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Sell me on the Cornellverse


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I'm a LONGTIME TEW/EWR fan, and I've bought every version that's been for sale, however I have largely disconnected from the wrestling world the last 2-3 years. The maturity and awesome features so far in TEW 2016 have convinced me to give it a shot.

 

Having said that the Cornellverse never really did much for me, but I'd love to give it a shot, so for fans of the Cornellverse, help sell me on the world.

 

Some info to help you build your pitch to me:

 

Favorite wrestling era: 1984-1988, 1992-1996

Favorite Feuds: Steamboat vs Savage, Steamboat vs Flair, Steamboat vs Austin (Well Steamboat vs everyone really...), HHH vs Kurt Angle, Chris Jericho vs Dean Malenko, Bret Hart vs HBK, Tito Santana vs Greg Valentine

Favorite Wrestlers: Ricky Steamboat, Randy Savage, Tito Santana, HBK, Bret Hart, Kurt Angle, AJ Styles, The Rock

Least favorite wrestling style: Indy spot fest (I HATED WSX!)

 

BTW I'd love to hear about the Thunderverse as well!

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Fictional universes, for me, tend to play better because I've got no real life shackles. I can run feuds based on famous feuds but then I can turn them around in a completely different direction without going "Hold on...he'd never do that in real life!" If I want my Ricky Steamboat to end the feud with Flair via Russoswerve to have the two form an unstoppable unit then I can whereas in real world booking, there is the voice in the back of my head going "that'd never happen".

 


For the Cornellverse in particular, you've got the COTT which is essentially the NWA. MAW are a good starting point for a more traditionally minded promotion (as well as containing Disc One Nuke KC Glenn). They've got both a singles tournament and a tag team tournament which can help booking very very well.

 


The best advice is to really download/play the mods and just stretch your legs in a sense. Book MAW/SWA (Cornell/Thunderverse) to get the basics then head out into the world to see what you can find. TCW/PWI are the fictional leaders for "Wrestling As A Sport" which might appeal to you if you want to jump straight into TV booking and National level promotions.

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I'm a huge CVerse fan and have a similar taste in wrestling as well.

 


The place you might want to look at to get you started in the default database is TCW. Their product, while def. story-driven, is not contemporary Sports Entertainment. Rather its based on a more sports style presentation with some bigger than life characters. I liken TCW to a (better run) version of WCW in the early 90s. Tommy Cornell (company owner/ace/Brit extraordinaire) is one of the best wrestlers in the world (hence the universe being his namesake). He's easy to cast as a modern Flair and his stable, The Syndicate, could quickly become you're Horsemen. Ricky Dale Johnson is a cowboy on his last leg looking to make a final stand, Koshiro Ino is the deadly Japanese import (a la Muta) and you have some young talent (including Jay Chord--son of Rip Chord--a CVerse legend who I like to imagine as Randy Savage type worker).

 


