Poputt Posted April 25, 2020 Share Posted April 25, 2020 Hi SeedyNick, I really like what you're doing, but I have a recommendation based on your colorblindness. The layout of the colors on the screen layout is fine and readable, but the colors of the numbers/grades can be optimized. Currently, you have the numbers set something like this: Blue > Red-Orange > Yellow-Green > Yellow This is a problem to both colorblind and colorsighted people because in both cases the odd color out is Blue. It also starts with a cool temperature color and then switches abruptly to a warm temperature color, and then back to a cool temperature color and then back to warmth. This isn't intuitive to colorsighted people. A better palette for both colorblind and colorsighted people looks like this: Soft Red > Gold > Seafoam Green > Azure Blue HTML notation: #e25656 > #ffd544 > #60e4a7 > #257fdb Actual colors Examples of how this palette is seen by people with colorblindness (for colorsighted people): Deuteranopic red/green colorblindness (most common) Protanopic red/green colorblindness Tritanopic blue/yellow colorblindness This palette keeps the colors easy to identify for all kinds of colorblind people while retaining a visible and sensible transitional palette for colorsighted people (Red=bad, Yellow=OK, Green=good, Blue=great). It also makes the eye-catching color to people with red-green types of colorblindness (Blue) the most important color as it now appears only for the best stats. Quote Link to comment Share on other sites More sharing options...
JJArocho Posted April 25, 2020 Share Posted April 25, 2020 If this is a complete reskin of the existing UI, then I'm all for it. It looks pleasing and the fonts used are crisp and clean. I'm a big fan of using readable crystal clear fonts. Quote Link to comment Share on other sites More sharing options...
mjuww Posted April 25, 2020 Share Posted April 25, 2020 Me too for all of this. First impression of the new game was so bad it prompted me to return to the forum for the first time in 8 years. I've owned them all, even bought the Comic Book game. the fact that I'm 'on the fence' says a lot Maybe I had completely unrealistic expectations but I thought "this game has been rebuilt from the ground up" was going to mean a massive modernization. I appreciate the work involved but I'd maybe rather wait another year or something it it means it would have that modernization. You and me both. Quote Link to comment Share on other sites More sharing options...
SeedyNick Posted April 25, 2020 Author Share Posted April 25, 2020 Hi SeedyNick, I really like what you're doing, but I have a recommendation based on your colorblindness. The layout of the colors on the screen layout is fine and readable, but the colors of the numbers/grades can be optimized. Currently, you have the numbers set something like this: Blue > Red-Orange > Yellow-Green > Yellow This is a problem to both colorblind and colorsighted people because in both cases the odd color out is Blue. It also starts with a cool temperature color and then switches abruptly to a warm temperature color, and then back to a cool temperature color and then back to warmth. This isn't intuitive to colorsighted people. A better palette for both colorblind and colorsighted people looks like this: Soft Red > Gold > Seafoam Green > Azure Blue HTML notation: #e25656 > #ffd544 > #60e4a7 > #257fdb Actual colors Examples of how this palette is seen by people with colorblindness (for colorsighted people): Deuteranopic red/green colorblindness (most common) Protanopic red/green colorblindness Tritanopic blue/yellow colorblindness This palette keeps the colors easy to identify for all kinds of colorblind people while retaining a visible and sensible transitional palette for colorsighted people (Red=bad, Yellow=OK, Green=good, Blue=great). It also makes the eye-catching color to people with red-green types of colorblindness (Blue) the most important color as it now appears only for the best stats. Awesome! Thanks man, this is really helpful. I’ll update and use your suggested colour hierarchy and palette for grading. I’m also going to take on board some more feedback to the layouts and update both screens, then work on the following: Office screen. Booking screen. Show screen. That will hopefully cover most of the UI elements so everyone can get a vision of what’s in my head. Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted April 25, 2020 Share Posted April 25, 2020 Moved into the correct forum; thread had been moved to Mods forum rather than Suggestions originally. Quote Link to comment Share on other sites More sharing options...
