D16NJD16 Posted June 17, 2016 Share Posted June 17, 2016 I've been coming across what seems like a glaring issue in several games. I run a one year test sim on a 1998 mod. WCW started at 90 popularity, has a year where they drop from Global to International to National (Glad that issue was finally corrected after 10 years) Most of their cards are C to B+ By the end of the year, despite a massive roster, several manually edited big contracts, etc----they turned a 25,000 profit! They only released 7 relatively unknown workers during this time, which wouldn't have sliced their payroll much at all. The other example is the WWF---they too dropped to National, in the middle of a boom period. C+ to B+ shows. They have a less expensive roster, but they dropped in prestige, popularity, they dropped in momentum, they dropped in every conceivable way----they turned a 40,000 profit. How is this happening, and how do I stop it? I dont necessarily have a problem with a promotion having a bad year and dropping in popularity, but they should not be turning massive profits during it. Any help or speculation is appreciated! Link to comment Share on other sites More sharing options...
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