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Derek B's Mod-Making Guide


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AleXtreme" data-cite="AleXtreme" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>I like your breakdown of shows, it's very helpful. However, I can't help but wonder why you rated Bryan's entertainment value as 90.</div></blockquote><p> </p><p> It's the only one where I probably erred on the high side.. his pop would be in the low to mid 80s, his charisma in the low 80s (and that's still fairly generous from me <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png">) and hit momentum would be close to 100. Averaging them out, I ended up putting him a little higher. Most people have momentum not too far from their popularity levels so it wouldn't have much effect, but in Daniel Bryan's case it bumped him up a fair bit. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> I'm just glad it helped someone, it still feels like the least useful of the sections I've written. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<p>What are people's thoughts on setting NXT's size and popularity? In both of the current era mods available on this site, NXT is set to 'small', but there seems to be AI issues with many wrestlers being promoted to WWE within the first few weeks (not sure if the main cause of that is a need for more talent to fill gaps in WWE, wrestlers in NXT being rated too highly for developmental, or too many guys in NXT, with the AI opting to promote rather than release?), and also NXT (or rather WWE) struggling to sign decent indy wrestlers to developmental contracts.</p><p> </p><p>

My personal thought is that NXT should be 'regional' in size and popularity, although with the highest level of popularity in south east USA to ensure that the shows tend to remain in that area. In the last year or so in real life, NXT has progressed a lot, with a string of high-profile signings and increased popularity. In the UK (and also Canada, Australia and Japan, I believe) it is screened on TV on the same channels that show WWE's main programming, so the viewing public are becoming more familiar with these wrestlers than they are with indy wrestlers (including many of the NXT talents' own former identities). The use of main roster talent on NXT shows, the addition of the NXT section on the WWE's website, and rave reviews for some matches, such as recent ones between Cesaro and Zayn, are also gradually increasing awareness in the States, with talk of a network TV deal in the near future. Therefore, it should definitely be at the very least on a par with Ring Of Honor in terms of popularity, in my opinion.</p><p> </p><p>

Also, with NXT set to 'regional', would this not also help with issues of wrestlers being promoted too quickly, as well as allowing NXT to support a larger roster size and perhaps encouraging higher profile indy talents to sign, if they are technically moving from a 'small' company to a 'regional' one? I may be completely wrong with this, as I am still pretty new to this game, but it would be interesting to hear the thoughts of some of you with more experience of mods, before I go ahead and change everything in my file.</p>

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<p>A question concerning the Capt. Charisma RW mod, for anyone well-versed in watcher games:</p><p>

if you RUN WWE, you can run it however you want--that much, we already know (I personally want to build up Hawkins and Ryder to ME status and bring in Christopher Daniels and bring back Mike Bucci/Simon Dean/Nova for some good runs too)</p><p>

but if you watch, or run a DIFFERENT company, how closely does AI-controlled WWE hew to the show bookings of the ACTUAL one, given the pushes and stats of its roster?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>It's the only one where I probably erred on the high side.. his pop would be in the low to mid 80s, his charisma in the low 80s (and that's still fairly generous from me <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />) and hit momentum would be close to 100. Averaging them out, I ended up putting him a little higher. Most people have momentum not too far from their popularity levels so it wouldn't have much effect, but in Daniel Bryan's case it bumped him up a fair bit. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> I'm just glad it helped someone, it still feels like the least useful of the sections I've written. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> No, it's extremely useful. I finally have some insight on how matches/angles/shows are actually graded so I can adjust stats in my database accordingly.</p>
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<p>I'm sure this has been asked before but a question for Derek B nonetheless :-</p><p> </p><p>

I'm working on a real time territorial mod i.e. the NWA/territorial system still exists and accordingly I'll need to scale workers and companies. Is this a case of using this guide as follows:</p><p> </p><p>

B+ = main eventer at any company (as you said) and therefore a top main event talent in the Florida territory should have a B+/A in the South East but then, if they might be a mid carder elsewhere they have say a C- etc...or is there a more intricate way of doing this?</p><p> </p><p>

Also, when is it fair for someone in a territorial mod to have the same popularity everywhere? E.g. in Matt Shannon's awesome "The Main Event" mod, set in 1998, Sting has a B everywhere I believe. </p><p> </p><p>

