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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Invictus" data-cite="Invictus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>With that in mind how easy is it to get a partner to join a new company with you if your goal is to become the #1 tag team in the world.<p> </p><p> </p><p> You can always add your own fed to the database. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> real world mod? and then go to WWE? ....nope <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> it would be much cooler if you could help increase the popularity of ROH and make them the Number 1. But i think its more fun to wrestle in many different promotion then just one exclusive.</p>
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real world mod? and then go to WWE? ....nope :D

it would be much cooler if you could help increase the popularity of ROH and make them the Number 1. But i think its more fun to wrestle in many different promotion then just one exclusive.

 

Depends. WWE offers a lot more benefits (and penalties). Would LOVE to see that reflected in the game: better training facilities (ergo better stats), less contingency (problems with travel, shows get cancelled, etc.),... But I don't think those are features so in that case I'd rather be indy. :D

 

Cool that i's 25$. Now I'm definitely buying.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>As I mentioned, the storylines are generated around <span style="text-decoration:underline;">you</span> not the game world - so who the champions are when you sign is completely irrelevant as the game would have the belt on an appropriate person when you get to the point of competing for titles.</div></blockquote><p> </p><p> You lost my purchase there. I don't like having the world on rails, I would much prefer to be a part of a dynamic world with a chance of hitting it big and spend the entire game trying, rather than the world around you shift to fit the niche of a storyline.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PFElton" data-cite="PFElton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>You lost my purchase there. I don't like having the world on rails, I would much prefer to be a part of a dynamic world with a chance of hitting it big and spend the entire game trying, rather than the world around you shift to fit the niche of a storyline.</div></blockquote><p> </p><p> play the demo first.</p>
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<p>I think most people will find that a streamlined career mode where you could feasibly play out multiple careers to completion would be greatly superior to hitting continue...waiting a minute then doing this over a dozen times only to see you have no booking...then repeat...still no booking...etc.</p><p> </p><p>

Or wrestling the same guy 10 times in a few months.</p><p> </p><p>

I understand different strokes and whatnot but as an actual game it should be better.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I think most people will find that a streamlined career mode where you could feasibly play out multiple careers to completion would be greatly superior to hitting continue...waiting a minute then doing this over a dozen times only to see you have no booking...then repeat...still no booking...etc.<p> </p><p> Or wrestling the same guy 10 times in a few months.</p><p> </p><p> I understand different strokes and whatnot but as an actual game it should be better.</p></div></blockquote><p> </p><p> It worked for the last two Wrestling Spirit games. I don't see why that won't work for this one.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MichiganHero" data-cite="MichiganHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>It worked for the last two Wrestling Spirit games. I don't see why that won't work for this one.</div></blockquote><p> </p><p> The two most common complaints about the previous games were being stuck fighting the same person repeatedly and going long stretches of time without bookings - the new system neatly eradicates both of those issues while simultaneously removing nearly all the loading \ waiting between matches. It's not a case that the old system wouldn't work, it's that trying a different system potentially makes the game 100x more user friendly.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>The two most common complaints about the previous games were being stuck fighting the same person repeatedly and going long stretches of time without bookings - the new system neatly eradicates both of those issues while simultaneously removing nearly all the loading \ waiting between matches. It's not a case that the old system wouldn't work, it's that trying a different system potentially makes the game 100x more user friendly.</div></blockquote><p> The way I'm imagining it is that you've taken Wrestling Spirit from a wrestling career simulator, and turned it into a wrestling career role play game. I like that.</p>
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I can definitely see the advantages of this system already, but I'd be lying if I said I was 100% cool with the tradeoff of having a less dynamic world, because my favorite thing about TEW is watching the world around me evolve with or without my input. It would be nice to have the best of both worlds somehow, but I'm sure I'll still like it and I'll reserve judgment on the tradeoff until I get a chance to play it.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tom Bombadil" data-cite="Tom Bombadil" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I can definitely see the advantages of this system already, but I'd be lying if I said I was 100% cool with the tradeoff of having a less dynamic world, because my favorite thing about TEW is watching the world around me evolve with or without my input. It would be nice to have the best of both worlds somehow, but I'm sure I'll still like it and I'll reserve judgment on the tradeoff until I get a chance to play it.</div></blockquote><p> </p><p> I would be wrong for not giving it a chance and playing the demo, but with uneditable storylines of the relatively small number there is, I smell another Comic Book Hero brewing.</p><p> </p><p> I think the route to take would've been heavy work on your AI, or making the game more immersive and RPish with your out-of-ring activities to try and put players in the position of getting up every morning with aches, choosing their activities, and being mindful of mounting injuries while trying to compete.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I think most people will find that a streamlined career mode where you could feasibly play out multiple careers to completion would be greatly superior to hitting continue...waiting a minute then doing this over a dozen times only to see you have no booking...then repeat...still no booking...etc.<p> </p><p> Or wrestling the same guy 10 times in a few months.</p><p> </p><p> I understand different strokes and whatnot but as an actual game it should be better.</p></div></blockquote><p> </p><p> This.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RayW" data-cite="RayW" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>The way I'm imagining it is that you've taken Wrestling Spirit from a wrestling career simulator, and turned it into a wrestling career role play game. I like that.</div></blockquote><p> </p><p> Also this.</p><p> </p><p> There's no doubting that WreSpi 3 is a departure from the previous games in the series, and some fans who loved the first two may take some time to get used to the new one (some may not ever; each to their own). It's not just "WreSpi 2 with some improvements and new thing".</p><p> </p><p> But taken on it's own merits WS3 is, IMO, far superior as a computer game. I'm sure most of the skeptics that give it a try will grow to love it for what it is instead of hating it for what it isn't.</p><p> </p><p> Except perhaps PFElton <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PFElton" data-cite="PFElton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>making the game more immersive and RPish with your out-of-ring activities to try and put players in the position of getting up every morning with aches, choosing their activities, and being mindful of mounting injuries while trying to compete.</div></blockquote><p> </p><p> That would also be the route I'd prefer. If it really is the world revolving around you all the time... That becomes very boring very quickly imo. There are games where that works, like the WWE or UFC games' "career" modes. But in Adam's style of games, I'd rather just see the gameworld evolve. It's best if you're just a small part of the whole. But that's my preference.</p>
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There are always naysayers before a game is released; some things never change.