Hope that helps. Feel free to message with any other questions!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MHero" data-cite="MHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41052" data-ipsquote-contentclass="forums_Topic"><div>Fictional universes, for me, tend to play better because I've got no real life shackles. I can run feuds based on famous feuds but then I can turn them around in a completely different direction without going "Hold on...he'd never do that in real life!" If I want my Ricky Steamboat to end the feud with Flair via Russoswerve to have the two form an unstoppable unit then I can whereas in real world booking, there is the voice in the back of my head going "that'd never happen".<p> </p><p> For the Cornellverse in particular, you've got the COTT which is essentially the NWA. MAW are a good starting point for a more traditionally minded promotion (as well as containing Disc One Nuke KC Glenn). They've got both a singles tournament and a tag team tournament which can help booking very very well.</p><p> </p><p> The best advice is to really download/play the mods and just stretch your legs in a sense. Book MAW/SWA (Cornell/Thunderverse) to get the basics then head out into the world to see what you can find. TCW/PWI are the fictional leaders for "Wrestling As A Sport" which might appeal to you if you want to jump straight into TV booking and National level promotions.</p></div></blockquote><p> </p><p> I agree about fictional mods, but for whatever reason I've never found one that caught my imagination for TEW. I tended to always gravitate towards Death of the Territories.</p><p> </p><p> Can someone explain the difference between Thunderverse and the Cornellverse? I just saw the Platinum release thread but there is no info to help someone with little background (other than it's endorsed by Adam).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41052" data-ipsquote-contentclass="forums_Topic"><div>I'm a huge CVerse fan and have a similar taste in wrestling as well. <p> </p><p> The place you might want to look at to get you started in the default database is TCW. Their product, while def. story-driven, is not contemporary Sports Entertainment. Rather its based on a more sports style presentation with some bigger than life characters. I liken TCW to a (better run) version of WCW in the early 90s. Tommy Cornell (company owner/ace/Brit extraordinaire) is one of the best wrestlers in the world (hence the universe being his namesake). He's easy to cast as a modern Flair and his stable, The Syndicate, could quickly become you're Horsemen. Ricky Dale Johnson is a cowboy on his last leg looking to make a final stand, Koshiro Ino is the deadly Japanese import (a la Muta) and you have some young talent (including Jay Chord--son of Rip Chord--a CVerse legend who I like to imagine as Randy Savage type worker).</p><p> </p><p> Hope that helps. Feel free to message with any other questions!</p></div></blockquote><p> </p><p> Thanks... yeah I've been reading the TCW thread... definitely shades of mid-90s WCW, complete with toxic locker room <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dolfanar" data-cite="Dolfanar" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41052" data-ipsquote-contentclass="forums_Topic"><div>I agree about fictional mods, but for whatever reason I've never found one that caught my imagination for TEW. I tended to always gravitate towards Death of the Territories.<p> </p><p> Can someone explain the difference between Thunderverse and the Cornellverse? I just saw the Platinum release thread but there is no info to help someone with little background (other than it's endorsed by Adam).</p></div></blockquote><p> </p><p> Thunderverse is a fictional gameverse separate from the Cornellverse and named for Hulk Hogan analogue Terry Thunder.</p><p> </p><p> I enjoy it more than Cornellverse at this point. I enjoy the universal style of character renders, the world feels more organically put together, and there's a better variety of companies.</p><p> </p><p> In the US, you have AWF and PWI. Both exist in the wake of the death of WWWE, which was a WWE-analogue pulled a WCW instead, going bankrupt. AWF has an Attitude Era WWF product, while PWI is basically Ring of Honor with a budget and better production values.</p><p> </p><p> You also have an NWA analogue in the American Wrestling Council and a pretty diverse and happening indy and lucha scene. </p><p> </p><p> If you like having women's wrestling in your product, far more companies in the Thunderverse have a women's division than in the Cornellverse, including AWF, which has a Divas Division knockoff called the Starlets.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MHero" data-cite="MHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41052" data-ipsquote-contentclass="forums_Topic"><div>Fictional universes, for me, tend to play better because I've got no real life shackles.</div></blockquote><p> </p><p> Boom! Besides that, the idea of re-enacting famous storylines doesn't appeal to me at all. Also, I like to start playing on day 1 and on day 1, there's only one database available (and that's fine by me).</p><p> </p><p> I agree with mitsukaikira. Just play it. I'm way late to the Thunderverse party but the first time I played it, I was hooked. I knew almost nothing about the various promotions (aside from reading their descriptions ingame) but just picked one and rolled with it.</p><p> </p><p> The difference between the Cornellverse and the Thunderverse, really, is simply their source. C-Verse is Adam's creation and the default dataset for the game. It's guaranteed to work as intended because it was created by the same person who created the game. Thunderverse is a fan-made mod that has many things in common with the C-Verse. It's balanced extremely well (just like the C-Verse), has a lot of colorful content (just like the C-Verse) and is a blast to play (just like....well, you get the idea). They're both excellent datasets but they're not related in any direct way. I happen to like the fact that the Thunderverse has a vibrant women's scene in places other than North America and Japan. In fact, there are a ton more promotions worldwide in the Thunderverse than the C-Verse and that tends to make for a vibrant wrestling ecosystem.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41052" data-ipsquote-contentclass="forums_Topic"><div>Boom! Besides that, the idea of re-enacting famous storylines doesn't appeal to me at all. Also, I like to start playing on day 1 and on day 1, there's only one database available (and that's fine by me).<p> </p><p> I agree with mitsukaikira. Just play it. I'm way late to the Thunderverse party but the first time I played it, I was hooked. I knew almost nothing about the various promotions (aside from reading their descriptions ingame) but just picked one and rolled with it.</p><p> </p><p> The difference between the Cornellverse and the Thunderverse, really, is simply their source. C-Verse is Adam's creation and the default dataset for the game. It's guaranteed to work as intended because it was created by the same person who created the game. Thunderverse is a fan-made mod that has many things in common with the C-Verse. It's balanced extremely well (just like the C-Verse), has a lot of colorful content (just like the C-Verse) and is a blast to play (just like....well, you get the idea). They're both excellent datasets but they're not related in any direct way. I happen to like the fact that the Thunderverse has a vibrant women's scene in places other than North America and Japan. In fact, there are a ton more promotions worldwide in the Thunderverse than the C-Verse and that tends to make for a vibrant wrestling ecosystem.</p></div></blockquote><p> </p><p> Any idea if the Thunderverse is likely to be updated for TEW 2016 shortly after release?</p>
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I play Cverse over a RW mod all day. RW mods are usually bloated with wrestlers who are better than the top 10% of the Cverse. All workers skills are too high compared to CV. Plus you can make someone how you want them. KC Glenn is my favorite Cverse worker. The man is a wrestling god. But he cant talk and has a terrible country accent. How do you get past that? How do you book the Keith Bros Greg and Matt?

