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<p>I think the dojo issue is being overblown maybe. From what I understand like someone else already posted. You can set the amount of graduates per year and then if you assign workers to come from that dojo when they debut, then you won't get random regens.</p><p> </p><p>

So say you have the Hart Dungeon in a late 90s/early 00s mod. You can set TJ Wilson, Jack Evans, Harry Smith Jr., and Nattie Neidhart to all graduate and not have to worry about random gens. </p><p> </p><p>

I don't maybe it is just general frustration coming out over all the small things, that each new thing gets blown up to be a bigger thing then it is, instead of taking the time to play around with it and figure out how it really works?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>The improvements look encouraging. We might get a full scale improvement to 2016 by the end of this afterall.</div></blockquote><p> </p><p> Yeah, I'm starting to come around.</p><p> </p><p> If the financials can be fixed and the UI can be improved (the screenshots look promising, but the skills could be much better presented), and if the AI is as improved as promised, it'd be a worthy upgrade.</p>
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I think the dojo issue is being overblown maybe. From what I understand like someone else already posted. You can set the amount of graduates per year and then if you assign workers to come from that dojo when they debut, then you won't get random regens.

 

So say you have the Hart Dungeon in a late 90s/early 00s mod. You can set TJ Wilson, Jack Evans, Harry Smith Jr., and Nattie Neidhart to all graduate and not have to worry about random gens.

 

I don't maybe it is just general frustration coming out over all the small things, that each new thing gets blown up to be a bigger thing then it is, instead of taking the time to play around with it and figure out how it really works?

 

Just to add you can also just make sure there are no free pictures set in the database and as long as you have the option set in game to require pictures random new gens won't be created anyway. .

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Just to add you can also just make sure there are no free pictures set in the database and as long as you have the option set in game to require pictures random new gens won't be created anyway. .

 

Exactly, not sure why people are creating all this drama about something so easy to be turned off.

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Exactly, not sure why people are creating all this drama about something so easy to be turned off.

 

Just to add you can also just make sure there are no free pictures set in the database and as long as you have the option set in game to require pictures random new gens won't be created anyway. .

 

Because 90% of mods have free pictures. Because God knows if you put enough announcers, referees, and other folks in the game. I have seen mods with 100's announcers available, but for some reason the game will create a regen because there is not enough announcers in a part of the game world.

 

So if you do your quick fix for Schools and Dojos your stopping the game trying to balance out the world.

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Because 90% of mods have free pictures. Because God knows if you put enough announcers, referees, and other folks in the game. I have seen mods with 100's announcers available, but for some reason the game will create a regen because there is not enough announcers in a part of the game world.

 

So if you do your quick fix for Schools and Dojos your stopping the game trying to balance out the world.

 

It's all it what kind of game you wanna play I guess. It's not an overly extensive process to clear out the free picture section of the database. . So if you don't want a bunch of rando's being made you can you can use that method. You'll still have the random pictures in the folder itself you can use as you please, they just won't be utilized in the database itself for worker generation. . Alternatively if you still want non wrestlers to generate just remove all the active wrestler pictures and leave in the ones only meant for non wrestlers.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SEMM1690" data-cite="SEMM1690" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I have no idea where to post this, but I had Cheyenne pose nude like 5 times in three months. That seems rather excessive. She's at like 74 pop in America now. Has anyone else encountered this?</div></blockquote><p> </p><p> <a href="http://www.greydogsoftware.com/forum/forumdisplay.php?f=269" rel="external nofollow">http://www.greydogsoftware.com/forum/forumdisplay.php?f=269</a></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FINisher" data-cite="FINisher" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><a href="http://www.greydogsoftware.com/forum/forumdisplay.php?f=269" rel="external nofollow">http://www.greydogsoftware.com/forum/forumdisplay.php?f=269</a></div></blockquote><p> </p><p> I wasn't sure if it was a bug or not. Cheers</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Wait... so you can't turn off random workers unless you delete all dojos? Well that sucks for historical mods.</div></blockquote><p> </p><p> No it doesn't. It just means dojos have a defined mechanical purpose in the game, which wasn't so much the case in prior releases. If it's important to you that we know where a particular worker went to wrestling school, that's what the bio field is for.</p><p> </p><p> But I'm also not sure what a good argument would be for historical mods not including random workers.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tnyrwn" data-cite="tnyrwn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>i gues you could just set each one to no graduates instead of deleting them.<p> </p><p> then leave it up to the player to switch them back on</p></div></blockquote><p> </p><p> As far as I can see, 2 graduates per year is minimum for all 3 types of training facilities.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RatedRKO16" data-cite="RatedRKO16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Wouldn't creating fictional dojos fix the problem for historical mods that want randomly generated characters as well?<p> </p><p> Or possibly multiple dojos from the same training facility?</p><p> </p><p> For example:</p><p> </p><p> Hart Dungeon I</p><p> Hart Dungeon II</p><p> Hart Dungeon III (if needed)</p></div></blockquote><p> </p><p> That would only give even more randomly generated workers... not sure how it would help the issue at all. <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I know this is unrealistic and not ideal, but its hard for me to see how this is a deal breaker and making modders leave the community and people not buying the game because of this.</div></blockquote><p> </p><p> Oh I never said it's a deal breaker. It's very unfortunate, but not a deal breaker.</p><p> </p><p> The deal breaker for me right now, seeing other aspects being fixed, is the omission of trios. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I think the dojo issue is being overblown maybe.</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LucasLutkus" data-cite="LucasLutkus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Exactly, not sure why people are creating all this drama about something so easy to be turned off.</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>No it doesn't. It just means dojos have a defined mechanical purpose in the game, which wasn't so much the case in prior releases. If it's important to you that we know where a particular worker went to wrestling school, that's what the bio field is for.</div></blockquote><p> </p><p> See this is the kind of posts I don't get in this thread. I'm stating that something in the game is a problem for me. Why do you guys feel the need to attack my opinion and contest how valid it is? I get that it's not an issue for you. Congratulations, that's great! But why is it important to post it?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>But I'm also not sure what a good argument would be for historical mods not including random workers.</div></blockquote><p> </p><p> First of all, I don't see why I need to convince you why it's a good option not to have random workers. But I'll explain it anyway: many of us who prefers playing historical real world mods instead of a fictional world doesn't want to the two mixed. Simple as that, really.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> But I'm also not sure what a good argument would be for historical mods not including random workers.</p></div></blockquote><p> </p><p> Historical accuracy?</p><p> </p><p> The game says you can set it to "No" for new workers, but also says the AI can turn it back on anyway.</p><p> </p><p> And that people pre-set to debut via the editor do NOT count towards the total, it only applies to freshly generated workers.</p><p> </p><p> <img alt="TEm1NiB.png" data-src="https://i.imgur.com/TEm1NiB.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Exactly, not sure why people are creating all this drama about something so easy to be turned off.

