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Has anyone noticed a lot of relinquishing of dominant positions on the ground? Like a fighter would have side control, then just give it up, even if they are wrestlers. Hopefully this problem will be addressed in a future update.
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Never seen a brawl at weigh in either. Fight engine is fantastic after last patch the only fault i can find is people standing up from a dominant gnp position. Fighter a is pounding on fighter b yet fighter a stands up?Once thats sorted the fight engine is sorted but weigh in brawls & upper weight class changes are non existent unless guys are overweight!
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Just to agree - latest patch is excellent. The GNP standing up thing is marginal, but maybe slightly too frequent. At the same time we don't want strikers/wrestlers getting subbed by BJJ because they carry on too long. I'm pretty happy where it is atm

 

Would like to see dominant fighters move weight as well as strugglers though.

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Never seen a brawl at weigh in either. Fight engine is fantastic after last patch the only fault i can find is people standing up from a dominant gnp position. Fighter a is pounding on fighter b yet fighter a stands up?Once thats sorted the fight engine is sorted but weigh in brawls & upper weight class changes are non existent unless guys are overweight!

 

Could someone make a post in the suggestion for the brawl :D

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It's not necessarily brawls I want to see at weigh-ins (they are virtually non-existent in real-life), but some mention of a particularly heated staredown, especially if the fighters have a negative relationship towards each other.

 

Yeah, that's what i'm talking about. Brawl would be welcome as well :D but more "heated" confrontation, arguments, would be welcome

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It's especially the side control position that they give up. It doesn't seem to happen with full mount, at least.

yeah.

and back control usually ends up with ref stand up. bottom fighter never rolls out.

 

few more suggestions:

 

kimuras from the bottom are missing. fighters should use it to sweep and sometimes to finish. same with omoplatas.

 

standing guillotines are not there.

 

please add anacondas and d'arce. they are done from sprawl position and also standing in a clinch from where a submission guy locks the hold and pulls his opponent to the ground to finish the choke.

 

successful triangles became very rare with 1.30. I am 2 years with my Gamma game without triangles.

 

Submissions from back control. Right now the only working submission from back control is RNC. Would be nice to see neckrancks from back mount (they are usually done from there and not full guard) something like "fighter a can't put his arms under the chin to finish RNC and switches to a neckranck". also when bottom fighter shakes the guy on top he is open for triangles and armbars. also bottom fighter can roll for a leglock.

 

also would be nice to see standing elbows (when fighters are not in a clinch) and standing and flying knees.

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yeah.

and back control usually ends up with ref stand up. bottom fighter never rolls out.

 

few more suggestions:

 

kimuras from the bottom are missing. fighters should use it to sweep and sometimes to finish. same with omoplatas.

 

standing guillotines are not there.

 

please add anacondas and d'arce. they are done from sprawl position and also standing in a clinch from where a submission guy locks the hold and pulls his opponent to the ground to finish the choke.

 

successful triangles became very rare with 1.30. I am 2 years with my Gamma game without triangles.

 

Submissions from back control. Right now the only working submission from back control is RNC. Would be nice to see neckrancks from back mount (they are usually done from there and not full guard) something like "fighter a can't put his arms under the chin to finish RNC and switches to a neckranck". also when bottom fighter shakes the guy on top he is open for triangles and armbars. also bottom fighter can roll for a leglock.

 

also would be nice to see standing elbows (when fighters are not in a clinch) and standing and flying knees.

 

I second all of this

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I'm still sad by the absence of the power of body kick / body punch. We could have the whole "technique, speed, power" for that too. I still don't know how people in WMMA4 can knock out other with it, when we have no stats for that.. it's not because you have big power that you can translate well that to the punch to the body. I see plenty of roundhouse kick and thing like that, I feel they do nothing to the opponent
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I don't know if this is the correct place but Li-Kong Ho just got screwed out of the XCC Bantamweight Title! Markus Waller won the fight by Split Decision even though the computer leading up to the decision only gave 1 round definitively to Waller. I ain't complaining, Waller is a beast. :)

 

Waller: 2 of 2 Takedowns, 31 jab punches, 27 ground strikes.

Ho: 7 of 8 Takedowns, 35 jab punches, 23 ground strikes, 5 of 6 ground passes.

 

CPU Reaction by round:

Round 1, "That has to go down as a 10-9 round to Ho"

Round 2, "I have to give that round to Ho, but only a 10-9"

Round 3, "I have to give that round to Ho, but only a 10-9"

Round 4, "Incredibly close round , but Waller came out just ahead on my scorecard"

Round 5, "I'd say that was definitely 10-9 in favor of Waller"

 

Final Scorecards: Twain 49-46 Ho(what I was thinking), Rivers 48-47 Waller, Wilde 49-47 Waller.

