Morti Posted June 5, 2016 Share Posted June 5, 2016 <p>Is this possible?</p><p> </p><p> Is it possible to buy TEW 2016 twice on one computer? I am trying to buy it again and give the code to a friend who doesn't have the game. When I download the document that's on GDS it says that "TEW 2016 has been downloaded to your computer" and yes that is true, but I want to buy it again just to get another code to give away.</p> Quote Link to comment Share on other sites More sharing options...
Blackman Posted June 5, 2016 Share Posted June 5, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>For example, if I signed Eva Marie, I wouldn't send her to a WWE-lite promotion. I'd send her to a puro promotion so she can learn how to work and build some toughness.</div></blockquote><p> </p><p> Whawhawhawhawhaaat? <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Think of the amount of backlash. They'll riot for sure. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Amante Posted June 5, 2016 Share Posted June 5, 2016 <p>Got a question guys,</p><p> I got a negative dirt sheet about "lack of psychology" on a 20 minutes match for a main event with road agent note Slow Build, Call In Ring. The psychology of two superstar 76 and 78. Why is this happened?</p><p> </p><p> While I paired the 78 psychology and a wrestler with 75 psychology, and no negative dirt sheet. </p><p> </p><p> What's actually possible variable affecting this?</p> Quote Link to comment Share on other sites More sharing options...
Remianen Posted June 5, 2016 Share Posted June 5, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Amante" data-cite="Amante" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Got a question guys,<p> I got a negative dirt sheet about "lack of psychology" on a 20 minutes match for a main event with road agent note Slow Build, Call In Ring. The psychology of two superstar 76 and 78. Why is this happened?</p><p> </p><p> While I paired the 78 psychology and a wrestler with 75 psychology, and no negative dirt sheet. </p><p> </p><p> What's actually possible variable affecting this?</p></div></blockquote><p> </p><p> Short answer: 78 and 75 were not enough <strong><em>for that match</em></strong>.</p><p> </p><p> I'll let derek or D-Lyrium or someone else give you the long answer. My long answer probably wouldn't be easily understandable (but it would be LONG).</p> Quote Link to comment Share on other sites More sharing options...
Derek B Posted June 5, 2016 Share Posted June 5, 2016 Short answer: 78 and 75 were not enough for that match. I'll let derek or D-Lyrium or someone else give you the long answer. My long answer probably wouldn't be easily understandable (but it would be LONG). Doesn't have to be that long Remi. Basically, early on in the calculation of the match rating (more or less after the top row skills are factored in) there is a check on psychology to see if the workers can actually perform to that level. If the psychology score is about 85% or lower than the match rating at that point, there can be a psychology penalty. But there are still many potential bonuses to get after that (like momentum, charisma, star quality and more) to boost the rating higher still. The difference between Call In Ring, Scripted and using neither cann help too... high psych workers can get extra bonuses to pull matches up, having one worker better than the other will generally cover for the weaker worker a significant bit and scripting is good when workers have relatively weak psychology. Tailor that to your workers and then good things can happen. Quote Link to comment Share on other sites More sharing options...
Jaysin Posted June 5, 2016 Share Posted June 5, 2016 Got a question guys, I got a negative dirt sheet about "lack of psychology" on a 20 minutes match for a main event with road agent note Slow Build, Call In Ring. The psychology of two superstar 76 and 78. Why is this happened? While I paired the 78 psychology and a wrestler with 75 psychology, and no negative dirt sheet. What's actually possible variable affecting this? Essentially, their psychology was below the grade of the over all match so far during the calculation of the match grade. It shouldn't be a major penalty. It just means that when it got to figuring in the psychology, the match was higher than 76/78 and therefor was penalized. I'm half asleep so hopefully some part of this makes sense. Quote Link to comment Share on other sites More sharing options...
Dr. Hook Posted June 5, 2016 Share Posted June 5, 2016 What triggers a body type change for a User Character? Or Is it purely random? Quote Link to comment Share on other sites More sharing options...
Bazman1981 Posted June 5, 2016 Share Posted June 5, 2016 I'd guess you're doing something wrong. I've never had that happen and I typically have 10+ storylines going at any given time. Couple questions come to mind: 1) Are these angles running on the main show? 2) Are they all 'major' angles? 3) How long are these angles? 4) Do you have people set up in the storyline as aligned with each other? So, for example, AJ aligned with John Cena and Reigns aligned with Rollins. 5) What version are you using/Did you install the latest patch? I always run major angles of a minimum 6 minutes long and only 'Unit' tag teams are set up in storylines as aligned. Thank-you for the reply, I've realised what I was doing wrong, I had some of them set to minor roles which having read up a bit more I realise doesn't add to the rating unless there are 2 with major role in the angle or match. Quote Link to comment Share on other sites More sharing options...