 

I'm not sure why every time modders raise a concern (you know, the people selling the game) they get shouted down and told it's no big deal but here we are

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Historical accuracy?

 

The game says you can set it to "No" for new workers, but also says the AI can turn it back on anyway.

 

And that people pre-set to debut via the editor do NOT count towards the total, it only applies to freshly generated workers.

 

TEm1NiB.png

 

 

but, you can only turn graduations to NO if it is a performance center.

at dojos and schools it's not possible.

 

so, i think it's nearly impossible to play without new graduates.

maybe only by deleting all training facilities.

but, this can't be the solution?!

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See this is the kind of posts I don't get in this thread. I'm stating that something in the game is a problem for me. Why do you guys feel the need to attack my opinion and contest how valid it is? I get that it's not an issue for you. Congratulations, that's great! But why is it important to post it?

 

Frankly, it's because you're complaining that a game feature actually does something. It sounds like what you want is the ability to add a historical record of a wrestling school without that wrestling school having some kind of gameplay effect, but as I mentioned before the bio field already exists.

 

First of all, I don't see why I need to convince you why it's a good option not to have random workers. But I'll explain it anyway: many of us who prefers playing historical real world mods instead of a fictional world doesn't want to the two mixed. Simple as that, really.

 

Unless you're telling me that you had a TEW 2010 database with James Ellsworth in it, I'm going to argue all day that from a gameplay standpoint "random workers" exist in the real world. There are thousands and thousands of workers no database includes due to their lack of historical importance, and there's no meaningful difference between them and something the computer generates because it's March 2023 and Ireland is short on enhancement talent.

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As far as I can see, 2 graduates per year is minimum for all 3 types of training facilities.

 

 

 

That would only give even more randomly generated workers... not sure how it would help the issue at all. :confused:

 

 

 

Oh I never said it's a deal breaker. It's very unfortunate, but not a deal breaker.

 

The deal breaker for me right now, seeing other aspects being fixed, is the omission of trios. :p

 

 

 

 

 

 

 

See this is the kind of posts I don't get in this thread. I'm stating that something in the game is a problem for me. Why do you guys feel the need to attack my opinion and contest how valid it is? I get that it's not an issue for you. Congratulations, that's great! But why is it important to post it?

 

 

 

First of all, I don't see why I need to convince you why it's a good option not to have random workers. But I'll explain it anyway: many of us who prefers playing historical real world mods instead of a fictional world doesn't want to the two mixed. Simple as that, really.

 

 

Hey, sorry I didn't mean to attack you or down play our right to not like something. I probably should have found a better way to state what I did and while it was centered on this subject I was trying to make an overall statement where it seems a lot of things are popping up that may or not actually be problems and getting blown up. Not saying you did that but just in general. I've always respected you and what you've done in the modding community by the way, so sorry again if I offended you! By the way I am of the type who doesn't want to mix regens with real world mods until we hit the current day and have no more workers set to debut so I totally get where you are coming from.

