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Can a worker over time become loyal to your company? What can I do to make him more happy?

 

For the first part, only if you're a Japanese company, and only if they're a young lion, if I remember correctly (it's usually Japanese workers, but on a rare occasion I've seen a Gaijin become loyal). Or, at least, I've never seen a worker become loyal to a non-Japanese company.

 

Now, a worker CAN become loyal to your user character; this has never happened to me, so I can't tell you how that happens.

 

As to make them more happy? Bonuses, compliments during post-show speeches, hiring their friends and relatives. Also, the more friends and relatives they have, the less likely they'll be to jump ship. It can still happen, of course, but the right personality type will turn down a better financial offer to stay go where their friends and family are.

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Can a worker over time become loyal to your company? What can I do to make him more happy?

 

Company-Loyalty generally only happens in Japan when you sign a young lion. I forget the age cut off exactly, but it happens pretty easily. I've played several Japanese based games where you sign a talent that is a young lion and not loyal and by signing them they become loyal.

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Can a worker over time become loyal to your company? What can I do to make him more happy?

 

It happens in Japan if you sign anyone that isn't already under contract and 24 and under. If you want you can preset it in the editor to be active in any region. I had Al Snow become loyal to me user character once after I took his side in a backstage incident but that's the only time it ever happened. Their personality probably plays a part in it.

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It's better to run multiple shows a month if you have the financial power for it. Running two 1h shows will help better than running one 2h show because you can get double the pop gain with the same amount of workers (if you plan your shows well enough).

 

Saw this and now I have questions!

 

I have a fairly large roster for a Small company (trying to build talent more than trying to become the biggest company). All my shows have 7-8 matches, and most have a pre-show match or two.

 

Would it be beneficial to split my show into two? Or is that only smart if I have my top talent wrestling on both? I probably wouldn't do that most of the time (so, for example, my champion would only appear on one of the two shows each month).

 

This seems like I'll end up losing money with the costs of a second show even if I'm spending the same amount on talent each month. Am I wrong about that?

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Saw this and now I have questions!

 

I have a fairly large roster for a Small company (trying to build talent more than trying to become the biggest company). All my shows have 7-8 matches, and most have a pre-show match or two.

 

Would it be beneficial to split my show into two? Or is that only smart if I have my top talent wrestling on both? I probably wouldn't do that most of the time (so, for example, my champion would only appear on one of the two shows each month).

 

This seems like I'll end up losing money with the costs of a second show even if I'm spending the same amount on talent each month. Am I wrong about that?

 

It depends. Are you making or losing money each month now? How much does it cost you for one show? You can make more money by holding more shows because of the added ticket sales -- if your expenditures on talent are the same (roughly) for each show. The problem a lot of players get into is they load up their most expensive talent on both shows and it ends up costing them money. If you, for instance, split up your top four or six guys so two or three of them are on each show and you're drawing well? Go for it. You'll raise in popularity faster which will help offset added costs from shows because of the extra tickets and merch.

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It depends. Are you making or losing money each month now? How much does it cost you for one show? You can make more money by holding more shows because of the added ticket sales -- if your expenditures on talent are the same (roughly) for each show. The problem a lot of players get into is they load up their most expensive talent on both shows and it ends up costing them money. If you, for instance, split up your top four or six guys so two or three of them are on each show and you're drawing well? Go for it. You'll raise in popularity faster which will help offset added costs from shows because of the extra tickets and merch.

 

And the top wrestlers won't get mad working essentially every other show? Will it hurt storylines or the prestige of my title if they're not featured every event?

 

EDIT: I didn't answer your question. I lose quite a bit of money each month right now. Everybody is on a PPA deal, but I tend to overload shows. I have recently lost two of my more expensive talents to written contracts from bigger promotions though, so my costs should come down some.

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Now, a worker CAN become loyal to your user character; this has never happened to me, so I can't tell you how that happens.