The-619 Posted June 6, 2016 Share Posted June 6, 2016 So I have a predicament.. in my HGC 1997 game, Sam Strong the prick won't let me drop his title to anyone, even when kept strong against Rip Chord who is almost the same popularity He has creative control, anyone have any ideas besides a tag match where someone else takes the fall? Quote Link to comment Share on other sites More sharing options...
nebradska Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The-619" data-cite="The-619" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I have a predicament.. in my HGC 1997 game, Sam Strong the prick won't let me drop his title to anyone, even when kept strong against Rip Chord who is almost the same popularity He has creative control, anyone have any ideas besides a tag match where someone else takes the fall?</div></blockquote><p> </p><p> Depending on how bad you want the title change, screwjob.</p> Quote Link to comment Share on other sites More sharing options...
The-619 Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nebradska" data-cite="nebradska" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Depending on how bad you want the title change, screwjob.</div></blockquote><p> </p><p> That's a thing? Must have been one of the many things I don't know about this game yet.<img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Gungner Posted June 6, 2016 Share Posted June 6, 2016 So, I have a few guys with poor morale, which is do to feeling isolated backstage. Any way to tackle this, or is it just to hope that everything works out? I know you can meddle, but only between two people, not between one man and the rest of the lockerroom. Quote Link to comment Share on other sites More sharing options...
Amante Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Short answer: 78 and 75 were not enough <strong><em>for that match</em></strong>.<p> </p><p> I'll let derek or D-Lyrium or someone else give you the long answer. My long answer probably wouldn't be easily understandable (but it would be LONG).</p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Doesn't have to be that long Remi. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Basically, early on in the calculation of the match rating (more or less after the top row skills are factored in) there is a check on psychology to see if the workers can actually perform to that level. If the psychology score is about 85% or lower than the match rating at that point, there can be a psychology penalty. But there are still many potential bonuses to get after that (like momentum, charisma, star quality and more) to boost the rating higher still.</p><p> </p><p> The difference between Call In Ring, Scripted and using neither cann help too... high psych workers can get extra bonuses to pull matches up, having one worker better than the other will generally cover for the weaker worker a significant bit and scripting is good when workers have relatively weak psychology. Tailor that to your workers and then good things can happen. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Essentially, their psychology was below the grade of the over all match <strong>so far</strong> during the calculation of the match grade. It shouldn't be a major penalty. It just means that when it got to figuring in the psychology, the match was higher than 76/78 and therefor was penalized. I'm half asleep so hopefully some part of this makes sense. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Awesome <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> Thank you so much for your answers. </p><p> You are giving me a new insight.</p><p> </p><p> But, I got a new question.</p><p> Is it penalized before the in-ring calculation boosted with Momentum & Chemistry?</p> Quote Link to comment Share on other sites More sharing options...
Derek B Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Amante" data-cite="Amante" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Awesome <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png"><p> Thank you so much for your answers. </p><p> You are giving me a new insight.</p><p> </p><p> But, I got a new question.</p><p> Is it penalized before the in-ring calculation boosted with Momentum & Chemistry?</p></div></blockquote><p> </p><p> Only Adam knows that for sure, but I think it's after chemistry and before momentum.</p> Quote Link to comment Share on other sites More sharing options...
Juhaninski Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, I have a few guys with poor morale, which is do to feeling isolated backstage. Any way to tackle this, or is it just to hope that everything works out? I know you can meddle, but only between two people, not between one man and the rest of the lockerroom.</div></blockquote><p> </p><p> What languages does the isolated worker speak? At least in TEW2013 the only reason I saw a worker being isolated was due to the language barrier, i.e. there not being anyone on the roster that spoke the same language as them. If this is the case, you could hire someone to help or just wait for the worker to start picking up the language of your area.</p> Quote Link to comment Share on other sites More sharing options...
VBigB Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Juhaninski" data-cite="Juhaninski" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What languages does the isolated worker speak? At least in TEW2013 the only reason I saw a worker being isolated was due to the language barrier, i.e. there not being anyone on the roster that spoke the same language as them. If this is the case, you could hire someone to help or just wait for the worker to start picking up the language of your area.</div></blockquote><p> </p><p> In 2016 this is due to the worker having too many negative relationships backstage. The only way I've been able to handle this is to try to improve their relationships by using meddle in the backstage controls at the start of each show.</p><p> </p><p> This I can't prove yet but it seems that workers with "manipulative" in their personality are the ones most likely to cause rifts backstage, turning a portion of the locker room against a single worker they don't like.</p><p> </p><p> Whoops....quoted the wrong post.</p> Quote Link to comment Share on other sites More sharing options...
