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Small questions that don't deserve their own thread.


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<p>Did Adam ever say that he was getting rid of the MMA stat and is that the only stat that has been cut out?</p><p> </p><p>

Granted I like the new set-up much better and really the MMA stat was uselss so I am kind of glad it is gone. This seems to be a case of less being better.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>main event is the best match on paper, preceded by a co-main that is preferably significantly worse. At least I found that having a C+ co-main might make for a A main, while a B- co-main makes for a B+ main, resulting in what is essentially a worse show overall. <p> </p><p> </p></div></blockquote><p> </p><p> Ah that's interesting, and what I've never understood about this, I believe a show is 70% Main event, 20% Co main event and just 10% rest. So of course I've always put my best match at the top, but normally my second best as co because it's 20%. Perfect show theory means I shouldn't do this, but I wouldn't want a terrible match as my co main event. Unlike WWE often putting Diva's match second to last at big ppvs because although it won't burn out the audience it still is 20%? </p><p> </p><p> It's normally easy to predict your best match and put it first but I guess the whole strategic part of the perfect show theory is to get the right balance of a good co main event but one that will definitely not over shadow the main event?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>I would like to know the meanings of the different intended pushes. They weren't in the Help file. For instance, what are Gatekeeper, Passing the Torch and Backbone? What is their function?</div></blockquote><p> </p><p> move to the question mark to the right and it tells you.</p>
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I know that each time you start a new game you get different momentums and this might be a reason to start again a few times until you get a starting set you like. But you also get different people on age decline and next big things, is this random? Is it creatives opinion that is different or is it actual stats? Like on one start it had Jay Chord as a next big thing, on a new one it didn't. Does this mean he has less potential on the second or is it just their opinion?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MichiganHero" data-cite="MichiganHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>This will seem small and insignificant but will the game be getting an icon for the start bar?</div></blockquote><p> </p><p> Yes. I forgot to link it when doing the installer. You can manually set it if you wish via Properties, the icon is in the System folder.</p>
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<p>also, I know that if I were to start a game now, and play the whole month then when I buy the game it will unlock that save, but does it also update the game?</p><p>

If there are any changes that get rid of bugs in the official release, would you have to start a new game to see the benefits?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>Yes. I forgot to link it when doing the installer. You can manually set it if you wish via Properties, the icon is in the System folder.</div></blockquote><p> </p><p> Will it be linked in the retail version? If so I can wait a week. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>it is related to the random destiny roll every worker gets to start the game</div></blockquote><p> </p><p> I assumed that but didn't want to start again a few times incase I was doing it in vain, thanks.</p>
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<p>In the storyline section...</p><p> </p><p>

The button "Chance Alliance", what does this mean? I looked at the ? for it; however, I'm still a little confused.</p><p> </p><p>

Take the Emma Chase/Rogue/Paul Huntingdon vs. Valiant/Jack Bruce storyline. When you click on it, it seems like there is a connection built between Rogue/Chase/Huntingdon; however, no way of showing that Valiant and Bruce are working as one?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>move to the question mark to the right and it tells you.</div></blockquote><p> Not in the editor. I had to go in-game to check.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="christmas_ape" data-cite="christmas_ape" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>also, I know that if I were to start a game now, and play the whole month then when I buy the game it will unlock that safe, but does it also update the game?<p> If there are any changes that get rid of bugs in the official release, would you have to start a new game to see the benefits?</p></div></blockquote><p> </p><p> Depends entirely on what the bugs are and how they impact things I'm afraid.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eisen-verse" data-cite="Eisen-verse" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>In the storyline section...<p> </p><p> The button "Chance Alliance", what does this mean? I looked at the ? for it; however, I'm still a little confused.</p><p> </p><p> Take the Emma Chase/Rogue/Paul Huntingdon vs. Valiant/Jack Bruce storyline. When you click on it, it seems like there is a connection built between Rogue/Chase/Huntingdon; however, no way of showing that Valiant and Bruce are working as one?</p></div></blockquote><p> </p><p> The button is used on the worker you have highlighted. i.e. if you have Emma Chase highlighted, you'd be altering who she is aligned with. To do Valiant or Bruce you'd highlight them.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>The button is used on the worker you have highlighted. i.e. if you have Emma Chase highlighted, you'd be altering who she is aligned with. To do Valiant or Bruce you'd highlight them.</div></blockquote><p> </p><p> Aha! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Thank you!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Psycho Sam" data-cite="Psycho Sam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>@jhd1 Did you design some of the wrestlers?</div></blockquote><p> </p><p> Some of the new renders are from the ThunderVerse (some are LoNdOn's, some are by others too). I didn't design any of the characters (i.e. the descriptions, names etc.) though.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Powerful_Fox" data-cite="Powerful_Fox" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>Is there anyway when I am looking for a worker that I can 'Exclude Unavailable'?</div></blockquote><p> </p><p> You want:</p><p> Any Character</p><p> Who Is Active</p><p> <strong>To Hire</strong> (instead of To View)</p><p> </p><p> To View shows everyone. To Hire only shows people who aren't currently exclusively employed elsewhere.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36841" data-ipsquote-contentclass="forums_Topic"><div>I would like to know the meanings of the different intended pushes. They weren't in the Help file. For instance, what are Gatekeeper, Passing the Torch and Backbone? What is their function?</div></blockquote><p> </p><p> Gatekeeper - Usually a veteran who's peaked and is starting on their way down. Beating them is a big thing for an up-and-comer, as they're generally kept strong but won't ever be a serious threat to the top tier. Think Kane in WWE.</p><p> </p><p> Passing the Torch - On their way out of the company/business, and doing the job to anyone who needs a boost as they go. Chris Jericho seems to get this every time he leaves WWE, but also think of Mick Foley's last run against HHH.</p><p> </p><p> Backbone - Someone who can be relied on to deliver high quality night in, night out. Something of a mixed blessing, as they've probably been pigeonholed as 'the go-to guy' without being seen as 'The Guy'. Bret Hart and Rey Mysterio have done this in the WWE, while in the CV Steve Flash and Angry Gilmore have this role.</p><p> </p><p> (I'm assuming, incidentally, these are correct - but they should be unless Adam's got some odd definitions for those terms)</p>
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