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TEW 2020 Small Questions Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Joshdb" data-cite="Joshdb" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Sorry to bump this but doesn't anyone know? Thanks again.</div></blockquote><p> </p><p> A tour show is considered an Event! I have someone signed to "Events Only" and they work all my tour shows.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Its been asked before to have TV shows given advantages over events but it doesnt look like it'll happen. I'm pretty sure TV shows give workers 25% of a popularity bump they'd get on an event; plus bigger crowds, no holding back & people willing to do crazy bumps (leading to better matches). Purely numbers wise there's no reason to use TV instead of events.</div></blockquote><p> </p><p> And I would also never use weekly events anymore, because they have drastically less attendence without advantages.</p><p> </p><p> The financially best strategy is with lots of annual events. Monthlies are a bit worse, but okay.</p><p> </p><p> As for pop gain of workers, I would estimate the TV effectiveness even lower. In my first game (Big promotion with 2 TV shows) I had wrestlers who were still at a low level after 2 years. In my current (Tiny/Small, 1 event per week) even my permanent jobbers, who always eat the loss, have reached the 60s and have Star status despite having terrible momentum.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Malioc" data-cite="Malioc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>And I would also never use weekly events anymore, because they have drastically less attendence without advantages.<p> </p><p> The financially best strategy is with lots of annual events. Monthlies are a bit worse, but okay.</p><p> </p><p> As for pop gain of workers, I would estimate the TV effectiveness even lower. In my first game (Big promotion with 2 TV shows) I had wrestlers who were still at a low level after 2 years. In my current (Tiny/Small, 1 event per week) even my permanent jobbers, who always eat the loss, have reached the 60s and have Star status despite having terrible momentum.</p></div></blockquote><p> </p><p> </p><p> You can play however you want, it's up to you, but don't you think this is gaming the system? Annual events are clearly not intended to be used weekly and just because you can, doesn't mean you should. Your workers and company grow too quickly removing any sense of realism or challenge from the game. You have a tiny/small company with jobbers pop in the 60s (higher than large companies' midcarders) - does that seem right to you? If even your jobbers are 'stars' what's the point? If you bring in someone new with low pop, how do they get over if the jobbers refuse to do the job because they are seen as stars? In 2016, I used weekly events (not annual events run on a weekly basis) and eventually everyone got too popular to the point where my rivals offered creative control and wage matching to my jobbers to try to steal them from me. Well, that led to the other companies having imbalanced wage bills they couldn't afford and the whole game world ended up destroyed.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>You can play however you want, it's up to you, but don't you think this is gaming the system? Annual events are clearly not intended to be used weekly and just because you can, doesn't mean you should. Your workers and company grow too quickly removing any sense of realism or challenge from the game. You have a tiny/small company with jobbers pop in the 60s (higher than large companies' midcarders) - does that seem right to you? If even your jobbers are 'stars' what's the point? If you bring in someone new with low pop, how do they get over if the jobbers refuse to do the job because they are seen as stars? In 2016, I used weekly events (not annual events run on a weekly basis) and eventually everyone got too popular to the point where my rivals offered creative control and wage matching to my jobbers to try to steal them from me. Well, that led to the other companies having imbalanced wage bills they couldn't afford and the whole game world ended up destroyed.</div></blockquote><p> </p><p> Well. When I created my first dev company and gave them a permanent schedule, they did exactly that: They created ~100 annual shows and made Profit with that.</p><p> </p><p> When the AI is doing it, why shouldn't I?</p><p> </p><p> Especially when weekly events work so poorly, that I can't afford it. - IMO it's a logical defect in the first place.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Malioc" data-cite="Malioc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Well. When I created my first dev company and gave them a permanent schedule, they did exactly that: They created ~100 annual shows and made Profit with that.<p> </p><p> When the AI is doing it, why shouldn't I?</p><p> </p><p> Especially when weekly events work so poorly, that I can't afford it. - IMO it's a logical defect in the first place.</p></div></blockquote><p> </p><p> Well, yes, it's obviously a problem in the game itself but you don't have to use it, that was my point. Again, you play however you want, it doesn't affect me. I was just pointing out how using this strategy can lead to an imbalanced game world and lack of challenge.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Well, yes, it's obviously a problem in the game itself but you don't have to use it, that was my point. Again, you play however you want, it doesn't affect me. I was just pointing out how using this strategy can lead to an imbalanced game world and lack of challenge.</div></blockquote><p> </p><p> That's true. But when you start at Tiny and only get 90 fans per show while an annual gives you 5 times than that, you have strong incentives to go down this road. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soxfan93" data-cite="soxfan93" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Is there any reason <em>not</em> to take steroids as the UC? It's not like there's a fear of untimely death.</div></blockquote><p> </p><p> I asked this is the other thread but it was overlooked. Any answers?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="yuanshu" data-cite="yuanshu" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>A tour show is considered an Event! I have someone signed to "Events Only" and they work all my tour shows.</div></blockquote><p> </p><p> Thanks!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn_waters" data-cite="shawn_waters" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>This is explained in the handbook, but basically;<p> </p><p> Regular Focus weights the overall match rating at 70% of the main event, 20% of the next best match and then 10% of the rest of the show.</p><p> </p><p> Main Event focus is 90% of the main event and 10% of the rest of the show, so you better have a good main event.</p><p> </p><p> Three Ring Circus is 40% of the main event, 40% of the next best match and 20% of the third best match.</p><p> </p><p> The other one (ensemble) is the average rating of the three best matches, I think. It’s the one I haven’t used so I don’t have it memorised.</p><p> </p><p> So if you have the roster to consistently put on two or three main event level matches, three ring circus can help balance an underwhelming main event, but if you’re short on main events, then regular or main event focus means you only need one great match and maybe another solid match.</p></div></blockquote><p> </p><p> Thank you!</p>
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<p>It's probably hidden in plain sight - I'm running a Tiny company with all contracts currently on a handshake deal. I had a worker retire. How do I remove him from my roster? I can't seem to find a way to do that.</p><p> </p><p>

