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LoganRodzen

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Everything posted by LoganRodzen

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46819" data-ipsquote-contentclass="forums_Topic"><div>It's a combination of things that reflect on me as much as TEW. Between regional and national there is a lot of ground to cover. When playing as smaller companies I am mentally prepared to lose workers and to build up new stars... when playing as larger companies I am mentally prepared for fighting wiht major companies but more often than not winning those fights (unless I'm not the owner) which I find fun. That middle ground kinda just doesn't work for me. So combine that with it being the stage I have to play at the most ANd having a habit of playing only for a few years before I decide to try something new and it's become an area that becomes a natural end point for me a lot. Many of my games have gone from Local to Cult OR from Cult to National+.... but it's been a long time since I've done anything that has spanned regional to national. <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> But I have some epic ideas for a game I want to play in TEW2020 depending on how the Cornellverse shakes out. That game should easily run 10+ years and see me go from the bottom to at least Cult, if not higher. Can't wait until I get the chance to play it. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I can do Small to Global with MAW but it takes some tweaking the COTT to accomplish it. I always invite as many companies as possible from day one. I make it a 'consortium' alliance where companies will be pulled up financially by the other companies. This basically allows me to book however I want without worrying about financials. For the first year I ran the monthly events. Year two and three I ran 24 events. After 3.5 years (July 2019), I started to run a small weekly event to go along with the bigger monthly event. That August I took over an Australian company (DIW) and absorbed their popularity. I had to tweak the broadcaster to allow us to get on Australia Options. We started to run Tri State and South East to go along with the Mid Atlantic region, while showing the events on PPV in Australia to keep up with the popularity I had stolen. </p><p> </p><p> By 2021, I was on East Coast Today. In April of 2023 I took over GCG and disbanded them, absorbing all of their popularity and even continuing their TV show "Stars of The Golden Canvas" with the TV deals they had in place. I ended up switching to a bunch of their events due to prestige. Its June 2027 as of now and MAW is now AWA. The AWA Network is in full force and we have $366 million in the bank. I've contemplated shutting down our subscription network and going with a standard commercial network. Money isn't really a concern and shutting down a $145 million network to start another one isn't a huge deal when you have twice that on hand.</p><p> </p><p> What blows my mind is I can't wrap my head around using a RW mod with WWE but I always create my own WWE within the CVerse. A massive organization that has multiple developmental companies. Speaking of that, BHOTWG was going out of business and I saved them - they are our second developmental company. Although, I'm letting them run as a child company and not developmental, so they can continue to do what they want, I'll just absorb the losses or the gains.</p>
  2. Anything that makes the AI smarter is awesome. Hopefully this fixes SWF from bringing Spencer Spade to the main roster after a year and a half, not using him properly and letting his contract expire when they drop to Cult. I'd imagine he'd be someone they would value highly and the AI doesn't simulate that properly in TEW2016. Hopefully today's feature corrects that. I mean, Jack Bruce is supposed to put Spencer Spade over as the new figurehead before he retires. Just like Faith did for him.
  3. I’d like to see MAW become OLLIE’s developmental company. It makes sense with Sam Keith’s history. I don’t see MAW at regional or with a TV deal. MAW was meant to stay a small company that feeds the bigger companies. It took me a long time to appreciate MAW for what they truly are. You will constantly have a wrench thrown in your plans because your top guys will always be snatched up. This is what I like about MAW though. It forces you to find new talent and build them up. You can go after the good talent but they’ll just get stolen faster depending on how quickly you get them over. Use the alliance and borrow inexpensive workers. MAWs roster was meant to have a lot of turnover. Having a TV deal just makes having guys stolen happen faster.
  4. I think you may have read the entry wrong on that part... it'll be more aggressive, not lax. "The AI predator hiring, which is the code that allows bigger companies to go after major names, has been changed to make the AI far more aggressive. This will make the game more competitive."
  5. Are we talking about TEW or real life? I thought we were talking about TEW. You keep doing you though, bud.
  6. This is where we disagree. I see creative control as one of the biggest perks you can give someone. That isn't a perk I ever give to ANYONE. But a non-compete? I have to actively make them mad enough to want to leave, which I can avoid. I can't avoid the creative control clause they'll pull when I'm trying to book.
