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Why can't you make anyone you want a star?


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<p>While I think maybe the OP went about asking this the wrong way, I think there is something of note here to recognize.</p><p> </p><p>

There is a really great resource thread out there re: Road Agent Notes and getting the most out of your matches, but I've yet to find any great resources regarding popularity/overness...and it's a real challenge/learning curve to this that I have yet to get the hang of despite having played every version of TEW to date...</p><p> </p><p>

There's no surefire way to get someone over...in general, without wrecking someone else's popularity in many cases....especially without a PPV or TV, and with certain styles of booking. With the "Monster" push being basically nerfed as a way of getting people over, nothing seems to definitively work.</p><p> </p><p>

Honestly this is something I've always struggled with, personally. I've never really been able to get the most out of my roster...even though I use road agent notes and storylines.</p><p> </p><p>

I've always heard that "general rule of 20", but I don't think it's that cut & dry.</p><p> </p><p>

For instance, I've got this one guy (Jayson Van Pelt) with 1 pop in Mid Atlantic (my region). He's consistently having matches in the 20's, yet he still stays at 1 pop.</p><p> </p><p>

As someone who almost solely plays local and small level companies, this is brutal. I feel like I have to destroy someone else to get someone over as of 2013...and general popularity gains seem almost random otherwise (maybe even solely as the result of one of my employees work elsewhere)</p><p> </p><p>

I'm continuing to play around with stuff, and it could have something to do with my promotional settings, the default match settings, I don't know. Either way, I feel like you shouldn't necessarily have to create or modify angles and matches to match your style...I feel like you should out of the box be able to get the most of your two best, or most popular, workers without having to modify anything. </p><p> </p><p>

For someone wandering into this game off the street you can't really just play as is without incurring very difficult penalties right off the bat. I feel like the learning curve is almost so steep with TEW that it can turn new players off pretty quickly.</p><p> </p><p>

