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June 7th: Wrestler Skills

 

To help mod makers plan for WreSpi3, I thought I'd go over the wrestler skills today.

 

With the previous games, they intentionally shared a lot of stats with the TEW series so that there could be a heavy crossover between the two. The downside to this was that a lot of the stats didn't do much, or in some cases, anything. With WreSpi3, I decided to rethink this approach, and instead go with a smaller amount of stats but to make each one really important to gameplay - this would hopefully not only making modding easier, but also make the game easier to understand and smoother to play.

 

Therefore, the Skill stats in WreSpi3 are:

 

Overall Rating (i.e. how successful they are; used for decided how much health they start with, etc)

Spirit (i.e. their 'fighting spirit', which is used in some of the features that will be announced later)

Strength

Striking

Grappling

Ground

Speed

Stamina

Athleticism

 

Each skill is not only used in deciding which moves a wrestler has the ability to perform, but is also used heavily in in-match calculations (much more so than in previous games), making them much more vital to the actual gameplay. I think a small number of very important skills is a much more intuitive approach than a large number of skills that include plenty of duds, and this will also allow wrestlers to be crafted much more accurately by mod makers.

 

Well, I guess that answers my previous wondering - a streamlined skill rating system, which seems to put greater emphasis on the attributes.

 

And if certain skills really were redundant in WS1 and 2, then removing them is no loss whatsoever.

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Odd that there's no aerial stat.

 

Also looking like there won't be anything like charisma or whatever to boost your popularity.

 

Good spot on aerial, I guess it could be argued that Athleticism could cover this in a round about way, but I do find the lack of a dedicated stat odd.

 

The entry does specify 'Skill stats' so i'm wondering if things like charisma will be covered in a separate personality section?

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Three questions:

 

1. Are the moves that have 'followed by' enabled two separate move (with a reversal chance for both of them? Like, if I didn't counter the spinebuster, would I be still able to counter the people's elbow)?

 

2. Can there be an infinite chain of followed by moves (like, Angle Slam to Elbow Drop to Knee Drop to Splash, repeat as necessary)? Or, better yet, can there be a sequence of 'Followed By' moves (like the Welcome to NYC)?>

 

3. What happens if, say, you do a followed by move, but the move intended isn't there?

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1. Are the moves that have 'followed by' enabled two separate move (with a reversal chance for both of them? Like, if I didn't counter the spinebuster, would I be still able to counter the people's elbow)?

 

They are two separate moves.

 

2. Can there be an infinite chain of followed by moves (like, Angle Slam to Elbow Drop to Knee Drop to Splash, repeat as necessary)? Or, better yet, can there be a sequence of 'Followed By' moves (like the Welcome to NYC)?>

 

Yes, the chain can be infinite.

 

3. What happens if, say, you do a followed by move, but the move intended isn't there?

 

It doesn't get attempted.

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Therefore, the Skill stats in WreSpi3 are:

 

Overall Rating (i.e. how successful they are; used for decided how much health they start with, etc)

Spirit (i.e. their 'fighting spirit', which is used in some of the features that will be announced later)

Strength

Striking

Grappling

Ground

Speed

Stamina

Athleticism

 

Thank you for clarifying Adam, these are good new stats; however, I can't seem to find 'Charisma' or 'Mic Skills'. I will be pretty disappointed if promos and interviews aren't added.

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Adam, while WS3 sounds like it will be terrific fun in its own right, I wonder if you have any plans to make it work with TEW?

 

I've long been hoping for a "match play-by-play" feature for TEW, along the lines of the WMMA series. If WS3 could look at the particulars of a given TEW match and then create an engaging CPU vs. CPU match report with a predetermined winner, all road agent notes followed, etc., then from my perspective WS3 would jump from "will be sure to check out the demo" to "must buy."

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Adam, while WS3 sounds like it will be terrific fun in its own right, I wonder if you have any plans to make it work with TEW?

 

No, there are no plans due to the games having diametrically opposite viewpoints; pre-determined winners \ road agent notes \ etc wouldn't make any real sense within the WreSpi framework as the fact that it's treated as a real contest is the fundamental concept on which the game is based; everything is built on top of that.

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Brilliant entry for today, a TEW13 converter will really be a time saver and hopefully lead to more mods being completed. I know it would've helped with WresSpi2 a lot because the editor was a bit frustrating, and now we only need to concentrate on moves (which also sound a lot easier to apply this time around) Just hope I have enough time to play this game when it comes out
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It sounds like there are a lot of brilliant additions for mod makers, which I think has always been the toughest part of the WreSpi series. By making it possible to convert from both games and with all the other things announced so far, making mods should be really smooth and easy to do. The modding community is always a huge part of any of Adam's games, so this should be huge for making WreSpi3 the best one yet. :)

 


I can't wait to see what scenarios come out for WreSpi3. In fact, I'm hoping that some people are already planning to convert various TEW mods over, because it could be epic to play in some of them. :D

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>It sounds like there are a lot of brilliant additions for mod makers, which I think has always been the toughest part of the WreSpi series. By making it possible to convert from both games and with all the other things announced so far, making mods should be really smooth and easy to do. The modding community is always a huge part of any of Adam's games, so this should be huge for making WreSpi3 the best one yet. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> I can't wait to see what scenarios come out for WreSpi3. In fact, I'm hoping that some people are already planning to convert various TEW mods over, because it could be epic to play in some of them. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I'm planning to do a WreSpi3 only one soon...</p>
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It sounds like there are a lot of brilliant additions for mod makers, which I think has always been the toughest part of the WreSpi series. By making it possible to convert from both games and with all the other things announced so far, making mods should be really smooth and easy to do. The modding community is always a huge part of any of Adam's games, so this should be huge for making WreSpi3 the best one yet. :)

 

Seconded.

 

More mods means more fans. Terrific entry today; things are shaping up quite nicely, in my humblest of opinions.

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