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I have a question about storyline heat. It says that the heat will decrease in a storyline if not advanced for more than two shows in a row. I am running three 'A' shows (for my three distinct brands) with each brand/show getting its own PPVs. I've run ten segments so far with an Owens/Rollins storyline.. with 8 of them being graded B- to A+, 1 of them a D+, and 1 of them a C+. So how is the storyline heat an E+? This has been happening to me a lot with my storylines. Is the game punishing me because I run the storyline on one show, but not on my two other 'A' shows each week? I'm trying to run brand-specific storylines but it feels like the game is punishing me because I'm not running the storyline across all shows. Maybe I'm just not good enough to play with strict storylines. I've also read how heat is generated and rated. I know about all of that. It's just frustrating sometimes.
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Is there still a long-term benefit for letting your matches run longer than the workers' stamina allows? I thought in earlier games that would increase stamina, or was it increased by working a hectic schedule? Please remind me. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there still a long-term benefit for letting your matches run longer than the workers' stamina allows? I thought in earlier games that would increase stamina, or was it increased by working a hectic schedule? Please remind me. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Yep, pushing a worker past their limits can help their stamina improve.</p>
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Just a question, I'm playing as WCW in the 2001 "WCW Lives" mod and despite having Nitro run with medium coverage in Canada I'm noticing my popularity is falling in Canada.

 

I'm running constant 80 quality shows and my popularity has dropped from 30 to 14 for seemingly no reason.

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TheJG, here are some reasons of why that would happen:

 

- The wrestling industry in your regions where you have significant popularity has dropped significantly.

 

This is it, I've just checked and the industry everywhere is falling.

 

Thanks a lot for your help.

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<p>I am slowly making my way through this thread, so i apologize if these questions have been answered previously.</p><p> </p><p>

So, I am going to install a new custom promotion into the cornellverse and see how far I can go, and I wonder where i should start... meaning size. I have tried in previous versions to start at national or bigger, and i almost immediately drop a size or two. I guess that would be because the workers i create are not "big" enough for that size of promotion.</p><p> </p><p>

So, should i start at like cult? regional? </p><p>

~~ is it crazy hard to raise that size up with all the competition?</p><p>

~~Should i have a TV/ppv right away to help build my size and popularity or risk trying to "earn" one?</p><p>

~~As for a product; I want my promotion to be mostly in ring ability, mixed with star power. a face/heel divide (doesn't have to be an extreme divide)... and would characters make sense in this type of promotion?</p><p> </p><p>