Am I wrong here? At the very least that's what I got out of the OP...and I would agree with that, even as a relatively experienced player.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>While I think maybe the OP went about asking this the wrong way, I think there is something of note here to recognize.<p> </p><p> There is a really great resource thread out there re: Road Agent Notes and getting the most out of your matches, but I've yet to find any great resources regarding popularity/overness...and it's a real challenge/learning curve to this that I have yet to get the hang of despite having played every version of TEW to date...</p><p> </p><p> There's no surefire way to get someone over...in general, <strong>without wrecking someone else's popularity in many cases</strong>....especially without a PPV or TV, and with certain styles of booking. With the "Monster" push being basically nerfed as a way of getting people over, nothing seems to definitively work.</p><p> </p><p> Honestly this is something I've always struggled with, personally. I've never really been able to get the most out of my roster...even though I use road agent notes and storylines.</p><p> </p><p> I've always heard that "general rule of 20", but I don't think it's that cut & dry.</p><p> </p><p> For instance, I've got this one guy (Jayson Van Pelt) with 1 pop in Mid Atlantic (my region). He's consistently having matches in the 20's, yet he still stays at 1 pop.</p><p> </p><p> As someone who almost solely plays local and small level companies, this is brutal. I feel like I have to destroy someone else to get someone over as of 2013...and general popularity gains seem almost random otherwise (maybe even solely as the result of one of my employees work elsewhere)</p><p> </p><p> I'm continuing to play around with stuff, and it could have something to do with my promotional settings, the default match settings, I don't know. Either way, I feel like you shouldn't necessarily have to create or modify angles and matches to match your style...I feel like you should out of the box be able to get the most of your two best, or most popular, workers without having to modify anything. </p><p> </p><p> For someone wandering into this game off the street you can't really just play as is without incurring very difficult penalties right off the bat. I feel like the learning curve is almost so steep with TEW that it can turn new players off pretty quickly.</p><p> </p><p> Am I wrong here? At the very least that's what I got out of the OP...and I would agree with that, even as a relatively experienced player.</p></div></blockquote><p> </p><p> Just for the bolded part for some one to win other people have to lose so there are gonna be people who just plain loses popularity. Its a matter of managing how much they lose and how they gain more, usually be beating the guys under them.</p><p> </p><p> I'm not sure how your guy Van Pelt isn't moving up if he's winning. If he's losing and is Lower Midcard or above then he may have bad recent fortunes which will leave him stuck not ever gaining any pop and only losing. In the first year and a half of my RtG which is a 0 pop, 0 momentum, 0 Prestige $1000 game for those who don't know my booking was sporadic to test chemistry both singles and tag. But once I really started booking the promotion my top guys went up fast. Everybody started at 0 overness (not everybody I think the paratroopers started at 5 but still no one was higher then F- overness across the board) and the guys I made into big start sky rocketed.</p><p> </p><p> Amazing Fire Fly went from 18 to 28 in a year with a B- gimmick and D+ momentum 19 wins 1 draw and 0 losses</p><p> Bradley Blaze went from 11 to 27 in a year with a C gimmick and D Momentum 16 wins 1 draw and 5 losses</p><p> </p><p> and so on with my main eventers. My upper midcarders mak smaller gains and sit in the high teens.</p><p> </p><p> My midcarders sit around 10 and make even smaller gains</p><p> </p><p> and my lower card down sit between 1 and 10 making minimal or no gains as of yet but that's what they're there for. Your entire card can't be over but you can make them grow if you do it right. For small promotion short contracts are your friends bringing in 4 to 8 guys on a three month deal who's only job it is is to job to your lower guys so they don't have horrible recent fortunes it will keep their growth from stagnating. I usually keep a roasting stock of jobbers like that on my shortlist. Every time they leave the company their momentum and recent fortunes reset, bring them back in give them a good first win and then bleed that momentum to the guys who are lagging behind before they leave the company.</p>
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Creepshow, that's just the nature of the business. While it's possible to gain overness in other ways, the most reliable means is always taking from one and giving to another. New workers are built on departing workers, young guys are pushed over vets, etc. That's just how it's supposed to work in general. Guys that can make popularity out of nothing- get more than their opponent loses, gain more by cutting a promo, or having a menacing look, or whatever, are supposed to be rare and valuable. In a local or small fed, you might have one of those guys, but the game's not stupid, and always makes a point to try to sign those guys up when they're available. If your guys is worth building up, get a guy signed just to put him over, then watch as his pop goes up and the other guy's drops.
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<p>Without having the game in front of me, allow me to clear up some of the possible issues with my booking (or lack of clarity) re: Jayson Van Pelt.</p><p> </p><p>

For the record, he has for the most part not won, but all of his matches have had the notes of "Open" and "Keep Strong". He is also pushed as an "Opener", as I have generally always used "Auto Push"....</p><p> </p><p>

I guess if I have to manually edit my roster so nobody get's auto-pushed to below Midcarder I can roll with that...but I don't understand why someone who has a good, competetive match, can't gain popularity based on that alone simply because they are defined as an "Opener"</p><p> </p><p>

I've got countless other examples of guys who just stay stuck in the 20's...and I book every single match Open.</p><p> </p><p>

