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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blake Trask" data-cite="Blake Trask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>Whilst I acknowledge there's a demand for that type of feature, I find it a bit of a sweeping generalisation to say that everyone would be happy with a new game if and only if that feature was in. I personally couldn't care less whether it was in or not - I just know that a lot of 'small' tweaks add up to a pretty big overhaul in the long run.</div></blockquote><p> </p><p> I never said that everyone would be happy "if and only if" it was in. Don't twist my words like that. I simply said that everyone would be happy to see it in the next game.</p><p> </p><p> My point was, the small tweaks here and there are exactly like Madden these days. Yes, rating a segment on flashiness would be nice, but it's not something that people pay for. There needs to be at least one major change from one game to the next to avoid the "$35 patch" mentality.</p>
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<p>Not my intention, but it was the references to things like 'crown jewel' and "if the next game (let's call it TEW 2015) has an NWA-style system, you (and everybody else) will be more than happy with it." that made me put it in that fashion. The implication is still that the particular feature is the biggest deal out there when my point was that I'm reasonably sure there's a camp, like myself, who doesn't care about that feature. Anyway sorry if it seemed like I was twisting your words, I was just trying to emphasise that it's not the feature everyone's waiting for.</p><p> </p><p>

But, just as an example, things that have been brought up recently;</p><p> </p><p>

* Non-cosmetic head trainers for dojos.</p><p>

* Improved dojo functionality (how often new gens are made, and their quality)</p><p>

* Better functioning for (re)gens to make them more balanced in game.</p><p>

-- Have regens of road agents/owners actually be usable.</p><p>

* Rating on flashiness or selling.</p><p>

* Expanded worker interactions.</p><p>

* More incidents, both good and bad.</p><p>

* Injuries integrated into show (plus other 'live booking' based stuff)</p><p>

* Ability to search for tag teams.</p><p>

* More sorting options (like descending by age, or ascending by stat)</p><p>

* Improved control over developmental promotions (which encompasses a large amount of things, from searching for chemistry to picking owners and bookers to establishing tag teams and titles)</p><p> </p><p>

And... so on. These aren't necessarily things I've suggested or even agree with, but my point is that since 10 came out, there have been an absolute truckload of suggestions, at least some of which are good - and I doubt that Adam has none of his own ideas or additions that he wants to build upon. That doesn't, to me, amount to a Madden update.</p>