 

 

Do you continue to push Tommy Cornell in TCW or do you give Jay Chord or Wolf Hawkins the keys the the franchise? I love the CV because a worker doesnt have an actual past like a RW mod. You can make them be who you want.

 

In SWF do you keep Matty Faith when he debuts even though his skills are terrible? Do you give Primus Allen a main roster spot and push him to be your menace?

 

Does Nicky Champion stay as the face of your USPW company and ride you into National?

 

Or do you play prefer Mexico and use SOTBPW and run Champagne Lover as your continued famous attraction?

 

 

Cverse is so in depth its crazy.

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Real world databases have a tendency to either overrate a persons favorites or underrate workers that a person isn't that keen on. At least with historical mods there's the benefit of hindsight when rating people but in any given real world database there's at least a couple of dozen workers that are rated as gods who can do no wrong.

 

Meanwhile the C-Verse has guys like KC Glenn & Boo Smithson who are amazing wrestlers but have no charisma (KC Glenn) or a combination of no mic skills, no star quality and a horrible look (Smithson)

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It's a whole new world, seriously it is. I was hesitant from it's inception in '04 but after finally trying it around '08 it added a whole new aspect to the game. The biggest advantage to C-Verse I find is imagination, if you use yours while playing text based sims (I suggest everyone does as much as they can) you will find a rich depth of lore which open up more possibilities and scenarios then any RW mod does, past or present.

 

As someone who plays other sims like FM2016 for example think of it like a database set in the future, or past full of regens you don't know. For me it's a completely different TEW experience. I look forward as much to C-Verse updates as I do new features.

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I'm more or less just echoing what other people have already said, but I prefer the C-Verse for a number of reasons.

 

First, it tends to be more balanced than a lot of real world mods. A lot of the ones I've seen have tended towards overrating workers, which makes playing the game less challenging (and more boring). Compared to the C-Verse where workers who are great at everything (like Tommy Cornell in TCW or Champagne Lover in SOTBW) are incredibly rare and need to be cherished. Far more common are workers who are very good at a couple of things, but bad at another, and you as the booker need to find a way to conceal or improve their weaknesses. I'm sure this process still exists in real-world mods, but in my experience it is far less likely to be necessary.

 

Secondly, real-world mods limit my imagination. There's only so many things I can do with CM Punk because his character is set by real-life, whereas a C-Verse worker is only limited by what I imagine them to be like. The game does a good job of giving you information about them without prescribing a personality, which is why you see loads of players with different interpretations of a super star like Jack Bruce. I find it incredibly constraining to book a real world promotion because I invariably end up booking wrestlers in exactly the same was as they're booked in real life, only stronger or weaker depending on whether I like them or not. This isn't a problem in the C-Verse. I can make Bruce have whatever character I want and it still feels real. To me, that's the biggest selling point of using the fictional universe.

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Thanks for the feedback all. I will definitely give the C-verse another shot when TEW 2016 comes back around.

 

But from what I've read, I think the Thunderverse is more likely to grab my attention long term. I just started reading the official Thunderverse thread and I gotta ask'; Did Thunderverse Vice ever get released? That sounds like a Mod tailor made for me!

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But from what I've read, I think the Thunderverse is more likely to grab my attention long term. I just started reading the official Thunderverse thread and I gotta ask'; Did Thunderverse Vice ever get released? That sounds like a Mod tailor made for me!

 

Not yet, we've decided to hold back on it for 2016 because a few announced features - Organic Bios for one - sound like they'll make our life far easier.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="K-Nection" data-cite="K-Nection" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41052" data-ipsquote-contentclass="forums_Topic"><div>As for me I much rather play C-Verse because it feels like a blank canvas you can create your art from.</div></blockquote><p> </p><p> This</p>
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  • 1 month later...
Generally these fantasy world don't interest me at all this thread has given me the interest to at least book the C-Verse in the 2016 demo. But how do I find out about the wrestlers? Is it just a matter to digging through the game or does anyone post anything here to let you know who the better wrestlers are?
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I am someone who's always been terrible with computers. Just the thought of installing a mod hurts my brain, so I had to play the game for what it was and let me tell you, after trying it out about 5 times I finally figured it out and learned who to hire and push to the moon.

