Don Hughes Posted September 1, 2011 Share Posted September 1, 2011 To make it more realistic, plus I need to reinvigorate TEW, At first, the only people I will hire are people not signed right away from the dojos. They need the work, we need cheap talent, i think it make it a bit more realistic. Once we move up to a small rating, then see about improving the roster with more established acts... but maybe do it once a month, once every other month. Link to comment Share on other sites More sharing options...
Comradebot Posted September 1, 2011 Share Posted September 1, 2011 To make it more realistic, plus I need to reinvigorate TEW, At first, the only people I will hire are people not signed right away from the dojos. They need the work, we need cheap talent, i think it make it a bit more realistic. Once we move up to a small rating, then see about improving the roster with more established acts... but maybe do it once a month, once every other month. I love my 0/0/0 game, personally. Started mine in Scotland for the extra challenge of a hard to grow in region, along with giving me a chance to use workers I don't often have the opportunity to play around with. I did something similar, in that I only higher unemployed people. Once again, it forces me into using some different faces (and heels, hur hur), and you get to be the reason a lot of guys actually have a job, which is cool. Even in broke-arse Scotland, I think I only skipped a single month to add some money into the bank before booking every single month. Of course, it'll come down to who you hire for those first few shows. Most of my debut guys were in the 100-150 range, with a couple higher than that. Also helps my product is somewhat pro-sponsorships. But yeah, it's a fun, different way to play TEW to take a break from other TEW games. You end up with a lot of talent you'd regularly never look twice at, and can end up with some new favorites or even take a small measure in pride in turning some of those "nobodies" into potential stars. I still get excited knowing I've turned The Dublin Destroyer into a bonafide indi-scene star. I'm now 4.5 years in and still thoroughly enjoying it (we're starting to creep up on Regional!), so I'd highly recommend trying out a 0/0/0/0 company if you wanna do something a little different with TEW. And I'll also throw in the suggestion of putting it in a part of the game world you haven't spent as much time in. That alone can be a good cure for TEW burnout when you still wanna play TEW. Link to comment Share on other sites More sharing options...
Hollywood Hogan Posted September 1, 2011 Share Posted September 1, 2011 This is off-topic, or rather on-topic but not the point of the thread, but what the hell is a 0/0/0/0 promotion? Link to comment Share on other sites More sharing options...
Blake Trask Posted September 1, 2011 Share Posted September 1, 2011 Starting a promotion with no money, no prestige, no popularity and no momentum. (Usually via editing a future promotion) Link to comment Share on other sites More sharing options...
Prophet Posted September 1, 2011 Share Posted September 1, 2011 I'm not sure if I'm brave enough to attempt it, but I've always considered doing a Quad-0 promotion in Australia, with the war status with APW and DIW. Think just to see how quickly I go insane by watching workers bounce week to week. lol Link to comment Share on other sites More sharing options...
BHK1978 Posted September 1, 2011 Share Posted September 1, 2011 I never got why you would start a company with no money. What are we going to the Paul Heyman school of business? Every company has to have some money that is the main reason why I never play a 0/0/0/0 company. Now I have played 0/0/0 company but you need money to run a company. Link to comment Share on other sites More sharing options...
Eidenhoek Posted September 1, 2011 Share Posted September 1, 2011 I'm not sure if I'm brave enough to attempt it, but I've always considered doing a Quad-0 promotion in Australia, with the war status with APW and DIW. Think just to see how quickly I go insane by watching workers bounce week to week. lol Forgot RAW as well Also, use The Grand Avatar for extra awesomeness; no popularity nor skills to help you, and he's not open to working Australia (for some reason?)! Link to comment Share on other sites More sharing options...
sanityisforbidden Posted September 1, 2011 Share Posted September 1, 2011 I never got why you would start a company with no money. What are we going to the Paul Heyman school of business? Every company has to have some money that is the main reason why I never play a 0/0/0/0 company. Now I have played 0/0/0 company but you need money to run a company. That's my take on this, if I'm going to start a federation, I need at least 50k, if not 100k to do so. So I have no problem playing 0/0/0 but I'd rather not add that extra '/0' to it. Link to comment Share on other sites More sharing options...
