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So, I just bought 2016, I know, a year late lol. But, I'm going through the game, and there's so many new features. My question is, what new feature is your favorite? Mine has to be the ability to call from dev/borrow local. It's a good way to get someone over, without sacrificing one of your workers, which happened to me a lot in 2013.
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I'm gonna have to say freestyle angles as well. Looking for the right angle to use is a pain in the ass and the descriptions of those angles mostly never fit what I actually had in mind. So it's a lot easier to just use freestyle angles and my imagination.
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<p>I feel like a dork, but Alliance Titles.</p><p> </p><p>

I love hire local and borrow from dev but I still have the old habit of hiring a bunch of 3 PPA contracts and loaning guys for 3 show deals.</p><p> </p><p>

I like the freestyle angles because when I don't really care about the details enough to use angle writer, it's a very easy way to just get 'er done.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Defmall" data-cite="Defmall" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43381" data-ipsquote-contentclass="forums_Topic"><div>Freestyle Angles for me as well...but I have to say I am ALSO a fan of the more detailed screen for hiring talent. I like all of the options.</div></blockquote><p> </p><p> I just really don't see the positive of freestyle angles. Clone a angle is still better. Since you can save it. If you could save freestyle angles it would be awesome</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43381" data-ipsquote-contentclass="forums_Topic"><div>I just really don't see the positive of freestyle angles. Clone a angle is still better. Since you can save it. If you could save freestyle angles it would be awesome</div></blockquote><p> </p><p> Freestyle angles is the best feature in TEW 2016. I am not sure what you are talking about? Why would you like to clone an angle when you can just freestyle? These saved angles are too "static". In freestyle angles, you can add how ever many people you want and rate them on whatever stat you like, which can be their strong points and make the angles look better. </p><p> </p><p> I am still confused about what you mean... either you have something great that no one else discovered yet or you don't know what you are talking about.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43381" data-ipsquote-contentclass="forums_Topic"><div>I just really don't see the positive of freestyle angles. Clone a angle is still better. Since you can save it. If you could save freestyle angles it would be awesome</div></blockquote><p> </p><p> Cloning an angle still requires you to find an angle that fits your needs and the actual creation of the angles is also time consuming. In freestyle angle all you literally have to do is choose the wrestlers that appear and what they are rated on.</p>
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<p>Sometimes an existing angle doesn't highlight the wrestler's attributes I need.</p><p>

The most of them focus on "Entertainment" or "Over".</p><p> </p><p>

But If I use Missy Hiatt or Woman, I want her to benefit from the "Sex Appeal" attribute. Steve Williams and/or Crush aren't "Great" on teh mic but their "Menace" score is a good work around. </p><p> </p><p>

And Sometimes I want to do an angle where there are moving parts. Rather than book 2 or 3 existing angles back to back I can just Freestyle my own. Like, if A attacks B, but you want C to stand by and watch non-chalantly.</p>

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So, I just bought 2016, I know, a year late lol. But, I'm going through the game, and there's so many new features. My question is, what new feature is your favorite? Mine has to be the ability to call from dev/borrow local. It's a good way to get someone over, without sacrificing one of your workers, which happened to me a lot in 2013.

 

first of all, best use of 35 bucks ever, no sarcasm here, I mean it. Second of all, there's so many good ones that it is so hard to choose. Some were sadly underrated by some players. The autobooker and the new TV system are on the top of my list, though. Great additions.

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Freestyle angles have made booking shows a breeze. Being able to have workers rated on selling has made it great for when I'm wanting to get my new menacing brute over. The new broadcasters system makes the game so much smoother. Actually being able to simulate Saturday Night's Main Event and Clash of the Champions as they ran in real life thanks in part to the new way the broadcasters system works has made my 1987 WWF game even more immersive.

 

And I would be remiss if I didn't show some love to Hire Local and Borrow from Development. Now I don't have always have to cross my fingers and hope that two workers have either good or neutral chemistry for the tag team, manager/client duo and/or possible one-on-one storyline that I want to put together. I can just hire someone for the night and find out then and there.

