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'Wrestler X was penalized for holding back'

 

I'm playing with the SWF and get this message every match; even matches that I dub as "Steal the Show." Is this just because our matches are not that intense; so, wrestlers are holding back? Just wanted to make sure if there was a way to help wrestlers 'not hold back' in the SWF.

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'Wrestler X was penalized for holding back'

 

I'm playing with the SWF and get this message every match; even matches that I dub as "Steal the Show." Is this just because our matches are not that intense; so, wrestlers are holding back? Just wanted to make sure if there was a way to help wrestlers 'not hold back' in the SWF.

 

Show importance, most likely. Especially if they have the Canny Operator trait, people will hold back on shows that don't matter.

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Where do you put the pic you want used when a worker doesn't have a picture?

 

Skins > Default (or whichever Skin you're using) > Graphics. Call it no_picture.jpg.

 

'Wrestler X was penalized for holding back'

 

I'm playing with the SWF and get this message every match; even matches that I dub as "Steal the Show." Is this just because our matches are not that intense; so, wrestlers are holding back? Just wanted to make sure if there was a way to help wrestlers 'not hold back' in the SWF.

 

They're 'holding back' because it's a TV show or other event with low importance. There's no real way around it (workers with the Dynamo trait won't do it, but most others will). It's TEW's way of simulating the fact that a solid gold MOTY contender rarely happens on TV, workers save themselves for PPVs and larger events.

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<p>Has anyone found a product that really values in ring performance over popularity? I know in the search you can pick "Wrestling over entertainment" but that doesn't seem to affect the match rating. </p><p> </p><p>

My less skilled but more popular wrestlers are having far better performances than my better skilled yet less popular workers. For example Rey Mistero Jr. in the 2001 mod is fantastic in the ring but he's getting 57-59 on his match performances but Kevin Nash who is garbage in the ring but has a higher popularity rating is getting 77-79 performance ratings in his matches.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Slash-LN" data-cite="Slash-LN" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Has anyone found a product that really values in ring performance over popularity? I know in the search you can pick "Wrestling over entertainment" but that doesn't seem to affect the match rating. <p> </p><p> My less skilled but more popular wrestlers are having far better performances than my better skilled yet less popular workers. For example Rey Mistero Jr. in the 2001 mod is fantastic in the ring but he's getting 57-59 on his match performances but Kevin Nash who is garbage in the ring but has a higher popularity rating is getting 77-79 performance ratings in his matches.</p></div></blockquote><p> </p><p> What is your product? There are several that are much more strongly based on in-ring skills. Fast And Furious, Guerrilla Warfare, and Pseudo Sport can be 75%, and No-Style Style can be 70%.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>What is your product? There are several that are much more strongly based on in-ring skills. Fast And Furious, Guerrilla Warfare, and Pseudo Sport can be 75%, and No-Style Style can be 70%.</div></blockquote><p> </p><p> So far I've tried "Classic Wild West", "Silver Age" and "No style".</p>
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If you start your own network is it possible to offer other companies TV slots on that network? I'm playing a TCW save and having them apply the mentality "a rising tide lifts all boats" with them becoming friendly with a bunch of companies and it'd be cool if I could put those companies' TV shows/events on a TCW Network if possible.
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what's the password for the database? the editor is limited.

 

Can you clarify what you mean by limited.. the mdb file is password protected so it can't be edited outside of the editor in game as far as I'm aware as it could cause errors or problems