 

No complaint from the broadcaster though so I guess he is just a crappy judge. ;)

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Sometimes it makes sense, when strikers do it and actually end up winning the match by (T)KO. However, we keep seeing it with grapplers who don't really have a change on their feet.

 

Grabbing a guillotine off a takedown is in, but I also haven't seen standing ones. I've seen succesfull triangles in my games, but maybe the attempts are not as frequent as they should be.

 

A recap:

 

- Standups from side control

- Lack of anaconda vice? (maybe it's because the sprawl position is rare; in any event, the "Anaconda Master" attribute doesn't work)

- Adding submissions from the wrestling clinch

 

Has anybody see a KO due to body punches? It happens in UFC, as there have been several this last year. I haven't seen any.

 

@Celuwyn: The power stat signifies how hard it hits, and how well they . Good speed allows them to hit the target more and I assume technique helps them to bypass guard, good power gets more KO's and might drain more stamina each hit. I'm not sure about this, though. It's just logical assumption.

 

But for the record: the engine is quite fine atm.

 

@Combolock: That has nothing to do with the engine. It's Wilde. That sob screwed several fighters already in my games. The guy's a wild(e)man with no brains.

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Sometimes it makes sense, when strikers do it and actually end up winning the match by (T)KO. However, we keep seeing it with grapplers who don't really have a change on their feet.

 

Grabbing a guillotine off a takedown is in, but I also haven't seen standing ones. I've seen succesfull triangles in my games, but maybe the attempts are not as frequent as they should be.

 

A recap:

 

- Standups from side control

- Lack of anaconda vice? (maybe it's because the sprawl position is rare; in any event, the "Anaconda Master" attribute doesn't work)

- Adding submissions from the wrestling clinch

 

Has anybody see a KO due to body punches? It happens in UFC, as there have been several this last year. I haven't seen any.

 

@Celuwyn: The power stat signifies how hard it hits, and how well they . Good speed allows them to hit the target more and I assume technique helps them to bypass guard, good power gets more KO's and might drain more stamina each hit. I'm not sure about this, though. It's just logical assumption.

 

But for the record: the engine is quite fine atm.

 

@Combolock: That has nothing to do with the engine. It's Wilde. That sob screwed several fighters already in my games. The guy's a wild(e)man with no brains.

fight engine itself is balanced I agree. it just lacks variety and unpredictibility.

 

I've seen a few body punch Ko's. They are as rare as Leg kick tko's.

 

recap (version 2)

 

- Standups from side control and back control, very seldom a fighter can roll out and never shakes a fighter on top. basically the only option for a biottom fighter is a ref stand up

- Lack of anaconda vice? (maybe it's because the sprawl position is rare; in any event, the "Anaconda Master" attribute doesn't work) and also lack of D'arce (also peruvian neckties, omoplatas, gogoplatas etc but that's okey, they are really seldom in real life) it's not possible to have a fighter like Andre Santos (15 anaconda career finishes) or a d'arce choke specialist. d'arce chokes btw are more common in mma than leglocks and north-souths which do work in game.

- Adding submissions from the wrestling clinch

- body puncher attribute? to make it possible to create Fabio Maldonado type of fighter.

- triangles from the bottom too rare

 

guys feel free to modify the list and we can try our luck and post a one more suggestion topic into suggestions part of the forum.

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Kicks and stomps and takedowns from clinch

 

Two things I've noticed.

 

1) Takedowns from clinch

 

If I have a fighter who should want the fight standing, rather than break from a clinch they'll spam takedowns. Once they get the takedown more often than not they will stand right back up. Is this indicative of the lack of an escape from the clinch while standing ? The only way out is to go for a takedown ?

 

 

2) Kicks and stomps

 

I have them set to on and have yet to see a finish. In my game world not a single finish from kicks and stomps. I'll see the text stating the fighter is really kicking, but it never ends up in a finish. Looking at the stats no finish by kick and stomp in my game world. Realistically I have no idea how many there should be if set to on, but higher than 0 would be stomp in the right direction.

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fight engine itself is balanced I agree. it just lacks variety and unpredictibility.

 

I've seen a few body punch Ko's. They are as rare as Leg kick tko's.

 

recap (version 2)

 

- Standups from side control and back control, very seldom a fighter can roll out and never shakes a fighter on top. basically the only option for a biottom fighter is a ref stand up

 

Saw this quite a few times when I revisited my game last night. When the last event was Big Strikes! by the fighter on top followed by a voluntary standup, it looks very odd. I can understand this behavior if the guy on the bottom was threatening with submission attempts.

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