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adding to the TEW discussion am I only one who sees the game world itself as a selling point for the new game. How did Rockey's title reign effect TCW? Is SWF still the top promotion? What new promotions are around and have any closed? 3 years is a long time in wrestling, so much can change and I'm more interested in that than a new feature like the NWA style system.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="guyver3" data-cite="guyver3" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>adding to the TEW discussion am I only one who sees the game world itself as a selling point for the new game. How did Rockey's title reign effect TCW? Is SWF still the top promotion? What new promotions are around and have any closed? 3 years is a long time in wrestling, so much can change and I'm more interested in that than a new feature like the NWA style system.</div></blockquote><p> </p><p> That's the part I think would be most interesting about a TEW release. Some of the suggestions above sound nice but really minor.</p>
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This is a fun discussion to read <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="guyver3" data-cite="guyver3" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>adding to the TEW discussion am I only one who sees the game world itself as a selling point for the new game. How did Rockey's title reign effect TCW? Is SWF still the top promotion? What new promotions are around and have any closed? 3 years is a long time in wrestling, so much can change and I'm more interested in that than a new feature like the NWA style system.</div></blockquote><p> </p><p> Same, I'm desperate for it to be a new TEW just to see how the Cornellverse has developed.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Portlius" data-cite="Portlius" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>My fantasy game would be a multi sport management game. Players represent a city and allocates talents/resources into various pro sports teams. So you do concentrate on your soccer team, your baseball side, your boxers or spread the resources around? <p> </p><p> As you earn victory points your city increases in size and that means you can have more sports teams but expectation from the public also increases.</p><p> </p><p> I have been toying with this sort of game for years but don't have the database skills. It is probably is a bit too ambitious but a man can but dream <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> God yes. I've been dreaming of a game like that for years. But unfortunately for us, sports management nuts, the market seems really small. But I expect a game like this to see the light in 10 years' time. It's a completely new game, and that's a rarity nowadays. But the scope would be so much bigger then just the MMA World, Pro wrestling world, soccer world, cycling world, basketball world, etc. It'd have everything. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Portlius" data-cite="Portlius" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>My fantasy game would be a multi sport management game. Players represent a city and allocates talents/resources into various pro sports teams. So you do concentrate on your soccer team, your baseball side, your boxers or spread the resources around? <p> </p><p> As you earn victory points your city increases in size and that means you can have more sports teams but expectation from the public also increases.</p><p> </p><p> I have been toying with this sort of game for years but don't have the database skills. It is probably is a bit too ambitious but a man can but dream <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Something similar to this, I would love one huge fictional database that incorporates everything. (I have a feeling that my explaination is not going to come out well) What I mean is like, say for example, a TEW Mod that is different from cornellverse and reallife. Then, the WMMA-verse incorporates this new database, same goes for other games, Football manager, hockey games etc. So although it is a fictional database in several different games, it's the same database.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Payne" data-cite="Payne" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>The problem is, yes you will. Because you are a fan, you will get it when it comes out. <p> </p><p> Realistically, what are you going to do, when it comes out if 5 years, cross your arms, hold your breath and pout, saying that you're not going to buy it on principal?</p><p> </p><p> I highly doubt it. Just like every other fanboy, you're going to gripe the entire time it's not out, then, if it does take that long, you'll whine and complain that it's substandard due to the wait. Same as StarCraft II and Diablo 3.</p><p> </p><p> This kind of crap happens all the time, and it's just proof of the self-centeredness and the feeling of entitlement people get. </p><p> </p><p> I waited 27 years for the first game to come out, and I love EW. I can wait a few more years, and be happy Adam took the time, effort and energy to make TEW 2015, or 16, or 13, or 21.</p><p> </p><p> You will wait, and you will buy it. To quote a movie, directed to Adam, "If you build it, they will come."</p></div></blockquote><p> </p><p> This is all wrong. I'm a huge fan of TEW and if it took 5 years to come out i might just move on. People do move on, you realize that, right? They find other games (within the same genre or not, and focus their atentions on it). I used to play games i don't play anymore because sequels took to long to be released, or the ones released were not good enough to keep me there, while i could be playing better games. People move on, and assuming that "If you build it, they will come" is nonsense (no offense intended). And i would bet a lot of money that Adam doesn't do business like that. If he did, he would be out of business a long time ago. And since people talked about D3, here's a good example of a game i didn't bought. I mean, once century later they release a sequel? Who cares? Maybe many people, but not me. I've moved on to better things. And trust me, a lot of people act like this. It's the nature of being human. You snooze, you lose. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Once again you reject Diablo3 based on things from the past. If it was an entirely 'new' franchise you may have been all over it. While what you say is true, it's still not that much of a pain to get into it again. I've lost interest in particular styles of games, only to pick them back up years after that.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>Once again you reject Diablo3 based on things from the past. If it was an entirely 'new' franchise you may have been all over it. While what you say is true, it's still not that much of a pain to get into it again. I've lost interest in particular styles of games, only to pick them back up years after that.</div></blockquote><p> </p><p> Sure. Happened to me too. But we can't deny that holding a sequel for too long will always alienate more fans then one may be actually willing to admit. People get pissed when they have to wait years and years, and some simply forget about the game. Now, let's also be true: If the sequel is really good, it may do the trick and recapture new fans and capture new ones. But most games that take forever to produce a sequel will genereally suffer for it. Sure, there are always exceptions, but that's just my 2 cents.</p>
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<p>...Am I the only one that would plop down 5-10 dollars for just updated data?</p><p> </p><p>

We live in the world of DLC now, with micro-purchases fueling the revenue stream for a lot of developers.</p><p> </p><p>

While there are suggestions that people have made that could improve the game, it's obviously great as is since people are still playing it two years later. That being said the biggest thing for me whenever I've bought the latest TEW game has always been the data. As good of a job as the modding community does at coming up with ideas and suggestions for what could happen in the future of the c-verse I always have this lingering question of how Adam intended things to advance and progress.</p><p> </p><p>

Of course the game is built to be open to interpretation and creativity, but as all these characters we know and love are products of Adam's mind, I'd just like to know from him how he sees things working themselves out.</p><p> </p><p>

So that being said, throw out a patch or a zip or whatever with the c-verse circa summer 2012 and throw in any new renders that may need to be made and you have as much money as you want from me.</p>

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...Am I the only one that would plop down 5-10 dollars for just updated data?