I don't know what it is I'm missing...whether it's card position, the default 1 vs. 1 match settings (or 2 vs. 2 for that matter), or just me not paying attention to some vague detail somewhere.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Without having the game in front of me, allow me to clear up some of the possible issues with my booking (or lack of clarity) re: Jayson Van Pelt.<p> </p><p> For the record, he has for the most part not won, but all of his matches have had the notes of "Open" and "Keep Strong". He is also pushed as an "Opener", as I have generally always used "Auto Push"....</p><p> </p><p> I guess if I have to manually edit my roster so nobody get's auto-pushed to below Midcarder I can roll with that...but I don't understand why someone who has a good, competetive match, can't gain popularity based on that alone simply because they are defined as an "Opener"</p><p> </p><p> I've got countless other examples of guys who just stay stuck in the 20's...and I book every single match Open.</p><p> </p><p> I don't know what it is I'm missing...whether it's card position, the default 1 vs. 1 match settings (or 2 vs. 2 for that matter), or just me not paying attention to some vague detail somewhere.</p></div></blockquote><p> </p><p> No you want guys pushed as openers and enhancement talents as long as they don't hit lower midcarder recent fortunes don't affect them, you can keep having them lose and they won't get negative recent fortunes. That's not to say they will gain overness, they might if they are in matches way above their popularity but they won't stagnate due to recent fortunes. However if for some reason they ever hit Lower Midcard or above the game will automatically look at their win loss record and apply their recent fortunes to them.</p><p> </p><p> They can gain popularity but it depends on a lot of factors. Did they win or loss. The winner is obviously going to be the one who makes the most popularity gains if any. Was the match higher rated then their popularity? If yes by how much? Was the match open or leaning more toward one side or another? What is their momentum? what is their gimmick rating? what is their recent fortunes?</p><p> </p><p> And I'm sure I'm missing some things there as well. There is a lot that goes into determining popularity gains. Want to see a guy mvove up give him a lot of wins and put him in a hot storyline. Just remember that all of his wins means some one else loses and if he makes success in a storyline some one else makes failures you have to build a star on the backs of other people that's just the way it works.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lazorbeak" data-cite="lazorbeak" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>As mentioned, this is one partly a unique event that has to be done via narratives.</div></blockquote><p> </p><p> Which I have no issue with; my first post on this topic was about how the narrative/lore and gameplay differ.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lazorbeak" data-cite="lazorbeak" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>The other part is I don't see why you would think Marat went from "0 to 90."</div></blockquote><p> </p><p> Because he did go fro 0-90.</p><p> </p><p> Fire up TEW 2005 when Marat was still wrestling in Europe. He has 0 popularity anywhere in Japan. Then fire up TEW 2007; Marat has 90 popularity across the whole of Japan.</p><p> </p><p> Going by the lore he was brought over for a trial with BHOTGW but instead signed with INSPIRE in May 2006 and became an "overnight cultural mega-star" when he knocked out Kikkawa. By January 2007 he's 90 overness everywhere in Japan and the implication from the lore is that it was immediate.</p><p> </p><p> Marat wasn't an MMArtist or an actor or a legitimate athlete or anything else that would give him extra popularity. He was a wrestler making his name in continental Europe who hadn't really achieved anything but was seen as having the potential to be a monster heel. In essence he's simply a better version of Beast Bantom in TEW 2013; a monster brawler with high menace and star quality who's doing OK for his small regional promotion.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="consortium11" data-cite="consortium11" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Which I have no issue with; my first post on this topic was about how the narrative/lore and gameplay differ.<p> </p></div></blockquote><p> </p><p> The entire point of narratives is to mold scenarios that would likely never happen without a narrative. Marat turning into a megastar was a once in a lifetime type of thing and is not meant to be replicated in gameplay.