst the new ones, so nobody knows yet. But there is a chance then.</p>
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I just can't wait to play a The Golden Age game with this. Lots of possibilities.

 


Go with Hogan and try to retain the gold until 88 like IRL...


Go with Andre or another ME Heel and try to kill Hulkamania or do something else...


Go with Steamboat and try to get Savage's gold in a epic match like IRL...

 


My god, so much possibilities :D

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