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Capelli King

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Everything posted by Capelli King

  1. I generally always have 100%, but i avoid signing negative workers. I also fire anyone who violates backstage rules or is on drug's etc. I did the same in 2016 and the results were similar. I am pretty sure if you have lots of assholes and drug addict's / alcoholic's the situation will be different.
  2. Would be great if we could add this somewhere, i always loved comparing the best earners in WMMA.
  3. I think it is best to move this to 1960. OLLIE is already in the game, GCG and CWB depute in 1960. The 1960's we see the depute of some of the other closed organizations with APWF, AAFW, TWL. Then you also have CPW in 1972, CWF 1974. Among the active organizations you have BHOTWG in 1966 and SWF in 1972. I think 1960 will give you some foundation to start with. Some of the workers have already deputed (15 to be precise). As far as the CV goes, 1955-1960 is the dawn of Wrestling, that is where all the now deceased workers depute and that is when the gameworld begins. I guess you could do pre-world war, but the risk of doing that is that some of those workers and companies will end up screwing up with CV-lore + history. If you want to create a CV universe specific to the game, a time frame from 1955 to 1966 is probably the best starting point.
  4. I think their demands should be significantly lowered when asking to move up to rejecting to move down. Of course i could send them there anyway, but i keep on getting the "i am too big" message. I think off screen workers should be much less demanding.
  5. Add an Era and lower the profits from PPV + TV. I have it at lower for both, i still make money (i play in Japan), but it is like 3-4 million per month. But i own the broadcaster.
  6. The first month is a drag for sure, doing all the things you mentioned. If you have a child promotion and also run 2 or even 3 shows a week, it is really tough. I get around this by keeping the roster more compact with characters i actually care about, 1 TV show, 1 Event. I remove faces/heels/stables and keep it simple with just storylines and managers. I usually auto-book the TV shows and focus on the big events. Usually the TV shows i edit the title matches and i also add a 3 v 3 on the lower card to book all the younger workers who are not being booked. I also reduce the total companies to 20, to speed up loading times (i just keep the bigger companies and lesser companies in the territory i work in, i kept all of Japan because i have PGHW). Once you get the rythmn going, you mostly only stop at events or if a worker is up for renew. Not sure for certain, but i think i can probably get through a year in game within 2 1/2 - 3 hours, but i need to check that, maybe i am wrong with the total time. I usually have the game running in the background while i am doing some work, i work from home.
  7. This is something we had in WMMA. Instead of sitting through the whole show, you could go to the end straight away. It saves time, especially in the lesser shows.
  8. I am 100% for the idea of indy shows, especially if there is not enough companies to provide for employment, however this should not go overboard. The goal is not to replace real companies. The goal is that the workers get experience and a little hype bump.
  9. It was removed from 2016 and i already heard the reasoning (something to do with Adam not wanting us to job declining talent). The thing is, it is EXTREMELY easy to see which worker is in decline. Once the game starts and you have a few months of game time, simply go to skills and look at the history. So removing this from the creative section has basically added 2-3 extra clicks, it has not really done anything else and 100% it has not speed up the game or improved it in any way. I think we should simply add it back to creative as it was before.
  10. I had a development deal (i did not own the other org) and i popped twice already (in the first month) that i "they were unfairly looked at as a Minor league", can we please nerf this down or get rid of it? I think the only cases a development league should want to cancel such a deal is if they are already at "written contract" levels of popularity or if you have a bad relationship with them. I got bored of running my own development league and i was hoping i could get round it via this root, but if i am going to get cancellations it will be a pain.
  11. I like the touring system in the game, the problem is the "constant events". I think there has to be a cap on the profits made on running loads of events. Now if we are not comparing profits, tours have an advantage (in comparison to regular types of schedules) because they can develop talent faster (skill wise). There is no massive pressure to have great shows, so lower talent can improve at their own pace. Also most touring companies make steady (if unspectacular) profits. Little risk of going bankrupt (at least that is what i have noticed so far).
  12. I have PGHW and i want to do a talent Swap with BHOTWG. Our relation is good (positive). I offered Kozue for essentially everyone on the roster and they are not interested in anything. Seiiji Jimbo they accept a couple of "scrubs", but the rest of the roster is off limits. I think the AI needs to be a little more reasonable. They should be way more open to accept talent of similar hype. I think the deciding factor should always be total hype and age. Also, it would be good if we could offer more than a single worker to be swapped. Maybe allowed for 1 worker for 3 etc.