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but, you can only turn graduations to NO if it is a performance center.

at dojos and schools it's not possible.

 

so, i think it's nearly impossible to play without new graduates.

maybe only by deleting all training facilities.

but, this can't be the solution?!

 

That’s my point, I’m agreeing with you.

 

You CAN’T stop the game from random gens with any dojo’s or performance centers in the game world.

 

It’s a problem, especially for RW/Historical players.

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Frankly, it's because you're complaining that a game feature actually does something. It sounds like what you want is the ability to add a historical record of a wrestling school without that wrestling school having some kind of gameplay effect, but as I mentioned before the bio field already exists.

 

 

 

Unless you're telling me that you had a TEW 2010 database with James Ellsworth in it, I'm going to argue all day that from a gameplay standpoint "random workers" exist in the real world. There are thousands and thousands of workers no database includes due to their lack of historical importance, and there's no meaningful difference between them and something the computer generates because it's March 2023 and Ireland is short on enhancement talent.

 

But they don’t JUST generate enhancement talents. The game also gens superstars.

 

A lot of people don’t want random worker A on top of RAW instead of Austin from a historical sense.

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Frankly, it's because you're complaining that a game feature actually does something. It sounds like what you want is the ability to add a historical record of a wrestling school without that wrestling school having some kind of gameplay effect, but as I mentioned before the bio field already exists.

 

 

 

Unless you're telling me that you had a TEW 2010 database with James Ellsworth in it, I'm going to argue all day that from a gameplay standpoint "random workers" exist in the real world. There are thousands and thousands of workers no database includes due to their lack of historical importance, and there's no meaningful difference between them and something the computer generates because it's March 2023 and Ireland is short on enhancement talent.

 

I don't understand this point. Dojos already generated workers, but it was based on the worker generation feature, that we get to control. But now a save in 1987 will generate random nobodies into the game, just because the feature has been changed in a way that works wonders for Fantasy mods, but doesn't add anything to historical DB's. Because screw historical mods I guess. And in say TGA, where there are already thousands of workers, there's no need for this, but they did serve a purpose, people would debut in say WCW, because they graduated out of the Power Plant. Instead of just roaming the indies. This change is asinine to me. There is so much dismissing of complaints in this thread, because it doesn't change the way I play, therefore you are wrong and it's gag inducing to me. So many people feel the need to do this and I don't understand why.

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That’s my point, I’m agreeing with you.

 

You CAN’T stop the game from random gens with any dojo’s or performance centers in the game world.

 

It’s a problem, especially for RW/Historical players.

 

absolutely, that sucks!

 

i guess, this has to go into the suggestions.

maybe we can get back the '2016 option' for the graduates.

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but, you can only turn graduations to NO if it is a performance center.

at dojos and schools it's not possible.

 

so, i think it's nearly impossible to play without new graduates.

maybe only by deleting all training facilities.

but, this can't be the solution?!

 

Sorry if I've missed anything above, but what I do is set the "Picture Requirement" to "On", so that workers won't appear without a free picture. Then move the free photos that are available for in ring workers to a different folder, so that the game won't generate in ring wrestlers.

 

It can still generate announcers/refs/etc. to balance the game - because I left those pictures - but doesn't seem to be generating any new wrestlers in any of the databases that I have tried with.

 

The reasons that I leave the staff to be able to generate are: 1) I'm too lazy to actually make balanced databases, I wouldn't need to if I was doing a detailed job rather than just getting stuff ok enough to play. 2) I can't honestly say that I know the name of every ref or broadcaster who ever worked a few dates, so it doesn't impact my immersion at all to have a few of them appear. If it weren't for these two things, I would turn them off as well.

 

I'm sure my solution won't work for everyone, but hopefully it does for someone.

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I don't understand this point. Dojos already generated workers, but it was based on the worker generation feature, that we get to control. But now a save in 1987 will generate random nobodies into the game, just because the feature has been changed in a way that works wonders for Fantasy mods, but doesn't add anything to historical DB's. Because screw historical mods I guess. And in say TGA, where there are already thousands of workers, there's no need for this, but they did serve a purpose, people would debut in say WCW, because they graduated out of the Power Plant. Instead of just roaming the indies. This change is asinine to me. There is so much dismissing of complaints in this thread, because it doesn't change the way I play, therefore you are wrong and it's gag inducing to me. So many people feel the need to do this and I don't understand why.

 

As I've mentioned twice before, the purpose of a dojo in TEW 2020 is to put new workers out into the world. If a mod maker doesn't want these dojos to exist, the best solution is to not include them in their particular database. I take issue not with the idea that someone has a complaint about the game, but with the idea that their complaint is that an existing game feature is working as intended. Or - as has already been suggested - a mod maker has the ability to remove these new generations by excluding free pictures from the game. If anything, the suggestion that should be made here is to make it clearer in the documentation that a free picture will be used to generate a future worker, but if you don't want randomly generated workers in your database then why did you include free pictures in the first place?

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