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Giving Bonus(es) To Low Morale Worker?


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Apologies if this has been asked before, but there's an awful lot of threads on this forum, so thought it'd be quicker and easier to just ask...

 

I have a worker in one of my saves who is "furious" because, for the sake of story, I made him (a main eventer) lose to an opener, with him (the main eventer) protected, kept strong and dominating, plus outside interference costing him the match.

 

I probably have more money at the moment than leeway with time off, so I am wanting to give him bonus money to bring his morale up. My question is this: how should I go about it?

 

What I mean is, if I give him $10,000, would that have the same effect as 10 bonuses of $1,000? Or is it based on number of bonuses given, rather than total amount given? Any advice on how the system works would be greatly appreciated. :)

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Complete guess, but I have a feeling the game processes it as the same. Say giving him 1,000$ gets him 10% of the way to being "not pissed". I'd assume giving him 7,000$ would just take him up to 70% towards "not pissed."

 

That's my first instinct, too. I was just aware there's another possibility (that one bonus = one morale point). Either way, it's probably best to just give $1,000 bonuses until he's happy. Unless there's a daily cap or something along those lines... :confused:

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What I mean is, if I give him $10,000, would that have the same effect as 10 bonuses of $1,000? Or is it based on number of bonuses given, rather than total amount given? Any advice on how the system works would be greatly appreciated. :)

Based on my experience and tests, a small amount will generally only give a small boost in happiness, a larger amount will give a larger boost in happiness.

These boosts do not stack together, but are calculated independently of one another.

 

So if you want to spent 10,000 to keep him happy, spend it all at once instead of splitting up the amount.

 

However, the happiness bonus is only temporary, and it generally lasts not as long as unhappiness, so you may have to continue feeding him money once the first bonus wears off.

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Based on my experience and tests, a small amount will generally only give a small boost in happiness, a larger amount will give a larger boost in happiness.

These boosts do not stack together, but are calculated independently of one another.

 

So if you want to spent 10,000 to keep him happy, spend it all at once instead of splitting up the amount.

 

However, the happiness bonus is only temporary, and it generally lasts not as long as unhappiness, so you may have to continue feeding him money once the first bonus wears off.

 

Sorry, let me just check I'm getting this right - you're saying if I gave him 10 bonuses of $1,000, that would only be as good as one bonus of $1,000, because they don't stack?

 

What are some better ways to improve morale, then, if the negative morale is going to outlast the bonus morale boost?

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Sorry, let me just check I'm getting this right - you're saying if I gave him 10 bonuses of $1,000, that would only be as good as one bonus of $1,000, because they don't stack?

 

What are some better ways to improve morale, then, if the negative morale is going to outlast the bonus morale boost?

 

I don't think he is saying that no. He's saying that 1 bonus of 10k is better than 10 1k bonuses.

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How much money are you working with? I give out bonuses all the time because I hate having workers have their morale down and dont wanna turn it off because I’ve got a story to tell. Very rarely will I leave a guy’s morale in the dumps. Stupid, I know?

 

Anyway, I find that giving a guy a bonus of 100 dollars more than his salary usually does the trick of bringing him not only from having down morale but to being happy.

 

Take for instance a guy is making 35,600 a month and he’s become annoyed with something. I would give that guy 35,700 in one bonus and he would become happy or somewhere in that range.

 

Don’t waste time with your small bonuses. Go big and give the guy his salary plus 100 dollars.

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How much money are you working with? I give out bonuses all the time because I hate having workers have their morale down and dont wanna turn it off because I’ve got a story to tell. Very rarely will I leave a guy’s morale in the dumps. Stupid, I know?

 