Blake Trask Posted September 1, 2011 Share Posted September 1, 2011 Because it's a game? There's a host of things in TEW that don't quite match up to real life. It's just for the challenge, it's not like you're going out and attempting to found a real business with no capital. I equate it to playing a self-imposed challenge in any other video game. Link to comment Share on other sites More sharing options...
Derek B Posted September 1, 2011 Share Posted September 1, 2011 With a 0/0/0/0 promotion you aren't really running a business... you're a step up from the backyarder with hopes and dreams of one day turning your tiny little wrestling organisation into something profitable. You might be able to get a little cash through sponsors (about your only legit business skill going) but you are getting 10 people to pay to come to your shows. If anyone thinks they can convince a bank to loan them money to fund that then you've never dealt with banks before. And if you have 50,000 to invest in a wrestling group then you're probably the 5th richest promotion in North America already in real ife behind the WWE, TNA, ROH and Wrestlicious. 0 money can also, if you really wanted it to, represent limited liability on your part should things go wrong. Sure, you bought the ring and paid for all the start up stuff but beyond that the business sinks or swims on it's own merit, not on your own chequebook. Link to comment Share on other sites More sharing options...
Irish Wolf Posted September 1, 2011 Share Posted September 1, 2011 I used to start 0/0/0/0 feds but now I usually just start a fed on the Hard setting when creating a fed in game and not through the editor. My Standard hire practice is; Must be unemployed, must be under 25 and must have F- pop in my region. I will occasionally break a rule (I'm looking at you cal sanders) but very infrequently. I've made decent workers out of the likes of Stretch the Chicken Boy and Dusty Bin. Link to comment Share on other sites More sharing options...
Prophet Posted September 1, 2011 Share Posted September 1, 2011 I never got why you would start a company with no money. What are we going to the Paul Heyman school of business? Every company has to have some money that is the main reason why I never play a 0/0/0/0 company. Now I have played 0/0/0 company but you need money to run a company. While that's true in theory, I always looked at it as the start up capital came from outside sources, such as donations, so it's technically not "my" money. And whatever was scraped together was poured into equipment, such as rings, and folding chairs, and a stuffed kangaroo that will do color commentary. And by the time you've purchased anything, whatever money you'd have left would be used to repay investors, or lost in a bath incident. Whatever works for ya. Forgot RAW as well Also, use The Grand Avatar for extra awesomeness; no popularity nor skills to help you, and he's not open to working Australia (for some reason?)! TGA has a known fear of stuffed kangaroos, which would inhibit his traveling to a land down under. Although I'd have to tweak it, just for the purpose of that game ... and I didn't forget RAW, I just treated them as Voldemort. They are the fed that shall not be named ... except now, when I named them. Drat! Link to comment Share on other sites More sharing options...
Eidenhoek Posted September 1, 2011 Share Posted September 1, 2011 Just started a 0/0/0/0 with Grand Avatar in...Mid South I hope, though I think I did Southwest. Anyway, I've decided to never have a month off. I'm taking the cheapest referee (Elegance, so far), the cheapest announce team (ended up being Honey Golightly and two CCs for 150 each). Road Agent sucks, since June Butler is 500/appearance. And workers? I sorted popularity in the USA to 10 max, then am only hiring guys that will work for 200 or less, period. Nice, since that's a bit of Mexican talent, and I set up Working Agreements with MPWF and OLLIE for that purpose (sadly, they're too expensive right now). Granted, that's a hell of a lot of people. I suppose I'm going to cut half the roster, but...meh? Oh, and I'm totally god-pushing Honey Golightly and Kali Fornia. Because they're hawt. I also made the product, ironically, Pop >> Performance, because that gets me the most sponsorship money. I've also realized that certain people, I can't remember who for this save, but guys that are owners or bookers? Gold. They won't ever get stolen. Link to comment Share on other sites More sharing options...