EDIT - Renegotiated the handshake deal to one month, which he agreed to. I guess at that point he'll leave. Wasn't sure if that was the correct way.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CQI13" data-cite="CQI13" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>It's probably hidden in plain sight - I'm running a Tiny company with all contracts currently on a handshake deal. I had a worker retire. How do I remove him from my roster? I can't seem to find a way to do that.<p> </p><p> EDIT - Renegotiated the handshake deal to one month, which he agreed to. I guess at that point he'll leave. Wasn't sure if that was the correct way.</p></div></blockquote><p> </p><p> What you're probably looking to do is just 'release' him. Go into the roster, select the wrestler, and then click the arrow at the top of the 'popularity' box and it should switch to contract details...and the 'release' option is at the bottom. That...or you could talk to him and see if he wants to be become a road agent or on screen personality for you...</p><p> </p><p> edit: Took me a while to find out how to release guys too, and I did something similar to you before I found it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShaunGBD" data-cite="ShaunGBD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Ever since the newest patch no Style default match length is 10 minutes are there any products that the default match length is 15 minutes?</div></blockquote><p> </p><p> Sadly not in mine. I miss the 15min and would like it, when the user could set the standard himself.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>In 2016, I used weekly events (not annual events run on a weekly basis) and eventually everyone got too popular to the point where my rivals offered creative control and wage matching to my jobbers to try to steal them from me. Well, that led to the other companies having imbalanced wage bills they couldn't afford and the whole game world ended up destroyed.</div></blockquote><p> </p><p> That would indicate to me that the game world was set up badly. Also, with regard to what other companies offer your workers, that's just business. If you're familiar with 'poison pill' contracts in the NBA (and previously, and most notoriously, the NFL), you'll see the similarities. You know the worker so you know whether you should offer those added clauses (CC, wage matching). So if the AI is dumb enough to do it, you let them deal with the consequences. I bid up AI contracts at every available opportunity. CWA is paying a total of $27,000 a month more for Amy St. James, Jaguar Queen, Nina Cacace, Jenny Playmate, and Sally Anne Christianson than they would have if I wasn't involved in the negotiations. I've done the same thing with USPW but they have bottomless pockets so it's not THAT big a deal. It also helps that the AI is pretty dumb when it comes to negotiations in that they don't seem to ever specify a role (which has appeal to most workers), defaulting to 'Whatever is needed' even for non-wrestlers. But that's part of the human advantage.</p><p> </p><p> </p><p> Anyway, I'm trying to figure out announcer experience. According to the pregame editor, it's number of shows that matters most. So I would assume that means the number of matches and angles worked has no bearing on that? Just raw number of shows? I'm going to test it out now by having a new trio work one angle per show for 12 shows to see if they stop being penalized for lack of experience (i.e. reach 'Adequate' ). If that doesn't work, I'll have them work one match per show for 12 shows. I'm just wondering if anyone has tested this beforehand and knows for sure.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>That would indicate to me that the game world was set up badly. Also, with regard to what other companies offer your workers, that's just business. If you're familiar with 'poison pill' contracts in the NBA (and previously, and most notoriously, the NFL), you'll see the similarities. You know the worker so you know whether you should offer those added clauses (CC, wage matching). So if the AI is dumb enough to do it, you let them deal with the consequences. I bid up AI contracts at every available opportunity. CWA is paying a total of $27,000 a month more for Amy St. James, Jaguar Queen, Nina Cacace, Jenny Playmate, and Sally Anne Christianson than they would have if I wasn't involved in the negotiations. I've done the same thing with USPW but they have bottomless pockets so it's not THAT big a deal. It also helps that the AI is pretty dumb when it comes to negotiations in that they don't seem to ever specify a role (which has appeal to most workers), defaulting to 'Whatever is needed' even for non-wrestlers. But that's part of the human advantage.</div></blockquote><p> </p><p> Well, the game world was the TEW 2016 CornellVerse default data, so take from that what you will...</p><p> </p><p> As for deliberately trying to get the AI to bump up their bids, well, I don't do that. I don't want the AI companies to fail. I get that it's a part of business, but I believe that a rising tide lifts all ships.</p>
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<p>What am I missing when it comes to negotiating with people who are already employed, but on a Handshake? Several people I've approached I've offered a deal that they'd accept, then their current employer offers them a better deal, which is fine, but when I then go and negotiate again, no matter what I offer, they continuously tell me they've had a "better offer". I just had someone who was offered $8000 a month by TNA but considered that better than me (WWE) offering them $20,000 a month, even though I matched everything else (contact length, signing bonus, merchandise cut etc). This has happened with a few other negotiations too. Are people just bias towards sticking with their current employer?</p><p> </p><p>

