adamhart39455 Posted May 17, 2020 Share Posted May 17, 2020 I Love it Perception is one of my favorite new features. I love it too, It's my favorite part of the game also boss Quote Link to comment Share on other sites More sharing options...
Dross Posted May 17, 2020 Share Posted May 17, 2020 The game's definitely improved a lot since the demo hit. And to get updates on a sunday is a sign that things are looking positive. There's still some things I hope will improve (I'm not gonna call it "complaints"), but we'll get there I guess. Yeah, the use of the word "complaints" wasn't meant in the sense that they weren't warranted. I have some improvements that I still hold out for as well, and it'd be great to get some clarifications on those often requested improvements like moving segments even if they don't make the cut. But let's be a little bit more patient :-) Quote Link to comment Share on other sites More sharing options...
BrokenCycle Posted May 17, 2020 Share Posted May 17, 2020 Want to preface this by saying that I really like the game. I'm having a lot of fun, and it seems like a definitely net improvement over 2016, and probably only going to get more so over time. That said, I'm starting to look forward, toward 2023 or 2024 or whenever the next game is being planned for. Visual Basic 6 came out in 1998, and it hasn't been supported since 2008. That means if Adam doesn't change things, he'll be forcing himself to work within a framework that will be 25 years old that hasn't been supported for 15 years. These are just ridiculous numbers on a computer software timeline. We're already seeing significant issues where Adam's desires and ambitions are running into hard structural limitations, and it's only going to get worse. The coding language is irrelevant to me. I actually think the game looks fine. I don't expect much from this genre of games. What really gets me is the lack of foresight to veer off course in development. You're telling me that in 18 months not a single person said "These new lists are ****ing annoying", or there was no thought to pull the rip chord and go back the lists from every other game? In the few weeks this game has been out, I have not read a SINGLE post saying how good the new colored lists are. It is universally panned across the board. There are ZERO advantages to them, other than being able to see who your champions are... Quote Link to comment Share on other sites More sharing options...
Lucas Posted May 17, 2020 Share Posted May 17, 2020 The coding language is irrelevant to me. I actually think the game looks fine. I don't expect much from this genre of games. What really gets me is the lack of foresight to veer off course in development. You're telling me that in 18 months not a single person said "These new lists are ****ing annoying", or there was no thought to pull the rip chord and go back the lists from every other game? In the few weeks this game has been out, I have not read a SINGLE post saying how good the new colored lists are. It is universally panned across the board. There are ZERO advantages to them, other than being able to see who your champions are... Well that's the thing. In more modern frameworks, you could have the coloured lists, and keep the scrolling. Can't say why that isn't possible in TEW, other than they've said it's a limitation (and so use "old style" lists) if you want the old scrolling back. I see where they are going with it, but it's just non-negotiable to me as a user to lose essential that functionality which is just normal just about everywhere. Quote Link to comment Share on other sites More sharing options...
awesomenessofme1 Posted May 17, 2020 Share Posted May 17, 2020 I actually really like the colored lists on some of the few places they remain when you have them turned off. In places with a lot of colorcoding and not much need for scrolling, they really do make things easier and nicer to look at. Makes me wish the game was built in a language where I could use them across the board. Quote Link to comment Share on other sites More sharing options...
FINisher Posted May 17, 2020 Share Posted May 17, 2020 and toning down internet-based PPV revenue is MASSIVE. Well now it went totally lobsided. Just a sneak preview until more qualified people got more data but these are the starting costs in Japan for Tiny to Enormous iPPV provider. Left has the old amount, right side the new value and then the difference between them (ie. 2.5x from patch 1.01). The running costs have stayed the same 45000 to 105K, 2.3x for Tiny 65000 to 825K, 12x 105K to 8M, 76x 425 to 40M, 94x 825K to 120M, 145x 4M to 240M, 60x 8M to 400M, 50x 20M to 600M, 30x for Enormous Quote Link to comment Share on other sites More sharing options...
Samuraj Posted May 17, 2020 Share Posted May 17, 2020 I love it too, It's my favorite part of the game also boss What do people like about them? I don't disagree I'm still learning the ropes about what makes it different Quote Link to comment Share on other sites More sharing options...
