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Everything posted by SirMichaelJordan
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PPV buyrates WAY too high 1.06
SirMichaelJordan replied to Clark K's topic in Total Extreme Wrestling 2020 Suggestions
Agreed, I’m a long term save type of player. Even when I start another save, i am usually doing so in another database and play all simultaneously. Considering the game come out a every few years or so, I don’t understand why the need for fast pop gains and other mechanics that supports easy gameplay. I would figured that the game would encourage long plays. If I’m able to achieve everything within the first year that would be super boring. -
PPV buyrates WAY too high 1.06
SirMichaelJordan replied to Clark K's topic in Total Extreme Wrestling 2020 Suggestions
Why can’t this just be based on real life data? That is where the baseline should be. Considering other parts of the game take real life inspiration from according to the handbook. -
Attendance is too high
SirMichaelJordan replied to BiffJordan's topic in Total Extreme Wrestling 2020 Suggestions
Yea WWE is bigger than medium. The fact they don’t have competition is why they can still get away without having major world wide stars...Their midcard is main eventing their “competition” -
Customizable finance difficulty
SirMichaelJordan replied to Nachtfalter's topic in Total Extreme Wrestling 2020 Suggestions
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50047" data-ipsquote-contentclass="forums_Topic"><div>This was actually something from WMMA5 that I wish he had ported over. It had both a Financial Difficulty Setting and a AI Hiring Aggression setting. However in WMMA5 even on the hardest settings it was still too easy <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> .</div></blockquote><p> </p><p> That’s because an artificial difficulty settings can’t hide something that isn’t balanced. Seem like FM is the only sports sim that somewhat get the financials right.</p> -
Shorten Pre-Show Time
SirMichaelJordan replied to Gockelinho's topic in Total Extreme Wrestling 2020 Suggestions
I rather see the AI utilize its preshow to train workers up. In TEW 16, if the AI had 1 hour TV show, it would only book 3 or so matches. -
Written deals only guarantees the worker pay and the employer legal paper work so workers can’t just walk out. Not seeing why we should limit workers to only sign 1 at a time. Written deals doesn’t mean exclusive like in the past. This also doesn’t stop someone from just signing workers on handshake deals. With WWE i can just sign AEW’s worker’s on handshake deals. AEW’s roster have exclusive contracts with some stipulations. This isn’t replicated in the current game. Instead of switching how some contracts work realistically, more options need to be added.
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Contract negotiations should probably allow us to make someone exclusive with some exceptions like being able to work for another company below a certain size and different regions. Those things would be closer to those ROH and AEW contracts. Iron clan and written / non exclusive isn’t really replicating that.
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Shorten Pre-Show Time
SirMichaelJordan replied to Gockelinho's topic in Total Extreme Wrestling 2020 Suggestions
How long is the tv show? That may be the answer to why there are only 2 main card matches and 7 preshow matches. -
Road Agent and Referee Tiers
SirMichaelJordan replied to Bull's topic in Total Extreme Wrestling 2020 Suggestions
Weird. Considering I’m agreeing with your post. I think it’s time for the quarantine to be over... -
Road Agent and Referee Tiers
SirMichaelJordan replied to Bull's topic in Total Extreme Wrestling 2020 Suggestions
Pushes for staff members lol -
TEW Classic Push Settings
SirMichaelJordan replied to JMPunk's topic in Total Extreme Wrestling 2020 Suggestions
Yes exactly. I would like it to be more involved though but that would probably have to be for another version. I would be ok if a patch made it available for cosmetic and organizational reason for this game though. I would want this to be a factor in contract negotiations, I would love to see workers come to you and asked to be pushed higher up the card because they feel like they are under pushed based on fan reactions (Zack Ryder) -
TEW Classic Push Settings
SirMichaelJordan replied to JMPunk's topic in Total Extreme Wrestling 2020 Suggestions
The new system fixed some of the problems that was wrong with the old system but it doesn’t necessarily makes it better. I prefer a hybrid between the two. Fans should have their perception and the user should be able to label the roster as they see fit. Maybe they want to push a fairly unknown guy who have star quality as a main eventer, but the fans currently only see him as a midcard talent. Vocal crowd note would make more sense here then it does currently in the game which already caused some tweaks. I also agree about the terminology. Using wrestling terms in a wrestling game for wrestling fans just makes too much sense. But wording and terminology have been a major flaw in this version which continues to leave customers confused. -
I suggested back in TEW 16 that match injury and risk should work similar to production settings but on a match by match basics. Basically as you book a match you should have the option to tweak the injury risk. Higher injury risk are cheaper than a lower injury risk (simulating quality of structures and props) risk which i assume is blood should be a road agent note. “Get color” This way WWE can have a safe structured EC match. Adding color would alienate the majority of the fans (parents of kids) Also a low quality steel structure match (high injury risk) would pissed off fans like the original note suggest. Adding money to the equation eliminates the gamey problem of just setting all of those matches to very low injury risk. You will not afford a low injury risk cage match as a local company. Well At least not often. And you wouldn’t want to run high injury risk matches often because of potential injuries. Matches like these shouldn’t automatically hardcoded to be a high risk because a company like WWE are using very safe structures.
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That’s a good idea. We should be able to list workers how “we” perceive them. Might label a young rookie a star but the crowd think he’s unimportant. This way we would have a clear view of how we should go about pushing people on our roster. At this point i May do everything I can to make the crowd care about someone. The current concept is good but it doesn’t help creativity no more than auto push did.
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Not really, it’s nothing legal keeping them from signing such a contract, they just are obligated to finish their current one. Now it can argued that their new contract shouldn’t start until the old one finish. I wouldn’t be mad at the worker denying an exclusive in favor of a non exclusive contract because he under an iron clad but that’s pretty much the same thing that is happening now without the immersion of feedback from the worker.
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Yea having a hot storylines, high prestige gimmick match, high prestige belt or good enough workers should cancel out the normal penalty. I don’t think most of those bonuses exist. A match that is not normally accepted in a company should get away with not being crapped on if the storyline is hot enough. Of course this match shouldn’t rate as the highest rated match ever because it’s a gimmick match in a none gimmick company but these are some of the exceptions that should exist in the game.
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The way it is now is way more realistic. Yes it can be improved but it’s better than 16...