Edit- To add a second question...</p><p> </p><p>

I kept getting messages after my PPVs saying I wasn't gaining any popularity due to lack of viewers in each region. This makes sense because the only broadcasters in the game for PPV had "very small" coverage. As a result I launched my own broadcaster, with "Small" coverage everywhere, and a Prime Time slot (which is a huge improvement from my previous time slots). The result was my PPV got the least views I've ever had, by quite some way. Why would that happen?</p>

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What am I missing when it comes to negotiating with people who are already employed, but on a Handshake? Several people I've approached I've offered a deal that they'd accept, then their current employer offers them a better deal, which is fine, but when I then go and negotiate again, no matter what I offer, they continuously tell me they've had a "better offer". I just had someone who was offered $8000 a month by TNA but considered that better than me (WWE) offering them $20,000 a month, even though I matched everything else (contact length, signing bonus, merchandise cut etc). This has happened with a few other negotiations too. Are people just bias towards sticking with their current employer?

 

I don't know how the mod you're playing is set up but I had a ton of problems on release with this area. I figured out that the worker AI overvalues event bonuses. You MUST match that or they won't even look at the other parts of the offer. Here's an example (click to enlarge):

 

http://i.imgur.com/NceaWjJm.jpg

 

In this deal, the worker wouldn't consider my offer until I matched that event bonus. Without it, she would only seriously consider CWA's offer, even though mine is vastly superior, even without the event bonus, and I have her mentor at the top of the card. If you're a sports agent, you would take my offer immediately because it's so vastly superior, event bonus or not.

 

Since I figured that out, I don't even have to expend any effort to win contested bids. I also can make the AI overspend whenever I want since the AI will try to match all parts of the deal, even if the worker doesn't care about those areas. If I offer a high dollar amount with no event bonus, the AI will match that high dollar amount (but not the signing bonus or full total length) with an event bonus and thus, overspend for a worker. That's why CWA is paying Jaguar Queen $13,400 a month when her value is actually $4,000 a month and in 7.5 months, they haven't been able to get her above 'recognizable'.

 

As for deliberately trying to get the AI to bump up their bids, well, I don't do that. I don't want the AI companies to fail. I get that it's a part of business, but I believe that a rising tide lifts all ships.