 

As someone who actually plays WS2 to this day, WS3 sounds like an improvement by far. Does it seem like it will have CBH's static world? Yeah, but I value putting on fun matches, setting up leagues, improving my worker, personal modding, and now the added bells and whistles of storylines, goals, interviews, etc.

 

And, yes, "waiting" a month and clicking through days where nothing happens was a major issue for WS. It's gone now. A dynamic background world was sacrificed. If that's a dealbreaker for you, that's fine.

 

TEW is the game for a world simulation, so enjoy it.

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Except perhaps PFElton :p

 

Adam, the way I really anticipate the game world playing out is that of the original SmackDown! Vs. RAW game and its career mode, where the world kinda plodded along around you and then suddenly shifted and changed to fit one of the pre-written storylines. That was what it consisted of, and that's more or less what you've said here. I'm not being a pessimist or beating up on the game before I've ever played it. I think my concerns are legitimate and I can back it up with the result of a previous experience. If anything the way you're pushing this constant match-to-match engagement is a detriment because there's nothing graphical to it. I think shifting it to be so match simulator-heavy and sacrificing the full experience of being a worker in the world of pro wrestling is a crucial mistake.

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It isn't. Storylines revolve around you. The rest of the world evolves over time just fine, irrespective of what you do.

 

I'm not quite following you, because it sounds like the world revolves around the storylines when it needs to, and the static fed pop thing doesn't sound like it evolves much.

 

I'll be a bit sad if this isn't as fun to "watch" as the TEW series, but at worst that sounds like it's a necessary tradeoff for a better player narrative. I'm pretty sure I'll at least like the game regardless of how you've balanced those two issues, and I'm buying it day 1 either way, but I've got my fingers crossed that you've somehow managed to bring the best of both worlds.

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Adam, the way I really anticipate the game world playing out is that of the original SmackDown! Vs. RAW game and its career mode, where the world kinda plodded along around you and then suddenly shifted and changed to fit one of the pre-written storylines. That was what it consisted of, and that's more or less what you've said here. I'm not being a pessimist or beating up on the game before I've ever played it. I think my concerns are legitimate and I can back it up with the result of a previous experience. If anything the way you're pushing this constant match-to-match engagement is a detriment because there's nothing graphical to it. I think shifting it to be so match simulator-heavy and sacrificing the full experience of being a worker in the world of pro wrestling is a crucial mistake.

 

I have no doubt your concerns are legitimate, I'm not saying you're kicking up a fuss about nothing (and I'm guessing you quoted the wrong post, because I'm not Adam ¬_¬). Just that you're, as I put it in my last post, complaining about what isn't there, instead of embracing what is. And I'm not even saying that's necessarily a bad thing.

 

Complaining about the lack of stuff to do between matches is a valid complaint, I'm not brushing it aside or knocking your right to complain about things. But that's not what WreSpi 3 is about. The strength of the WreSpi series has always been the match engine. That is, by and large, why the game exists.

 

In my opinion WreSpi has always been, at it's heart, a wrestLING simulator, rather than a wrestLER simulator. The point of it was always to wrestle matches, improve yourself as a wrestler, and wrestle matches better as a result. To work your way up and become a legend (or continue your legacy, or rebuild a tarnished career, etc, depending on who you start as).