Many thanks</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AleXtreme" data-cite="AleXtreme" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>No, it's extremely useful. I finally have some insight on how matches/angles/shows are actually graded so I can adjust stats in my database accordingly.</div></blockquote><p> </p><p> Awesome. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mich75" data-cite="Mich75" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>What are people's thoughts on setting NXT's size and popularity? In both of the current era mods available on this site, NXT is set to 'small', but there seems to be AI issues with many wrestlers being promoted to WWE within the first few weeks (not sure if the main cause of that is a need for more talent to fill gaps in WWE, wrestlers in NXT being rated too highly for developmental, or too many guys in NXT, with the AI opting to promote rather than release?), and also NXT (or rather WWE) struggling to sign decent indy wrestlers to developmental contracts.<p> </p><p> My personal thought is that NXT should be 'regional' in size and popularity, although with the highest level of popularity in south east USA to ensure that the shows tend to remain in that area. In the last year or so in real life, NXT has progressed a lot, with a string of high-profile signings and increased popularity. In the UK (and also Canada, Australia and Japan, I believe) it is screened on TV on the same channels that show WWE's main programming, so the viewing public are becoming more familiar with these wrestlers than they are with indy wrestlers (including many of the NXT talents' own former identities). The use of main roster talent on NXT shows, the addition of the NXT section on the WWE's website, and rave reviews for some matches, such as recent ones between Cesaro and Zayn, are also gradually increasing awareness in the States, with talk of a network TV deal in the near future. Therefore, it should definitely be at the very least on a par with Ring Of Honor in terms of popularity, in my opinion.</p><p> </p><p> Also, with NXT set to 'regional', would this not also help with issues of wrestlers being promoted too quickly, as well as allowing NXT to support a larger roster size and perhaps encouraging higher profile indy talents to sign, if they are technically moving from a 'small' company to a 'regional' one? I may be completely wrong with this, as I am still pretty new to this game, but it would be interesting to hear the thoughts of some of you with more experience of mods, before I go ahead and change everything in my file.</p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MJStark" data-cite="MJStark" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>In all honesty, I'd love to know how to make a developmental company be stable. Mainly: How many PPA guys should it have in what roles? And how can I stop the AI hoovering out the talent, leaving the dev to fill its ranks with PPA guys?</div></blockquote><p> </p><p> NXT is always going to be tricky because the game isn't designed to operate NXT the way that the WWE does. The game will never sign people to development deals just to maintain a full roster, nor will it sign people to "teach them the WWE style" for a long period of time before they call them up... the game will sign some people to development deals if they might be worth it (with a bias towards anyone who graduates a WWE owned dojo) and that's it. They'll promote people to the main roster if the main roster is short of workers or if the worker in question has achieved enough in development already. In short... once the game starts, NXT will never behave as it does in real life.</p><p> </p><p> With that in mind, and given that you can't play as NXT anyways, the most important thing is just to get the stats right for the workers involved. The WWE seems to have been moving towards picking up talented indy performers in the last few years, and those kinds of guys are already going to have learned most of what they can learn on the indy scene. Development for them isn't going to last long as they'll be at their development caps already, so when the WWE promotes them to the main roster within the first few days of a game, that's inevitable. Talent rises to the top, so don't worry about that. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"> If there are lots of people being called up far too soon then it might be something to worry about, but that probably means that the WWE are trying to fill in space on their roster with development talent, which just means you should alter the Roster Size preference of the WWE owner to be smaller. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> As for NXT itself... size-wise, I would probably put them at the small end of Regional depending on how you've set up your gameworld. I'd also keep their popularity simple and just put it into the South East (for their home base) and a little for anywhere they have TV coverage. If a company doesn't have coverage in an area, then they're just going to lose that popularity in-game by not running a show there, making it pointless for them to have that popularity in the first place. I've had to do some reading up about them for this, but in order to give them stability in the world I'd put them at Regional. With a popularity based product at that size they probably won't grow much at all, but they should stay pretty consistent which would be good for the game world. That size will probably give them bigger crowds than they deserve, but with all profits and losses going to the WWE anyways it's a side effect that we'd have to live with. The bonus of being at Regional is that any TV deals they have that are relevant will hopefully stay around and operate as intended. In the case of NXT, I'd probably only actually include any US deals they had. Having too many TV deals at that level will lead to the game eventually streamlining them down to one... and if you have UK/Europe/Australia deals active then that could work out badly for the mod. So keep it simple, give them a US deal if they have one and leave it at that. Trying to do everything will just lead to you trying to work against the game, which will lead to things not working out as you want them to.</p><p> </p><p> In short... </p><p> </p><p> 1. NXT should operate fairly well with 30ish popularity in South East to make them Regional in size, though I'd set prestige a little behind ROH to ensure that NXT are 4th in the US overall (sorry CHIKARA and PWG!). Only give them popularity elsewhere if they have a deal in place that allows them to maintain it, otherwise it's pointless to have.</p><p> 2. A low level TV deal across the USA ought to keep them behaving well and roster raids from the WWE will happen regardless, particularly for the best talents since they will be at their caps.</p><p> 3. Most indy stars that end up in NXT don't need to spend long there since they've already spent years honing their skills. Expect them to be called up quickly.</p><p> 4. Development is mostly for inexperienced youngsters who need to work on their skills a lot. For the WWE, these are mostly guys they think have good charisma/camera skills (the skills that give bonuses to every segment) but lack in everything else. Development allows them to work on those weaknesses, which is why it's important to not over-rate people... otherwise they have nothing to learn in development, so they'll get called up quickly.</p><p> 5. In TEW, NXT won't keep topping up the roster with more development guys... the WWE will only sign people they see enough potential in, with NXT itself filling in the blanks with PPA guys as they feel the need to. There's nothing you can do about this once the game starts, it's just how the game works. Just like in real life, you wouldn't see the WWE giving deveopment deals to random people in the hope they develop into something... they've got to need work. And again, over-rating indy wrestlers will often mean that people who do have potential will just skip development as they are good enough for the main roster already. With too many people over-rated, you negate the function of development completely since no-one needs it.</p><p> </p><p> So yeah... hope that helps a bit. I don't know muh about NXT or lower level ompanies in general so it's a little out of my comfort zone. But generally speaking, keep things simple. And one thing I'm going to mention... "The Internet" is NOT a TV channel. If any company is airing anything on Youtube then that is covered by in-game through Your Company -> Finance -> Event Distribution (Internet). Using that wrongly will cause games to operate in weird ways with loads of companies having weekly shows they shouldn't have, workers having hundreds of matches a year more than they might otherwise have and then companies AND workers developing popularity they should have. It will make the entire game world operate strangely and should be avoided if you want a game to work the way it should. By all meansm have some local TV networks and some small ones so that low level companies can get everywhere but with the way i've seen "The Internet" or "YouTube" applied it makes the game act as if all companies have a significant worldwide TV exposure. There's a reason that isn't in the Cornellverse, and that's because it's not meant to be there!</p><p> </p><p> So yeah... rant over, I'll be adding that into my "Little Things" section when I get to that. Hopefully this helps. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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I'd say that wrestling's only legendary event is WM.

 

As for stats, Genadi's very accurate in his statements, though DB's main point is that the game-universe of a RWM should be balanced and act like real life, and giving people a general feel for how you should look at stats and how they're applied to the game itself is invaluably important.

 

And I would have to (politely) disagree. The January 4th Wrestle Kingdom/Tokyo Dome show in Japan it could be argued would also be a Legendary event - especially from their attendances in the 90's averaging over 50,000 spectators. Just because the Western world doesn't really know about something doesn't make it's prestige any less and this is the issue I have.

 

This is my opinion on modding a RWM (for what it's worth). I have built each individual promotion as it's own separate entity and balanced it accordingly, because the WWE is not the be all and end all of the wrestling world, and that is where some real world mods can fail because building everything around the WWE just because it is the most popular promotion in the world doesn't work. NJPW, CMLL and WWE are 3 completely different promotions with nothing in common so why would you build CMLL and NJPW around the WWE? I will listen to valid arguments, and points from anyone who downloads my work but the one thing I will never be swayed on is that you should build a RWM around the WWE. I also don't think you should add 50 promotions you know nothing about because how can you get a correct balance unless there are a team of researchers for each promotion or you have people who watch those shows religiously helping out? I've followed this guide and it has come in extremely helpful (dare I say invaluable) but I still know there is work to be done and constant improvements to my mod, even following this guide.