Moe Hunter Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The-619" data-cite="The-619" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I have a predicament.. in my HGC 1997 game, Sam Strong the prick won't let me drop his title to anyone, even when kept strong against Rip Chord who is almost the same popularity He has creative control, anyone have any ideas besides a tag match where someone else takes the fall?</div></blockquote><p> IIRC, he still has to be the one to take the fall for the title to change hands, so you can't do an Arquette/Russo era WCW Title scene.</p><p> </p><p> There is the option for making a title change hands in an angle, I wonder if he'll kick up a fuss over that?</p> Quote Link to comment Share on other sites More sharing options...
mrwhippy Posted June 6, 2016 Share Posted June 6, 2016 I don't think they can kick up a fuss in angles except for scripting. Quote Link to comment Share on other sites More sharing options...
KillerHart Posted June 6, 2016 Share Posted June 6, 2016 How long do segments need to be for pop and skill gains? Quote Link to comment Share on other sites More sharing options...
Dr. Hook Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KillerHart" data-cite="KillerHart" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How long do segments need to be for pop and skill gains?</div></blockquote><p> </p><p> I believe it is 4 minutes for angles, not sure about matches.</p> Quote Link to comment Share on other sites More sharing options...
soxfan93 Posted June 6, 2016 Share Posted June 6, 2016 <p>So both my developmental company and the autobooker are handling tag teams horribly, and it's really affecting my enjoyment of the game. The autobooker keeps splitting up teams in singles matches, ie Bret Hart vs. Koko B. Ware and Jim Neidhart vs. Tito Santana. On the other hand, my development fed keeps doing things like Dan Kroffat and Earthquake vs. The Midnight Express instead of The Can-Am Express vs. The Natural Disasters. They are all set to units, if that matters.</p><p> </p><p> Why? And how do I make it stop?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Moe Hunter" data-cite="Moe Hunter" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>There is the option for making a title change hands in an angle, I wonder if he'll kick up a fuss over that?</div></blockquote><p> </p><p> And the "Hogan played his Creative Control card" storyline comes into play! Never even thought of that.</p> Quote Link to comment Share on other sites More sharing options...
Juhaninski Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>In 2016 this is due to the worker having too many negative relationships backstage. The only way I've been able to handle this is to try to improve their relationships by using meddle in the backstage controls at the start of each show.<p> </p><p> This I can't prove yet but it seems that workers with "manipulative" in their personality are the ones most likely to cause rifts backstage, turning a portion of the locker room against a single worker they don't like.</p><p> </p><p> Whoops....quoted the wrong post.</p></div></blockquote><p> </p><p> Oh, right, completely forgot that was a thing now. Thanks for the clarification!</p> Quote Link to comment Share on other sites More sharing options...
Jaysin Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soxfan93" data-cite="soxfan93" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So both my developmental company and the autobooker are handling tag teams horribly, and it's really affecting my enjoyment of the game. The autobooker keeps splitting up teams in singles matches, ie Bret Hart vs. Koko B. Ware and Jim Neidhart vs. Tito Santana. On the other hand, my development fed keeps doing things like Dan Kroffat and Earthquake vs. The Midnight Express instead of The Can-Am Express vs. The Natural Disasters. They are all set to units, if that matters.<p> </p><p> Why? And how do I make it stop?</p><p> </p><p> </p><p> </p><p> And the "Hogan played his Creative Control card" storyline comes into play! Never even thought of that.</p></div></blockquote><p> </p><p> I'd go into the editor and up the percentage of tag matches in your product and developmental promotion. Might not seem like it matters, but it <strong>seems</strong> like the AI treats teams better that way. At least in my experiences so far. If that doesn't help I'd post about it in the tech support section as it shouldn't do that.</p> Quote Link to comment Share on other sites More sharing options...
TeemuFoundation Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soxfan93" data-cite="soxfan93" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So both my developmental company and the autobooker are handling tag teams horribly, and it's really affecting my enjoyment of the game. The autobooker keeps splitting up teams in singles matches, ie Bret Hart vs. Koko B. Ware and Jim Neidhart vs. Tito Santana. On the other hand, my development fed keeps doing things like Dan Kroffat and Earthquake vs. The Midnight Express instead of The Can-Am Express vs. The Natural Disasters. They are all set to units, if that matters.<p> </p></div></blockquote><p> Hmh, thought the "unit" feature was supposed to eliminate this.</p> Quote Link to comment Share on other sites More sharing options...
soxfan93 Posted June 6, 2016 Share Posted June 6, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hmh, thought the "unit" feature was supposed to eliminate this.</div></blockquote><p> </p><p> That's what I thought, too.</p><p> </p><p> I have posted about it in Tech Support along with some extra information. Thanks for the responses! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Edit: So, it is what it is. Huge disappointment. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
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