Celuwyn Posted February 7, 2015 Share Posted February 7, 2015 <p>After a first serie of test, I can say that the strikers vs grapplers is now greatly improved. Strikers have more of a chance against grapplers, but the grapplers are not behind, it's very real now. </p><p> If a grappler can't take the fight on the ground, he will fight standing up desperately in the first round, and try to take the fight to the ground at the beginning of the second round to take his opponent by surprise</p><p> </p><p> I've seen a neck cranck, very good. The leglock & kneebar are more present.</p><p> </p><p> Unfortunaly, no body kicker attribute <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> And i'm sure the Flying knee KO will be add in the next patch</p> Link to comment Share on other sites More sharing options...
Paatero Posted February 7, 2015 Share Posted February 7, 2015 1.27 seems like the bomb. Link to comment Share on other sites More sharing options...
Rufusld Posted February 7, 2015 Share Posted February 7, 2015 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Celuwyn" data-cite="Celuwyn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38873" data-ipsquote-contentclass="forums_Topic"><div>After a first serie of test, I can say that the strikers vs grapplers is now greatly improved. Strikers have more of a chance against grapplers, but the grapplers are not behind, it's very real now. <p> If a grappler can't take the fight on the ground, he will fight standing up desperately in the first round, and try to take the fight to the ground at the beginning of the second round to take his opponent by surprise</p><p> </p><p> I've seen a neck cranck, very good. The leglock & kneebar are more present.</p><p> </p><p> Unfortunaly, no body kicker attribute <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> And i'm sure the Flying knee KO will be add in the next patch</p></div></blockquote><p> </p><p> who's done neckrank? neckrank master?</p> Link to comment Share on other sites More sharing options...
pdandy Posted February 8, 2015 Share Posted February 8, 2015 Definitely looks tightened up after a few VS matches. Finally observed decent defense against Sean Morrison. He still spams takedowns and gets the win. Elite wrestlers can still impose their will, but I saw Brandon Sugar "take the initiative" much more than before and put on a decent effort. Ditto when I put Sukarno against Morrison. Another test I ran was Evan Gardner/Osmosis Benn versus strikers. These two AIs love the clinch and spam takedown strategy. I put them up against Asanovic and the changes look good. Most importantly no regression to the original JJ "no takedown until the 4th or 5th round" fix. JJ Reid/Brandon Sugar go for takedowns against strikers with no ground game. Link to comment Share on other sites More sharing options...
Celuwyn Posted February 8, 2015 Share Posted February 8, 2015 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rufusld" data-cite="Rufusld" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38873" data-ipsquote-contentclass="forums_Topic"><div>who's done neckrank? neckrank master?</div></blockquote><p> </p><p> Nope, no neckcrank master. Someone with 80+ creative submission</p><p> </p><p> EDIT : a lot of body work, i've seen 2 stoppage due to punch to the body, it's great ! Fighter now target the body and the head</p> Link to comment Share on other sites More sharing options...
Rufusld Posted February 8, 2015 Share Posted February 8, 2015 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Celuwyn" data-cite="Celuwyn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38873" data-ipsquote-contentclass="forums_Topic"><div>Nope, no neckcrank master. Someone with 80+ creative submission<p> </p><p> EDIT : a lot of body work, i've seen 2 stoppage due to punch to the body, it's great ! Fighter now target the body and the head</p></div></blockquote><p> </p><p> I've seen one too. North-South is working. Waiting for the first D'arce.</p> Link to comment Share on other sites More sharing options...
TLCJR4LIFE Posted February 9, 2015 Share Posted February 9, 2015 New engine seems good. Much more balanced Link to comment Share on other sites More sharing options...
Iceisle Posted February 9, 2015 Share Posted February 9, 2015 New engine seems good. Much more balanced Agreed. Nice work. Link to comment Share on other sites More sharing options...
Judoku1819 Posted February 9, 2015 Share Posted February 9, 2015 Waiting for the first D'arce. I had a D'Arce in my game a long time ago. Julio Regueiro got it but he wasn't in my promotion so I didn't actually get to see it Link to comment Share on other sites More sharing options...
