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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Worker styles have no connection to popularity gains or losses, so whatever thread you're thinking of would be incorrect.</div></blockquote><p> </p><p> Was it morale or Momentum then? Or are they completely ireelevant at this point? Highligjting just what they are better at?</p><p> </p><p> Thanks again!!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sharkn20" data-cite="Sharkn20" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Was it morale or Momentum then? Or are they completely ireelevant at this point? Highligjting just what they are better at?<p> </p><p> Thanks again!!</p></div></blockquote><p> </p><p> I believe the only effect styles have is that the AI will use them to decide who to hire or push and it affects autopush based on your company's product.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I believe the only effect styles have is that the AI will use them to decide who to hire or push and it affects autopush based on your company's product.</div></blockquote><p> </p><p> That's what it says in the player's handbook but I am sure I did read somewhere that for example a Brawler has more loss of whatever, when loses against an Entertainer and things like that... But as Adam said that could be completely missleaded. Might be morale / momentum or I don't know...</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It is a gimmick effect, someone who has a cocky gimmick has a larger popularity loss when loosing to a comedy work, etc.</div></blockquote><p> </p><p> Thanks! I knew it was something!! Hahaha.</p><p> </p><p> Do you know the link to that thread??</p>
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<p>Broadcaster size vs time slot</p><p> </p><p>

Hopefully just a quick one, my buddy asked me this one and I'm not quite sure about it myself.</p><p> </p><p>

What's best?</p><p> </p><p>

Be on the "prime time" time slot or a lesser time slot on a network with bigger coverage?</p>

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Hopefully just a quick one, my buddy asked me this one and I'm not quite sure about it myself.

 

What's best?

 

Be on the "prime time" time slot or a lesser time slot on a network with bigger coverage?

 

It comes down to your own company popularity vs the network's type, size and the timeslot.

 

For network type, you popularity goes up fastest on free to air, then commericial, then subscription.... PPV is a little different.

 

The bigger the network, the faster the gains too. Each level of size has a rough cap of how big you can get, so the bigger the network you can get on the higher that potential cap is.

 

The timeslot obviously gives you quickest gains the closer to prime time that you are too.

 

..........

 

So when you're getting a TV deal you need to work out what you want. If you are a small company then getting a better time slot can help you grow faster. If you are a big company who's growth if stagnating then a bigger network is likely in order. It's a little tough to decide sometimes, but a bigger network is generally a good thing to have so I'd go for that.... but sometimes a short deal is good to take no matter what as it lets you have flexibility in case you grow and can get a better deal. :)

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Does anyone has the link that says when a wrestlers having "x" gimmick loses / gains more popularity when faces a wrestler with "y" gimmick??

 

Thanks!

 

I don't have a link for you, but the in-game question mark buttons in the gimmick section explain the different effects very well.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't have a link for you, but the in-game question mark buttons in the gimmick section explain the different effects very well.</div></blockquote><p> </p><p> And you are absolutely correct, thanks man <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>Can someone explain to me how the "importance"-factor works?</p><p>

The explanation ingame doesn't make much sense to me. It says something like "importance is a calculation of popularity and importance" or somesuch.</p><p> </p><p>

