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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Psycho Sam" data-cite="Psycho Sam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I know of at least one person who would love this entry (other than me, bonus points for guessing who.)</div></blockquote><p> </p><p> I have no idea who you're talking about. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Now if you'll excuse me, I'll be over in the corner doing the "happy happy joy joy" dance.</p><p> </p><p> </p><p> Edit: two questions, Mr. Ryland. First, can this League mode be run without a human player (i.e. as a group of exhibition matches that will still count toward League standings)? And second, is the editor still accessible mid-game to make stat changes in between matches as in TEW13, etc.?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShadowedFlames" data-cite="ShadowedFlames" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Edit: two questions, Mr. Ryland. First, can this League mode be run without a human player (i.e. as a group of exhibition matches that will still count toward League standings)? And second, is the editor still accessible mid-game to make stat changes in between matches as in TEW13, etc.?</div></blockquote><p> </p><p> No, at present a player must be controlling a character.</p><p> </p><p> There currently isn't an editor, but it is planned to be added.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>No, at present a player must be controlling a character.</div></blockquote><p> </p><p> I figured that to be the case, just wanted confirmation. Looks like I'll stick to the original methods used for my plan, then. Thank you!</p>
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These are in fact nice additions, but I wonder whether there will be progress in the league system. Will the workers 'evolve' in-between or will they show up with the same skill set as the previous league. It would be truly awesome if there was a league / season mode where they progressed and age would come into play. I would play that mode till I myself die of old age. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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Hey, just wondering, will the demo for this game be of the usual 1-month in-game variety, or will it be like CBH, where it's a full game that's impossibly hard? Occurred to me a bit ago that the latter could be applied here.
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<p>I'm waiting on info for relationships\feuds\story lines but so far nothing has disappointed, not big on leagues but i know plenty are/ some of the skills sound cool</p><p> </p><p>

I wonder how freindship will be done?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Zeel1" data-cite="Zeel1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>Hey, just wondering, will the demo for this game be of the usual 1-month in-game variety, or will it be like CBH, where it's a full game that's impossibly hard? Occurred to me a bit ago that the latter could be applied here.</div></blockquote><p> </p><p> I'd imagine it'll be the same as has been used in the previous WreSpi games.</p>
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I haven't been on the forum much but I just skimmed through the WreSpi 3 Dev. Journal and it looks pretty cool so far. I played both the original and the second WreSpi game but it wasn't "my cup of tea" so to speak. Would be cool to see "dramatic comeback" as a future TEW road agent note though. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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The storylines feature sounds like a really good idea and has got me excited for the game now <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />.
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<p>Getting more interesting...</p><p> </p><p>

Also: When importing a database to WreSpi3, what stats from the previous games (TEW 13 or WreSpi2) are in what stats in WreSpi3?</p><p> </p><p>

EDIT: One more question, can storylines be automatic (like, for example, a storyline based off a long winning streak') or last more than a month?</p>

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Interesting entry that has me the most curious for the game so far. I wonder if there'll be any more narrative to these "storylines" besides the description, or if it will all be something that the player creates in their head.
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Don't want to sound like a broken record, but I've been checking in every day and each addition is fantastic. The latest (storylines) changes the dynamic completely and destroys the "waiting" and randomness of match making.

 

5/5 stars, wish it was October already.

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there is no other way to win a title but to go through a "road to the title" style storyline where you have to defeat some top contenders in order to earn a shot at the champion(s), and to unlock the "road to the title" you will likely need to have successfully completed two other storylines in a row first. This means that you can't just luck your way into winning a belt, or get multiple shots for no reason, you'd have to earn it

 

 

BS, my realistic attempt at a John Cena dynasty is ruined!

 

 

Anyway, this feature has potential if you give the player the option to create storylines for specific companies.

 

For example, a King of the Ring style tournament storyline if you are playing in a WWF game, or 30 man Royal Rumble(if this is even possible)

 

Also an option for popular wrestlers to pick match types would be nice. (ie, hardcore type of wrestler challenging someone to a barbed wire brawl or hell in a cell or a trademark match of that wrestler''s choice).

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BS, my realistic attempt at a John Cena dynasty is ruined!

 

 

Anyway, this feature has potential if you give the player the option to create storylines for specific companies.

 

For example, a King of the Ring style tournament storyline if you are playing in a WWF game, or 30 man Royal Rumble(if this is even possible)

 

Also an option for popular wrestlers to pick match types would be nice. (ie, hardcore type of wrestler challenging someone to a barbed wire brawl or hell in a cell or a trademark match of that wrestler''s choice).

 

I love his thinking

 

I want to bloody the whole swf roster

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