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Corey" data-cite="Corey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>If you start your own network is it possible to offer other companies TV slots on that network? I'm playing a TCW save and having them apply the mentality "a rising tide lifts all boats" with them becoming friendly with a bunch of companies and it'd be cool if I could put those companies' TV shows/events on a TCW Network if possible.</div></blockquote><p> </p><p> 99% sure you can't unless they're your child company, as it's only the child company screen that lets you access the broadcaster page needed to do this. Possibly worth floating in suggestions, as it would be REALLY cool, although unsure if it would be likely to make it in.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>99% sure you can't unless they're your child company, as it's only the child company screen that lets you access the broadcaster page needed to do this. Possibly worth floating in suggestions, as it would be REALLY cool, although unsure if it would be likely to make it in.</div></blockquote><p> </p><p> If WWE Network and UFC Fight Pass do this for friendly promotions, no reason it can't be in the game. This would make alliances super worth while if someone else has a broadcaster and you are struggling to get network deals, also.</p>
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Does Core Product not affect the actual product? It seems like no matter what I put into Core Product, it doesn't affect the consequences/settings of the fed. The only thing that changes those consequences (and also seemingly the product in the ring,) is Current Product. Am I missing something?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MaximumZero" data-cite="MaximumZero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Does Core Product not affect the actual product? It seems like no matter what I put into Core Product, it doesn't affect the consequences/settings of the fed. The only thing that changes those consequences (and also seemingly the product in the ring,) is Current Product. Am I missing something?</div></blockquote><p> </p><p> As far as I understand it, you're right - current product has the gameplay effect; however core product is used to provide a company's identity - they won't (at least under AI control) move significantly far away from that product. (So, spitballing, I think ACPW, who have core product fast and furious and current product guerilla warfare, IIRC, won't be able to move from guerilla warfare to a close product unless it's also close to fast and furious - I think I have that right?)</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>As far as I understand it, you're right - current product has the gameplay effect; however core product is used to provide a company's identity - they won't (at least under AI control) move significantly far away from that product. (So, spitballing, I think ACPW, who have core product fast and furious and current product guerilla warfare, IIRC, won't be able to move from guerilla warfare to a close product unless it's also close to fast and furious - I think I have that right?)</div></blockquote><p> </p><p> So current product is more or less the era? For example, Attitude Era would be the current product in a Sports Entertainment base product game? Am I understanding this right or not?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Strieth" data-cite="Strieth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>So current product is more or less the era? For example, Attitude Era would be the current product in a Sports Entertainment base product game? Am I understanding this right or not?</div></blockquote><p> </p><p> Yup that's exactly my understanding, summed up significantly more clearly than I did - thanks. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>Seems like the Core Product should have a little bigger effect, especially with clashing styles. Like, if I pick Family Friendly Pro Wrestling and pair it with Risque Adult, Deathmatch, or Extreme Hardcore, it should probably throw up a flag or two. As it sits, the in-ring action isn't tinted by the Core at all, and that seems very, very weird, considering that it's supposed to be the identity of the fed.</p><p> </p><p>

Edit: If I were to balance this out, and I'm not Adam (of course,) so take this with a grain of salt, I would weight Core vs Current Product on a sliding scale of how important they are to the company. So: say we go with Family Friendly and Deathmatch, and we set up our fed to have maybe one Deathmatch a week, but an otherwise clean show. Maybe the ratings are based on 90% Family Friendly and 10% Deathmatch? As you add Deathmatch elements to your shows, that could increase.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MaximumZero" data-cite="MaximumZero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Seems like the Core Product should have a little bigger effect, especially with clashing styles. Like, if I pick Family Friendly Pro Wrestling and pair it with Risque Adult, Deathmatch, or Extreme Hardcore, it should probably throw up a flag or two. As it sits, the in-ring action isn't tinted by the Core at all, and that seems very, very weird, considering that it's supposed to be the identity of the fed.</div></blockquote><p> </p><p> Are you talking about creating a fed in-game, or in the editor, or both? (I haven't tried either yet.) Definitely agree that there should be blocks on having styles that clash so much!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Are you talking about creating a fed in-game, or in the editor, or both? (I haven't tried either yet.) Definitely agree that there should be blocks on having styles that clash so much!</div></blockquote><p> </p><p> Either or. When you select your Core Product, <em>nothing changes at all.</em> I haven't seen it affect in ring work at all.</p>
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<p>The aim of the feature isn't really to restrict the user from changing the product though. That's not what it's about. The point of the feature is to make sure the AI is able to adapt the product to the owner's liking (usually when a new owner takes over) without going too far off-brand and ruining immersion.</p><p> </p><p>

If Johnny Martin became CEO of TCW for example you'd expect a shift towards a grittier product, but TCW becoming a Deathmatch company would be weird...</p><p> </p><p>

The user should be able to do that if they want (and incur the penalties it entails along the way) because they're the player and presumably have some kind of plan. But the AI shouldn't. </p><p> </p><p>

Core Product simply tells the AI "this is, first and foremost, what we're about, you can change it a bit but don't make us into something we're not".</p><p> </p><p>

Kinda like tag team types. The player doesn't need to care if they're a unit, permanent unit or individuals. The player can work that out themselves. But the AI does need to know so that it can handle them properly. It would be silly to penalize the player for booking individuals in tag matches too often, but the AI needs to know "these guys don't team all the time, just occasionally" because it can't tell otherwise.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Rock" data-cite="The Rock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Using Patch 9, playing as TCW, I noticed something weird:<p> when I go to the Show Report, it says "Attendance: unknown" and I´m also not getting any income from Ticket sales.</p><p> </p><p> I run a test as SWF and while it still says "Unknown", I did receive money for Ticket sales.</p><p> </p><p> I changed nothing in regards to Ticket Prices.</p><p> Am I doing something wrong or could this be a bug??</p><p> </p><p> </p><p> EDIT:</p><p> The Show Report for other Companies shows the Attendance number. It´s just my show that doesn´t.</p><p> </p><p> EDIT 2:</p><p> Just ran a second show with SWF and this time, just like with TCW, no income from Ticket sales.</p></div></blockquote><p> It should be fixed in the next patch.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="danyp92" data-cite="danyp92" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>It should be fixed in the next patch.</div></blockquote><p> </p><p> Yeah thank you, just saw it in the Tech Support, missed it the first time I looked. Sorry for derailing the Thread.</p>
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