Jaysin Posted April 26, 2020 Share Posted April 26, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48200" data-ipsquote-contentclass="forums_Topic"><div>It's January 1985, and Vince McMahon is betting the house on an upcoming supercard unlike any other: WrestleMania. It's such a huge risk that he's signed on celebrity talent such as Cyndi Lauper, Mr. T, Liberace, Billy Martin and Muhammad Ali in order to gain mainstream attention. And the junior McMahon hasn't even signed all the in-ring talent that he has had an eye on yet! The various territories proclaim that they think that what Vince is doing in trying to take wrestling national is hurting the business, but many seem to think these regional promoters are just mad that they didn't think of it first. Can the WWF pull off the gamble of a lifetime? Can the territories survive?</div></blockquote><p> </p><p> After speaking with and obtaining permission from Matt Shannon, I will be taking over development of the Risky Business mod. It was my favorite database on TEW2016 by a far margin and I hope that I do it justice for 2020. </p><p> </p><p> I have no ETA yet as I've just started working on the data. My first goal is to go through every worker with a fine tooth comb to account for the new attribute system and various other new features.</p><p> </p><p> If there's any yet to debut workers you'd like to see in the data, feel free to list them as that's my second task after I get through the initial workers.</p><p> </p><p> Matt has done 90% of the work already, so primary credit goes to him, but I'll also be using cuts and narratives from Taker as well as a modified version of the nGo pic pack. </p><p> </p><p> Feel free to post your questions, comments, or concerns!</p><p> </p><p> Release History:</p><p> Beta Release .1(8/11/2020- <a href="https://www.mediafire.com/file/aksxvf4s43uc6h2/RiskyBusiness.rar/file" rel="external nofollow">https://www.mediafire.com/file/aksxvf4s43uc6h2/RiskyBusiness.rar/file</a>)</p> Quote Link to comment Share on other sites More sharing options...
carlwhybrow Posted April 26, 2020 Share Posted April 26, 2020 i love this mod as well cant wait to give it a go Quote Link to comment Share on other sites More sharing options...
JoMo Posted April 26, 2020 Share Posted April 26, 2020 Really nice to hear. Also one of my all time favorite mods Quote Link to comment Share on other sites More sharing options...
RingRider Posted April 26, 2020 Share Posted April 26, 2020 Glad to see you taking this on. Great 1-2 punch of Matt and Jaysin! Quote Link to comment Share on other sites More sharing options...
Arber Posted April 26, 2020 Share Posted April 26, 2020 Excellent news. Look forward to it. Quote Link to comment Share on other sites More sharing options...
Bulletproof Posted April 26, 2020 Share Posted April 26, 2020 Just want to comment that I'm really excited about this mod being updated to TEW2020 and I'm sure you'll do it justice. Quote Link to comment Share on other sites More sharing options...
BasicThuganomics Posted April 27, 2020 Share Posted April 27, 2020 I had a 31+ year save in this mod - one of my favourite, and the best, mods I've ever played, easily. Thank you for continuing to support it, I look forward to trying it out with the new features! Quote Link to comment Share on other sites More sharing options...
Techniq Posted April 27, 2020 Share Posted April 27, 2020 Having a hard time deciding which mod and/or time period to start with, but this might be the one! Looking forward to it! Quote Link to comment Share on other sites More sharing options...
Jaysin Posted April 27, 2020 Author Share Posted April 27, 2020 Thanks for all the kind words guys! Just so I have a point of reference I figured I'd list some of the starting numbers for the mod. Companies Active: 29 Yet To Open: 99 Free Pictures: 518 Dojo Graduates: 368 Tag Teams: 489 Titles: 121 Training Facilities: 44 TV Shows: 25 Already Debuted Workers: 1035 Yet To Debut: 1284 Total Workers: 2319 Worker Relationships: 800 My goal for today is to spend a couple hours going through workers to assign attributes. I started a bit ago and then the game crashed and deleted the database so trying not to get discouraged. Quote Link to comment Share on other sites More sharing options...
Dalton Posted April 27, 2020 Share Posted April 27, 2020 Good luck, can't wait! Quote Link to comment Share on other sites More sharing options...
D16NJD16 Posted April 28, 2020 Share Posted April 28, 2020 What are the biggest changes going to be compared to the 2016 version? What's been the trickiest area to rework? Quote Link to comment Share on other sites More sharing options...
Jaysin Posted April 28, 2020 Author Share Posted April 28, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48200" data-ipsquote-contentclass="forums_Topic"><div>What are the biggest changes going to be compared to the 2016 version? What's been the trickiest area to rework?</div></blockquote><p> </p><p> My hope is that I am able to add a bunch of Yet to Debut workers and promotions. </p><p> </p><p> Honestly, I haven't gotten heavily into editing yet so I can't really comment on what the trickiest area to rework will be.</p><p> </p><p> I'm guessing assigning products to promotions I'm not familiar with and assigning attributes to workers I'm not familiar with will be pretty tricky though.</p><p> </p><p> I've added both the NWA National Heavyweight and NWA National Tag Team belts along with lineages though. Title lineages are so mind numbing, but I'm hoping it'll make a more dramatic Alliance with multiple titles.</p> Quote Link to comment Share on other sites More sharing options...
Steamboat80 Posted April 28, 2020 Share Posted April 28, 2020 This is one of my two favorite mods from 2016. One of the things I liked about it was that there weren't a lot of pre-set bad habits. I hope that you consider going easy on those as you develop this mod. I converted the 1991 mod to see how the new game works and in my first two shows I had 15 negative incidents which took my backstage rating from 89 to 28 and led to one person handing in their notice a few days later. It's not a whole lot of fun for a fantasy booker like me. Just my two cents. Thanks for taking on this task. I look forward to seeing how it turns out. Quote Link to comment Share on other sites More sharing options...