bignate8327 Posted September 1, 2011 Share Posted September 1, 2011 I have a question about 0/0/0/0 feds. What kind of skills should workers have for a 0/0/0/0 company? Link to comment Share on other sites More sharing options...
sanityisforbidden Posted September 1, 2011 Share Posted September 1, 2011 25-40 in at least one if not two of the three in ring categories. If they have high psychology, charisma, or star power, that will also help. Link to comment Share on other sites More sharing options...
Charasmatic Enigma Posted September 1, 2011 Share Posted September 1, 2011 I've just started a new 0/0/0/0 game with a twist. Basically my fed is a training company, who's sole aim is to give workers a platform from which to move on to other, and in theory more prestigious, work. My hiring rules are that they have to unemployed and under 30, and as soon as they sign with another company I have to release them (via editor), and bring in someone new to 'train'. It's a completely new type of game for me, so will be interesting to see how it goes. The theory is that one of my workers being signed is achieving the goal of the game, rather than the annoyance it normally is at small feds. Link to comment Share on other sites More sharing options...
creepshow Posted September 1, 2011 Share Posted September 1, 2011 I've just started a new 0/0/0/0 game with a twist. Basically my fed is a training company, who's sole aim is to give workers a platform from which to move on to other, and in theory more prestigious, work. My hiring rules are that they have to unemployed and under 30, and as soon as they sign with another company I have to release them (via editor), and bring in someone new to 'train'. It's a completely new type of game for me, so will be interesting to see how it goes. The theory is that one of my workers being signed is achieving the goal of the game, rather than the annoyance it normally is at small feds. This is very similar to my long running "Island of Pain" game (0/0/0/0 - Hawaii). Whatever you do, don't fall into the "I'm a workrate fed!" trap...because I'm just killing myself trying to get these guys over. My personal preference, when it comes to "signings", is that I let my guys work out the remainder of their contract...as a means of "writing them out" (ie. handing off some of their overness to someone who is sticking around) Link to comment Share on other sites More sharing options...
Charasmatic Enigma Posted September 1, 2011 Share Posted September 1, 2011 This is very similar to my long running "Island of Pain" game (0/0/0/0 - Hawaii). Whatever you do, don't fall into the "I'm a workrate fed!" trap...because I'm just killing myself trying to get these guys over. My personal preference, when it comes to "signings", is that I let my guys work out the remainder of their contract...as a means of "writing them out" (ie. handing off some of their overness to someone who is sticking around) My fed's equal pop & performance, with a 70% match ratio. So it's not massively workrate per-say. I've sort of set up the game as a 'training only' fed. So getting people signed is the aim, so leeching their overness once their gone feels wrong somehow. Dunno, I just feel as a training fed I should send them off on the best note possible to give them the best chance, rather than jobbing them out the door. Maybe I'm taking it too seriously? haha. The only exception I have is the guy who is signed holds a belt, then he'll work one more show to drop the belt before being let go. It's just a different type of game that I've never tried before. I've done 0/0/0/0 to Cult before then got stuck, I've done a 5 year CZCW game, a 3 year TCW game, I've one a NOTBPW game... so this game is just something I thought I'd do for a change really. Link to comment Share on other sites More sharing options...