Any other advice would be greatly appreciated.</p><p> </p><p>

thanks</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Why do the beatdown angles feature overness for the people being beaten up? Shouldn't it rate based on selling? I always get bored on these angles if people can't even sell it decently.</div></blockquote><p> </p><p> Because if no one cares about the guy then they won't react regardless of how well he sells it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Romans_Brass_Shovel" data-cite="Romans_Brass_Shovel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Because if no one cares about the guy then they won't react regardless of how well he sells it.</div></blockquote><p> </p><p> True, but if nobody cares about the guy in the mic segment they won't listen either. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I assume selling is preserved for the extreme cases.</p><p> </p><p> Does anybody know what "given some encouragement" means? It is the lowest level of appreciation you can give (before good performance and great performance), or something different? Or is it like the positive version of "you can do better"?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Why do the beatdown angles feature overness for the people being beaten up? Shouldn't it rate based on selling? I always get bored on these angles if people can't even sell it decently.</div></blockquote><p> In my opinion, it's depend on how you 'imagine' the beatdown goes.</p><p> </p><p> Let's say, scenario 1 :</p><p> Randy Orton attacks Batista from behind. Then Orton stomps or anything kinda like to Batista. </p><p> Crowds don't care how the beatdown go, IMHO. Crowds would perceive just as wrestler A attacking wrestler B. This segment will go 'awkward' or low rating if you see one local worker that nobody cares attacking another local worker that nobody cares.</p><p> </p><p> Let's say, we have scenario 2 :</p><p> Braun Strowman attacks in 'dominating' way to Ziegler. Strowman crashes Ziegler to barricade. The segment exposes Strowman 'dangerous-vibes' and Ziegler way to sell himself (you know how Ziegler sells right). So, in my opinion it'd be fair to rate the segment based on Menace and Selling.</p><p> </p><p> It's just my interpretation thou.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheRyanLee" data-cite="TheRyanLee" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I have a question about storyline heat. It says that the heat will decrease in a storyline if not advanced for more than two shows in a row. I am running three 'A' shows (for my three distinct brands) with each brand/show getting its own PPVs. I've run ten segments so far with an Owens/Rollins storyline.. with 8 of them being graded B- to A+, 1 of them a D+, and 1 of them a C+. So how is the storyline heat an E+? This has been happening to me a lot with my storylines. Is the game punishing me because I run the storyline on one show, but not on my two other 'A' shows each week? I'm trying to run brand-specific storylines but it feels like the game is punishing me because I'm not running the storyline across all shows. Maybe I'm just not good enough to play with strict storylines. I've also read how heat is generated and rated. I know about all of that. It's just frustrating sometimes.</div></blockquote><p> </p><p> Yea it's an oversight as to how Brand split functionality works. I have the same problem. I have 3 separate brands but because all my storylines are brand specific, by the time the next week comes around all the storyline heat levels plummet. Would be good if it was addressed in an upcoming patch. What I do now is run an extra B show at the start of the week which I then put angles that are sort of like recaps of the storylines for each brand so it keeps the heat levels up. We shouldn't have to do that but thats one way to work around the heat issue.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>True, but if nobody cares about the guy in the mic segment they won't listen either. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I assume selling is preserved for the extreme cases.<p> </p><p> Does anybody know what "given some encouragement" means? It is the lowest level of appreciation you can give (before good performance and great performance), or something different? Or is it like the positive version of "you can do better"?</p></div></blockquote><p> </p><p> I've seen it as "not bad, but keep trying and you'll be better"</p>
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<p>Very unfamiliar with the Cornvellverse (and TEW in general, to be honest... only ever dabbled with the demo before but never could get fully hooked).</p><p> </p><p>

I'm planning on starting a 0/0/0/0 fed (or maybe something close to it, since I'm a rookie player I might start with money or something else to make it a bit easier) ... Likely going to start this fed in Canada and make it somewhat hardcore style. Just wondering, any good wrestlers that start unemployed that you would recommend me to go get? That work cheaply and/or are somewhat talented/useful.</p><p> </p><p>

