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SirMichaelJordan

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Everything posted by SirMichaelJordan

  1. Yea seem like the game is going through an identity crisis. Not sure if it wants to be a wrestling booking sim or a fantasy booker and the overall game is suffering because of it. Whether it’s the sandbox crowd that feel restricted with limitations or the sim crowd who want a challenge and feel that the game is too easy because it’s being less forgiving in favor of more freedom. Should probably built the game as a sim while give us options to turn majority of things off.
  2. I feel like basics, experience, safety should work together. Some people are just unorthodox and doesn’t incorporate basic wrestling techniques but are experienced enough to make it work and know their limits.
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mattywood" data-cite="Mattywood" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49137" data-ipsquote-contentclass="forums_Topic"><div>Isn't this what Vince McMahon basically did with Roddy Piper when he brought him into the WWF in 1984? Roddy Piper comes in and is used as a manager for "Dr. D" David Schultz and Paul Orndorff, hosts Piper's Pit, then starts working matches on the house show loop as he rarely wrestled on TV. By WrestleMania, he was ready to headline the event with Orndorff, Hogan and Mr. T, and had headlined the War to Settle the Score on MTV against Hogan the month prior.</div></blockquote><p> </p><p> Considering Piper been wrestling 5 years prior To his TV debut for WWF, I would assume he’d have some popularity already in that region. Also in his TV debut he was involved in a promo.</p><p> </p><p> Here we are talking about someone who is just in the background, not doing anything. Pretty much a valet.</p>
  4. It’s not a cheat when it’s working as intended. It’s just too overpowered. You’re basically telling me not to use any managers. Btw all the managers you just named did more then just accompany someone. They all either talked or were in angles so yea I disagree with you...
  5. Cheap expenses, infinite amount of income. These are my major issues with the game right now. Financials aspect is all over the place.
  6. I haven’t really checked the AI but it sounds like the same thing from previous games which turned me off a lot and ended up with me controlling multiple companies. AI was touted as being revamp or improved in this area so I gave benefit of doubt and really haven’t checked. But this seems horribly the same.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BuddyGarner" data-cite="BuddyGarner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49137" data-ipsquote-contentclass="forums_Topic"><div>To use a real life example Orange Cassidy got over without really being in angles.</div></blockquote><p> </p><p> Gained popularity, and the stuff he’s been in would be rated on charisma.</p><p> </p><p> Still, he’s nowhere near a 70 popularity.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49137" data-ipsquote-contentclass="forums_Topic"><div>Already a thread here about it, Adam's said it's working as intended but he did say he'd look into it - not sure if he's had a chance yet.<p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=545970" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=545970</a></p></div></blockquote><p> </p><p> Doesn’t seem like it. Hopefully soon.</p><p> </p><p> Majority of their pop gains should be coming From being in segments. I can’t imagine seeing Ms Elizabeth as a top major star in a company with 90 pop in 2 months. And even she’s been in angles.</p>
  9. It’s currently the best way to get someone over in the game as a OP cheat. In reality, managers get over the most by actually talking and being in programs. The rate should be toned down.
  10. You seen 5 or 6 injuries in your game world and that means people are getting injured every night? I’m confused.
  11. Always look at this from a casual fan perspective.
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KevinStorm" data-cite="KevinStorm" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49006" data-ipsquote-contentclass="forums_Topic"><div>That's not really how it works, though, especially for TV. 7 minutes means 7 minutes.<p> </p><p> I like the idea of more selfish workers going over their time sometimes, though, especially with the new on the fly booking.</p></div></blockquote><p> </p><p> This is true if we are strictly talking about TV shows.</p><p> </p><p> But this is common in wrestling, it’s why segments get cut and changed on the fly.</p><p> </p><p> Just looking at the leak script from Raw years ago and going to cagematch.com for the time of match, the match was scheduled for 6 minutes but according to cagematch.com it lasted for 10:35. You can argue they went over time or that it’s not the final script but I don’t think booking in a small range of minutes isn't too unrealistic. It may be better for gameplay because it eliminates arbitrary numbers.</p><p> </p><p> Sources </p><p> </p><p> <a href="https://m.imgur.com/a/u9Xj3" rel="external nofollow">https://m.imgur.com/a/u9Xj3</a></p><p> <a href="https://www.cagematch.net/?id=1&nr=109759" rel="external nofollow">https://www.cagematch.net/?id=1&nr=109759</a></p>
