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Small Questions Thread & "Living FAQ"


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<p>Stables</p><p> </p><p>

Do stables have any impact on the game, or are they just purely cosmetic?</p><p> </p><p>

If that's the second case - what is the best way to align a rather big group of people so that they can benefit from that alliance?</p><p> </p><p>

I wanted to do an entire save where I book the WWE based mostly on factions.</p>

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I don't know if this is a good place to ask but, where can I find random cverse worker pics? I remeber for earlier tew versions to be somo photobuckets or render threads but I can't seem to find them. Has anyone made a pack full of random workers?

Thanks

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adelwolf" data-cite="Adelwolf" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't know if this is a good place to ask but, where can I find random cverse worker pics? I remeber for earlier tew versions to be somo photobuckets or render threads but I can't seem to find them. Has anyone made a pack full of random workers? <p> Thanks</p></div></blockquote><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533827" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=533827</a></p>
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How do you get a legacy worker to actually debut? I had an organic game I was simming each of my create workers i created a legacy for. 2 died in their 20-30s. 1 died at 60, 2 just retired from the business and the last still owns a company. Why is there not any legacy workers coming from them?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iruleall15" data-cite="iruleall15" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How do you get a legacy worker to actually debut? I had an organic game I was simming each of my create workers i created a legacy for. 2 died in their 20-30s. 1 died at 60, 2 just retired from the business and the last still owns a company. Why is there not any legacy workers coming from them?</div></blockquote><p> </p><p> Pretty sure at least a year has to go by after they retire/leave the business before a Legacy can debut. How long are you waiting?</p>
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As Jaysin said, it takes one year after the death/retirement of a worker for the legacy to regenerate and only happens if the worker has reached B-/72.1 respect at the time that happens and their regeneration setting is set to "Yes With Legacy" with a Legacy actually set too. If a worker has already died or retired, you can also look at the in-game editor to see if they have spawned a legacy simply by looking for WORKER NAME Jr or WORKER NAME II, depending on what part of the world you are in. :)
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Do stables have any impact on the game, or are they just purely cosmetic?

 

If that's the second case - what is the best way to align a rather big group of people so that they can benefit from that alliance?

 

I wanted to do an entire save where I book the WWE based mostly on factions.

 

Bump

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Do stables have any impact on the game, or are they just purely cosmetic?

 

If that's the second case - what is the best way to align a rather big group of people so that they can benefit from that alliance?

 

I wanted to do an entire save where I book the WWE based mostly on factions.

 

It is cosmetic. The one thing it does do is say you have them in a trios or 4 on 4 or 5 on 5 match and one side is all members of the same stable it will name that side the stable name when you use the autoname segment feature.

 

As for how to get people over in factions the best way is to have the faction in a lot of angles together. You'll see the lower ranking members gaining skill and overness pretty quickly I do it all the time. The only problem I'm having is some of my stables are large or and my main storyline is three stables and a tag team facing off. That's a total of 15 workers and I can never get them all in the same segments.

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<p>What determines the extent to which you as the booker can alter your product settings? In the past I had been able to change it more or less freely (within the min and max levels) except for when a new owner had just taken over and was modifying things. I then didn't play for a while and in my new game if I try to change almost anything, even slightly, I get a message:</p><p>

</p><p></p><div style="margin-left:25px;"><Owner> has blocked your attempted change. He reminds you that this is how he likes his company to be presented, and your job is to run it,</div><p></p><div style="margin-left:25px;">

not change it.</div><p></p><p> </p><p>

I don't see anything under Owner Skill that looks like it determines how rigid they are. Is this related to personality of the owner?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LloydCross" data-cite="LloydCross" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't see anything under Owner Skill that looks like it determines how rigid they are. Is this related to personality of the owner?</div></blockquote><p> </p><p> Yes. Negative personalities/stronger personalities will be more likely to block your attempts to change their product. Vince would not let me change his product but Stephanie would.</p>
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<p>Because the word "tag" is too short for the search I thought it best to ask (and sorry because I know this will have been asked before).</p><p> </p><p>

If a singles title is on the line in a tag/trios match - does the champion have to be pinned for the title to change hands or will the winner of the match get the title belt regardless of who they pin?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FellaLibby" data-cite="FellaLibby" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hello, I'm currently looking for a "owner" to run my child company but I don't understand all of the Style Preferences. Can someone help me in giving a brief description of each? It would gladly be appreciated.</div></blockquote><p> </p><p> Bump</p>
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As Jaysin said, it takes one year after the death/retirement of a worker for the legacy to regenerate and only happens if the worker has reached B-/72.1 respect at the time that happens and their regeneration setting is set to "Yes With Legacy" with a Legacy actually set too. If a worker has already died or retired, you can also look at the in-game editor to see if they have spawned a legacy simply by looking for WORKER NAME Jr or WORKER NAME II, depending on what part of the world you are in. :)

 

Ok so I have restarted this watcher sim 4 times and i still have yet to get any form of legacy workers. Worker A dies in 1964. Respect and Reputation both set to 100 middle of his career to make sure a legacy is generated. YEar in 1967 now.