 

I don't want them all to fail. Just the ones who try to compete with me for talent. I especially want CWA to fail because I want Lucy when she debuts and because I'm still butthurt that they beat me for a couple workers I wanted (Faith and Jenny Playmate) because I didn't yet know how the AI contract system worked. I dislike CWA when I always liked NOTBPW (and CGC to a far lesser extent). I think CWA's product is more soulless than NOTBPW's was. Also, I'm running a women's promotion. Rising tide only lifts men's boats. (Men's side has a wealth of talent in all styles available for pennies whereas the women's side has maybe two dozen good to great workers and several of them are locked behind the ironclad curtain. Everyone else is a project to some degree)

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Thanks for the response Remianen, I'm fairly sure I did match their event bonus, but I'll be sure to check that when I next do it. What might not have helped is I had all my events set to inactive and was only putting them on the schedule when I wanted to book them due to an incident where I forgot to move an event and ended up having to book a PPV when I still had roughly 3 weeks of build planned... so maybe they were seeing I didn't have any events for them to get the bonus? I wasn't sure that would effect it though.

 

As for my second question I posted, I'm now wondering if having too many shows air on a PPV network negatively effects the numbers? I put Smackdown on my PPV channel, even though it's also on regular channels, simply to get SOME coverage in India. The first 2 weeks got about 30,000 buys (with like 3m viewers elsewhere) but then the number died completely after that... and my ACTUAL PPV (Backlash) tanked badly. I've now removed Smackdown from the PPV broadcaster.... does anyone know if that will return things to normal? If I've screwed up and all my PPVs are now going to do horrible numbers then it's probably game ending for me. Luckily this wasn't a serious game, I was rebooking WWE in 2004-2005 exactly as they did in an experiment file... but I still can't get my head around bigger coverage + better time slot = worst numbers ever, by a mile, unless it's either A) I messed up with the Smackdown thing or B) Internet PPV is just not viable whatsoever.

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Why does momentum for non wrestlers get cold even when being used regularly in angles (good ones actually compared to their pop) and while doing good in storylines? This really annoys me.

 

This was fixed several patches ago, I haven't had the issue since. If it's still happening and you've updated it may well be a bug.

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As for my second question I posted, I'm now wondering if having too many shows air on a PPV network negatively effects the numbers? I put Smackdown on my PPV channel, even though it's also on regular channels, simply to get SOME coverage in India. The first 2 weeks got about 30,000 buys (with like 3m viewers elsewhere) but then the number died completely after that... and my ACTUAL PPV (Backlash) tanked badly. I've now removed Smackdown from the PPV broadcaster.... does anyone know if that will return things to normal? If I've screwed up and all my PPVs are now going to do horrible numbers then it's probably game ending for me. Luckily this wasn't a serious game, I was rebooking WWE in 2004-2005 exactly as they did in an experiment file... but I still can't get my head around bigger coverage + better time slot = worst numbers ever, by a mile, unless it's either A) I messed up with the Smackdown thing or B) Internet PPV is just not viable whatsoever.

 

Well yeah, there are diminishing returns built into PPV buys. I believe it was called 'event exhaustion' or something. Basically, your fans can't afford to keep paying multiple times a month. I typically run 8 TV shows (4 A, 4 B) and two PPVs per month and the numbers I get are as expected (i.e. steady growth with the popularity gained). Since TEW16, you simply can't effectively run a schedule like TNA did when they started. Diminishing returns will kill you around the third show of the month.

 

My advice is stop running events on PPV for a month and see if it returns to normal.

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Well yeah, there are diminishing returns built into PPV buys. I believe it was called 'event exhaustion' or something. Basically, your fans can't afford to keep paying multiple times a month. I typically run 8 TV shows (4 A, 4 B) and two PPVs per month and the numbers I get are as expected (i.e. steady growth with the popularity gained). Since TEW16, you simply can't effectively run a schedule like TNA did when they started. Diminishing returns will kill you around the third show of the month.

 

My advice is stop running events on PPV for a month and see if it returns to normal.

 

Thank you, I'll give it a go. To clarify, I didn't run any extra events, but it was a TV Show airing on a PPV Network (as well as other networks). My logic was it couldn't hurt to give people the option to pay for it if they wanted to, especially as it allowed coverage in a new area... and that, for obvious reasons, next to nobody would opt to pay for it. I didn't expect it to then massively hurt the numbers of an actual PPV that didn't air anywhere else. Sounds like it's just a rookie mistake on my part though. I'll try not airing anything on PPV for a bit, and hope that fixes things.

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how can i play the game in full screen ?

 

I don't think that's an option, unfortunately.

 

When I asked the same thing, a few people recommended some software I could use to achieve it, but I wasn't really interested in doing that so didn't look into it. I just use a monitor because my actual laptop screen isn't big enough for the game...

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