Jaysin Posted April 29, 2020 Author Share Posted April 29, 2020 This is one of my two favorite mods from 2016. One of the things I liked about it was that there weren't a lot of pre-set bad habits. I hope that you consider going easy on those as you develop this mod. I converted the 1991 mod to see how the new game works and in my first two shows I had 15 negative incidents which took my backstage rating from 89 to 28 and led to one person handing in their notice a few days later. It's not a whole lot of fun for a fantasy booker like me. Just my two cents. Thanks for taking on this task. I look forward to seeing how it turns out. I haven't dove into personal habits yet as I've mostly just been tweaking titles and company products so far, but ideally I'd like them to be on par with what Matt originally envisioned. Quote Link to comment Share on other sites More sharing options...
Shady Tree Posted April 29, 2020 Share Posted April 29, 2020 My favourite mod easily. Played 20 years of game time with a few different saves. Hope this goes well mate, hero for doing it 👍 Quote Link to comment Share on other sites More sharing options...
Dr Strangelove Posted April 29, 2020 Share Posted April 29, 2020 80s are easily my favourite era in TEW. Best of luck! Quote Link to comment Share on other sites More sharing options...
D16NJD16 Posted April 29, 2020 Share Posted April 29, 2020 We are all big fans of the 2016 version. What are some areas everyone wished were better about the mod? Or areas they wish were expanded on? What should be focused on in 2020? Just curious. Quote Link to comment Share on other sites More sharing options...
Forky Posted April 29, 2020 Share Posted April 29, 2020 Some of the things I always find missing from retro mods are the jobbers. You always see the biggest names like Horowitz and I've seen some Dale Wolfe, but there is still a real lack of jobbers that you'd see on WWF television or even WCW television often times. I assume it's done for balance but it's just strange to see some and not others. I'm trying to think of some but I don't have the game in front of me to double check to make sure they aren't actually in there. Quote Link to comment Share on other sites More sharing options...
D16NJD16 Posted April 30, 2020 Share Posted April 30, 2020 Some of the things I always find missing from retro mods are the jobbers. You always see the biggest names like Horowitz and I've seen some Dale Wolfe, but there is still a real lack of jobbers that you'd see on WWF television or even WCW television often times. I assume it's done for balance but it's just strange to see some and not others. I'm trying to think of some but I don't have the game in front of me to double check to make sure they aren't actually in there. There were reasons for this in 2016, supposedly 2020 fixed the issue with roster size, so maybe they can be added and useful now. Quote Link to comment Share on other sites More sharing options...
Munit Posted April 30, 2020 Share Posted April 30, 2020 Some of the things I always find missing from retro mods are the jobbers. You always see the biggest names like Horowitz and I've seen some Dale Wolfe, but there is still a real lack of jobbers that you'd see on WWF television or even WCW television often times. I assume it's done for balance but it's just strange to see some and not others. I'm trying to think of some but I don't have the game in front of me to double check to make sure they aren't actually in there. There were reasons for this in 2016, supposedly 2020 fixed the issue with roster size, so maybe they can be added and useful now. I was just about to say this. The roster sizes now should make it more appropriate. I cant remember which one it was [91 or 92] however I believe i did see a lot of jobbers that are the lower level of the "jobber pole" on both WCW & WWF's roster. Quote Link to comment Share on other sites More sharing options...
TomSellecksMustache Posted April 30, 2020 Share Posted April 30, 2020 Pumped for this, Risky Business is one of my favorites. Quote Link to comment Share on other sites More sharing options...
Forky Posted April 30, 2020 Share Posted April 30, 2020 I was just about to say this. The roster sizes now should make it more appropriate. I cant remember which one it was [91 or 92] however I believe i did see a lot of jobbers that are the lower level of the "jobber pole" on both WCW & WWF's roster. Yeah I understand them not being on the rosters, but having them in the database at least would be a help. Then the player could put them on the roster if they wanted/needed to use them. I think Hive's 95 scenario had a decent amount of enhancement talent as well. I feel like the 80's mods, where they would be most useful, lacked them though. Another thing that would be good to flesh out is more "Yet to debut" people. I assume this is a time thing for mod makers as most want to get on to the next mod but adding in people who didn't neccessarily become stars but still debuted later on would be great. Most mod makers do well adding the "stars" but kind of fall back on not adding guys who didn't become much of anything. Quote Link to comment Share on other sites More sharing options...
Jaysin Posted April 30, 2020 Author Share Posted April 30, 2020 If you have suggestions for workers to be added, feel free to list them along with some sort of link to any information about them so I know who they are. Quote Link to comment Share on other sites More sharing options...
D16NJD16 Posted April 30, 2020 Share Posted April 30, 2020 Yeah, a list with guys who maybe didn't make the 1985 cut due to wanting to avoid the bloated roster stuff would be great. Quote Link to comment Share on other sites More sharing options...
D16NJD16 Posted April 30, 2020 Share Posted April 30, 2020 Yeah I understand them not being on the rosters, but having them in the database at least would be a help. Then the player could put them on the roster if they wanted/needed to use them. I think Hive's 95 scenario had a decent amount of enhancement talent as well. I feel like the 80's mods, where they would be most useful, lacked them though. Another thing that would be good to flesh out is more "Yet to debut" people. I assume this is a time thing for mod makers as most want to get on to the next mod but adding in people who didn't neccessarily become stars but still debuted later on would be great. Most mod makers do well adding the "stars" but kind of fall back on not adding guys who didn't become much of anything. It appears the 2016 version of the mod has that area pretty set, anyone specific that it is missing? Quote Link to comment Share on other sites More sharing options...
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