 

One I remember happening in my game involved a worker with a drug problem. I gave them a pretty harsh penalty or sent them to rehab or something. Anyway the worker was pleased with my action and it created a loyalty relationship. This certainly hasn't happened often so it was the right choice with the right worker personality

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And the top wrestlers won't get mad working essentially every other show? Will it hurt storylines or the prestige of my title if they're not featured every event?

 

EDIT: I didn't answer your question. I lose quite a bit of money each month right now. Everybody is on a PPA deal, but I tend to overload shows. I have recently lost two of my more expensive talents to written contracts from bigger promotions though, so my costs should come down some.

 

If they're working every other show, they shouldn't get too mad. I spent years in a game booking two shows a month and on one of the shows, my top guys were never on (it was designed to be a B show for trainees). If you're not overloading any single show, you should be able to start turning a profit. Often, the way you make money is by running more shows to get your popularity and thus attendance, merc, and sponsorship money to go up because you're attracting more eyeballs.

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If they're working every other show, they shouldn't get too mad. I spent years in a game booking two shows a month and on one of the shows, my top guys were never on (it was designed to be a B show for trainees). If you're not overloading any single show, you should be able to start turning a profit. Often, the way you make money is by running more shows to get your popularity and thus attendance, merc, and sponsorship money to go up because you're attracting more eyeballs.

 

Up until now, I've just been running in generic venues in my home region. I get 350-450 fans each time. Should I continue running shows like this or is it better to mix up locations?

 

FWIW, the shows are gradually improving. I've run 10 shows (one per month). They first three were E+, the next four D-, and the most recent three D. But I'm still losing quite a bit of money each month. I can't see a way to continue improving without using the more expensive talent, though I could save money by running fewer matches. That's why I'm considering two shows per month instead of one big one.

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Weekly shows, assuming you have a fairly sponsor-friendly product, will soon see attendance leap and you making money. As a general rule you only need to feature your main eventers on every second show, every third show for upper midcarders, and so on. Also, I believe you get a small show rating bonus for a sold out show, so you might want to consider running at a smaller named venue as you don't get that at a generic one.

 

http://greydogsoftware.com/forum/showthread.php?t=539119 is a good thread with useful advice on this sort of thing.

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Weekly shows, assuming you have a fairly sponsor-friendly product, will soon see attendance leap and you making money. As a general rule you only need to feature your main eventers on every second show, every third show for upper midcarders, and so on. Also, I believe you get a small show rating bonus for a sold out show, so you might want to consider running at a smaller named venue as you don't get that at a generic one.

 

http://greydogsoftware.com/forum/showthread.php?t=539119 is a good thread with useful advice on this sort of thing.

 

This is interesting.

 

What I wanted to do was to simulate having a weekly internet show (I can't get broadcasters yet, but it doesn't really matter) with occasional big shows. These weekly shows would be shorter, hour-long shows. Sounds like this actually would be better for my company anyway!

 

When you say I only need to "feature" people every so many shows, do you mean they have to have a match or is simply appearing on the show enough?

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I forgot to add the Rumble title and don't have my innaugural winner. Is there a way to edit my title lineage? Or would my best bet be to run a dark show and have my Rumble winner win the title then even though its now April? :(

 

That's your best way to do so -- with tournament titles there is no way to replace winner/change winner, so just hold it again as a dark match or something and give the win there.

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http://homeofprowrestling.com/tew-1/tew%25202016/rwupdates.html

 

Fliesch and the who both have current day mods, they are the first two on there. But doesn't look like they've updated since July or August. If you go down to the mods subsection for tew2016 on this forum they might have new ones there that haven't been uploaded to the home of pro wrestling.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RatedRKO16" data-cite="RatedRKO16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does anyone play without storylines and seeing success? I remember in previous versions playing with storylines weren't neccessary to get wrestlers over.</div></blockquote><p> </p><p> Some products types require storylines otherwise a match or show might suffer some penalties, but there are many products that don't require storylines at all. All cn be successful, you just need to make sure you are doing what suits your product. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Does TEW 2016 allow for a lumberjack match?

 

I'm trying to build to a match with a single member of two large stables ending in a no contest, and I'd like to not end up with something like ten people from both stables combined interfering into a Sport Entertainment Ending.

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