 

We live in the world of DLC now, with micro-purchases fueling the revenue stream for a lot of developers.

 

While there are suggestions that people have made that could improve the game, it's obviously great as is since people are still playing it two years later. That being said the biggest thing for me whenever I've bought the latest TEW game has always been the data. As good of a job as the modding community does at coming up with ideas and suggestions for what could happen in the future of the c-verse I always have this lingering question of how Adam intended things to advance and progress.

 

Of course the game is built to be open to interpretation and creativity, but as all these characters we know and love are products of Adam's mind, I'd just like to know from him how he sees things working themselves out.

 

So that being said, throw out a patch or a zip or whatever with the c-verse circa summer 2012 and throw in any new renders that may need to be made and you have as much money as you want from me.

 

Yeah...you're alone on that one (at least on my behalf :D ) because i wouldn't pay for updates on a database i hardly even use. And even if i did, i still wouldn't pay just to see how it was going. Besides, it would only make sense to release such an update if the next version was released 1 or 2 years after the update. And that would be a bummer. :D

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I wouldn't be uninterested in DLC, which is always just an option really. It should be purely content-based though. If Adam would start implementing this method for patching as opposed to releasing 'new' games, we're all going to be playing different stuff after a while. It could be hard to find a common ground and it could splinter the modding community, which is already sparse.
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This is all wrong. I'm a huge fan of TEW and if it took 5 years to come out i might just move on. People do move on, you realize that, right? They find other games (within the same genre or not, and focus their atentions on it). I used to play games i don't play anymore because sequels took to long to be released, or the ones released were not good enough to keep me there, while i could be playing better games. People move on, and assuming that "If you build it, they will come" is nonsense (no offense intended). And i would bet a lot of money that Adam doesn't do business like that. If he did, he would be out of business a long time ago. And since people talked about D3, here's a good example of a game i didn't bought. I mean, once century later they release a sequel? Who cares? Maybe many people, but not me. I've moved on to better things. And trust me, a lot of people act like this. It's the nature of being human. You snooze, you lose. :D

 

First, let me just say that I have a different approach on games, that I will not lock on to a certain game and will play whatever I have so I can wait eternally for a sequel(Example: I play TEW10 on 2010, play 100 other games, then buy and play TEW15 when it comes out because I played TEW10 before and it is good, which is probably very different from your approach) and I am fine with waiting for a longer time for a good sequel thanks to too many developers nowadays releasing game in a yearly basis with little to no improvement just to milk customers.

 

I disagree on holding sequels too long are bad, it all depends on how good is the sequel. Blizzard is a good example of spending (around) a decade on sequel(Starcraft 2, D3) yet the sequel still top the sales chart and earns a lot.

 

However, Adam isn't some AAA-sized developer with a ton of cash behind him and the genre of sport simulation isn't that mainstream either so I guess he has to do things with another approach as maintaining the current fan base can be a top priority to a developer like him. However, I don't think releasing a sequel by adding minor improvement again and again will sustain his business either. So, I think it's better to have a TEW14 that rocks than a TEW13 that is on-par. Some impatient "who cares"(no offense) will move on but TEW14 will solidify/maintain the goodwill of the series.

 

There are plenty examples that rush sequel just to cash in on the current fanbase and then losing/dissatisfied majority of the fans(On top of my head, Dragon Age 2). Sure, your business will be great for now but future? Not so.

 

And as much as I would like to see another WMMA game, I think TEW is due next as WMMA3 is still newer than TEW10. Personally, I do see the improvement potential of WMMA to be higher than TEW as TEW is pretty well-polished now.