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1. NXT should operate fairly well with 30ish popularity in South East to make them Regional in size, though I'd set prestige a little behind ROH to ensure that NXT are 4th in the US overall (sorry CHIKARA and PWG!). Only give them popularity elsewhere if they have a deal in place that allows them to maintain it, otherwise it's pointless to have.

 

Thanks very much for the prompt reply :)

 

I get what you're saying about keeping NXT in fourth place in the US, but with NXT prestige lower than that of RoH, will that not make it less likely that RoH guys will accept a developmental deal from WWE to join NXT? In real life, almost any guy from RoH that gets offered a developmental deal with WWE is going to jump at the chance, and they will consider it a step up.

 

As it's considered a stepping stone to the main WWE roster, the NXT title is currently more prestigious than the RoH title, I would say, as any RoH title holder would likely still have to go on to challenge for the NXT title en route to any potential career within WWE (Tyler Black/Seth Rollins is a prime example, and CM Punk also won WWE's former developmental title at OVW after his RoH title win), with the only other options of furthering their careers at that stage being with TNA or going to Japan or Mexico. If given the choice, I'd say the vast majority of indy wrestlers would much prefer to have an NXT contract than a RoH one.

 

So, I would argue that NXT is currently the third most important promotion in the US, but still behind the top promotions in Japan and Mexico overall.

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And I would have to (politely) disagree. The January 4th Wrestle Kingdom/Tokyo Dome show in Japan it could be argued would also be a Legendary event - especially from their attendances in the 90's averaging over 50,000 spectators. Just because the Western world doesn't really know about something doesn't make it's prestige any less and this is the issue I have.

 

This is my opinion on modding a RWM (for what it's worth). I have built each individual promotion as it's own separate entity and balanced it accordingly, because the WWE is not the be all and end all of the wrestling world, and that is where some real world mods can fail because building everything around the WWE just because it is the most popular promotion in the world doesn't work. NJPW, CMLL and WWE are 3 completely different promotions with nothing in common so why would you build CMLL and NJPW around the WWE? I will listen to valid arguments, and points from anyone who downloads my work but the one thing I will never be swayed on is that you should build a RWM around the WWE. I also don't think you should add 50 promotions you know nothing about because how can you get a correct balance unless there are a team of researchers for each promotion or you have people who watch those shows religiously helping out? I've followed this guide and it has come in extremely helpful (dare I say invaluable) but I still know there is work to be done and constant improvements to my mod, even following this guide.

 

:) Lots of good advice here. I particularly want to echo that adding lots of things you know nothing about will ultimately hurt a mod, unless you have a team who understand stats the same way you do. Modding for the real world is an incredibly huge task given how hard it is to know about so many wrestling cultures and to be able to turn what you see on screen into TEW based stats. Getting a team of people together who have roughly the same idea on stats is hard too, but is pretty muh required if you want to be able to get multiple wrestling cultures completed in a way that holds a world together. It's something I know I couldn't do, which is why I stick with the CV97... a little place of my own where I can control the balance my own way. :)

 

I'm sure this has been asked before but a question for Derek B nonetheless :-

 

I'm working on a real time territorial mod i.e. the NWA/territorial system still exists and accordingly I'll need to scale workers and companies. Is this a case of using this guide as follows:

 

B+ = main eventer at any company (as you said) and therefore a top main event talent in the Florida territory should have a B+/A in the South East but then, if they might be a mid carder elsewhere they have say a C- etc...or is there a more intricate way of doing this?

 

Also, when is it fair for someone in a territorial mod to have the same popularity everywhere? E.g. in Matt Shannon's awesome "The Main Event" mod, set in 1998, Sting has a B everywhere I believe.

 

Many thanks

 

It's tricky but it's doable. For me, I'd take into account the overspill mechanics for popularity. As you probably know, when a worker gets to a certain level of overness in an area then it will spill over into other areas. This is a rough guide (from memory, so it may not be 100% accurate) of the amounts, which should be a reasonable base once you know what areas spill over into others.

 

E- spills over to F in spillover areas

D spills over to F+ in spillover areas

C+ spills over to E in spillover areas

B+ spills over to D+ in spillover areas

 

There's a guide for what area spill to others in-game (see Company -> Size) so following that Sting would automatically have at least the following overness if you only set him to have B+ popularity in the South East.

 

B+: South East

D+: Mid-Atlantic, Puerto Rico (spillover from South East)

F+: Great Lakes (Spillover from Mid-Atlantic), Tri-State (spillover from Puerto Rico)

 

Using that as a guide, if he'd appeared on shows in any other areas you could then boost his popularity above the spillover to get good values for where he should be that would fall in-line with the way that game would work. It's probably a lot of work, but as long as you at least get his highest levels of popularity worked out pretty well then overspill should do most of the rest of the work. As a talented guy, his talents should help him to gain popularity quickly in places where he isn't already over... and having a B+ popularity pre-set, his overness cap for the US would also be at least that high across the nation, giving him the chance to become a huge star.

 

But it is tricky to do regional overness guys, very tricky indeed. I've been looking at doing it for an update to the CV97 in the future and it's not going to be too easy as you need to know where a worker has worked in the past, where they've been seen (via TV/PPV) and generally you need to know a lot about your game world in general. But the payoff should be an awesome world with a strong sense of territorial awesomeness and that sounds like a world of fun to me. :D

 

Thanks very much for the prompt reply :)

 

I get what you're saying about keeping NXT in fourth place in the US, but with NXT prestige lower than that of RoH, will that not make it less likely that RoH guys will accept a developmental deal from WWE to join NXT? In real life, almost any guy from RoH that gets offered a developmental deal with WWE is going to jump at the chance, and they will consider it a step up.

 

As it's considered a stepping stone to the main WWE roster, the NXT title is currently more prestigious than the RoH title, I would say, as any RoH title holder would likely still have to go on to challenge for the NXT title en route to any potential career within WWE (Tyler Black/Seth Rollins is a prime example, and CM Punk also won WWE's former developmental title at OVW after his RoH title win), with the only other options of furthering their careers at that stage being with TNA or going to Japan or Mexico. If given the choice, I'd say the vast majority of indy wrestlers would much prefer to have an NXT contract than a RoH one.