Dross Posted May 17, 2020 Share Posted May 17, 2020 Well now it went totally lobsided. Just a sneak preview until more qualified people got more data but these are the starting costs in Japan for Tiny to Enormous iPPV provider. Left has the old amount, right side the new value and then the difference between them (ie. 2.5x from patch 1.01). The running costs have stayed the same 45000 to 105K, 2.3x for Tiny 65000 to 825K, 12x 105K to 8M, 76x 425 to 40M, 94x 825K to 120M, 145x 4M to 240M, 60x 8M to 400M, 50x 20M to 600M, 30x for Enormous While it does seem peculiar that the feature has been revamped this drastically, I will hold judgment until I've played around with it. I could very well see the new figures being reasonable, as finances have been WAY too easy. And Enormous iPPV will probably net you enormous amounts of cash, so it's reasonable to assume that it should cost hundreds of millions of dollars, given that making money is still very easy overall. Quote Link to comment Share on other sites More sharing options...
Oyaji Posted May 17, 2020 Share Posted May 17, 2020 1.02 added in mouse and keyboard usage for road agent notes. Small feature but it's huge for me at least. Glad balancing is being looked at, though that's not surprising. Quote Link to comment Share on other sites More sharing options...
Teh_Showtime Posted May 17, 2020 Share Posted May 17, 2020 Well now it went totally lobsided. Just a sneak preview until more qualified people got more data but these are the starting costs in Japan for Tiny to Enormous iPPV provider. Left has the old amount, right side the new value and then the difference between them (ie. 2.5x from patch 1.01). The running costs have stayed the same 45000 to 105K, 2.3x for Tiny 65000 to 825K, 12x 105K to 8M, 76x 425 to 40M, 94x 825K to 120M, 145x 4M to 240M, 60x 8M to 400M, 50x 20M to 600M, 30x for Enormous I love this. Previously self owned broadcasters were so cheap that there was legitimately no incentive to not use them unless you wanted to nerf yourself. This still makes outside broadcasters have a worth while also being a huge financial burden if a small company wanted to try it on their own. It’s not insurmountable, 100k for a company with nothing outside their base besides spillover is a small price to pay for consistent national gains. It can also help them land real deals easier in the long run, as opposed to being a catch all solution. Quote Link to comment Share on other sites More sharing options...
Blackman Posted May 17, 2020 Share Posted May 17, 2020 Well, given Enormous is kinda far away for most companies, we're left having to pay 240 million. I don't know if you've played a long game yet in these couple of days, but that's really not a lot of money. You'll get there in a couple of years. At least now you have to "work for it" a little. Quote Link to comment Share on other sites More sharing options...
The Nickman Posted May 17, 2020 Share Posted May 17, 2020 Yeah, exactly. The whole point in posting the criticism is so that it can be fed back and responded to, it definitely shouldn't be seen as 'cloud shouting' in the first place. For clarity, I bought the game day one after enjoying large aspects of the demo and find the game enjoyable in its current state. I especially think the new skin is better than any previous Default skin. That said, I agree with every single point that Teemu made on the previous page, and continue to hope for improvements to the game (the key things for me being something like Slim's excellent mock-up of the stats, larger text/'grades' [alt suggestion], a much quicker way of moving segments in the booking screen, and a filterable Contracts/Roster Overview screen [w/ custom division names]. I hope everyone is keeping well and trying to enjoy themselves as much as The Nickman enjoys his morning coffee. That’s a pretty big call, this morning’s coffee is pretty bloody good, even for a Monday. Quote Link to comment Share on other sites More sharing options...
KevinStorm Posted May 17, 2020 Share Posted May 17, 2020 What do people like about them? I don't disagree I'm still learning the ropes about what makes it different It feels more realistic to me. I admittedly haven't played enough to see how it works (or if it works), but in real life card position is a combination of how you portray someone and how the audience sees them, and perception gets at that more closely than the old push system where you just throw people into categories and what they do during shows doesn't really matter. Quote Link to comment Share on other sites More sharing options...
