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<p>After a first serie of test, I can say that the strikers vs grapplers is now greatly improved. Strikers have more of a chance against grapplers, but the grapplers are not behind, it's very real now. </p><p>

If a grappler can't take the fight on the ground, he will fight standing up desperately in the first round, and try to take the fight to the ground at the beginning of the second round to take his opponent by surprise</p><p> </p><p>

I've seen a neck cranck, very good. The leglock & kneebar are more present.</p><p> </p><p>

Unfortunaly, no body kicker attribute <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> And i'm sure the Flying knee KO will be add in the next patch</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Celuwyn" data-cite="Celuwyn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38873" data-ipsquote-contentclass="forums_Topic"><div>After a first serie of test, I can say that the strikers vs grapplers is now greatly improved. Strikers have more of a chance against grapplers, but the grapplers are not behind, it's very real now. <p> If a grappler can't take the fight on the ground, he will fight standing up desperately in the first round, and try to take the fight to the ground at the beginning of the second round to take his opponent by surprise</p><p> </p><p> I've seen a neck cranck, very good. The leglock & kneebar are more present.</p><p> </p><p> Unfortunaly, no body kicker attribute <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> And i'm sure the Flying knee KO will be add in the next patch</p></div></blockquote><p> </p><p> who's done neckrank? neckrank master?</p>
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Definitely looks tightened up after a few VS matches.

 

Finally observed decent defense against Sean Morrison. He still spams takedowns and gets the win. Elite wrestlers can still impose their will, but I saw Brandon Sugar "take the initiative" much more than before and put on a decent effort. Ditto when I put Sukarno against Morrison.

 

Another test I ran was Evan Gardner/Osmosis Benn versus strikers. These two AIs love the clinch and spam takedown strategy. I put them up against Asanovic and the changes look good.

 

Most importantly no regression to the original JJ "no takedown until the 4th or 5th round" fix. JJ Reid/Brandon Sugar go for takedowns against strikers with no ground game.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rufusld" data-cite="Rufusld" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38873" data-ipsquote-contentclass="forums_Topic"><div>who's done neckrank? neckrank master?</div></blockquote><p> </p><p> Nope, no neckcrank master. Someone with 80+ creative submission</p><p> </p><p> EDIT : a lot of body work, i've seen 2 stoppage due to punch to the body, it's great ! Fighter now target the body and the head</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Celuwyn" data-cite="Celuwyn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38873" data-ipsquote-contentclass="forums_Topic"><div>Nope, no neckcrank master. Someone with 80+ creative submission<p> </p><p> EDIT : a lot of body work, i've seen 2 stoppage due to punch to the body, it's great ! Fighter now target the body and the head</p></div></blockquote><p> </p><p> I've seen one too. North-South is working. Waiting for the first D'arce.</p>
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First card in 1.27 - all three sub finishes were kneebars:

  • Harry Milne got one against Vic Millican
  • Ron Chuckle (weak subs) got one against a newgen wrestler with 50% sub defence
  • A newgen High Level JJ fighter with 70.1% creative subs got the other

 

Individually could see Milne & newgen JJ fighter doing this, Ron Chuckle less so (but still heavily masked through FoW so don't know his real values)

 

Slightly concerned though that all three sub finishes and the only unsuccessful sub attempt on the card were all kneebars.

 

Edit to say that this is only after one card however, and may be an anomaly. Will run through the next few cards and see what happens

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It is a bit of an anomaly, but kneebars are definitely common against low submission defense fighters in particular. Mitchell Bryant (25-30 subs) submitted a striking only regen with one in my current game. One thing is though that the submission skill takes an average of the different types of submissions (I believe) and so they may have better leglocks.
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I had a D'Arce in my game a long time ago. Julio Regueiro got it but he wasn't in my promotion so I didn't actually get to see it

 

he has a darce victory on his pre-game history.

 

did anyone see other types of leg submissions like toe holds, achilles locks and ankle locks? I ve had only leglocks, kneebars and one heel hook.

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Second card and I've seen other sub attempts & finishes, and not one kneebar, so the first card having all four sub attempts being kneebars at least isn't repeated every time.