 

 

Is this all I have to do is set this up? Because I have this setup also...

 

018a5cfdedc1a317fc628c5920efcd5e.png

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Does having a rival company's TV show on the same night as mine affect my viewership ratings if they have the same geographical coverage? Like multiple companies are fighting for the same viewership? Would I be better off having my TV show on a day with no other company's TV scheduled?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ZTGST" data-cite="ZTGST" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does having a rival company's TV show on the same night as mine affect my viewership ratings if they have the same geographical coverage? Like multiple companies are fighting for the same viewership? Would I be better off having my TV show on a day with no other company's TV scheduled?</div></blockquote><p> </p><p> It doesn't affect viewership at all in this game. It used to though.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It is cosmetic. The one thing it does do is say you have them in a trios or 4 on 4 or 5 on 5 match and one side is all members of the same stable it will name that side the stable name when you use the autoname segment feature.<p> </p><p> As for how to get people over in factions the best way is to have the faction in a lot of angles together. You'll see the lower ranking members gaining skill and overness pretty quickly I do it all the time. The only problem I'm having is some of my stables are large or and my main storyline is three stables and a tag team facing off. That's a total of 15 workers and I can never get them all in the same segments.</p></div></blockquote><p> </p><p> Have you gone down the route of having workers manage each other to then be in the angle? </p><p> </p><p> Not sure if it'll help get people over, but if you have say your tag manage each other and have one in the segment (usually higher pop or more ent if their talking) and then have your stable manage each other in a loop (like how the Young Bucks come out for all of Omega's matches or Gedo manages Okada) it would eventually get all 15 guys involved.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SWF Fan" data-cite="SWF Fan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Have you gone down the route of having workers manage each other to then be in the angle? <p> </p><p> Not sure if it'll help get people over, but if you have say your tag manage each other and have one in the segment (usually higher pop or more ent if their talking) and then have your stable manage each other in a loop (like how the Young Bucks come out for all of Omega's matches or Gedo manages Okada) it would eventually get all 15 guys involved.</p></div></blockquote><p> </p><p> That sounds like a lot of work for not a ton of pay off. I just find reasons for guys not to be in certain segments.</p>
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<p>Do I have to manually enter each worker stats</p><p> </p><p>

Im new to the game. After reading the original post I did not see my question answered, but I found it funny that workers can show up drunk. Anyway, my question is do I have to manually set up each worker's stat in my picture pack? </p><p> </p><p>

I want to have a real world experience, but I have yet to play the game because Im setting each worker's stats manually.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="flat_doughnut" data-cite="flat_doughnut" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Because the word "tag" is too short for the search I thought it best to ask (and sorry because I know this will have been asked before).<p> </p><p> If a singles title is on the line in a tag/trios match - does the champion have to be pinned for the title to change hands or will the winner of the match get the title belt regardless of who they pin?</p></div></blockquote><p> </p><p> Pretty sure they don't have to be pinned. </p><p> </p><p> If you want to test, book your show and create a copy of your save.</p>
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<p>Not sure if this is the right place for this or not, (judging by the title, I had a feeling it might be - I didn't think it was a great idea to create a new thread for it in the Mods section), but are there any NOTBPW event logos floating around anywhere? I could have sworn there were, but I've just started up a new NOTBPW game, and was surprised to find there weren't any event logos there. There's always a chance I did something wrong somewhere, I suppose. </p><p> </p><p>

Could have sworn I've seen some NOTBPTW event logos somewhere though. My search through the mods section didn't turn them up though.</p><p> </p><p>

<img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dvdWarrior" data-cite="dvdWarrior" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Not sure if this is the right place for this or not, (judging by the title, I had a feeling it might be - I didn't think it was a great idea to create a new thread for it in the Mods section), but are there any NOTBPW event logos floating around anywhere? I could have sworn there were, but I've just started up a new NOTBPW game, and was surprised to find there weren't any event logos there. There's always a chance I did something wrong somewhere, I suppose. <p> </p><p> Could have sworn I've seen some NOTBPTW event logos somewhere though. My search through the mods section didn't turn them up though.</p><p> </p><p> <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p></div></blockquote><p> </p><p> Do a google image search for NOTBPW and use the tools to look for 150x150. A bunch will show up.</p>
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