 

For me, I enjoy picking an SWF star, usually Jack Bruce the most polular wrestler in the world as my owner and start a new company, so I have an immediate popular impact. I then use him to elevate young stars. KC Glenn is the best low level talent in the US. He can be your top babyface If booked well. I started him and Ernest Youngman who is also phenomenal, as a tag team called Two Dudes on a Mission. They jobbed to my already established tag teams for a year before I pushed them to the Two Against the World titles. Then after a few months of being on top I turned Youngman heel and had a tournament for The Big Apple, my top title. On one show I had KC Glenn defeat three former Big Apple champions to advance to the finals against Ernest Youngman who got a bye due to a time limit finish to the other match. Youngman came away with the the title after interference from his Valet. He was over huge as the top heel and KC Glenn was over huge as my top babyface, just like that.

 

Anyway other honorable mentions are Roger Cage and Sammy the Shark, they are good singles competitors and a great tag team. Roderick Remus, Greg Guage, Fro Sure, Matthew Keith, Steven Parker, Mainstream Hernandez, Puerto Rican Power, Kirk Jameson, Remmy Skye, Bradford Peverell, and Fox Mask are all excellent additions.

 

The Cornellverse to me is great because you don't have real life history to cloud your booking judgement. You choose who to build up and to place in storylines based off of a paragraph of info about them.

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Generally these fantasy world don't interest me at all this thread has given me the interest to at least book the C-Verse in the 2016 demo. But how do I find out about the wrestlers? Is it just a matter to digging through the game or does anyone post anything here to let you know who the better wrestlers are?

 

Legitimately one of my favourite things to do is just... browse the game and brainstorm. I do this with mods too, but it's a joy in the Cornellverse. Real thought and passion has gone into the 'vanilla' package of the game (far more in most big studio releases, many of which NEEDS mods to truly come alive) and there really is something for everyone in there.

 

When I plunge into the demo, I won't even play for a good 6-8 hours with the game. I'll just go through the bios, see who's doing what in each company, check out how their attributes have shifted and where they sit in relation to one another...

 

The joy of the Cornellverse (and other fictional databases, though I've barely touched the others despite owning them) is that... as others have said, the sky is the limit to your imagination, here. Outside that render and a few lines of text, NOTHING stops you deciding where to take a character. They're all blank slates, effectively, with a few clues and nudges (in fact, quite a lot, for some, if you look around deeply enough - the universe is very rich) but ultimately you're free as a bird to book how you feel inspired to.

 

People have mentioned all the supah indie stars, but I'm actually a fan of a lot of low-level talent in the CVerse. Possibly more than I am ANYONE in real life, I love to see these guys climb, improve, and get their due, just based on their look or their relationships to other workers.

 

It's a fantastically well-realised but 95% organic universe, that only changes from the start point based on you, the player. Real world mods can be well-done too (and many are, incredibly so) but while you book, in real life these people are doing real things, and it's hard to break away from that.

 

Seriously, take my advice, forget about 'playing' the game and just spend at least a couple of hours finding anything that might appeal to you about it. Company, workers, whatever, and imagine you're on TVTropes or wiki-walking and just follow your nose. Keep exploring. You'll find something to get passionate about, and then you'll be hooked like me. :)

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Legitimately one of my favourite things to do is just... browse the game and brainstorm. I do this with mods too, but it's a joy in the Cornellverse. Real thought and passion has gone into the 'vanilla' package of the game (far more in most big studio releases, many of which NEEDS mods to truly come alive) and there really is something for everyone in there.

 

When I plunge into the demo, I won't even play for a good 6-8 hours with the game. I'll just go through the bios, see who's doing what in each company, check out how their attributes have shifted and where they sit in relation to one another...

 

The joy of the Cornellverse (and other fictional databases, though I've barely touched the others despite owning them) is that... as others have said, the sky is the limit to your imagination, here. Outside that render and a few lines of text, NOTHING stops you deciding where to take a character. They're all blank slates, effectively, with a few clues and nudges (in fact, quite a lot, for some, if you look around deeply enough - the universe is very rich) but ultimately you're free as a bird to book how you feel inspired to.

 

People have mentioned all the supah indie stars, but I'm actually a fan of a lot of low-level talent in the CVerse. Possibly more than I am ANYONE in real life, I love to see these guys climb, improve, and get their due, just based on their look or their relationships to other workers.

 

It's a fantastically well-realised but 95% organic universe, that only changes from the start point based on you, the player. Real world mods can be well-done too (and many are, incredibly so) but while you book, in real life these people are doing real things, and it's hard to break away from that.

 

Seriously, take my advice, forget about 'playing' the game and just spend at least a couple of hours finding anything that might appeal to you about it. Company, workers, whatever, and imagine you're on TVTropes or wiki-walking and just follow your nose. Keep exploring. You'll find something to get passionate about, and then you'll be hooked like me. :)

 

Great post, thanks. Once the RW mods start rolling out that is where I'll be spending my time but I figure it's best to dive into the C-Verse to learn the game while I play the demo.

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