How can something be a calculation in which itself is a variable?</p><p> </p><p>

Anyway, how does this grow or decline?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mr. Bungle" data-cite="Mr. Bungle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Can someone explain to me how the "importance"-factor works?<p> The explanation ingame doesn't make much sense to me. It says something like "importance is a calculation of popularity and importance" or somesuch.</p><p> </p><p> How can something be a calculation in which itself is a variable?</p><p> </p><p> Anyway, how does this grow or decline?</p></div></blockquote><p> </p><p> Regions have differing importance to the wrestling world. To get a company’s influence level in a region you just take their popularity multiplied by the importance of the region.</p><p> </p><p> Tri State has 100% importance, so any company with popularity there is going to have the same popularity and importance. South East is 90 by default (I think) so company importance there would be (.9*company pop).</p><p> </p><p> Regions also randomly gain/lose importance which can sometimes unknowingly knock down a promotion without them doing anything at all.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Regions have differing importance to the wrestling world. To get a company’s influence level in a region you just take their popularity multiplied by the importance of the region.<p> </p><p> Tri State has 100% importance, so any company with popularity there is going to have the same popularity and importance. South East is 90 by default (I think) so company importance there would be (.9*company pop).</p><p> </p><p> Regions also randomly gain/lose importance which can sometimes unknowingly knock down a promotion without them doing anything at all.</p></div></blockquote><p> </p><p> Now I get it!</p><p> </p><p> But this means I can only influence by gaining in pop, and even then it is still quite dependant on the level of importance (which can increase and decrease randomly as you stated)</p><p> </p><p> So, I have no influence over my company's importance in a region other than through popularity?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mr. Bungle" data-cite="Mr. Bungle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Now I get it!<p> </p><p> But this means I can only influence by gaining in pop, and even then it is still quite dependant on the level of importance (which can increase and decrease randomly as you stated)</p><p> </p><p> So, I have no influence over my company's importance in a region other than through popularity?</p></div></blockquote><p> </p><p> Apparently so, which means gaining popularity, importance, and size can be a tedious and lengthy process.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="joshspicer" data-cite="joshspicer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Apparently so, which means gaining popularity, importance, and size can be a tedious and lengthy process.</div></blockquote><p> </p><p> I love this game!</p>
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What kinda match ratings should you aim for at Cult size?

 

It sounds dumb, but higher than your pop, that's pretty much what you need to be aiming for. There can be really big rating differences at Cult level, because a company that's close to regional will run a lot worse shows than a company that's close to going up to national.

 

Depending on if you're perf > pop or pop > perf.

If you're perf > pop, you can just get the best workers and put on awesome matches and you'll get good ratings.

If you're pop > perf, then you'll probably be hovering around your companies pop unless you have workers that are more popular than your company.

 

Worker pop tends to plateau around your company pop, too. So if you get more popular guys, you need to keep them very very strong if you don't want them to slip.

 

Also even in perf > pop, always book your most popular guys in the two main event matches to get the highest possible show rating.

 

So basically, as long as your ratings are higher than your pop, you should be growing.

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It sounds dumb, but higher than your pop, that's pretty much what you need to be aiming for. There can be really big rating differences at Cult level, because a company that's close to regional will run a lot worse shows than a company that's close to going up to national.

 

Depending on if you're perf > pop or pop > perf.

If you're perf > pop, you can just get the best workers and put on awesome matches and you'll get good ratings.

If you're pop > perf, then you'll probably be hovering around your companies pop unless you have workers that are more popular than your company.

 

Worker pop tends to plateau around your company pop, too. So if you get more popular guys, you need to keep them very very strong if you don't want them to slip.

 

Also even in perf > pop, always book your most popular guys in the two main event matches to get the highest possible show rating.

 

So basically, as long as your ratings are higher than your pop, you should be growing.

 

Thanks man... Another quick question.

Would it be advisable to get a TV-deal if you're running a Small sized company? I can get a TV-deal, but I'm kinda on the fence...