Donners Posted May 17, 2020 Share Posted May 17, 2020 I would have liked both card position and perception - the former as an organisational tool, the latter as feedback. Good to have PPV costs and manager pop fixed. They were among the bigger complaints in the beta. Quote Link to comment Share on other sites More sharing options...
nerodragomir1 Posted May 17, 2020 Share Posted May 17, 2020 My review of the game is this. Thanks, I hate it. Won't bore you with why. 2016 is light-years better. Don't care what the reason is. As a consumer. I can say this isn't something that is fun for me to consume. Thank you, have a good day! Quote Link to comment Share on other sites More sharing options...
franticloser Posted May 18, 2020 Share Posted May 18, 2020 I don't think that is clear at all, Adam literally spent three weeks crunching through errors and glitches, implemented some smaller things that he could during that time, and got an update UI. Now that the game is out he is still releasing daily patches so far that fix any other errors popping up and is still adding new things. Somethings people are asking for he has said are just not possible without rewriting a large chunk of the game and was very up front about that. I wouldn't say that is ignoring feedback at all. Quote Link to comment Share on other sites More sharing options...
franticloser Posted May 18, 2020 Share Posted May 18, 2020 Let's not devolve into name calling and swearing, remember the forum rules guys. Wouldn't want the thread to get locked. We are all entitled to our thoughts, but it is best to keep them respectful and constructive. The best way to have your thoughts taken seriously is to deliver them in the right way Quote Link to comment Share on other sites More sharing options...
Rawisericho Posted May 18, 2020 Share Posted May 18, 2020 Lol. The salt levels are palpable. It's great. I've never seen such a display of entitled, impotent rage as I have over the release of this game. "ADAM WON'T REWRITE HIS ENTIRE GAME'S CODE TO CATER TO MY SPECIFIC LIST OF DEMANDS!!!". So just clog the forums up with post after post of pointless bitching. Sounds productive. Near daily patch updates and a delayed release date to rework the UI seems to indicate that Adam IS indeed listening to feedback that isn't impossible to cater to or is "I DON'T LIKE IT, YOU AND YOUR COMPANY SUCK". It’s not really a list specific to one person, we’re all on the same page. . We all hate the arrows, lists, lack of product customization, etc. No one here is calling out some random ass feature. Quote Link to comment Share on other sites More sharing options...
Questlove Posted May 18, 2020 Share Posted May 18, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DaneQuixote" data-cite="DaneQuixote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>You have a hybrid of pro-wrestling AND video game fans that were waiting for this release.<p> </p><p> Let's just say I'm not surprised by the responses. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> </p><p> One of them is positive reinforcement for a franchise the majority of us have loved and supported for a long time, and the other is unproductive, childish and petty. Like the above poster said, you want to be taken seriously? Be respectful and concise. It's obvious how many people just want to throw a fit because they didn't get their way.</p><p> </p><p> I'll leave it at that.</p></div></blockquote><p> </p><p> Positive reinforcement is a reward for a desired action in the hopes that the action is repeated again. You want TEW 2024 or whatever to go the way 2020 has?</p> Quote Link to comment Share on other sites More sharing options...
franticloser Posted May 18, 2020 Share Posted May 18, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rawisericho" data-cite="Rawisericho" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>Unproductive because we dislike things about the game? Nah dude, that’s because we love the franchise. If Adam sees a 25% reduction in sales and no one says anything, how does he fix that? You need data, you need opinions. <p> </p><p> Believe it or not, unfavorable opinions are just as valuable as favorable ones, regardless of how upset they make you.</p></div></blockquote><p> </p><p> </p><p> Negative feedback has never been the issue, it is the way that feedback has been given that has been. And this goes both ways, there are people who aren't being constructive in their feedback and there are people who are being bully in their defense. Both sides need to try and be more respectful of the other and find ways to express themselves in a way that follows the forum rules, and also to offer feedback in a way that is constructive not destructive.</p><p> </p><p> </p><p> Much like you said if you see a 25% reduction in sales but no feedback how can you fix anything? Same can be said if you only see "Your game sucks fix it" but nothing about how it might be fixed then you can't know what is wrong.</p><p> </p><p> </p><p> Several issues have been brought up. Product selection was addressed in one of the status updates and he stated he can't add back in custom products without redoing the game altogether. UI has been worked on and I am sure if possible will be continued to work on. The booking screen and the ability to move things around may be something that can or cannot be fixed, as Adam hasn't said anything either way. Scrolling has been added back in slowly, and we will probably see it continue to be added in time. I had one small gripe of a QoL issue where we don't get a pop up when we have new email, and yes I've trained myself to check it, but it is something I wish we could have back. But that for me isn't a deal breaker, none of the issues raised have been for me anyway. But I'm not you and our opinions and what we want from these games are different and that is okay.</p> Quote Link to comment Share on other sites More sharing options...