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Freestyle angles is the best feature in TEW 2016. I am not sure what you are talking about? Why would you like to clone an angle when you can just freestyle? These saved angles are too "static". In freestyle angles, you can add how ever many people you want and rate them on whatever stat you like, which can be their strong points and make the angles look better.

 

I am still confused about what you mean... either you have something great that no one else discovered yet or you don't know what you are talking about.

 

freestyle angle you have to do it every time. Once you clone a angle it is done. I got over 100 clone angles. I never have to do anymore ever. Freestyle I would still have to pick the stuff still in the clone angle instead of just picking the people.

 

I guess most people never have mess with clone angles in the past games. Freestyle you have to setup everything each time.

 

I will give you an example of how the clone angle process works

 

Lets say you pick hype video from the angles.

you click clone angle

you set the time to 1 to 30 mins to avoid any other angles.

you set the impact, risk

you go down to the subject, storyline, on screen, turn, etc

you click keep in database

you can just copy the commentary to auto name if it is blank. So it will show the worker.

you are done

So lets say you set the rated on selling.

 

now you want to use that angle for a menace guy

 

clone angle just change selling to menace

 

keep in the database add ll

 

now you want to use that angle for acting

 

clone angle just change menace to acting

 

keep in the database add lll

 

and so on for everytype of angle or skill you want

 

I put a Z in front of all my angles so there at the bottom.

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freestyle angle you have to do it every time. Once you clone a angle it is done. I got over 100 clone angles. I never have to do anymore ever. Freestyle I would still have to pick the stuff still in the clone angle instead of just picking the people.

 

...but you're still picking from 100 angles. Freestyle angle is fire and forget.

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...but you're still picking from 100 angles. Freestyle angle is fire and forget.

 

The point is the way I use clone angles it takes less time than freestyle angles. Plus clone angles have text. You also got to remember I only use my 100 angles. So my federations are like old school wrestling. Interviews, attacks, arrives, entrances, etc

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Defmall" data-cite="Defmall" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43381" data-ipsquote-contentclass="forums_Topic"><div>I think I agree with mitsukaikira<p> If you have 100+ angles in your available list...isnt that a LOT of scroll thru when you are looking to use a specific one?</p></div></blockquote><p> </p><p> no because interviews, attacks, videos, etc are all together. It is faster than setting up freestyle everytime.</p><p> </p><p> Besides in the end we have both options. Which is awesome thank you adam as always</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43381" data-ipsquote-contentclass="forums_Topic"><div>freestyle angle you have to do it every time. Once you clone a angle it is done. I got over 100 clone angles. I never have to do anymore ever. Freestyle I would still have to pick the stuff still in the clone angle instead of just picking the people.<p> </p><p> I guess most people never have mess with clone angles in the past games. Freestyle you have to setup everything each time. </p><p> </p><p> I will give you an example of how the clone angle process works</p><p> </p><p> Lets say you pick hype video from the angles. </p><p> you click clone angle</p><p> you set the time to 1 to 30 mins to avoid any other angles. </p><p> you set the impact, risk</p><p> you go down to the subject, storyline, on screen, turn, etc</p><p> you click keep in database </p><p> you can just copy the commentary to auto name if it is blank. So it will show the worker. </p><p> you are done </p><p> So lets say you set the rated on selling. </p><p> </p><p> now you want to use that angle for a menace guy </p><p> </p><p> clone angle just change selling to menace </p><p> </p><p> keep in the database add ll</p><p> </p><p> now you want to use that angle for acting</p><p> </p><p> clone angle just change menace to acting</p><p> </p><p> keep in the database add lll</p><p> </p><p> and so on for everytype of angle or skill you want </p><p> </p><p> I put a Z in front of all my angles so there at the bottom.</p></div></blockquote><p> </p><p> I would assume instead of putting Z in front of all the angles it would be better to just only set your angles as the default ones so that's all that appears on the list.</p><p> </p><p> Just a thought, your system clearly works for you and if the storyline system wasn't so intimidating for me it'd probably be super easy (I played mostly puro feds until 2016 because of this). Sometimes I just stare at the freestyle screen figuring out what I want to happen next in my show though <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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