  7. I am a huge fan of being able to see when contracts expire. If it was someone I really wanted, I'd check the editor, otherwise I'd add them to my shortlist and wait for the email to come around. And I love that the AI is going to be smarter with tag teams and more aggressive with hiring. Just this morning I won a contract offer because I removed the non-compete clause. The other company was offering creative control, slightly less money every month, but were going to give a bonus for each event (which I don't do). Just because he doesn't have the non-compete he decides to sign with me? When clearly the other deal was just as good, if not better.
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DevilofNG" data-cite="DevilofNG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46779" data-ipsquote-contentclass="forums_Topic"><div><p> <img alt="n5XBKpN.png" data-src="https://i.imgur.com/n5XBKpN.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="CqUMa92.png" data-src="https://i.imgur.com/CqUMa92.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> As you can see on these two images of Daniel Bryan, he's got a few bad notes. He's got an Irritated, Annoyed, and even an Angry. As you can also see I've given him several bonuses to deal with his negative notes. All are at/ above his monthly salary. As you can see, the result of this is Happy morale. Hope this helps.</p></div></blockquote><p> </p><p> This is my experience with the game as well. People tend to want a bonus higher or matching what they usually make (monthly or per appearance). I've found if I give someone a $1,000 bonus and they make $3,000 PPA, it most likely won't change their morale. But if I give them a $3,000 bonus that matches what they make, they seem to instantly be happy, if not extremely happy. </p><p> </p><p> This feature obviously has negative effects though. Too many bonuses and fixing someone's morale this way can completely alter their personality. Someone with a poor personality will want bigger bonuses to stay happy as well. So its really something you should use sparingly. The best way to boost morale is to create friendships (use the positive meddling every show between people). Hire people you can use that they are already friends with too.</p>
  9. Not so much stats being removed or things being changed... more like the mechanics of the game are actually being revealed and people realize that certain aspects of the game truly mean nothing. Kinda like a kick in the balls, ya know?
  10. From the Dev Journal entry today... The Mat Wrestling, Chain Wrestling and Submissions skills have now been consolidated into one, a skill called Technical Wrestling. This change makes things more intuitive for players and reduces the workload on database makers, whilst removing a needless over-complication given that the three original skills were always considered as one by the game anyway. Logan Wolfsbaine in the CVerse has 72 chain wrestling, 78 mat work, and 38 in submissions. Therefore the game is going to consider him a 78 in technical wrestling... but how will it portray the fact that he isn't that great at submissions? That is my question and that's what I'm concerned about. Countless other examples of workers in the CVerse whose numbers for these three skills aren't all similar.
  11. I agree with this completely. Obviously there are real life examples but when you look at the CVerse, most of these guys are better in one area as opposed to all three skills being similar. A few instances where someone has high chain wrestling and mat wrestling, but submissions is 20 points lower. And others where they have high submissions and mat wrestling, but lower chain wrestling. It just doesn't seem like it'll portray "technical" wrestlers differently, but I guess the game wasn't actually doing that in the first place anyway. I mean, an amateur wrestler could be really good at mat wrestling and decent at submissions, but his chain wrestling could be a lot lower. And some amateur wrestlers could just be a really strong mat wrestler without using any holds at all. It just doesn't seem like it'll portray these characters properly. Someone whose a ground and pound type of character decides to add in submissions but that doesn't mean he's a technical expert now.
  12. Ask this question a year after TEW2020 has been released. I'm sure by then, people will have thought of something that it's missing. But I say the same thing with every new version, "how could he possibly make anything better than this?" And here we are.
  13. The point is you shouldn't be able to do what he mentioned. Like Derek said, it was a flaw in the game. Adam is just closing that gap, which for someone like myself, changes nothing. It makes it way more realistic in terms of how workers develop. This is literally a no-brainer change to the game. Nobody instantly improves in one category over night, in ANYTHING you do. It's always a slower transition when it comes to learning. Sure, some people pick up things quicker than others, but without the experience (which isn't ten matches in one night) they'll never fully reach their potential. Nobody is an expert over night. This is the same with wrestling and should be simulated properly.
