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Small Questions Thread & "Living FAQ"


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The workers involved in a match still need to be able to understand and pull off what they are being told to do. A great road agent scripting a match will generally make things better than him not being there, but it's still on a curve. It's like a sliding scale comparable to acting.

 


When a worker starts off not knowing and not understanding what they are being told to do... sure, they can follow the basic script but they don't know how to properly play it out or why, hell they don't even remember their lines.

 


When they are better, they can follow the script more accurately and at least remember their lines. When they improve more they can add more of the nuances to their performance that the road agent is trying to get them to do. As they improve further, they can deliver things as the road agent actually intends... and as they get closer to mastering their craft they can actually interact with the live crowd better without the road agent there, taking the story and adding their own flair to it.

 


At each step the workers involved are still trying to follow the story of what the road agent says, but they lack the skill to do it properly for some reason. And when their skills really get up there, they are better off without the road agent at all, because being able to tell a story and interact with the crowd is the whole point of psychology... if you have to script it, you lose a little something.... if you can do it on the fly, you can maximise things. There is no specific number rating to switch between scripting/leaving it neutral/call in ring as it will depend on your road agent and to some degree the workers involved... but generally speaking, the stronger a worker is in the performance skills the more likely they are to succeed when you use call in ring. :)

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KomicJ" data-cite="KomicJ" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Quick and probably dumb question from a relatively newcomer... <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> I recently started an Heyman ROH takeover and am now in the process of tweaking my main roster. I manually went through all the list of workers, and took some notes on who I could bring in. Then, did it again this time using the filter, to make sure I didn't miss any valuable workers. Which brings me to my question...</p><p> </p><p> When I went through the list manually, I added the name of Andrew Everett and Thomas Latimer (Bram) to my list, as both of them had a 'strong' in-ring mention. However, when using the filter, looking for good or even decent 'in-ring worker', neither of them would show up.</p><p> </p><p> Why is that ? Am I missing something ?</p></div></blockquote><p> </p><p> That has to do with the fog of war feature. Even though they are rated as "strong" for their in-ring skills, they won't show up in your search because your scouts err on the side of caution when evaluating workers. That's why some workers who might meet your criteria will not show up in your search. </p><p> There's a question mark button in the filter window that explains your issue.</p><p> </p><p> I've got another question: If a worker has "Special Attraction" as their intended role in their contract, they will not complain if their appearances are rare. But will they also complain if I use them too often?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheRyanLee" data-cite="TheRyanLee" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I need to move my copy of TEW2016 along with a few databases to a new laptop. How do I make sure my saved game file(s) is successfully moved over to my new laptop? I would hate to have to start over.. and I miss playing this game.</div></blockquote><p> </p><p> Copy your save game files to a stick and then copy them back into the same place on your new computer when you have installed the game.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="batsnumbereleven" data-cite="batsnumbereleven" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Copy your save game files to a stick and then copy them back into the same place on your new computer when you have installed the game.</div></blockquote><p> </p><p> Thank you so much! I will be taking care of this today lol.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>The workers involved in a match still need to be able to understand and pull off what they are being told to do. A great road agent scripting a match will generally make things better than him not being there, but it's still on a curve. It's like a sliding scale comparable to acting.<p> </p><p> When a worker starts off not knowing and not understanding what they are being told to do... sure, they can follow the basic script but they don't know how to properly play it out or why, hell they don't even remember their lines.</p><p> </p><p> When they are better, they can follow the script more accurately and at least remember their lines. When they improve more they can add more of the nuances to their performance that the road agent is trying to get them to do. As they improve further, they can deliver things as the road agent actually intends... and as they get closer to mastering their craft they can actually interact with the live crowd better without the road agent there, taking the story and adding their own flair to it.</p><p> </p><p> At each step the workers involved are still trying to follow the story of what the road agent says, but they lack the skill to do it properly for some reason. And when their skills really get up there, they are better off without the road agent at all, because being able to tell a story and interact with the crowd is the whole point of psychology... if you have to script it, you lose a little something.... if you can do it on the fly, you can maximise things. There is no specific number rating to switch between scripting/leaving it neutral/call in ring as it will depend on your road agent and to some degree the workers involved... but generally speaking, the stronger a worker is in the performance skills the more likely they are to succeed when you use call in ring. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Thanks for the explanantion. I think I'll just stick to putting those workers against some who do have psychology, since their young, hoping they improve themselves.</p>
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Does anyone know how to get the AI to keep a brand split going? It's a long story but every time I play a game in a customized mod the AI drops its brand split week 1 despite having over 100 workers and tons of cash. The workers all have high popularity as well so I'm not sure what else would factor into it?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I remember reading that developmental territories will only train a person to x% of their max. If true, what's that percentage? I kinda need to know if I should nuke half my roster down there...</div></blockquote><p> </p><p> It's usually between 70% and 80% of their max skill in a stat... but there is some variation in that and changing size can also have an effect on some stat caps (larger workers are generally capped in technical and flying skills) so development can't always train people to their best. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="marsupial311" data-cite="marsupial311" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Under lifestyle all the sliders say that they have an impact on their performance. What about religious? Is there any impact on performance other than the random incidents mentioned in the game?</div></blockquote><p> </p><p> IIRC it affects their comfort level with certain types of angles. Similar to liberal/conservative.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>70-80? Oh. I was thinking 90. Maybe Spade <em>could</em> be a decent performer. Stupid psychology.</div></blockquote><p> </p><p> Assuming we're talking Spencer Spade, yeah, he's awesome. I've been using him as my figurehead for almost three years now. He's about to lose his title that's he's been holding for about 15 months with 104 defences (I run three shows a week, sometimes 4 on an event week). He's #8 on the 2020 Power 500 and is the 7th most popular wrestler in the world. I think of the 3 years he's been on my roster, he's only been without the championship for about 6 months total. </p><p> </p><p> While he's probably not the best guy on my roster after my past two years of hoarding talent, he's still a guy that is a pretty good figurehead and that a national company can be based around.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's not capped. There are penalties, yeah, but it is very possible to get a rating over 80 for a match under 20 minutes. I've done it numerous times.</div></blockquote><p> </p><p> I am fairly certain it is capped. The reason you get higher scores is because of certain bonuses on top of the base score.</p>
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