 

So, I would argue that NXT is currently the third most important promotion in the US, but still behind the top promotions in Japan and Mexico overall.

 

A development deal with NXT would be a contract offer from the WWE, not NXT... so anyone being offered a development deal would prefer that over an ROH deal, while working for ROH on PPA is still better than working for NXT to PPA. :)

 

Title prestige in this situation is irrelevant. It's just a measure of how strong the title looks within the company itself, workers don't care about chasing them or career progression in general. I'd also say that there are probably very few people that would put the NXT title above the ROH title... NXT may give better career prospects due to it's links with the biggest company in the world but ROH is more prestigious by far still, in part due to the fact that it has a lot more history.

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A development deal with NXT would be a contract offer from the WWE, not NXT... so anyone being offered a development deal would prefer that over an ROH deal, while working for ROH on PPA is still better than working for NXT to PPA. :)

 

Title prestige in this situation is irrelevant. It's just a measure of how strong the title looks within the company itself, workers don't care about chasing them or career progression in general. I'd also say that there are probably very few people that would put the NXT title above the ROH title... NXT may give better career prospects due to it's links with the biggest company in the world but ROH is more prestigious by far still, in part due to the fact that it has a lot more history.

 

Ah, I had assumed title prestige relates to the overall title prestige in relation to the whole wrestling world, not just within the promotion. So, technically, the main title for Preston City Wrestling should have just as much prestige as the WWE Championship, as they're both the main titles within their own promotions?

 

I completely understand about the RoH title having more prestige in terms of history, and I probably will stick with RoH slightly ahead of NXT, but I'm also pretty sure that whoever wins the vacant RoH title on Friday would secretly much rather be sitting with the NXT title waiting for a call-up to WWE, than sitting with the RoH title waiting for a call-up to NXT!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mich75" data-cite="Mich75" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Ah, I had assumed title prestige relates to the overall title prestige in relation to the whole wrestling world, not just within the promotion. So, technically, the main title for Preston City Wrestling should have just as much prestige as the WWE Championship, as they're both the main titles within their own promotions?<p> </p><p> I completely understand about the RoH title having more prestige in terms of history, and I probably will stick with RoH slightly ahead of NXT, but I'm also pretty sure that whoever wins the vacant RoH title on Friday would secretly much rather be sitting with the NXT title waiting for a call-up to WWE, than sitting with the RoH title waiting for a call-up to NXT!</p></div></blockquote><p> </p><p> Title prestige for any company can reach 100, it's all about how highly value the title is within that company. Company prestige is about how the company is viewed in general... NXT on it's own is definitely behind ROH in terms of prestige. Being part of the WWE setup doesn't make NXT any better, if anything being there devalues the company since it's home of people who aren't ready yet. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> As for examples, which I feel I should give. These days, the title on RAW is held in pretty high regard given the way it's been treated for the last couple of years, probably around 95 prestige. The title on Smackdown... well, it's pretty much been on second tier guys for most of that time and just isn't as valuable, so it's prestige would be in the 80-85 range at most. The TNA title has generally been treated very well over the last couple of years, so I'd give their belt a prestige of 85-90. Moving to midcard titles, the WWE IC and US titles have been pretty solidly sat in the midcard, they'd probably have prestige in the 55-60 range. The WWE tag belts have mostly been in a very weak division, the prestige of those titles would be sat around 40 (with the title probably set to be Floating too). The divas title has been a joke for a long time, though has been on the rise thanks to AJ lately... so I'd set that at about 20. Over in TNA, the X division belt would probably be sat in the 40-45 range since it's been mostly lost in the shuffle. The tag belts have kinda gotten lost lately too and have fallen significantly, probably down to the 45-50 range. The Knockouts title (which i'd set to Floating too) would probably be sitting around the 40 mark, as it has gotten some decent attention and the division has been doing some good stuff too.</p><p> </p><p> Sadly I don't know enough ROH to be able to comment on them properly, but in ROH's early years their title probably maxed out on prestige with the way it was treated. NO idea if that would still be true now, but they're the only example in North America that I can think of as having awesome title prestige... up to at least Austin Aries first reign as champion, if not beyond that by a while. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> QUICK EDIT: An example of terrible title prestige is the ever helpeful WCW World title by time WCW died. It was such a joke that no-one cared about in any way that it was as low as it could go for a main event belt, which is 70 prestige. Because it was so low it would drag down any likely title match involving it, at least until a credible champion could help to rebuild it. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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Thanks again for the quick reply, and also for clarifying how title prestige should be rated. I think some additional 'help' buttons in the "Edit Database" sections would be useful, as while many of the options that don't have a 'help' button are self-explanatory, there are quite a few that really aren't, especially in terms of whether you're rating something in the context of the promotion or in the context of the entire database. I also find this with the "Size" and "Importance" ratings of Events; there is a help button to explain that "Importance" relates to attendance and general interest in the event (in the context of the given promotion, I think), which leaves me wondering exactly what "Size" relates to, and where exactly "Pay-Per-View" sits in the scale given, as it surely can't be assumed that PPVs will always be larger than "Huge".
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mich75" data-cite="Mich75" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Thanks again for the quick reply, and also for clarifying how title prestige should be rated. I think some additional 'help' buttons in the "Edit Database" sections would be useful, as while many of the options that don't have a 'help' button are self-explanatory, there are quite a few that really aren't, especially in terms of whether you're rating something in the context of the promotion or in the context of the entire database. I also find this with the "Size" and "Importance" ratings of Events; there is a help button to explain that "Importance" relates to attendance and general interest in the event (in the context of the given promotion, I think), which leaves me wondering exactly what "Size" relates to, and where exactly "Pay-Per-View" sits in the scale given, as it surely can't be assumed that PPVs will always be larger than "Huge".</div></blockquote><p> </p><p> Event Size is basically how much hype is put into an event... Huge and PPV are the same size, just with one being carried on a PPV Provider and one not. The AI will always set their events to the biggest size they can run, so they aren't something that you need to worry about in the editor, especially since human players now get a helpful reminder any time they have events set to lower than the maximum too. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> Importance is about how important the event is to the company, not just in terms of size. Generally speaking the most important event a company has will also be it's Season Finale, but that isn't a guaranteed thing. Importance is something that is built over several years too, so even if a company were to say "this is our biggest event", it still won't gain in importance for a few years until they've actually cemented that as being true. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LuckIsForLosers" data-cite="LuckIsForLosers" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>I'm sure this has been asked before but a question for Derek B nonetheless :-<p> </p><p> I'm working on a real time territorial mod i.e. the NWA/territorial system still exists and accordingly I'll need to scale workers and companies. Is this a case of using this guide as follows:</p><p> </p><p> B+ = main eventer at any company (as you said) and therefore a top main event talent in the Florida territory should have a B+/A in the South East but then, if they might be a mid carder elsewhere they have say a C- etc...or is there a more intricate way of doing this?</p><p> </p><p> Also, when is it fair for someone in a territorial mod to have the same popularity everywhere? E.g. in Matt Shannon's awesome "The Main Event" mod, set in 1998, Sting has a B everywhere I believe. </p><p> </p><p> Many thanks</p></div></blockquote><p> </p><p> First off, thanks for the shout. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Second, it's funny you mention Sting because I was wondering if I had overrated him for that time period(Derek, feel free to chime in if necessary). What I was trying to simulate was the fact that the NWA was seen nationally on television thanks to TBS and weekend syndication, and the fact that Sting had gotten over with the fans to the point that they bought into him being able to go toe-to-toe with Ric Flair by that time period. Plus, I didn't want to take a chance of rating him lower and then getting pushed down to Midcarder, because at that time he was at the very least getting pushed at Upper Midcard about to break through into Main Event. Hope that makes sense. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Sort of an obscure question... what's the deal with location 'importance'? I think it's called, I don't have access to the game at the moment. But I was editing Phil's location file and realised i'd never actually looked into locations at all! There are settings in theew rating locations 'weak', 'very strong' (?) If I recall correctly... in terms of I think 'importance'. I understand the idea of a 'hotbed' check, but with the other rating for a location is this important at all? Like, can this be built up over time or is it static? I think the only effect is that people will be more likely to book shows there, but is there really much point from real world data perspective to rate this for locations or should I just leave it blank? As far as I understand the AI will book shows based on a best outcome basis, so would this affect them? Is there any benefit to editing these? Like I can't see an AI booking a small venue just because it has a good rating here, versus a larger venue with a lower rep?
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Haha thanks Genadi, yeah I read that <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I was interested in understanding if this feature is really important at all? Like the '?' says it will make AI more likely to book there but if I just left all of these fields blank would it really matter? As I don't the AI booking a smaller venue than optimal simply becaue it has a higher reputation. If they did however, that seems to me a bit counter-productive as it would unfairly handicap them - as they'd basically be enticed into booking a venue where they would turn a lower profit over a higher capacity venue. Also I was curious whether this reputation was static or variable.
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<p>Apologies if this has been brought up on a previous page, but how important would you say each wrestler's "Style" is, and roughly how would you allocate this stat? </p><p> </p><p>