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>No you want guys pushed as openers and enhancement talents as long as they don't hit lower midcarder recent fortunes don't affect them, you can keep having them lose and they won't get negative recent fortunes. That's not to say they will gain overness, they might if they are in matches way above their popularity but they won't stagnate due to recent fortunes. However if for some reason they ever hit Lower Midcard or above the game will automatically look at their win loss record and apply their recent fortunes to them.<p> </p><p> They can gain popularity but it depends on a lot of factors. Did they win or loss. The winner is obviously going to be the one who makes the most popularity gains if any. Was the match higher rated then their popularity? If yes by how much? Was the match open or leaning more toward one side or another? What is their momentum? what is their gimmick rating? what is their recent fortunes?</p><p> </p><p> And I'm sure I'm missing some things there as well. There is a lot that goes into determining popularity gains. Want to see a guy mvove up give him a lot of wins and put him in a hot storyline. Just remember that all of his wins means some one else loses and if he makes success in a storyline some one else makes failures you have to build a star on the backs of other people that's just the way it works.</p></div></blockquote><p> </p><p> Just to add some further clarity to the JVP saga (again without the game in front of me) his past several matches have been against guys in the 20's, with match ratings in the 20's, all with "open match" and "keep strong" checked off...</p><p> </p><p> One of his most recent matches got a 29. </p><p> </p><p> I don't necessarily mind if a guy towards the top of my roster stagnates because he's waiting for guys to be properly built up against him, but I don't really understand why the guy can't get past "1" popularity.</p><p> </p><p> Generally speaking, in reality, if you have two guys wrestle one another in what would be defined as an "open match", a solid performance against an established guy should establish you. Maybe not make you "on the level" immediately, but it should at least increase your stock.</p><p> </p><p> Now, with that said I don't have his momentum or his gimmick rating off the top of my head, but I've got other guys on the roster with good gimmick ratings (in the 80s) with momentum in the 20's or 30's and popularity in the teens.</p><p> </p><p> Perhaps I'm playing the game a little too much like I used to play EWR, which had a much easier curve to learn.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Just to add some further clarity to the JVP saga (again without the game in front of me) his past several matches have been against guys in the 20's, with match ratings in the 20's, all with "open match" and "keep strong" checked off...<p> </p><p> One of his most recent matches got a 29. </p><p> </p><p> I don't necessarily mind if a guy towards the top of my roster stagnates because he's waiting for guys to be properly built up against him, but I don't really understand why the guy can't get past "1" popularity.</p><p> </p><p> Generally speaking, in reality, if you have two guys wrestle one another in what would be defined as an "open match", a solid performance against an established guy should establish you. Maybe not make you "on the level" immediately, but it should at least increase your stock.</p><p> </p><p> Now, with that said I don't have his momentum or his gimmick rating off the top of my head, but I've got other guys on the roster with good gimmick ratings (in the 80s) with momentum in the 20's or 30's and popularity in the teens.</p><p> </p><p> <strong>Perhaps I'm playing the game a little too much like I used to play EWR, which had a much easier curve to learn.</strong></p></div></blockquote><p> </p><p> First off there is not such thing as too much. I've been playing for years and in 2013 I've restarted my SWF game like 10 times. everytime I learn something new I take it and I apply it to see what the difference in ratings will be. But yes it is a tough learning curve.</p><p> </p><p> As or Van Pelt I think I would need to see the save to see how you were booking him its hard to say without full details.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="consortium11" data-cite="consortium11" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Fire up TEW 2005 when Marat was still wrestling in Europe. He has 0 popularity anywhere in Japan. Then fire up TEW 2007; Marat has 90 popularity across the whole of Japan.