creepshow Posted September 1, 2011 Share Posted September 1, 2011 My fed's equal pop & performance, with a 70% match ratio. So it's not massively workrate per-say. I've sort of set up the game as a 'training only' fed. So getting people signed is the aim, so leeching their overness once their gone feels wrong somehow. Dunno, I just feel as a training fed I should send them off on the best note possible to give them the best chance, rather than jobbing them out the door. Maybe I'm taking it too seriously? haha. The only exception I have is the guy who is signed holds a belt, then he'll work one more show to drop the belt before being let go. It's just a different type of game that I've never tried before. I've done 0/0/0/0 to Cult before then got stuck, I've done a 5 year CZCW game, a 3 year TCW game, I've one a NOTBPW game... so this game is just something I thought I'd do for a change really. I hear what you're saying and it's personal preference. I've sort of found that the overness seems to have minimal effect on who gets signed. I've had more of my most over guys retire than get picked up (of course age could be a factor in that) The only reason I recommend it, though, is that it's I've had difficulty with overness, primarily because of a complete lack of angles. (we're a legit 100% matches fed) Retiring wrestlers and guys who've recently signed elsewhere are easy avenues for me to boost someone else into the void left behind. Link to comment Share on other sites More sharing options...
Charasmatic Enigma Posted September 1, 2011 Share Posted September 1, 2011 I hear what you're saying and it's personal preference. I've sort of found that the overness seems to have minimal effect on who gets signed. I've had more of my most over guys retire than get picked up (of course age could be a factor in that) The only reason I recommend it, though, is that it's I've had difficulty with overness, primarily because of a complete lack of angles. (we're a legit 100% matches fed) Retiring wrestlers and guys who've recently signed elsewhere are easy avenues for me to boost someone else into the void left behind. I only sign people under 30, so retirement shouldn't be a problem for me hopefully. I'm just gonna run as is for now, and see how that goes. If needed I can always make changes later on. Link to comment Share on other sites More sharing options...
LoganRodzen Posted September 1, 2011 Share Posted September 1, 2011 I'm starting my first try at a promotion like this. I had done it in previous versions of TEW, but not with TEW2010. I decided to take Lethal-Ring and turn them into a New England based promotion and keep their product performance over popularity. I'm going to hopefully sign the cheapest talent I can and minimize the popularity gains these unknown stars receive by keeping everyone balanced. Waiting a few months to acquire some funds in order to run our first show. I'm thinking it'll be around May or June 2010. Link to comment Share on other sites More sharing options...
Irish Wolf Posted September 1, 2011 Share Posted September 1, 2011 I'm starting my first try at a promotion like this. I had done it in previous versions of TEW, but not with TEW2010. I decided to take Lethal-Ring and turn them into a New England based promotion and keep their product performance over popularity. I'm going to hopefully sign the cheapest talent I can and minimize the popularity gains these unknown stars receive by keeping everyone balanced. Waiting a few months to acquire some funds in order to run our first show. I'm thinking it'll be around May or June 2010. That's what I did with my promotion. Year one I ran 4 shows, 2 months off one month on, to let me build up funds. Year two I did 6 shows and year three I did a full year. I hired Lee bambino as my announcer and Alan Grey as my ref to save on funds (in five years Alan's gotten to B as a ref). Link to comment Share on other sites More sharing options...
Eidenhoek Posted September 1, 2011 Share Posted September 1, 2011 *fist pump* With my product, I've gotten $1,831 profit from month 1 with a one hour small show. My 'secret' was Traditional, Mainstream, Comedy, and Lucha Libre at Key Feature to maximize my sponsorship, and not hiring anyone that cost more than $200/appearance. So Buttercup's my RA and Elegance is my ref (or another guy who's like 38 skilled). Link to comment Share on other sites More sharing options...
theripper1 Posted September 1, 2011 Share Posted September 1, 2011 Who do you use an announcer? Or do you even have to use one? Link to comment Share on other sites More sharing options...
Blake Trask Posted September 1, 2011 Share Posted September 1, 2011 Not using an announcer is likely to give you penalties. I myself don't use a colour commentator until at least Small, I just have charismatic wrestlers fill in. Same deal with road agent duties, just manually assign the guy with the highest psychology (they'll probably be wrestling already, so you don't have to pay them more for it). I didn't get an actual road agent until mid Regional. Harvey Manners, Honey Golightly, Lee Bambino and Remmington Remus are all pretty affordable options for announcers. Link to comment Share on other sites More sharing options...
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