Nah I'm with ya. If it's a guy that I really don't want to keep around but don't mind using for one reason or another, and I don't want to eat the money for their termination, I'll let them be miserable until they ask for their release.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="joshspicer" data-cite="joshspicer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>Nah I'm with ya. If it's a guy that I really don't want to keep around but don't mind using for one reason or another, and I don't want to eat the money for their termination, I'll let them be miserable until they ask for their release.</div></blockquote><p> </p><p> Same here. Especially if they are the reason for themselves being miserable. I love it when a wrestler botches a move and injures their opponent and then they are the one who is unhappy over being blamed for the botch. </p><p> </p><p> That totally makes sense, I mean the guy who you sent to the hospital should be blamed for the injury that was inflicted upon them. Right?<img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> It reminds me of when someone starts shooting at you in RDR 2 and you shoot back in order to defend yourself. If a witness is there they will go to the law and report you. What the hell?<img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>I give out bonuses all the time because I hate having workers have their morale down and dont wanna turn it off because I’ve got a story to tell. Very rarely will I leave a guy’s morale in the dumps. Stupid, I know?</div></blockquote><p> </p><p> I don't think it's stupid, it's supposed to be a simulator, so turning realistic features (like morale) off seems strange to me.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>Anyway, I find that giving a guy a bonus of 100 dollars more than his salary usually does the trick of bringing him not only from having down morale but to being happy.</div></blockquote><p> </p><p> What level of negative morale is this for, and how consistently does it work? My guy is angry, I think the highest level where there's a risk he'll ask for his release.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>It reminds me of when someone starts shooting at you in RDR 2 and you shoot back in order to defend yourself. If a witness is there they will go to the law and report you. What the hell?<img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> I hate that stuff in games. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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I’m not sure if the mechanics of giving bonuses. But I wish there was a way you could offer money as soon as you book the match. There are some rare storyline reasons you book a main eventer losing to someone low down to the card. But it would be nice to communicate the reason or offer cash straight away. Also depending on their character type they might be happy taking the L and a load of cash. Or they might still be unhappy with you.
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What level of negative morale is this for, and how consistently does it work? My guy is angry, I think the highest level where there's a risk he'll ask for his release.

:p

 

Angry is the penultimate level of bad morale I think. Furious is higher, no? Anywho. You need a good morale to cancel out the bad. The highest good morale is Extremely Happy I believe. So you would need one Extremely Happy to get the guy to positive morale or one Very Happy to get him to content if that one Angry note is the only one he has. I think an image example would help with all this talk.

 

n5XBKpN.png

CqUMa92.png

 

As you can see on these two images of Daniel Bryan, he's got a few bad notes. He's got an Irritated, Annoyed, and even an Angry. As you can also see I've given him several bonuses to deal with his negative notes. All are at/ above his monthly salary. As you can see, the result of this is Happy morale. Hope this helps.

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I’m not sure if the mechanics of giving bonuses. But I wish there was a way you could offer money as soon as you book the match. There are some rare storyline reasons you book a main eventer losing to someone low down to the card. But it would be nice to communicate the reason or offer cash straight away. Also depending on their character type they might be happy taking the L and a load of cash. Or they might still be unhappy with you.

 

Yeah, I've often thought "I wish I could just explain my thinking to this wrestler" when they object to losing a match. Bribery would be a good option, too! :p

 

Angry is the penultimate level of bad morale I think. Furious is higher, no? Anywho. You need a good morale to cancel out the bad. The highest good morale is Extremely Happy I believe. So you would need one Extremely Happy to get the guy to positive morale or one Very Happy to get him to content if that one Angry note is the only one he has. I think an image example would help with all this talk.

 

n5XBKpN.png

CqUMa92.png

 

As you can see on these two images of Daniel Bryan, he's got a few bad notes. He's got an Irritated, Annoyed, and even an Angry. As you can also see I've given him several bonuses to deal with his negative notes. All are at/ above his monthly salary. As you can see, the result of this is Happy morale. Hope this helps.

 

Thanks! :D I'll certainly give this a shot, finances permitting!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div><p> <img alt="n5XBKpN.png" data-src="https://i.imgur.com/n5XBKpN.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="CqUMa92.png" data-src="https://i.imgur.com/CqUMa92.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> As you can see on these two images of Daniel Bryan, he's got a few bad notes. He's got an Irritated, Annoyed, and even an Angry. As you can also see I've given him several bonuses to deal with his negative notes. All are at/ above his monthly salary. As you can see, the result of this is Happy morale. Hope this helps.</p></div></blockquote><p> </p><p> This is my experience with the game as well. People tend to want a bonus higher or matching what they usually make (monthly or per appearance). I've found if I give someone a $1,000 bonus and they make $3,000 PPA, it most likely won't change their morale. But if I give them a $3,000 bonus that matches what they make, they seem to instantly be happy, if not extremely happy. </p><p> </p><p> This feature obviously has negative effects though. Too many bonuses and fixing someone's morale this way can completely alter their personality. Someone with a poor personality will want bigger bonuses to stay happy as well. So its really something you should use sparingly. The best way to boost morale is to create friendships (use the positive meddling every show between people). Hire people you can use that they are already friends with too.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tambourin81" data-cite="tambourin81" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>Based on my experience and tests, a small amount will generally only give a small boost in happiness, a larger amount will give a larger boost in happiness.<p> These boosts do not stack together, but are calculated independently of one another.</p><p> </p><p> So if you want to spent 10,000 to keep him happy, spend it all at once instead of splitting up the amount.</p><p> </p><p> However, the happiness bonus is only temporary, and it generally lasts not as long as unhappiness, so you may have to continue feeding him money once the first bonus wears off.</p></div></blockquote><p> </p><p> Is that why sometimes when I pay someone off. A chunk of time later. They will randomly get pissed again? I always wondered why a person would randomly get mad.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nerodragomir1" data-cite="nerodragomir1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>Is that why sometimes when I pay someone off. A chunk of time later. They will randomly get pissed again? I always wondered why a person would randomly get mad.</div></blockquote><p> </p><p> Nah, I think that’s the effect of the bonus wearing off. The effects don’t last forever. Sometimes they stick for a while, sometimes they go away quickly. As you can see in the image above, Bryan has positive morale from March 2013 as well as negative morale from late 2012. I’m in November 2014.</p>
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Sorry, let me just check I'm getting this right - you're saying if I gave him 10 bonuses of $1,000, that would only be as good as one bonus of $1,000, because they don't stack?