I'm assuming most wrestlers would probably just go under the "Regular Wrestler" category, which will be pretty generic? </p><p> </p><p>

Using some WWE wrestlers as examples, would the "Entertainer" style just be for wrestlers that try entertain the crowd, like Santino, Brodus Clay, Sweet T (which confuses me, as Sweet T might have this style, but Tensai wouldn't, and you can only give each wrestler one style, regardless of how many alter egos they have)?</p><p> </p><p>

In terms of the difference between "Cruiserweight", "Luchador" and "Spot Monkey", again giving WWE examples, would you say maybe Heath Slater or Justin Gabriel as cruiserweight, Rey Mysterio as luchador, and maybe Evan Bourne as a spot monkey?</p><p> </p><p>

Would the "Technician" category be for guys with amateur wrestling backgrounds, submission specialists, and guys who do a lot of mat work, like Kurt Angle, Jack Swagger etc?</p><p> </p><p>

Would "Puroresu Style" and "Japanese Junior" be purely for Japanese heavyweights and lightweights, or would you also give this style to some of the US wrestlers like Karl Anderson and Alex Shelley that are making their names over there?</p><p> </p><p>

"MMA Crossover" (Rampage Jackson, Bob Sapp), "Brawler" and "Psychopath" are fairly self-explanatory, I think.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt Shannon" data-cite="Matt Shannon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>First off, thanks for the shout. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png"> Second, it's funny you mention Sting because I was wondering if I had overrated him for that time period(Derek, feel free to chime in if necessary). What I was trying to simulate was the fact that the NWA was seen nationally on television thanks to TBS and weekend syndication, and the fact that Sting had gotten over with the fans to the point that they bought into him being able to go toe-to-toe with Ric Flair by that time period. Plus, I didn't want to take a chance of rating him lower and then getting pushed down to Midcarder, because at that time he was at the very least getting pushed at Upper Midcard about to break through into Main Event. Hope that makes sense. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></div></blockquote><p> </p><p> I think you've got it covered nicely. If he's been on TV nationally and is doing great, then having national popularity like that sounds right. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="snakesonaplane" data-cite="snakesonaplane" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Haha thanks Genadi, yeah I read that <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"> I was interested in understanding if this feature is really important at all? Like the '?' says it will make AI more likely to book there but if I just left all of these fields blank would it really matter? As I don't the AI booking a smaller venue than optimal simply becaue it has a higher reputation. If they did however, that seems to me a bit counter-productive as it would unfairly handicap them - as they'd basically be enticed into booking a venue where they would turn a lower profit over a higher capacity venue. Also I was curious whether this reputation was static or variable.</div></blockquote><p> </p><p> It's a minor feature really, there for modders who want to try to get certain venues to be used more. There are no side effects from not using it, so feel free to ignore it if you aren't comfortable using it. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mich75" data-cite="Mich75" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Apologies if this has been brought up on a previous page, but how important would you say each wrestler's "Style" is, and roughly how would you allocate this stat? <p> </p><p> I'm assuming most wrestlers would probably just go under the "Regular Wrestler" category, which will be pretty generic? </p><p> </p><p> Using some WWE wrestlers as examples, would the "Entertainer" style just be for wrestlers that try entertain the crowd, like Santino, Brodus Clay, Sweet T (which confuses me, as Sweet T might have this style, but Tensai wouldn't, and you can only give each wrestler one style, regardless of how many alter egos they have)?</p><p> </p><p> In terms of the difference between "Cruiserweight", "Luchador" and "Spot Monkey", again giving WWE examples, would you say maybe Heath Slater or Justin Gabriel as cruiserweight, Rey Mysterio as luchador, and maybe Evan Bourne as a spot monkey?</p><p> </p><p> Would the "Technician" category be for guys with amateur wrestling backgrounds, submission specialists, and guys who do a lot of mat work, like Kurt Angle, Jack Swagger etc?</p><p> </p><p> Would "Puroresu Style" and "Japanese Junior" be purely for Japanese heavyweights and lightweights, or would you also give this style to some of the US wrestlers like Karl Anderson and Alex Shelley that are making their names over there?</p><p> </p><p> "MMA Crossover" (Rampage Jackson, Bob Sapp), "Brawler" and "Psychopath" are fairly self-explanatory, I think.</p></div></blockquote><p> </p><p> Assigning styles can be a tricky one, but I mostly try to do it the same way the game does. For the most part, each style can be defined by the stats a worker has and you'll see the game change a worker's style from time to time roughly in line with the following guide. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> <strong><span style="text-decoration:underline">Entertainer</span></strong>: This is usually used for a worker whose main strength is their charisma instead of their top row skills. Most WWE wrestlers tend to end up with this style after a while, since they will eventually be featured in a lot of angles that will raise their entertainment skills above their top row skills. Guys like The Rock and The Miz would always be this style, whereas guys like Rey Mysterio Jr and Mick Folkey grew into it over time.</p><p> </p><p> <strong><span style="text-decoration:underline">MMA Crossover</span></strong>: This should be used for people who have transitioned from MMA to pro wrestling. As MMA grows in popularity there are a lot more elements of it becoming popular, but this style is specifically for people who have competed in MMA and use this as a hugely influential part of their wrestling style. I'd have classed Ken Shamrock as this when he first debuted, but I wouldn't put Brock Lesnar in this category as he is still predominantly a pro wrestler, just with some MMA influences now.</p><p> </p><p> <strong><span style="text-decoration:underline">Brawler</span></strong>: Used for workers whose main top row stat is Brawling or for hardcore guys who have toned down their style a bit. Vader, Mick Foley (before evoling to an Entertainer), Raven and Tommy Dreamer used to be great brawlers, and modern guys like Sheamus and Wade Barrett would fit in here quite nicely too. From what I've heard in the past, Necro Butcher evolved to this style to fit in better with ROH crowds.</p><p> </p><p> <strong><span style="text-decoration:underline">Psychopath</span></strong>: Used for workers whose main top row stat is Hardcore. These kinds of guys specialise in weapons based brawling over anything else. Guys like Sabu, The Sandman, New Jack and various other ECW guys were known for this (while also being very charismatic in their own right). I don't really know much of the modern hardcore scene so I can't give any other examples here.</p><p> </p><p> <strong><span style="text-decoration:underline">Puroresu Style</span></strong>: Used for workers whose main top row stat is Puroresu, this is all about the hard hitting and physical Japanese style of wrestling. Naturally, this is mostly going to be Japanese wrestlers who have this since it's a style that is pretty much only used over there, and is more likely to be used by Middleweights and above as Juniors have their own style. There are many workers from the rest of the world who also work in Japan though, and it's not unheard of to pick up the Japanese style. Many of your top Japaneses guys would have this style, and some others on a case by case basis. I don't know the scene well enough to be able to pick out examples. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> <strong><span style="text-decoration:underline">Technician</span></strong>: Used for workers whose main top row skills lie in Mat Wrestling, Chain Wrestling and Submissions. Dean Malenko is the first example of someone who spring to mind for me here, with William Regal close behind. At first someone like Kurt Angle and Daniel Bryan/Bryan Danielson would be classed as Technicians, but as they've grown more comfortable with their entertainment skills I'd now class them as Regular Wrestlers. Again, my lack of indy knowledge shows as I struggle to think of guys who fit this but ROH has tended to be the main home for workers of this style in the USA.</p><p> </p><p> <strong><span style="text-decoration:underline">Japanese Junior</span></strong>: Used mostly for Japanese workers who are of smaller size (Lightweight or lower) and have skills in the Aerial and Technical areas. This kind of style can also blend in the kinds of strikes you'd expect for the Puroresu stat so can cove a fairly wide range of wrestling styles and abilities. The key is that it's mostly based in Japan, so you'd be unlikely to find many examples of it for people who haven't worked in Japan for at least some time. Performers like Jushin Liger, Tiger Mask, Dynamite Kid and Chris Benoit (earlier in his career) would all fall here. In modern times you'd have guys like Alex Shelley as a good North American example (and you could argue Christopher Daniels in the past too), along with mostly Japanese guys who would also follow suit.</p><p> </p><p> <strong><span style="text-decoration:underline">Luchador</span></strong>: Used mostly for Mexican workers with skills in either Aerial and Technical areas. Lucha Libre is a very differently styled form of wrestling than Japanese or North American, so this would particularly refer to the guys who have worked in Mexico and know how to wrestle there. It's also mostly going to be used by guys up to about Middleweight in size, as muh bigger than that and you would find it hard to keep up with the pace of these guys. ECW and WCW's cruiserweight divisions had loads of these guys, from the likes of Eddie Guerrero (before he evolved), Juventud Guerrera, Rey Mysterio Jr (before he evolved), Ultimo Dragon, Psichosis and so many others... other than Sin Cara these days, I can't think of any obvious examples of luchadors in WWE or TNA, with it being a style that is mostly limited to Mexico where I have almost no knowledge at all. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> <strong><span style="text-decoration:underline">Cruiserweight</span></strong>: Used mostly for workers with their peak skills in Aerial, this style is most likely to be used outside of Mexico and Japan since they have their own styles already. That isn't to say that this doesn't happen there, just that it's less common. A degree of technical proficiency is common here too, but this is mostly about the North American style of high flying that is pretty common these days. Guys like Billy Kidman and early Hardy Boys would be good examples of this. More modern examples include Evan Bourne, Kofi Kingston (to a lesser degree) and Kazarian.</p><p> </p><p> <strong><span style="text-decoration:underline">Spot Monkey</span></strong>: Used mostly for workers with their peak top row skill in Flashiness... this is the kind of guy who likes to wow a crowd with impressive moves. Don't get this confused with just going from spot to spot with no logical thought (that's covered by a lack of psyhology), this is just about putting together lots of flashy moves... which is often because they do lack skills in other areas, admittedly. In the fairly distant past now I'd say that 2 Cold Scorpio was this style in WCW (and was awesome at it), while there are other guys in the past like Jeff Hardy who have passed through this style too. It's fairly common on the indy scene though, as lots of workers like to be as impressive as possible with flashy spots.</p><p> </p><p> <strong><span style="text-decoration:underline">Regular Wrestler</span></strong>: Used mostly when a worker is equally good at more than one style listed above. For example, if a worker was a 70 in brawling and had 75 charisma, you could justfiably make them a Brawler, an Entertainer or a Regular Wrestler depending on what you thought was most important to them. Likewise, TEW13 itself could switch a worker between any of those styles. If the particular worker were working for the WWE then I'd be more inclined to give tham a style of Regular Wrestler or Entertainer since their product favours popularity over performance... but if they were an ROH regular who was unlikely to go anywhere else, I'd be more inclined to make them a brawler. Especially if they were someone who also worked in Japan, where a Brawler or Regular Wrestler style would see them more likely to get a better push.</p><p> </p><p> EDIT: Some examples might be helpful. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"> Shawn Michaels and Chris Jericho would go here for me, as whlie they are undoubtedly highly charismatic entertainers they can also wrestle with the best of them. I'd also put modern stars like CM Punk and Daniel Bryan here as they are in the same boat. Someone like Dolph Ziggler could go here or in Entertainer depending on how you view him, while someone terrible like The Great Khali could go here, Brawler or Entertainer depending on how you rate him. I'd probably even add someone like Finlay here, a guy who has great brawling and technical skills. This category can catch all kinds of wrestlers really and is packed with stars of all kinds. If you aren't sure where to put someone, this is generally a good place to put them. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> .........</p><p> </p><p> Which brings me to pushes. As youve no doubt noticed, some product types prefer certain styles of workers when it comes to working out the autopush. I've misplaced the guide that someone put together about that for TEW10 (I'll add a link here later) but some styles in general do better than others. Cruiserweights don't do well in TCW's product in the Cornellverse, as evidenced by Sammy Bach always being knocked down. Likewise with Technicians in SWF's product for Enforcer Roberts. So while most of these styles have an obvious preference for stats, you should keep in mind the working situation that workers might have. You might think that Daniel Bryan was held back in the WWE for a while because of his Technician style... and that could be true too, and he evolved that now to a Regular Wrestler style thanks to working on his charisma in his stuff with AJ, Kane and beyond. It's been awesome, but if he was still using the style he used back in ROH, he might not be doing so well.</p><p> </p><p> There are also lots of examples of workers changing style over the years too. Eddie Guererro is probably a good example of someone who went from a Luchador in his early career to a Regular Wrestler as he progressed and lastly to an Entertainer. Mick Foley went from being a Brawler in his early career to being a Regular Wrestler (once we knew a lot more about his charisma) to eventually being an Entertainer once his body was failing him and his top row stats hit serious decline. Similar things have happened to many wrestlers, with their Entertainment skills improving a lot over the course of their career so that by later in their career they would become a Regular Wrestler and eventually an Entertainer as those were the key stats they'd have left.</p><p> </p><p> Styles will always be a bit subjective though, but as long as no-one is obviously "wrong" then they should be fine. With the new Fog Of War feature, setting the right style is very helpful when it comes to identifying a worker's likely strengths, so following this guide will help people to identify rookies who could be good for them. But there will always be workers who are outliers.... there will be some Middleweight who things he's a Cruiserweight. There will be a hardcore flyer who will be hard to categorise (Sabu is more of a Psychopath, while early Jeff Hardy would be a Spot Monkey for example) and you'll not be sure where to put them. Hopefully this has helped, but as long as you get it close to the mark then you should be good. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<p>As always, thanks very much for the quick and thorough reply; all of this information is extremely useful for updating my mod.</p><p> </p><p>