SeedyNick Posted April 25, 2020 Author Share Posted April 25, 2020 <p>Just updated the workers screen and the titles screen for those that are interested.</p><p> </p><p> Workers Screen V2: <img alt="7C776J7.jpg" data-src="https://i.imgur.com/7C776J7.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> Titles Screen V2: <img alt="ScygdHR.jpg" data-src="https://i.imgur.com/ScygdHR.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <strong>Colour grading system</strong></p><p><strong> </strong>I've used a new colour system (thanks Poputt for the colour lesson!) which uses the orange as a base colour, and then I've lowered the opacity from 100 to 10 depending on the grade. EG. 90+ gets 100% opacity, 80-90 gets 90% opacity, and so on.</p><p> </p><p> For reference, here's the scale I'm using for colour grading: <img alt="L8Vi5wm.jpg" data-src="https://i.imgur.com/L8Vi5wm.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> This hopefully looks better as grades are more of a heat map, drawing the eye to the most vibrant colour, or the highest rated skills / popularity.</p><p> </p><p> <strong>Adding the map</strong></p><p> I've also come up with a new concept on the workers screen for displaying each worker's popularity in a hopefully more pleasing way. I like the style of the dot map as it means each region can be individually graded based on their worker's popularity within each region. I've used the UK here because that's where I'm from.</p><p> </p><p> Other changes have basically included cleaning up the overall spacing of elements to keep consistency, and testing out max lengths so that character lengths don't exceed space requirements.</p><p> </p><p> Let me know what you think!</p> Quote Link to comment Share on other sites More sharing options...
shawn michaels Posted April 25, 2020 Share Posted April 25, 2020 Wow. Amazing work. Many props. Quote Link to comment Share on other sites More sharing options...
Poputt Posted April 25, 2020 Share Posted April 25, 2020 Cool! That works too. Quote Link to comment Share on other sites More sharing options...
Brushfire Posted April 25, 2020 Share Posted April 25, 2020 Big props to Poputt for the colourblindness post - I'm red/green colourblind so that's actually really helpful for me. Looking at the newest screenshots, it's really prevalent to me what a huge difference this colour scheme, the larger text, and the categorised skills make. It's so much easier to digest everything! Quote Link to comment Share on other sites More sharing options...
KingJJScott Posted April 25, 2020 Share Posted April 25, 2020 Absolutely brilliant! I cannot say enough good things about this look. I hope Adam looked through the pictures when the thread got moved (again). Quote Link to comment Share on other sites More sharing options...
DwyerSP Posted April 25, 2020 Share Posted April 25, 2020 So, obviously, this concept is incredible. Have you been in touch with Adam to see if it’s possible for him to integrate any of your designs/ideas into the official release of this game? Otherwise, for clarity, is this purely conceptual, or is this something you could see implemented as a workable mod or reskin of the game’s UI? Absolutely amazing work! Thanks. Quote Link to comment Share on other sites More sharing options...
mjuww Posted April 25, 2020 Share Posted April 25, 2020 I'm not even sure I can open TEW 2020 now knowing it doesn't look like this. How can anyone say the UI is acceptable after seeing these concepts? Why weren't designs like this sought before rewriting the game? Quote Link to comment Share on other sites More sharing options...
Capelli King Posted April 25, 2020 Share Posted April 25, 2020 I like how it looks, much better that the current. Where can we download the skins? Or is it in process still? Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted April 25, 2020 Share Posted April 25, 2020 I like how it looks, much better that the current. Where can we download the skins? Or is it in process still? It's not an actual skin. Modding can't completely redesign the screen like these pictures show. Quote Link to comment Share on other sites More sharing options...
Elim Garak Posted April 25, 2020 Share Posted April 25, 2020 I want this to be the actual game so much. Quote Link to comment Share on other sites More sharing options...
ngz999 Posted April 25, 2020 Share Posted April 25, 2020 Do you have a timetable for an official release? I can't play the game without this skin. Quote Link to comment Share on other sites More sharing options...
mjuww Posted April 25, 2020 Share Posted April 25, 2020 Do you have a timetable for an official release? I can't play the game without this skin. Only a concept design unfortunately Quote Link to comment Share on other sites More sharing options...
Idolized Posted April 25, 2020 Share Posted April 25, 2020 Fair comment but it's not true. I run a development agency and this kind of design is entirely possible as I've purely focused on layout, placement, and formatting. I haven't changed the datasets at all, and if anything I've reduced the amount of data required. I know this isn't possible as a skin in the game's current design, of course. It’s not a skin, it’s a redesign mockup to show the kind of thing I expected from a sports management game in 2020, rather than the spreadsheet hell we got. I'm not sure why this thread has been moved to Mods section... And what programming language are you using to actually code this kind of conceptual layout? The programming Adam uses has limited amounts of colors to use and png files are not an even an option. Again, your concept art is fantastic, but that's what it is. Quote Link to comment Share on other sites More sharing options...