 

What are some better ways to improve morale, then, if the negative morale is going to outlast the bonus morale boost?

 

I don't think he is saying that no. He's saying that 1 bonus of 10k is better than 10 1k bonuses.

 

Take a look at DevilofNG's screenshot to see how this works. I have no idea if minor bonuses stack at all, but if they do it's in a very minor way.

 

 

Some ways to boost morale:

  • Successful turns or gimmick changes (debuting with a new gimmick counts as well)
  • Being booked to win over opponents of similar push/popularity (not sure whether winning clean is important here)
  • Good booking - not sure what this means exactly, but I suppose it's connected to having good positive momentum? (very negative momentum makes workers annoyed)
  • Signing workers with a positive relationship (nepotism really pays off in this game!)

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<p>The pre-game editor is the best place to show how morale works. From memory there are 4 levels of positive and negatve response that roughly balance each other out. When an incident is generated that affects morale, it will spend X number of weeks at the highest level, then drop down to X number of weeks at the next level and so on until all of the weeks specified have expired. So a worker may go...</p><p> </p><p>

16 weeks furious</p><p>

10 weeks very unhappy</p><p>

8 weeks unhappy</p><p>

28 weeks irritated</p><p>

= 62 weeks total upset by an inident</p><p> </p><p>

Obviously that would be a fairly bad one and the weeks will vary depending on the incident, the worker personality and some random factors.... they also don't necessarily follow the shape given in the example either... it could be a major incident that gives 50/50/50/50 where they will be upset for literally years, or it could be a minor thing like being left off a show which would look more like 0/0/0/6.</p><p> </p><p>

Morale always looks for the biggest incidents (positive and negative) when deciding where a worker falls on the scale and all incidents will tick down at the same time, so minor incidents will disappear quickly even if major ones are still around.</p><p> </p><p>

Having more major good ones can make someone happy despite having major bad ones and bribes are definitel the easiest way to do that. Paying people more than they usually earn is always solid, with bigger bribes generating longer memories of good things happening even if there is no way in game to see that for sure. Other things like good booking, hiring friends, punishing enemies, various locker room meddlings/pranks during shows, booking decisions, company successes and the likes can all help out too but rarely to quite the same degree. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

I hope that helps. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tambourin81" data-cite="tambourin81" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div><ul><li>Signing workers with a positive relationship (nepotism really pays off in this game!)<br /></li></ul><p></p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>Other things like good booking, hiring friends, punishing enemies, various locker room meddlings/pranks during shows, booking decisions, company successes and the likes can all help out too but rarely to quite the same degree. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> I hope that helps. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Definitely helps, thank you both! The hiring friends thing is something I hadn't considered, even though I know it boosts morale! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="EBEZA" data-cite="EBEZA" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>Definitely helps, thank you both! The hiring friends thing is something I hadn't considered, even though I know it boosts morale! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> We can expect to see a return of Brie Bella in your game I’m guessing!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dave E Mac" data-cite="Dave E Mac" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div>We can expect to see a return of Brie Bella in your game I’m guessing!</div></blockquote><p> </p><p> Ha! The D-Bry screenshots weren't actually originally posted by me, but if they were... no. Nothing is worth that. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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