Also, any other general suggestions would be appreciated for this type of setup. Thanks!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="darth_cuscus" data-cite="darth_cuscus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Yea it's an oversight as to how Brand split functionality works. I have the same problem. I have 3 separate brands but because all my storylines are brand specific, by the time the next week comes around all the storyline heat levels plummet. Would be good if it was addressed in an upcoming patch. What I do now is run an extra B show at the start of the week which I then put angles that are sort of like recaps of the storylines for each brand so it keeps the heat levels up. We shouldn't have to do that but thats one way to work around the heat issue.</div></blockquote><p> </p><p> You should make a post about that in the Suggestions thread. I don't think that's how the Major Brand Split function with 3 shows is supposed to work in regards to storyline progression.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="darth_cuscus" data-cite="darth_cuscus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Yea it's an oversight as to how Brand split functionality works. I have the same problem. I have 3 separate brands but because all my storylines are brand specific, by the time the next week comes around all the storyline heat levels plummet. Would be good if it was addressed in an upcoming patch. What I do now is run an extra B show at the start of the week which I then put angles that are sort of like recaps of the storylines for each brand so it keeps the heat levels up. We shouldn't have to do that but thats one way to work around the heat issue.</div></blockquote><p> </p><p> Thanks for the feedback. I am definitely creating a new 'B' Show that recaps everything.. great thinking! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skywalker1976" data-cite="Skywalker1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I cannot find "eye candy" in the match aims section although I am required to book at least one "eye candy" match per show. Thanks!</div></blockquote><p> </p><p> It's not actually in match aims. It's in match style. For example: A normal 1 vs 1 is 'regular'. A hardcore match is 'hardcore'. A diva match is 'eye candy'. Once you select the diva match, it automatically adds the eye candy match aim.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FlameSnoopy" data-cite="FlameSnoopy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's not actually in match aims. It's in match style. For example: A normal 1 vs 1 is 'regular'. A hardcore match is 'hardcore'. A diva match is 'eye candy'. Once you select the diva match, it automatically adds the eye candy match aim.</div></blockquote><p> </p><p> Perfect, thank you. I thought I was blind not finding it in the match aim section.</p><p> </p><p> Sorry another related question, where do I change which promotion needs to have which certain match aims in their shows?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skywalker1976" data-cite="Skywalker1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Perfect, thank you. I thought I was blind not finding it in the match aim section.<p> </p><p> Sorry another related question, where do I change which promotion needs to have which certain match aims in their shows?</p></div></blockquote><p> </p><p> It's about the product.If you get CZW,wich has a very Hardcore-biased product,for Example,they will need Car Crash,Wild Brawl and/or High Spots.WWE and their mainstream sports-entertrainment will only need Story Telling,and so on.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's about the product.If you get CZW,wich has a very Hardcore-biased product,for Example,they will need Car Crash,Wild Brawl and/or High Spots.WWE and their mainstream sports-entertrainment will only need Story Telling,and so on.</div></blockquote><p> </p><p> Thanks! How do I change this though?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skywalker1976" data-cite="Skywalker1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks! How do I change this though?</div></blockquote><p> </p><p> By changing your product.There's no way of having a Car crash aim on a super traditional product for example.</p><p> </p><p> If you want High Spots/Car Crash/Mayhem,try rising Hardcore,Modern,Daredevil and Lucha(watch out for your finances,only Lucha is good for sponsors out of these)</p><p> </p><p> If you want Story Telling try Traditional and Mainstream(Idk if realism/hyper/pure adds to that but I believe yes)</p><p> </p><p> </p><p> </p><p> Also,can I negotiate broadcasters for my child company?Mine has grown well under tiny coverage in local TV+Weekly touring schedule+Spillover,and I think it's ime to at least add some deals.Will they do it themselves or I should control it?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skywalker1976" data-cite="Skywalker1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks! How do I change this though?</div></blockquote><p> </p><p> If in-game, go to Control Room / Office > Creative > Product (in between 'Roster' & 'Storylines'). Alternatively, go to Options > Edit Data > Companies. Then choose your company from the list. Select > Product.</p><p> </p><p> Please note if you do radically change the product from your Control Room / Office, you're going to 'lose fans'.</p>
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<p>Does anybody know the difference between a TV show shown exclusively on a subscription network and a weekly event shown on the network? I assume a monthly event will still bring in more revenue (at least from ticket sales) from a tv show even if the two are just shown on the network. But I can't see how a weekly event would go. Both in terms of financially and for any popularity gains/losses.</p><p> </p><p>

Running a test with USPW I can see a weekly event gets 10,000 attendance. A tv show gets 10,000 and a monthly event gets like 40,000. But I assume there must be SOME difference between tv and weekly event?</p><p> </p><p>

Edit: During my tests I also keep getting an issue where after my B show it goes to the next day without running my A show (on the same night). Is this common bug?</p>

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Any chance at any point we'll see an update allowing you to include a worker who is under contract, but working elsewhere that particular night, to be the subject of a promo? I want to keep storylines going, but as a regional company, I can't have one member of the story cut a promo on the other guy if the second member of the story is elsewhere that night, which doesn't make any sense.
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Any chance at any point we'll see an update allowing you to include a worker who is under contract, but working elsewhere that particular night, to be the subject of a promo? I want to keep storylines going, but as a regional company, I can't have one member of the story cut a promo on the other guy if the second member of the story is elsewhere that night, which doesn't make any sense.

 

Can't you do that but leave the guy off-screen? I'm fairly certain that'd be plausible, or at least if that isn't the case it should be.

 

 

Also, if you need help with that particular issue, that's not even gamey, you can throw in your interviewer if you use one, or just an announcer, into the storyline and have the interview the guy, giving a promo about the guy. It'll boost the storyline, and prevent the problem. It'd also make sense as that's usually the case too in wrestling in the real world.

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