</div></blockquote><p> </p><p> It's not usually a good idea to compare Cverse's between games too closely. Canon is always revised, and there are numerous examples of things changing (such as ages which would have a big impact on comparisons). There is no reason to believe that if Adam released a 2007 mod tomorrow that Marat would have 90 popularity across the whole of Japan.</p><p> </p><p> Biographies and 'lore' while interesting need not be taken too seriously (or literally). It is a setting created for the game, not <em>in</em> the game. The fact things happen in the Cverse backstory that can't be exactly replicated in-game doesn't mean the game is broken, it means Adam has used creative license to set up a more interesting scenario.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>First off there is not such thing as too much. I've been playing for years and in 2013 I've restarted my SWF game like 10 times. everytime I learn something new I take it and I apply it to see what the difference in ratings will be. But yes it is a tough learning curve.<p> </p><p> As or Van Pelt I think I would need to see the save to see how you were booking him its hard to say without full details.</p></div></blockquote><p> </p><p> As silly as it may sound, I've always booked things "merit based"...ie. Jason Van Pelt consistently works with guys that are getting similar match ratings to him (as is everyone else). My theory has always been that the cream will rise, the duds will sink (or get re-purposed in the ultra thin tag division <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />) </p><p> </p><p> Ultimately, JVP is due a win...and I'm sure it's coming any day now (obviously I can pull the trigger whenever I truly want). It still just baffles me that he doesn't seem to get over even after strong performances (relatively speaking) with multiple higher profile guys.</p><p> </p><p> I appreciate your feedback and advice, by the way. I just re-tooled my storylines last night after one of my main pushes tore a rotator cuff...and it appears as though everyone is starting to benefit already from that.</p><p> </p><p> I think a major problem I'm having right now is the weakness of my main event guys. Dean Waldorf is my champ at 23 over. I screwed myself by letting him take the fall in a tag match and it dropped him down from 30....and the guy that pinned him went from something like 15-22 as a result of that match.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Ultimately, JVP is due a win...and I'm sure it's coming any day now (obviously I can pull the trigger whenever I truly want). It still just baffles me that he doesn't seem to get over even after strong performances (relatively speaking) with multiple higher profile guys.</p><p> </p></div></blockquote><p> </p><p> Don't forget five losses in a row makes it nigh on impossible to raise popularity. I may have misread what you've been doing with him so if I'm wrong I apologise!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="We are APW" data-cite="We are APW" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Don't forget five losses in a row makes it nigh on impossible to raise popularity. I may have misread what you've been doing with him so if I'm wrong I apologise!</div></blockquote><p> </p><p> Only if he is now or has ever been pushed as a lower midcarder or above. If he has never been higher then Opener or Enhancement talent recent fortunes won't effect him.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="We are APW" data-cite="We are APW" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Don't forget five losses in a row makes it nigh on impossible to raise popularity. I may have misread what you've been doing with him so if I'm wrong I apologise!</div></blockquote><p> </p><p> I've never heard that "5 losses in a row" idea. Granted, his momentum probably would take a hit. I'm not positive of the exacts, but it wouldn't shock me if he's got a pretty gnarly losing streak accumulated.</p><p> </p><p> That said, I don't think him having solid outings is a new thing...but it is always possible that he didn't start putting reasonably good matches together until after already picking up 5 losses.</p><p> </p><p> Honestly I was initially using him as an example, but if that losing streak theory is a valid one (even for an Opener) you might be on to something.</p>
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<p>I thought Keep Strong and Open Match were mutually exclusive notes; an open match <em>can't</em> have one person looking strong, as then it's not open.</p><p> </p><p>