SeedyNick Posted April 25, 2020 Author Share Posted April 25, 2020 Hi all, So final screen design for a few days, I thought I'd tackle the office screen as that was a mess and really needed some love. Office screen: Buttons and navigation I've moved all office-related buttons to the left to create a navigation, and all game option buttons to the top row, creating a master navigation for the game. All buttons are exactly the same as the office screen, except I've had to remove a few that I feel were cluttering the screen up, and didn't need to be there. I've suggested nesting these buttons / screens in other areas of the game, kind of like sub-menus. Buttons I've removed are as follows... Announcers should be nested in TV and Events).Owner Goals, Child Companies, Battles, Alliances, Dirty Tricks, and Talent Trades should be nested in Company Info.Promises, Figurehead, Chemistry, Relationships, Training Facilities, and Contracts should all be nested in Backstage.Size and Coverage should be nested in Broadcasting(?).Ticket Prices, Merchandise, and Investments should be nested in Finance.Drug Testing should be nested in Medical. Notices All notices and important info are in a priority-graded system on the right, I've used bells and exclamation points to show severe, important and non-important notices. Emails As Email is one of the ways the game communicates with you, I feel its importance should be raised, almost like a centralised place to work (like in a real office). I've also combined decisions into emails, it always seemed odd to me that there's a separate place to do contracts and business outside of your email inbox. That's pretty much it aside from the design changes. Hope you like it! Quote Link to comment Share on other sites More sharing options...
mjuww Posted April 25, 2020 Share Posted April 25, 2020 Stunning design. Quote Link to comment Share on other sites More sharing options...
franticloser Posted April 25, 2020 Share Posted April 25, 2020 While I think the work you've done is super good, I am wondering if this isn't able to be used as a skin, what is the reasoning you have to keep doing it? I mean unless you are working with Adam to find a way to implement it into the game and maybe have it be a future revision or something why put in all the work for no reason? I mean no disrespect like you do incredible work and maybe when the next TEW comes out Adam might be inclined to hire you which would be awesome. Just curious as to your motivations currently. Quote Link to comment Share on other sites More sharing options...
Brushfire Posted April 25, 2020 Share Posted April 25, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47672" data-ipsquote-contentclass="forums_Topic"><div>While I think the work you've done is super good, I am wondering if this isn't able to be used as a skin, what is the reasoning you have to keep doing it? I mean unless you are working with Adam to find a way to implement it into the game and maybe have it be a future revision or something why put in all the work for no reason? I mean no disrespect like you do incredible work and maybe when the next TEW comes out Adam might be inclined to hire you which would be awesome. Just curious as to your motivations currently.</div></blockquote><p> </p><p> I think he said he wanted it to be used as inspiration - which is fine, and I think a response to Idolized post and perhaps even the creation of an alternative concept that takes these restrictions into consideration would be really helpful. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Thomnipotent Posted April 25, 2020 Share Posted April 25, 2020 Yes. This looks like a joy to play. Quote Link to comment Share on other sites More sharing options...
KingJJScott Posted April 25, 2020 Share Posted April 25, 2020 So frustrating this will never be the reality but really well done on what is a brilliant concept piece. Would still love to see the booking screen and the results screen where you go through each segment (I can't think of what it's actually called). I second that I would take another delay if it meant a UI even close to the standard of this. Quote Link to comment Share on other sites More sharing options...
SeedyNick Posted April 25, 2020 Author Share Posted April 25, 2020 While I think the work you've done is super good, I am wondering if this isn't able to be used as a skin, what is the reasoning you have to keep doing it? I mean unless you are working with Adam to find a way to implement it into the game and maybe have it be a future revision or something why put in all the work for no reason? I mean no disrespect like you do incredible work and maybe when the next TEW comes out Adam might be inclined to hire you which would be awesome. Just curious as to your motivations currently. Honestly, I continue because I enjoy it, I like getting great feedback from you guys, and I’m trying to inspire fixing the UI and design of a game series I’ve loved. I’m only going to do a couple more screens anyway, as you said; not much point spending too much time on just concepts. Quote Link to comment Share on other sites More sharing options...
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