AlexB Posted February 9, 2015 Share Posted February 9, 2015 First card in 1.27 - all three sub finishes were kneebars: Harry Milne got one against Vic MillicanRon Chuckle (weak subs) got one against a newgen wrestler with 50% sub defenceA newgen High Level JJ fighter with 70.1% creative subs got the other Individually could see Milne & newgen JJ fighter doing this, Ron Chuckle less so (but still heavily masked through FoW so don't know his real values) Slightly concerned though that all three sub finishes and the only unsuccessful sub attempt on the card were all kneebars. Edit to say that this is only after one card however, and may be an anomaly. Will run through the next few cards and see what happens Link to comment Share on other sites More sharing options...
Paatero Posted February 9, 2015 Share Posted February 9, 2015 It is a bit of an anomaly, but kneebars are definitely common against low submission defense fighters in particular. Mitchell Bryant (25-30 subs) submitted a striking only regen with one in my current game. One thing is though that the submission skill takes an average of the different types of submissions (I believe) and so they may have better leglocks. Link to comment Share on other sites More sharing options...
Rufusld Posted February 10, 2015 Share Posted February 10, 2015 I had a D'Arce in my game a long time ago. Julio Regueiro got it but he wasn't in my promotion so I didn't actually get to see it he has a darce victory on his pre-game history. did anyone see other types of leg submissions like toe holds, achilles locks and ankle locks? I ve had only leglocks, kneebars and one heel hook. Link to comment Share on other sites More sharing options...
AlexB Posted February 10, 2015 Share Posted February 10, 2015 Second card and I've seen other sub attempts & finishes, and not one kneebar, so the first card having all four sub attempts being kneebars at least isn't repeated every time. My other first impression so far is that initial results from my 20 odd fights is it that might even be favouring strikers more than pre 1.25 Link to comment Share on other sites More sharing options...
Rufusld Posted February 10, 2015 Share Posted February 10, 2015 Second card and I've seen other sub attempts & finishes, and not one kneebar, so the first card having all four sub attempts being kneebars at least isn't repeated every time. My other first impression so far is that initial results from my 20 odd fights is it that might even be favouring strikers more than pre 1.25 Unfortunately, grapplers are attempting unsuccessful takedowns for the whole 3 rounds until losing a decision. At least in 3rd they should change a gameplan and go desperately swinging or something... The thing is, there is no change of a gameplan for all fighters during a fight. Striker will continue striking even if he is losing a stand up. Link to comment Share on other sites More sharing options...
Rufusld Posted February 10, 2015 Share Posted February 10, 2015 Simulated few more fights. Every fight is grappler versus striker scenario (even if it's not a grappling based fighter vs striking based fighter fighting). The guy who has better grappling always searching for a takedown even if he can't get one and his opponent only attempts strikes and nothing else. Something happened with elbows too. They are only used in Muay Thai clinch since 1.27. Link to comment Share on other sites More sharing options...
Rufusld Posted February 10, 2015 Share Posted February 10, 2015 And please, Adam, add cuts due to punches and kicks. So far punches only break jaws and noses and cuts are only done by elbows ) Link to comment Share on other sites More sharing options...
whyidie Posted February 11, 2015 Share Posted February 11, 2015 40 fights with 1.27 and my perception is takedown attempts have decreased significantly. Of those 40 fights maybe 10 of them featured ground based fighters. I run 8, 10, and 12 round fights (to combat takedown/clinch fests of past patches) and attempts are noticeably down so far. The ground based fighters weren't the cream of the crop so jury is still out, but I'm hoping ground based fighters haven't been neutralized. One thing which does stand out are clinches are down. Hurrah! Still happens but not at the same level as before. Positive change in my book. Link to comment Share on other sites More sharing options...
Celuwyn Posted February 11, 2015 Share Posted February 11, 2015 Maybe it's for the database, but in my game, grappler who can't take it to the ground will strike and attempt a takedown late in a round, so for me it's good Link to comment Share on other sites More sharing options...