  13. Lol i used to set scouting on everyone to the lowest because I enjoyed the descriptions as well.
  14. Somewhat off topic but another thing that I wouldn’t mind changing is booking time overall. I think it would be better if time was booked in ranges. Maybe 7-10 minutes, 10-13 minutes etc. it really don’t make sense for a person to be fatigue for a 7 minute match but would be perfectly fine for a 6 minute match. This could also open up a scenario where a selfish worker would go over his allocated time and you’ll have to make adjustments to other segments.
  15. Yea if penalties are going to stare you in the face in blood red, then the game need to also show you money green bonuses for things like the match/angle having high storyline heat, bonuses for a high prestige title being associated. Some of those bonuses should offset minor penalties like a match or angle going on too long. I would also like to see match prestige having some effect like a high prestige belt. Maybe even have it fluctuate just like the prestige of a belt. At the end of the day, both are gimmicks to make things interesting.
  16. Yea, Aside from arbitrary numbers. It would be more realistic if it was based on crowd. A product that mentions the crowd prefer short angles should be a tolerance level. Meaning a angle that’s too long that involves someone who is not as over would lose the crowd faster than someone who the crowd sees as a star. Different products would have different tolerance levels and you’ll have to watch out for crowd burnout. Same goes for matches. Attitude entertainment maybe have a low tolerance for hardcore matches compared to ECW but you may get away with a long hardcore match with two top stars compared to two guys marked as unimportant. Now this concept is currently in the current game. It just tied to a certain amount of minutes instead of being based on crowd management.
  17. Speaking of OCD, that is precisely why I prefer grades over numbers. I see what the game is trying to do and I’m not against it and I feel like people wouldn’t care as much if so much of the information wasn’t in your face. Penalties like this should have probably been in the dirt sheet, because a lot of these penalties does not bomb the segment. The presentation is just so in your face with wording and colors. From a psychological perspective, I can see why some may be bothered by it. Less aggressive wording and colors and just hiding some of the stuff would have worked better IMO. As for the gamey aspect, I feel like this has been apart of TEW for a while. People wouldn’t book under 5-6 min angles because that is how much was need to gain skills. I always were against arbitrary numbers like that. I think crowd management should be a bigger aspect in the game because that really should determine how long something should go on for. Crowd burn out should be something you should be actively trying to avoid, not necessarily avoiding a 20 minute promo. Different crowds should have different tolerance.
  18. You already get these penalties now though with stamina and with guys not good enough on the mic. Product specific penalties is from an crowd or demographic perspective and it’s from an casual audience POV. It makes sense for a sport entertainment type of company to have such penalties because of the short attention spans of the intended audience. It can be said that such thing should be tied to crowd management and not directly to the match or segment and only should effect the segment grade indirectly. But then we have to remember that we are not only booking for a live audience but future viewers.
  19. 2 months is a small window but within that 2 months WWE only recall and never sign anyone on developmental contracts. Maybe it does when the game opens up. My impression is that many who want to run NXT and develop guys for WWE will just create 2 users so they can run it properly. I say just make it a less of a hassle for them and let players sign workers on developmental contracts so they can stay exclusive to WWE or any other company in similar situations. Signing workers to NXT means WWE can’t use them unless they are not on exclusive deals which then opens them up other companies. Being able to sign people as NXT is already unrealistic. So mine as well make it unrealistic and convenient. There is already a way to achieve this in the game. If you know, you know.
  20. Minor league baseball teams are it’s own entity. NXT is owned by WWE therefor you are an WWE employer booking NXT. A solo company that agrees to develop workers from another company, sure you should not be able to sign guys on developmental deals. But if you’re a developmental company that’s owned by someone else then you should be able to sign workers to developmental deals.
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