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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How do I stop WCW (International) from pushing 22 main eventers (?!), including Earl Robert Eaton and Brian Knobbs...(D+ and C- popularity)</div></blockquote><p> </p><p> How big is their roster?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I'm playing a 2004 WWE mod and I've just realized that Austin and Goldberg are set to have hair. I know it's only a cosmetic issue but it's driving me nuts just looking at it. Is there any way to edit this once a game has started?</div></blockquote><p> </p><p> click on their name in the roster screen and then select hair and mask. I think that is the only way but I am not sure, that is how I have done it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="moafnsteel" data-cite="moafnsteel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>click on their name in the roster screen and then select hair and mask. I think that is the only way but I am not sure, that is how I have done it.</div></blockquote><p> </p><p> I've actually tried that before but all of the options are mask options.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How big is their roster?</div></blockquote><p> </p><p> Massive, exactly how it was in 1997.</p><p> </p><p> </p><p> But why should TEW shove 22 guys into the main event push, C- popularity guys up there with A+ popularity, when it could instead put them in mid card (20), lower midcard (15), Opener (9) etc. Just doesn't make any sense. No promotion in history pushes 20 main eventers. Well, maybe in the C-Verse.....</p><p> </p><p> Am I right in understanding that perhaps getting rid of the openers & enhancement talent (something that makes the data historically inaccurate) would maybe fix this?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I've actually tried that before but all of the options are mask options.</div></blockquote><p> </p><p> you are right, sorry about that:(</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Massive, exactly how it was in 1997.<p> </p><p> </p><p> But why should TEW shove 22 guys into the main event push, C- popularity guys up there with A+ popularity, when it could instead put them in mid card (20), lower midcard (15), Opener (9) etc. Just doesn't make any sense. No promotion in history pushes 20 main eventers. Well, maybe in the C-Verse.....</p><p> </p><p> Am I right in understanding that perhaps getting rid of the openers & enhancement talent (something that makes the data historically inaccurate) would maybe fix this?</p></div></blockquote><p> </p><p> Auto-push just separates the roster into preset percentiles. If you've got 100 on your roster, it will push 20+ at the top. Maybe Adam will patch this in future to accommodate an overness floor but until then this is how it is.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>But why should TEW shove 22 guys into the main event push, C- popularity guys up there with A+ popularity, when it could instead put them in mid card (20), lower midcard (15), Opener (9) etc. Just doesn't make any sense. No promotion in history pushes 20 main eventers. Well, maybe in the C-Verse.....</div></blockquote><p> </p><p> Is it not just a ratio thing? 6 roster spots (ME, UMC, MC, LMC, O, ET) = 1/6 of the roster in each one.</p><p> </p><p> Also, don't forget that a worker's style will affect how a company pushes them - Eaton and Knobbs are likely Regular/Brawler, which I guess suits the company's product.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is it not just a ratio thing? 6 roster spots (ME, UMC, MC, LMC, O, ET) = 1/6 of the roster in each one.</div></blockquote><p> </p><p> It is a ratio, but it's never been an even split.</p><p> </p><p> Usually it's (from ME to ET): 20%, 20%, 30%, 15%, 10%, 5%. This varies depending on the company size however.</p><p> </p><p> This maintains a 'shape' where around 60-70% of the roster are in midcard pushes and 20% are on top.</p><p> </p><p> The hard-capped system that some people want (i.e. "if you're at C+ popularity and it's a National company then you must be a midcarder) makes little sense and would not work as it has a massive flaw inherent in it - it could create stupidly imbalanced rosters. If you hire a 100 people and 1 had A grade popularity and the rest had C, that system would leave you with 1 main eventers and 99 midcarders. That's not only impractical, it doesn't even make any logical sense, which I hope is obvious from even a cursory look at it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I'm playing a 2004 WWE mod and I've just realized that Austin and Goldberg are set to have hair. I know it's only a cosmetic issue but it's driving me nuts just looking at it. Is there any way to edit this once a game has started?</div></blockquote><p> </p><p> Not really. You can have them lose their hair after a match though, which might be your only option.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>The hard-capped system that some people want (i.e. "if you're at C+ popularity and it's a National company then you must be a midcarder) makes little sense and would not work as it has a massive flaw inherent in it - it could create stupidly imbalanced rosters. If you hire a 100 people and 1 had A grade popularity and the rest had C, that system would leave you with 1 main eventers and 99 midcarders. That's not only impractical, it doesn't even make any logical sense, which I hope is obvious from even a cursory look at it.