 

My other first impression so far is that initial results from my 20 odd fights is it that might even be favouring strikers more than pre 1.25 :D

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Second card and I've seen other sub attempts & finishes, and not one kneebar, so the first card having all four sub attempts being kneebars at least isn't repeated every time.

 

My other first impression so far is that initial results from my 20 odd fights is it that might even be favouring strikers more than pre 1.25 :D

 

Unfortunately, grapplers are attempting unsuccessful takedowns for the whole 3 rounds until losing a decision. At least in 3rd they should change a gameplan and go desperately swinging or something...

 

The thing is, there is no change of a gameplan for all fighters during a fight. Striker will continue striking even if he is losing a stand up.

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Simulated few more fights. Every fight is grappler versus striker scenario (even if it's not a grappling based fighter vs striking based fighter fighting). The guy who has better grappling always searching for a takedown even if he can't get one and his opponent only attempts strikes and nothing else.

 

Something happened with elbows too. They are only used in Muay Thai clinch since 1.27.

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40 fights with 1.27 and my perception is takedown attempts have decreased significantly. Of those 40 fights maybe 10 of them featured ground based fighters. I run 8, 10, and 12 round fights (to combat takedown/clinch fests of past patches) and attempts are noticeably down so far.

 

The ground based fighters weren't the cream of the crop so jury is still out, but I'm hoping ground based fighters haven't been neutralized.

 

One thing which does stand out are clinches are down. Hurrah! Still happens but not at the same level as before. Positive change in my book.

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I'm beginning to wonder if the new attribute system is both a benefit and a drawback. It allows more variety according to the attributes in one way, but all fighters of a style only have one attribute, they're all the same attribute, so you end up with mirror image fighters.

 

All wrestlers are the smae, all kick boxers are the same, etc...

 

It would be wayyyy better if fighters had multiple attributes so that there was differentiation between them, and if fighters devloped new attributes in game according to the training camps they attend.

 

Or when you get the news story fighter X thinks his boxing (for example) was the reason they lost the last fight, they in essence get a personal boxing trainer to make a significant difference to their boxing stat, and if they stay with that focus they eventually get the Accomplished Boxing attribute.

 

It's just a bit stale atm, and tbh I've lost a bit of interest in the game beacuse of the fight engine - love the gameplay, the ease of contracts, the booking screen, auto populate, etc but the actual fights are a let down for me.

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Testing with populate fighters in a blank database leaves much to desire. Now when I go back through and add some attributes to fighters matches start to look better.

 

Be great if more fighters were spawned with attributes.

 

For those who like to use the compare screen a nice option might be to hide attribute,exp,str,cond so others could be shown.

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I'm beginning to wonder if the new attribute system is both a benefit and a drawback. It allows more variety according to the attributes in one way, but all fighters of a style only have one attribute, they're all the same attribute, so you end up with mirror image fighters.

 

All wrestlers are the smae, all kick boxers are the same, etc...

 

It would be wayyyy better if fighters had multiple attributes so that there was differentiation between them, and if fighters devloped new attributes in game according to the training camps they attend.

 

Or when you get the news story fighter X thinks his boxing (for example) was the reason they lost the last fight, they in essence get a personal boxing trainer to make a significant difference to their boxing stat, and if they stay with that focus they eventually get the Accomplished Boxing attribute.

 

It's just a bit stale atm, and tbh I've lost a bit of interest in the game beacuse of the fight engine - love the gameplay, the ease of contracts, the booking screen, auto populate, etc but the actual fights are a let down for me.

 

Totally agree. Had made a similar suggestion regarding this. The attribute feature has so much unfulfilled potential.

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Yeah. They're fairly common in real life too, but what I'd like is if there were different degrees of suspensions according to the degree of injury severity. If the hand injury only takes 3 weeks to heal, chances are the suspension wouldn't need to be the full 6 months either. If it's a real break that takes months to heal, it makes sense to give a longer suspension. Perhaps a suggestion I should make, though I should probably study how hand injury suspensions work in real MMA first. It really eats fighters' momentum when they dominate someone but hurt their hand and are unable to finish and then are on the sidelines for 6 months. It's supposed to, I get it, but there could be more variety. :p
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