AlexB Posted February 13, 2015 Share Posted February 13, 2015 I'm beginning to wonder if the new attribute system is both a benefit and a drawback. It allows more variety according to the attributes in one way, but all fighters of a style only have one attribute, they're all the same attribute, so you end up with mirror image fighters. All wrestlers are the smae, all kick boxers are the same, etc... It would be wayyyy better if fighters had multiple attributes so that there was differentiation between them, and if fighters devloped new attributes in game according to the training camps they attend. Or when you get the news story fighter X thinks his boxing (for example) was the reason they lost the last fight, they in essence get a personal boxing trainer to make a significant difference to their boxing stat, and if they stay with that focus they eventually get the Accomplished Boxing attribute. It's just a bit stale atm, and tbh I've lost a bit of interest in the game beacuse of the fight engine - love the gameplay, the ease of contracts, the booking screen, auto populate, etc but the actual fights are a let down for me. Link to comment Share on other sites More sharing options...
jsnypade33 Posted February 13, 2015 Share Posted February 13, 2015 Testing with populate fighters in a blank database leaves much to desire. Now when I go back through and add some attributes to fighters matches start to look better. Be great if more fighters were spawned with attributes. For those who like to use the compare screen a nice option might be to hide attribute,exp,str,cond so others could be shown. Link to comment Share on other sites More sharing options...
pdandy Posted February 13, 2015 Share Posted February 13, 2015 I'm beginning to wonder if the new attribute system is both a benefit and a drawback. It allows more variety according to the attributes in one way, but all fighters of a style only have one attribute, they're all the same attribute, so you end up with mirror image fighters. All wrestlers are the smae, all kick boxers are the same, etc... It would be wayyyy better if fighters had multiple attributes so that there was differentiation between them, and if fighters devloped new attributes in game according to the training camps they attend. Or when you get the news story fighter X thinks his boxing (for example) was the reason they lost the last fight, they in essence get a personal boxing trainer to make a significant difference to their boxing stat, and if they stay with that focus they eventually get the Accomplished Boxing attribute. It's just a bit stale atm, and tbh I've lost a bit of interest in the game beacuse of the fight engine - love the gameplay, the ease of contracts, the booking screen, auto populate, etc but the actual fights are a let down for me. Totally agree. Had made a similar suggestion regarding this. The attribute feature has so much unfulfilled potential. Link to comment Share on other sites More sharing options...
LeBlancX Posted February 13, 2015 Share Posted February 13, 2015 "(Rd 3 - 02:52) Borg hits a left jab and then catches Gorman with a crunching right hook. (Rd 3 - 02:47) Backing off, Gorman stumbles and almost goes down...I think he is hurt! (Rd 3 - 02:47) Borg lands a flying knee! Gorman goes down hard!" Link to comment Share on other sites More sharing options...
Mistat94 Posted February 14, 2015 Share Posted February 14, 2015 Has anyone else noticed an abundance of broken hands during fights? I seem to be getting at least one a game. Or at least it seems like it. Link to comment Share on other sites More sharing options...
Paatero Posted February 14, 2015 Share Posted February 14, 2015 Yeah. They're fairly common in real life too, but what I'd like is if there were different degrees of suspensions according to the degree of injury severity. If the hand injury only takes 3 weeks to heal, chances are the suspension wouldn't need to be the full 6 months either. If it's a real break that takes months to heal, it makes sense to give a longer suspension. Perhaps a suggestion I should make, though I should probably study how hand injury suspensions work in real MMA first. It really eats fighters' momentum when they dominate someone but hurt their hand and are unable to finish and then are on the sidelines for 6 months. It's supposed to, I get it, but there could be more variety. Link to comment Share on other sites More sharing options...
gingerdilligaf Posted February 15, 2015 Share Posted February 15, 2015 I get guys with a broken right hand still winning fights with a right handed knockout they should be at a major disadvantage. I'd also say more eye pokes,groin kicks & referee warnings should be added just to add to the realism Link to comment Share on other sites More sharing options...
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