</div></blockquote><p> I'm not advocating for this and do like the way the system works, never had a problem with it, but the reason some people want this is probably because this is basically how the real life WWE operates. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Sure, there are a few guys in the main event, but for at least 15 years it's always been two-three main eventers, and then jobbers with nothing going on.</p><p> </p><p> But the real life WWE is not always a good example to set your AI on, in my opinion. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It is a ratio, but it's never been an even split.<p> </p><p> Usually it's (from ME to ET): 20%, 20%, 30%, 15%, 10%, 5%. This varies depending on the company size however.</p><p> </p><p> This maintains a 'shape' where around 60-70% of the roster are in midcard pushes and 20% are on top.</p><p> </p><p> The hard-capped system that some people want (i.e. "if you're at C+ popularity and it's a National company then you must be a midcarder) makes little sense and would not work as it has a massive flaw inherent in it - it could create stupidly imbalanced rosters. If you hire a 100 people and 1 had A grade popularity and the rest had C, that system would leave you with 1 main eventers and 99 midcarders. That's not only impractical, it doesn't even make any logical sense, which I hope is obvious from even a cursory look at it.</p></div></blockquote><p> </p><p> So it really just comes down to then, it shouldn't be 20% main eventers. I think otherwise the ratio makes sense. Whether its a 60+ wrestler promotion with 20+ main eventers, or a 30+ one with 10 main eventers, it just doesn't make sense. There should be a way to cap main eventers, or even just set pushes like we we're able to in the past.</p><p> </p><p> The ratio IS a MUCH better idea than a hard capped split, I dont know who would suggest otherwise.</p><p> </p><p> But does 20% main eventers really make for the most realistic split of a roster? I haven't found it does. </p><p> </p><p> I hope this doesn't seem like nitpicking, because it really does have a huge impact on the game---the pushes determines the entire shape and course of the CPU/AI booking.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So it really just comes down to then, it shouldn't be 20% main eventers. I think otherwise the ratio makes sense. Whether its a 60+ wrestler promotion with 20+ main eventers, or a 30+ one with 10 main eventers, it just doesn't make sense. There should be a way to cap main eventers, or even just set pushes like we we're able to in the past.<p> </p><p> The ratio IS a MUCH better idea than a hard capped split, I dont know who would suggest otherwise.</p><p> </p><p> But does 20% main eventers really make for the most realistic split of a roster? I haven't found it does. </p><p> </p><p> I hope this doesn't seem like nitpicking, because it really does have a huge impact on the game---the pushes determines the entire shape and course of the CPU/AI booking.</p></div></blockquote><p> </p><p> Ummm... with the 20% split, a promotion with 60 wrestlers would have 12 main event era, not 20+. And one with 30 wrestlers would have 6.</p>
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A 60-wrestler roster is pretty huge, though. That would be hard to juggle with just a 2 hour TV show. You pretty much need a second show. 12 different wrestlers who could be counted on to headline a show (TV or PPV) isn't unreasonable IMO. Not every one of those is going to be reliable to deliver a strong grade with any opponent.
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<p>So im booking the WWE in 2016 and just had Cena Job to Abyss and win the World Title On Smackdown. I have a problem, Cena was furious even after I tried to keep him strong. Is there any other tips that can help me get my guys to job easier. </p><p> </p><p>

Not only that, but when I tried to pay him off 70,000.. hes still angry?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So im booking the WWE in 2016 and just had Cena Job to Abyss and win the World Title On Smackdown. I have a problem, Cena was furious even after I tried to keep him strong. Is there any other tips that can help me get my guys to job easier. <p> </p><p> Not only that, but when I tried to pay him off 70,000.. hes still angry?</p></div></blockquote><p> </p><p> That seems realistic to me. You should have built Abyss up in popularity more so the notes would have been enough for Cena to agree to the loss. Menace angles and squash matches would do it in no time with Abyss.</p>
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Very very small question. Is there a way to edit the "character" of a person in your development fed? I just hired a diva to NXT that I was hoping to give an alter ego to so that she could work there under that alter ego. Probably obvious and I'm just not seeing it.

 

You can call them up temporarily, and edit it there, then send them back down.

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