Perhaps you have Open before JVP Kept strong, which <em>could</em> stunt his pop growth.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>I thought Keep Strong and Open Match were mutually exclusive notes; an open match <em>can't</em> have one person looking strong, as then it's not open.<p> </p><p> Perhaps you have Open before JVP Kept strong, which <em>could</em> stunt his pop growth.</p></div></blockquote><p> </p><p> THAT is definitely something worth investigating. I've never gotten any negative notes for the two co-existing...and I have been trying to use "Keep Strong" on a few guys I've been trying to build.</p><p> </p><p> In fact, I ALWAYS use "Open Match" and "Keep Strong" together when someone complains about losing, and it almost always takes away the complaint.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>THAT is definitely something worth investigating. I've never gotten any negative notes for the two co-existing...and I have been trying to use "Keep Strong" on a few guys I've been trying to build.<p> </p><p> In fact, I ALWAYS use "Open Match" and "Keep Strong" together when someone complains about losing, and it almost always takes away the complaint.</p></div></blockquote><p> </p><p> Contradictory notes won't get a negative, one will just be ignored (such as the Tainted/Cheap Win contradiction which can result in title changes occuring).</p><p> </p><p> The reason the loser is not complaining is the Keep Strong note, not the Open Match. Protect will also go some way to reducing the anger at losing a match.</p>
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<p>So here's what I could find that helped clarify recent fortunes a bit for me. this first part is from <strong>Derek B</strong></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Recent Fortunes: This is entirely about wins and losses, and as such doesn’t apply to non-wrestlers. Enhancement talents and openers are exempt from the effects of Recent Fortunes as they are expected to lose pretty much every match and it would be a cruel world if they were punsihed excessively for doing so… BUT as soon as anyone hits Lower Midcard they need to start winning some matches otherwise the fans won’t be able to take them seriously as wrestlers. If someone loses too many matches then they start to develop a stigma, which means that they will gain less popularity than they normally would whenever they are on screen until they manage to shake it off by winning some matches again. As such, it is now impossible to push people all the way up the card simply by having them job to superstars all the time, but it is still possible to get them part way there… you just have to give them a win or two when you start to push them above Opener in order to make sure that the fans can take them seriously enough to buy into the push you are giving them. At the other end of the scale you can be picking up a lot of wins and find yourself getting increasinly popular as a result of your sustained success. The more you win, the better you look and the faster your rise to the top can be, very much in the style of Goldberg, Brock Lesnar or Ryback in recent times.<p> </p><p> One thing I should probably add is that if a worker would autopush to Lower Midcarder at any point then their Recent Fortunes will be readjusted to take into account their recent run of matches.... so if you are jobbing someone up the card they will hit lower midcard and immediately hit a negative for Recent Fortunes. Basically, if you don't give someone a win to get them up to Lower Midcard then Recent Fortunes will still kick in and if they then drop back down then they will be stuck with it for a while. I'm 90% certain that Recent Fortunes can still go up when in the Opener/Enhancement slots, it just can't get any lower while you are there.</p><p> </p><p> Recent Fortunes goes in steps... I can't say for sure if it's 5 wins or losses in a row that causes you to go up or down a step (sounds about right) but the better the fortunes, the faster you can gain/slower you will lose popularity while the opposite is true for bad Recent Fortunes, causing slower gains and greater losses. The longer the bad streak you were on, the longer you have to look good for in order to bring it back to neutral. I'm about 80% certain that it's easier to lose your Recent Fortunes than it is so to gain, but again, I don't have exact numbers.</p><p> </p><p> You can have positive Recent Fortunes at any level. You won't be hit with negative Recent Fotunes at Opener/Enhancement Talent, but if you climb up the autopush on the back of a long string of losses then you will be hit with Negative Fortunes and it will stick, even if you drop again. So beware of trying to push people too far on the back of losses.</p><p> </p></div></blockquote><p> </p><p> and here is some clarification on what Derek said from <strong>D-Lyrium</strong></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>*Takes baton*<p> </p><p> Time for one of my analogies I reckon. They're always perfectly clear. ¬_¬</p><p> </p><p> Right, imagine a hotel. You're in the stairwell on the ground floor and there are five floors above you and five below you - for some reason there are loads of floors underground in this hotel (it's a crap hotel, which is why it doesn't even have an elevator. Deal with it ).</p><p> </p><p> There are a certain number of stairs between each floor (let's say five, I don't remember explicitly but the number five must've come from somewhere right?). Each time you lose, you go down a stair. Each time you win, you go up a stair.</p><p> </p><p> On each level below neutral, you get an increasingly big penalty to popularity gains - though I don't think this penalty takes you into the negative. Ie, the penalty could potentially stop you gaining any popularity at all at lower levels, but the penalty itself won't lose you any (though you could lose some for other reasons).</p><p> </p><p> On each level above neutral, you get an increasingly big bonus.</p><p> </p><p> So if you lose match after match after match for years, you'll end up with Huge Negative fortunes and never gain any popularity for a very long time no matter what you do. If you win match after match, you'll end up with Huge Positive fortunes and be able to take a few losses before it really affects you. Same is true for angles (looking good/bad counts as a win/loss. Obviously a Minor Defeat counts for less than a Defeat or Major Defeat).</p><p> </p><p> I -think-, but can't remember for sure, that the higher up you get, the more a loss will hurt you and vice versa (the lower down you get, the less a win will help you). But as I say, can't remember.</p><p> </p><p> Openers and Enhancement Talents don't get the penalties for negative recent fortunes. I thought they didn't get affected at all and stayed neutral, but Derek seems to remember something different so he's probably right (even though that would seem to negate the point of them being immune to the penalties in the first place).</p></div></blockquote>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="creepshow" data-cite="creepshow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>...stupid question, are "recent fortunes" a traceable stat?</div></blockquote><p> </p><p> Nope just gotta keep track of wins/losses yourself</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36289" data-ipsquote-contentclass="forums_Topic"><div>Nope just gotta keep track of wins/losses yourself</div></blockquote><p> </p><p> You can always check a wrestler's match history.</p>
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<p>so...since this has turned into "why is Jayson Van Pelt not getting over" / "the help creepshow thread", a couple of quick updates...</p><p> </p><p>