  13. Currently we have "Whenever possible" as one of the options regarding how often the belt is being used in booking. However i noticed that the AI still does not book such titles in every event (I am talking about the Auto Booker, not sure if this is the same for the AI's shows). Certain titles i want defended all time time.
  14. +1 to this idea, especially if there is lots of unemployed workers in a region. The alternative solution is to have more Tribute shows, although i think tribute shows takes from the active members pool (not only unemployed).
  15. Anyway, i am not too bothered with the change, i can live with it.
  16. Why are you going to edit the main event? If the auto-booker is doing a better job now, leave it as it is. The fact you need to edit something you did not need to edit before proves my exact point. Also, having a 90-95 rated show means nothing, i was running 95 rated shows before and running 90-95 rated shows now. The events are rated on your top 2-3 matches depending what format you are running anyway. The downside of the new system is that the lower end matches are a few points down in ratings, so lower card workers are gaining hype less quickly. If you simulate 1.07 6 months with the auto-booker (watcher mode) and do the same with 1.08, you will see a small negative influence.
  17. This is a simulator based on criteria Adam decided. Some things could be close to reality, but for the most part it is Adam's world. Based on Adam's criteria, Classic entertainment products in the game are higher rated if you have longer matches/angles. If Adam wanted it to be more "realistic" then he would edit the Classic Entertainment product to make shorter matches/angles be rated higher. I think the new booking system will probably work better for auto-booking products with shorter wrestling demands (such as the Soap opera products). End of the day, the new auto-booker creates lower rated shows for Classic Entertainment products and that cannot be considered an improvement.
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50281" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Perfect. Absolutely perfect. Nailed it, Adam.</p></div></blockquote><p> </p><p> I 100% disagree. </p><p> </p><p> How is it "perfect" now? Ratings of all the events are essentially 5-10 points down due to this change! I know you are talking from a real life point of view, however from the game's point of view, the new changes have lowered the ratings of all the shows and that is what matters. </p><p> </p><p> I am actually thinking about loading the old 1.07 patch but the dilemma is "what is worse, fixing every card so that i do not get the road agent penalty or having to edit every match to make it longer to improve the ratings" </p><p> </p><p> The point of the auto-booker, is to try to book a show and try to give you the best possible result (rating), while at the same time using/rotating your workers enough so that everyone is working (this is done better now, more segments in every show). <strong>If the auto-booker is booking the show in such a way where the ratings are worse, it means the auto-booker is basically sabotaging you and that is what has happened in patch 1.08..............ratings are now worse, end of story.</strong> </p><p> </p><p> If the shorter segments were giving you equal or better results, then i would agree. I also think the previous segments / matches were too long, HOWEVER, the longer segments + matches were giving better results, that is how the game was programmed. SO based on the game rating system, the old auto-booker did a much better job.</p>
  19. For some reason, in the latest update the match length's have been reduced. I noticed before we had way more 20+ minute matches and hence way higher ratings in the end. I run a Classic Entertainment product, so longer matches are welcome additions. I also noticed that angles have also been made shorter, before most of them were 15 minutes, now about 50% of that on average. I think the auto-booker should take a better consideration when looking at match lengths. Shorter matches should only be for companies where short matches are more desirable, for all the rest it should book longer matches, especially for the higher end of the card.
  20. This was also brought up in the discussions here: http://www.greydogsoftware.com/forum/showthread.php?p=2438803&posted=1#post2438803 Currently the ratio is 75/25 (Pop / Menace) which is the same being used for Sex appeal. I think menacing monsters should be more valuable and easier to get over than pretty boys / girls. Menacing workers are usually also larger on average, which means they struggle in other stats such as stamina, high flying/flash and also technical skills. So by having lower value to their Menace, it means getting them over is more difficult than smaller / less menacing workers. I think pushing the ratio up to 35 or 40 would probably solve the issue.
  21. <p>Yeah, Menace is WAY more underwhelming in this version of the game. Charisma, Acting and Star are all you really need. I do not pay attention to Menace when hiring new guys any more, before it was one of the key things i always paid attention to. </p><p> </p><p> I think if the ratio was 60/40 it would be more realistic. Currently it is being compared to Sex Appeal, i do not think that is correct. Rarely does someone get super over simply because they look great (or at least the comparison to Menace should be lower)</p>
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