CPBHBK Posted May 18, 2020 Share Posted May 18, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>Negative feedback has never been the issue, it is the way that feedback has been given that has been. And this goes both ways, there are people who aren't being constructive in their feedback and there are people who are being bully in their defense. Both sides need to try and be more respectful of the other and find ways to express themselves in a way that follows the forum rules, and also to offer feedback in a way that is constructive not destructive.<p> </p><p> </p><p> Much like you said if you see a 25% reduction in sales but no feedback how can you fix anything? Same can be said if you only see "Your game sucks fix it" but nothing about how it might be fixed then you can't know what is wrong.</p><p> </p><p> </p><p> Several issues have been brought up. Product selection was addressed in one of the status updates and <strong>he stated he can't add back in custom products without redoing the game altogether.</strong> UI has been worked on and I am sure if possible will be continued to work on. The booking screen and the ability to move things around may be something that can or cannot be fixed, as Adam hasn't said anything either way. Scrolling has been added back in slowly, and we will probably see it continue to be added in time. I had one small gripe of a QoL issue where we don't get a pop up when we have new email, and yes I've trained myself to check it, but it is something I wish we could have back. But that for me isn't a deal breaker, none of the issues raised have been for me anyway. But I'm not you and our opinions and what we want from these games are different and that is okay.</p></div></blockquote><p> </p><p> Didn't he say we'd likely get more products in the future?</p> Quote Link to comment Share on other sites More sharing options...
DaneQuixote Posted May 18, 2020 Share Posted May 18, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Questlove" data-cite="Questlove" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>Positive reinforcement is a reward for a desired action in the hopes that the action is repeated again. You want TEW 2024 or whatever to go the way 2020 has?</div></blockquote><p> </p><p> Yep, I know what it means. I hope Adam knows that people see the potential in the game and that people are primed to love it. Any issue I've had with the game so far has been remedied with a patch except for a couple of technical and QOL things I assume will be addressed. There's a way to provide criticism without coming off as a spoiled brat. </p><p> </p><p> Who's to say there's going to be a 2024? With the way people react I wouldn't blame Adam if he packed up shop and called it a day. I can't imagine putting so much time and effort into something only to have a very vocal portion of the fanbase crap all over it.</p> Quote Link to comment Share on other sites More sharing options...
franticloser Posted May 18, 2020 Share Posted May 18, 2020 Yes we will get more products, but the fully custom products you can make in the game, like how it used to work, isn't going to be able to come back. If you have an idea for a product, or of how to adjust a product there is a sticky thread in the suggestions forum. Quote Link to comment Share on other sites More sharing options...
DaneQuixote Posted May 18, 2020 Share Posted May 18, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rawisericho" data-cite="Rawisericho" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>Unproductive because we dislike things about the game? Nah dude, that’s because we love the franchise. If Adam sees a 25% reduction in sales and no one says anything, how does he fix that? You need data, you need opinions. <p> </p><p> Believe it or not, unfavorable opinions are just as valuable as favorable ones, regardless of how upset they make you.</p></div></blockquote><p> </p><p> I didn't say there was anything wrong with "unfavorable opinions". It's obvious there are ways to express them that are productive and there are ways that are not. Tell me that the comment I initially responded to was in any way valuable to Adam and his team.</p> Quote Link to comment Share on other sites More sharing options...
daulten6 Posted May 18, 2020 Share Posted May 18, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DaneQuixote" data-cite="DaneQuixote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>Yep, I know what it means. I hope Adam knows that people see the potential in the game and that people are primed to love it. Any issue I've had with the game so far has been remedied with a patch except for a couple of technical and QOL things I assume will be addressed. There's a way to provide criticism without coming off as a spoiled brat. <p> </p><p> Who's to say there's going to be a 2024? With the way people react I wouldn't blame Adam if he packed up shop and called it a day. I can't imagine putting so much time and effort into something only to have a very vocal portion of the fanbase crap all over it.</p></div></blockquote><p> Adam is not providing this game for free- it is a $35. Giving criticism, friendly or not, is not acting like a spoiled brat. It is a 2 way relationship between the consumer and Adam- he is not doing this out of the kindness of his heart</p> Quote Link to comment Share on other sites More sharing options...
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