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Considering the vast improvements that were made between TEW08 and TEW10, I don't think Adam NEEDS 5 years to make the next TEW a hit. It isn't a matter of time, it's a matter of when he chooses to pull the trigger. And if you think otherwise (this is in general, not to anyone in particular) than you underestimate Adam's ability.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Goliath764" data-cite="Goliath764" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>First, let me just say that I have a different approach on games, that I will not lock on to a certain game and will play whatever I have so I can wait eternally for a sequel(Example: I play TEW10 on 2010, play 100 other games, then buy and play TEW15 when it comes out because I played TEW10 before and it is good, which is probably very different from your approach) and I am fine with waiting for a longer time for a good sequel thanks to too many developers nowadays releasing game in a yearly basis with little to no improvement just to milk customers.<p> </p><p> I disagree on holding sequels too long are bad, it all depends on how good is the sequel. Blizzard is a good example of spending (around) a decade on sequel(Starcraft 2, D3) yet the sequel still top the sales chart and earns a lot.</p><p> </p><p> However, Adam isn't some AAA-sized developer with a ton of cash behind him and the genre of sport simulation isn't that mainstream either so I guess he has to do things with another approach as maintaining the current fan base can be a top priority to a developer like him. However, I don't think releasing a sequel by adding minor improvement again and again will sustain his business either. So, I think it's better to have a TEW14 that rocks than a TEW13 that is on-par. Some impatient "who cares"(no offense) will move on but TEW14 will solidify/maintain the goodwill of the series.</p><p> </p><p> There are plenty examples that rush sequel just to cash in on the current fanbase and then losing/dissatisfied majority of the fans(On top of my head, Dragon Age 2). Sure, your business will be great for now but future? Not so.</p><p> </p><p> And as much as I would like to see another WMMA game, I think TEW is due next as WMMA3 is still newer than TEW10. Personally, I do see the improvement potential of WMMA to be higher than TEW as TEW is pretty well-polished now.</p></div></blockquote><p> </p><p> It's a question of approach, sure, but we're talking about a niche game, and that's where i stand my ground that 5 years is a long time. But it's all opinion. When all is said and done, it's Adam's call and i'm gald that it is, as he has been making good calls most of the time and i'm fine with that. I won't say ALWAYS cause that would be lying, and it would sound false. But Adam knows really well how to work hsi fanbase, while keeping the quality of his games, and that's good enough for me.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rone Rivendale" data-cite="Rone Rivendale" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33710" data-ipsquote-contentclass="forums_Topic"><div>Considering the vast improvements that were made between TEW08 and TEW10, I don't think Adam NEEDS 5 years to make the next TEW a hit. It isn't a matter of time, it's a matter of when he chooses to pull the trigger. And if you think otherwise (this is in general, not to anyone in particular) than you underestimate Adam's ability.</div></blockquote><p> </p><p> Yeah! This!</p>
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Pure speculation on my part but Id guess it will be TEW. The company and Adam are probably looking for a nice sales figure with this next release being its been kind of slow around here lately and TEW would certainly bring that.

 

In any case we all know hes not going to say anything until its made official and I am sure this has all been planned out. It doesnt seem Adam does anything without a well thought out plan in mind.

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I would probably hazard a guess at a new TEW game too.

 

While it might never happen, I would like to see Adam venture into the genre of "Chart Wars" but with the humour of "Rock Star Ate My Hamster". (probably just showed my age with that reference)

 

Numerous renders already created for TEW could easily be used for a game involving rock stars, pop singers etc.

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I would love to see a music industry simulation game, because "Chart Wars" and to an extent Music Wars, is a mess.

 

But for me, there is so much more that I want to be able to do with a wrestling sim, that i cannot implement in TEW10 without first cheating, or find a quick fix around things that loses a massive amount of the game for me. I love TEW10 beyond words, but I want more. Look at the suggestions posts. In no way, shape or form is TEW as complete as it could be.

 

So, PLEAAAAAASE Adam...TEW13.

 

Do you think that will work?

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The problem with a music sim is how do you make it into a realistic game without a massive random factor?

Grading the quality of musicianship is so subjective and groups can be in or out of fashion at the drop of a hat. Don't get me wrong, would like to see it but I can see that turning it into a game (especially the database games greydog specialise in) could be a bit awkward.

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