I only booked 2 shows last night...I have a newborn and uh, it wasn't a great night <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Anywho, JVP's momentum was absolutely terrible. Literally at 1. I've given him 2 wins against a couple of Lower Midcard guys. Waylon Walls (11 -> 8 over) and Hardcore Killah (5 -> 5). So now, JVP's got a tiny streak going on...however, after those two wins, Jayson Van Pelt is now 1 -> 1 over, 1 -> 5 momentum. </p><p> </p><p>

Re: Storyline, his match with Waylon fell into a storyline match, but because of both wrestler's relative lack of popularity the match only rated at 18...which is where that storyline currently lives (18). There are two other guys in said storyline, one at 7 over, one at 18 over. Needless to say, my roster is not spectacularly star studded, and these are all guys I consider my "rising stars"...so none of them are particularly established yet.</p><p> </p><p>

I have spotted a potentially huge problem that I was aware of but basically ignoring. My promotion style is the cookie cutter "Traditional". I tried changing it to match my booking philosophy, but kept being told certain settings were too high or too low for my promotion...and I'm not going to hard edit anything to cheat that. Anyhow, this promotion style requires at least 2 storylines to be over 35, as of right now only my Main Event storyline is there (45), my other 3 storylines are all in the teens. I don't know if that's hurting individual wrestlers, but it could be nerfing morale. We're also consistently on the losing of a 3 promotion Regional Battle. We aren't dropping back down to local, but it's definitely a blow to the promotion, and is probably hurting overall performance...</p><p> </p><p>

If we do drop back down to local I'm thinking of capping our size until my roster can reliably put out competetive show ratings for the regional battles...assuming I can afford it without the added sponsorship money.</p><p> </p><p>

Mods/vet posters:</p><p>

If this is starting to wander into "what's going on in my game" territory or "small questions", I can start posting this stuff in one of those...but I've noticed there's no abundance of help in there, just people talking about thier respective games. I feel like the "small questions" thread seems to be more general question stuff and not specific, "what am I doing wrong" type stuff. </p><p> </p><p>

I could also theoretically start a new post for helping people with their games. You guys have really helped me out here in this thread, and I would hate to see others get stuck or discouraged by a lack of success in their games and just give up on TEW in general. Typically I just get tired of the struggle and revert to a watcher game...and then ultimately I just drop the game entirely for a few months.</p><p> </p><p>

Just spitballing here. Sorry if I've hijacked the thread.</p>

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Hmm. It does kinda sound like JVP is suffering from bad recent fortunes. At this point, I'd just keep feeding him wins until he breaks out. As far as the storylines and regional battles, those are probably killing your promotion's momentum. Can you afford to bring in some additional name value, at least for a temporary storyline so you can build your UMs to be able to carry a 35+ storyline? That'd be my first solution, but maybe i'm not the best to talk about that, since until recently, I haven't used storylines a whole lot.
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Try to find a big menace, big charisma guy. Storyline him with <em>someone</em> where every show he does the "Monster Unleashed" angle. <strong>Never</strong> have them wrestle. That <em>should</em> allow you to get storyline heat up, as I'd expect those angles to be the best of what you can get.
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