I've just been updating TNA and wanted to ask a couple of things about the use of alter egos. I've set Abyss as a default, but I want both Abyss and Joseph Park to make appearances in TNA's shows (based on recent months, I'd like their appearances to be around 75% Park, 25% Abyss). So, do I only need to create an alter ego for Joseph Park and set it to 75%, assuming that the AI will know that the other 25% should be the default character? Or do I need to create two alter egos (even though one is the same as the default), in order that I can actually set them to 75% and 25%? Also, when I go to the contracts page for Abyss, whichever identity is displayed when I save and exit from that screen is the only one that shows on the TNA contracts page, but I assume the AI would still use both, if there are two active alter egos for that character in that promotion?</p><p> </p><p>

Also, I'm curious as to the effect of setting up an alter ego where there is no current contract for that alter ego. For example, I am going to set up Kalisto (formerly Samuray Del Sol) as a default character, with an NXT contract. I obviously want him to keep that name when he gets promoted to WWE, which will happen automatically if it's the default character anyway. However, should he ever be released from WWE during the course of the game, I would want him to revert back to being called Samuray Del Sol in any other US company. Does this mean I should set up Kalisto as an alter ego for both NXT and WWE, and then alter egos for Samuray Del Sol for each other US company individually, or can I just set that one up for "Any American". I'm unsure as to what happens when there is a conflict between an alter ego for a country as a whole, and then separate ones for individual promotions within that country? Also, does setting up alter egos purely for potential use in the future of the game make it more likely that these wrestlers will accept contracts in order to use them, or will they be used purely for reference (ie will Kalisto be more likely to leave WWE if there is an alter ego set for him to use with other companies)?</p>

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A worker will only use one character when they are with a company. When a company signs someone, they pick from their list of potential characters and that's them locked into it until they leave the company. In the case of Abyss/Joseph Park, for mod purposes I'd set him to be using Abyss as his main character... I know that he's not the one that's spending most time on screen, but it's his main and most popular character.

 

In the ase of Samuray Del Sol, for now I'd add him as Samuray Del Sol as his main identity, with an alterego that is set to Kalisto whenever he's with the WWE or NXT. That way if he ever leaves the company, he'll sign back with them under that name. Also, if someone is on a development deal then they will stick with the same character when they get called up. So anyone in development already will have that identity when they get called up to the mian roster. The most important thing to remember is that the AI only ever sets an identity when they first sign someone.... after that, they stay with it forever. The percentages you assign just influence which one will be chosen at that first moment.