  14. <p>Changing the variance to different levels sounds awesome. I'm the type of person who ALWAYS plays with that on, no matter what mod I'm using... it's one way for me to justify whatever stats a person has. They aren't made up numbers anymore, the computer has mildly adjusted things prior to every game. It just makes things way more interesting in my mind. Not necessarily realistic, but it absolutely makes each game different... which is exactly what I want with every save I play in TEW.</p><p> </p><p> And I'm glad downside agreements have been removed for smaller companies. Nothing like having to pay Joe Schmo a minimum of $500 even if we didn't use him for our one show that month. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I don't understand the lists thing. If it is not supported by keyboard, then how exactly is it used?</div></blockquote><p> </p><p> I think you'd have to click each item in the list if you want to highlight it. How I read it would mean you couldn't switch from one item to the next using the arrow keys on the keyboard. Maybe I'm wrong.</p>
  16. Really like the additions to the finances in TEW. Something I have always harped about. I'm really glad we are going to get a lot more detail in that regard.
  17. <p>There is a way to do it but you have to jump through a ton of hoops. Another user made a thread about how to get TEW to work in Linux. Those steps are the same after you've installed a Linux OS inside of your Chrome OS, although I won't lie to you, it will vary based on the machine your using and the Linux version you use. I had TEW on my Acer Chromebook and it ran flawlessly. I have a Windows 2-1 tablet/laptop now, but for quite awhile I used an Acer Chromebook with TEW2016. </p><p> </p><p> But no, TEW will not install as itself on a Chromebook. But if you are technically savvy, it is possible. </p><p> </p><p> <a href="https://www.ubuntupit.com/easily-install-linux-on-chromebook/" rel="external nofollow">Install Linux on Chromebook</a></p><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=66646" rel="external nofollow">TEW on Linux</a></p>
  18. The economy and wrestling industry could have crashed. That is one area where I've seen attendance take a big hit in my own games. A drastic change like that is usually tied to this.
  19. "Fairly unexciting things"... AKA, I'll still be excited. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Really love hearing the progress you've made and appreciate you outlining where things are heading. No other game developer keeps players in the loop like this. That is one thing I've always loved about this game series while in development.
  20. Curious to see if any of the companies start out with brands considering how much the AI can handle them now. USPW must be massive by now and is probably using brands. SWF was always ready to do brands but it never did. I really like the update to this feature.
  21. <p>Decided to start a new MAW game and I have them at Regional but I had the production levels as low as they'd go and had been playing with the setting turned off. I tend to do that when I start games with small companies because its just an unnecessary penalty if you aren't willing to pay the extra costs. I grew the company and forgot to start raising the production values. I knew this could happen but it had never happened to me in any game I've played. I thought it was awesome even though we lost a chunk of cash. </p><p> </p><p> <img alt="Annotation-2019-06-07-140612.png" data-src="https://i.ibb.co/KLNxJ0k/Annotation-2019-06-07-140612.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  22. I think people are forgetting about journal entry #38. Not that the two features go together, but everything everyone is upset about will already be represented in the game.
  23. The 'Contracts' part of the database makes things a lot easier for those of us who like to go through a roster and make changes before starting a game. Beforehand you'd have to alter things, start a game and realize there were errors preventing the game from starting because you set someone to have a written deal while they had PPA deals elsewhere and you didn't realize it. Or deleted a contract but they still had a manager set. Random things that would prevent you from starting because you didn't go to the multiple screens before you started.
  24. I'm really interested to check it out. I think they have a really solid group of people who have worked in multiple promotions and seen things run differently. When you have a chance to see the inter-workings of something, you tend to find ways that could be done more efficient, simple, or just downright better. I have a feeling we're going to see something that looks familiar, but has elements incorporated that we've never seen in wrestling before. I'm definitely rooting for them. This is an exciting thing for wrestling (the wrestlers and fans both) in general.
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