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks man... Another quick question.<p> Would it be advisable to get a TV-deal if you're running a Small sized company? I can get a TV-deal, but I'm kinda on the fence...</p></div></blockquote><p> </p><p> Most people advise to wait until after you've gotten to Cult status before finding yourself a TV deal, because the production costs of shows and events can skyrocket, and at small/low-regional level there's not enough fanbase to get close to breaking even financially</p><p> </p><p> Also tv stations that would deal with you at that level are probably tiny and only willing to give you graveyard slots, which are too small to give you decent pop gains, if any. So most likely you'll only keep the pop at the level it's at in all the areas you're not physically in that show.</p><p> </p><p> It's better to run multiple shows a month if you have the financial power for it. Running two 1h shows will help better than running one 2h show because you can get double the pop gain with the same amount of workers (if you plan your shows well enough).</p><p> </p><p> Depending on the area your company is in, you should just focus on exclusively running in your home locale and pushing up to Regional first and foremost. There's also a thing called 'spillover' which means if you run good shows in one area, there's a small bleeding effect to adjacent areas. So even if you never run in an area, you might still improve your popularity there, albeit at a much slower rate than in your home region.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Damien" data-cite="Damien" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does unmasking/hair loss do anything long term to the workers involved? I ask because they are then listed under title history? What's the short term impact, just overness?</div></blockquote><p> </p><p> It might hurt his popularity and his match ratings in the long term. A good mask can 'hide' bad star quality, so if the worker has bad SQ and he's unmasked, it can seriously stagnate or even derail his career if he can't get by on other skills.</p><p> IRL example: Rey Mysterio's popularity suffered a bit when he was unmasked in WCW, because whilst he had all the in ring talent and skill, people couldn't get over how much his face looked like an adult child.</p><p> </p><p> On the flipside, if they have a bad mask but amazing star quality/sex appeal, unmasking them might improve their careers because they can get by on their looks better than the mask would've helped 'hide' those looks.</p><p> IRL example: Cien Almas operated his entire career under a mask as 'La Sombra', but when he arrived in NXT/WWE they had him unmask because he's got really good looks and in WWE's eyes had no reason to hide those looks behind a mask.</p><p> </p><p> So it's kind of a mixed bag, unmasking someone can give a great boost to the person doing the unmasking, but could derail the masked wrestler's career if they can't get by without the mask.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mr. Bungle" data-cite="Mr. Bungle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does it hurt a face worker if I put a heel manager with him?</div></blockquote><p> </p><p> Not in TEW2016. It will in TEW2020.</p>
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My Cult promotion has had a figurehead for about two years now; he's got the highest charisma of my main eventers and is just shy on SQ, but he's apparently hit the popularity cap at a high C+ (frequently goes to B- after a show and then drops back down), and recently some of my other ME workers are pushing B and B+ without signs of slowing down. How much is this going to affect me going forward? He's having a modest positive effect on business still. Should I hurry up and find a replacement and shuffle him down the card, or stick with it for a while? The autopush has occasionally tried to move him down to Upper Midcarder when I've hired a couple new guys, which I take as a bad sign...
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My Cult promotion has had a figurehead for about two years now; he's got the highest charisma of my main eventers and is just shy on SQ, but he's apparently hit the popularity cap at a high C+ (frequently goes to B- after a show and then drops back down), and recently some of my other ME workers are pushing B and B+ without signs of slowing down. How much is this going to affect me going forward? He's having a modest positive effect on business still. Should I hurry up and find a replacement and shuffle him down the card, or stick with it for a while? The autopush has occasionally tried to move him down to Upper Midcarder when I've hired a couple new guys, which I take as a bad sign...

 

Basically it won't affect business immediately, but ultimately his advantages will dwindle further and further until you hit the point where he's no longer giving the company an advantage by being the figurehead of your company.

 

It's really just a case of finding the right moment to remove him as figurehead (and weather his inevitable shitfit when you take away his status) and also weather the period where you won't get any of the figurehead bonuses as you establish a new worker as 'the guy'.

 

Then again, as the figurehead screen says, there's no penalty to not having a figurehead, so you can always just have your current figurehead dwindle down to giving you no bonuses, and then remove him and not replace him at all, if you can't find a new guy in the meantime.

 

Honestly, since you're already close to the vaunted A's, I suggest you let him stick around for a while and try to find a potential figurehead who hits the A's and will be your guaranteed Ace until basically that guy retires.

 

So yeah, let him stick around until he no longer gives you bonuses. If at that point you don't have someone ready to take over (which will take multiple years, mind), then just remove him as figurehead and go further without one until you do.

 

But you can also just take the risk, remove him immediately, stick figurehead to your best guy, and push him to the everloving moon and hope his ceiling is endless.

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It might hurt his popularity and his match ratings in the long term. A good mask can 'hide' bad star quality, so if the worker has bad SQ and he's unmasked, it can seriously stagnate or even derail his career if he can't get by on other skills.

IRL example: Rey Mysterio's popularity suffered a bit when he was unmasked in WCW, because whilst he had all the in ring talent and skill, people couldn't get over how much his face looked like an adult child.

 

On the flipside, if they have a bad mask but amazing star quality/sex appeal, unmasking them might improve their careers because they can get by on their looks better than the mask would've helped 'hide' those looks.

IRL example: Cien Almas operated his entire career under a mask as 'La Sombra', but when he arrived in NXT/WWE they had him unmask because he's got really good looks and in WWE's eyes had no reason to hide those looks behind a mask.

 

So it's kind of a mixed bag, unmasking someone can give a great boost to the person doing the unmasking, but could derail the masked wrestler's career if they can't get by without the mask.

 

I don't think any of this is true. Where are you getting this information? Sure that's how it works in the real world, but I can't find anything in game saying any of this.

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