 

Hope that helps. :)

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A worker will only use one character when they are with a company. When a company signs someone, they pick from their list of potential characters and that's them locked into it until they leave the company. In the case of Abyss/Joseph Park, for mod purposes I'd set him to be using Abyss as his main character... I know that he's not the one that's spending most time on screen, but it's his main and most popular character.

 

In the ase of Samuray Del Sol, for now I'd add him as Samuray Del Sol as his main identity, with an alterego that is set to Kalisto whenever he's with the WWE or NXT. That way if he ever leaves the company, he'll sign back with them under that name. Also, if someone is on a development deal then they will stick with the same character when they get called up. So anyone in development already will have that identity when they get called up to the mian roster. The most important thing to remember is that the AI only ever sets an identity when they first sign someone.... after that, they stay with it forever. The percentages you assign just influence which one will be chosen at that first moment.

 

Hope that helps. :)

 

Yes, definitely. Where applicable, I'm actually in the process of converting most of the main identities in the mod I'm using to each wrestler's current ring name, as I find it annoying in the game to see wrestlers always referred to by their real-life or former names on the workers' screen and in the PWI500, not to mention the confusion it adds when trying to edit the mod. So, in this case, I would prefer to have Kalisto as his main identity... I suppose I could add a Kalisto alter ego for WWE with 100%, along with a Samuray Del Sol alter ego for "Any American" and leave it at 10%, which means the SdS name would be chosen for any other US company, but the 100% assigned to the WWE alter ego would always override the 10% "Any American" and ensure that he goes by the name Kalisto whenever he's in WWE?

 

So, if I'm mostly using current ring names as main identities in my game, I should really only be using alter egos for the few wrestlers that play different characters in different promotions at the same time (TJ Perkins/Manik or Jigsaw/Rubix, for example), or for wrestlers where I want to specify that if the AI moves them to a certain other company or country, they should go by a specified name or character in that company or country?

 

Also, just to confirm, even if a wrestler has several alter egos in place, but they get signed to a company that none of the alter egos is assigned to, I assume the AI will always just use the default character, and it won't just give them one of the alter egos randomly for the new company?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>It's a minor feature really, there for modders who want to try to get certain venues to be used more. There are no side effects from not using it, so feel free to ignore it if you aren't comfortable using it.</div></blockquote><p> </p><p> Okay cool thanks, I'll ignore it then save for a couple of small venues I know are booked regularly the AI may overlook, such as Shin-Kiba in Japan.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div><p> Which brings me to pushes. As youve no doubt noticed, some product types prefer certain styles of workers when it comes to working out the autopush. I've misplaced the guide that someone put together about that for TEW10 (I'll add a link here later) but some styles in general do better than others. </p></div></blockquote><p> </p><p> Are you referring to this? Don't have the source unfortunately...</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Traditional: Luchador(6), Brawler(4), Psychopath(4)|| Regular(3), Technician (3) || Purosu(1)|| Entertainer(0),MMA(0)||----||----|| Super Junior(-4), Spot Monkey(-4), Cruiserweight(-6)<p> </p><p> Mainstream: Brawler(6), Cruiserweight(6), Regular(4)|| Entertainer(3) || Techician (1), MMA (1)||----|| Psychopatch (-1), Super Junior(-1) || Purosu(-3), Spot Monkey(-3)|| Luchador(-6)</p><p> </p><p> Comedy: Entertainer(6), Technician(6)|| MMA(3), Super Junior(2)|| Brawler(1), Psychopath(1)|| Regular(0), Purosu(0)||----|| Cruiserweight(-2) || Spot Monkey (-4), Luchador (-6)</p><p> </p><p> Cult: Entertainer(6), Regular(6),Purosu(4)|| Spot Monkey(3), Luchador(2)||----||Cruserweight(0), Super Junior(0), Technician (0) ||----|| MMA(-3)|| Brawler (-4), Psychopath(-7)</p><p> </p><p> Risque: Brawler(6), Entertainer(5), Regular(5)|| Technician(3), MMA(2)||----|| Purosu(0)|| Psycho(-1), Super Junior(-1), Cruiserweight(-1)||----|| Spot Monkey(-4), Luchador(-7)</p><p> </p><p> Modern: Super Junior(6),Technician(5), Cruiserweight(4)|| Purosu(3), Regular(3)||----|| Bralwer(0), MMA(0)|| Psychopath(-1)|| Spot Monkey(-2)|| Entertainer(-4), Luchador(-7)</p><p> </p><p> Realism: MMA(6), Regular(5), Technician (4)|| Brawler(3), Purosu(2)|| Psychopath(1)|| Entertainer(0)|| Super Junior(-1)|| Cruiserweight(-3), Spot Monkey(-3)|| Luchador(-7)</p><p> </p><p> Hyper Realism: MMA(6), Purosu(6),Technicia(4)|| Brawler(3)|| Super Junior(1)|| Psychopath(0), Entertainer(0), Regular(0)||----|| Cruiserweight(-2) || Spot Monkey(-4), Luchador (-7)</p><p> </p><p> Hardcore: MMA(6),Spot Monkey(6), Psychopath(4)|| Brawler(3)|| Technician(1)|| Super Junior(0), Entertainer(0)|| Cruiserweight (-1), Regular(-1)||----|| Purosu(-4), Luchador(-7)</p><p> </p><p> Lucha Libre: Cruiserweight(6), Luchador(5), Super Junior(4), Entertainer(4)||----|| MMA(1)|| Brawler(0), Psychopath(0), Technician(0)||----|| Regular(-2)|| Purosu(-4), Spot Monkey(-7)</p><p> </p><p> Pure: Technician(6), Super Junior(5), Purosu(4), Regular(4)|| Psychopaths(2)||----|| Brawler(0), MMA(0)|| Entertainer(-1) || Cruiserweight(-2)|| Luchador(-5), Spot Monkey(-6)</p><p> </p><p> Daredevil: Cruiserweight(6), Luchador(6), Spot Monkey(4)|| Super Junior(3)|| Brawler(1), Psychopath(1)|| MMA(0)|| Technicians(-1)|| Regular(-2)|| Entertainer(-4), Purosu(-7)</p><p> </p></div></blockquote>
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