 

The bits in between were never the focus of the game. It was a wrestling simulator, not a 'make friends and blow money on hookers' simulator with wrestling tacked on. Those bits were always secondary and, to me personally, not very interesting (I still hate that bloody Poker mini-game and I haven't played the damn thing for years :D).

 

What WS3 does is narrows the scope slightly and concentrates on doing what the series does well, even better. As a result - again, in my opinion - it's a much better game for it.

 

Now, what it tries to do won't be what everyone wanted it to do. It's clearly not sounding like the game you were hoping for, and that's fine. Maybe you play the demo and it's not for you, that's cool. That's what demos are for.

 

I'm not quite following you, because it sounds like the world revolves around the storylines when it needs to, and the static fed pop thing doesn't sound like it evolves much.

 

I'll be a bit sad if this isn't as fun to "watch" as the TEW series, but at worst that sounds like it's a necessary tradeoff for a better player narrative. I'm pretty sure I'll at least like the game regardless of how you've balanced those two issues, and I'm buying it day 1 either way, but I've got my fingers crossed that you've somehow managed to bring the best of both worlds.

 

Think of storylines more like 'quests', if you like. They "revolve around you" in the sense that they wouldn't be happening if you weren't there to play them. The rest of the world still 'evolves' in the sense that workers are hired/fired/retired and get promoted/demoted up and down the card in each company. The game world itself is definitely not static. But you can't do a 'watcher' game in WreSpi, because there'd be absolutely no point. Might as well be doing a watcher game in TEW, there'd be more to look at. It'd be like doing a 'watcher' season in FIFA (which, I am aware, is technically possible): sure, you could, but why aren't you playing Football Manager if that's what you're going to use FIFA for? Much more stuff for you to 'watch' in FM!

 

In terms of the companies being "static", they're static in the sense that they stay the same size (the sizes having been broadened). So the WWE will always be a Huge company and one of the biggest in the world. RoH will always be somewhere in the middle. But their rosters and such will definitely change over time just like you'd expect in TEW. The focus of the game is on you, and not the rest of the world.

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I'm not quite following you, because it sounds like the world revolves around the storylines when it needs to, and the static fed pop thing doesn't sound like it evolves much.

 

I'll be a bit sad if this isn't as fun to "watch" as the TEW series, but at worst that sounds like it's a necessary tradeoff for a better player narrative. I'm pretty sure I'll at least like the game regardless of how you've balanced those two issues, and I'm buying it day 1 either way, but I've got my fingers crossed that you've somehow managed to bring the best of both worlds.

 

my best guess

 

workers get better/worse and can be hired and dropped by companys and champions do change, however if your start a storyline where certain people need to be in certain positions (such as champion) said person will be put in that position.

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<p>Will something similar to "TotalExtremeWrestling(.)com" be incorporated into the home screen for Career Mode? One that includes rumors and detailed happenings within the industry, similar to what was in TEW2013?</p><p> </p><p>

Touring contracts for Japanese promotions would also be awesome.</p><p> </p><p>

Also, will we be able to simulate more than one day at a time?</p>

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<p>Not sure if it was already asked or answered.</p><p>

Any chance to have more than 3 contracts?</p><p>

and is there any chance to interact with the fans? Make them chant or make them boo to get some fighting spirit. </p><p>

And another question about the storylines. Can i ask the Promoter to do a story with X or Y?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tom Bombadil" data-cite="Tom Bombadil" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36179" data-ipsquote-contentclass="forums_Topic"><div>I'm not quite following you, because it sounds like the world revolves around the storylines when it needs to</div></blockquote><p> </p><p> Every month you pick a storyline to play from a selection. Irrespective of whether it takes 1 match or 7 to complete, that's a month's worth of action. During this period the game world is frozen. Once the month is over, then you get the 'loading' screen and everything advances \ evolves.</p><p> </p><p> When I say the storylines revolve around you, that is what I mean. If you're in a storyline which involves a feud against a specific opponent, because the game world is frozen for the duration you don't have to worry about the storyline being broken because he leaves the company. The fact that the game world is temporarily static allows the game to do what it has never been able to do before - plan ahead. This removes the booking issues that people didn't like with WreSpi3.</p><p> </p><p> The game world itself does not revolve around you, other than in the sense that it won't advance until you complete your storyline. Once it is advanced, it has no connection to you - people age, have skill changes, sign for new promotions, get released, etc, etc.</p>
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<p>It sounds really good, I'm definitely going to give the Demo a good go, and I skipped WreSpi 2 when it came out!</p><p> </p><p>

Then again, I still play my CBH overly-crowded franchise-athon universe all the time, and this sounds like a good evolution of that system, so I'm not surprised this appeals (since I follow GDS due to following Adam here all those years ago, I'm obviously a bigger wrestling fan than comic book fan!)</p>

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