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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Icecold" data-cite="Icecold" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If I place an injured worker with zero commentary skills in the third chair for shows, will he gain commentary skills? My figurehead/user avatar is out for the rest of the year was just curious if this was a route to take to keep him in the mix..</div></blockquote><p> I think they do. It won't be quick at all but can't hurt to try</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="QFresh" data-cite="QFresh" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey all,<p> </p><p> Is there a size limitation to the Child Company? Like how big can it grow?</p></div></blockquote><p> </p><p> Cult size is the limit.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Regional size is the limit.</div></blockquote><p> </p><p> </p><p> I have one at cult currently..</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Icecold" data-cite="Icecold" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I have one at cult currently..</div></blockquote><p> </p><p> Then cult. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Bigger than that I know it's not for sure. I've been dealing with a new company for a while so I haven't dealt with devs in a bit, I had the doubt between cult or regional and it seems it's cult then. More than that I know it isn't. Thanks for the heads up.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>The ego of Antonio Inoki, from memory.</div></blockquote><p> </p><p> I think it’s Master Kitozon specifically.</p>
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Are there any drawbacks to not having a heel/face divide?

 

Forgot to quote you when I replied. Only drawback I see is you can’t turn guys when they get stale so you have to change gimmicks up. I usually don’t use a face heel divide. I just track that in my planning sheet

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If I send a wrestler off on leave/give them a bonus, is there any potential for other workers to get upset?</div></blockquote><p> </p><p> Nope.</p>
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Started 2010 Cverse game. Obviously I’m going to eventually build to a Wolf/Tommy Total Mayhem one day. Unfortunately I found out from house show tinkering they have bad chemistry as opponents. There’s nothing I can do about this mid game right? Not really one for editing but I feel justified as I feel like two workers of their caliber would be able to get beyond that.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="chad3590" data-cite="chad3590" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Started 2010 Cverse game. Obviously I’m going to eventually build to a Wolf/Tommy Total Mayhem one day. Unfortunately I found out from house show tinkering they have bad chemistry as opponents. There’s nothing I can do about this mid game right? Not really one for editing but I feel justified as I feel like two workers of their caliber would be able to get beyond that.</div></blockquote><p> </p><p> No, you can't edit. But to recap, your final sentence is what already happens in the game. Good workers will likely be getting enough bonuses to offset any chemistry penalties.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nymetfan" data-cite="nymetfan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What resolution does TEW 2016 run at?</div></blockquote><p> </p><p> Optimal resolution would be 1024x768 for full screen effect, but I have played it at bigger resolutions. But if you mean optimal, for full screen effect, 1024x768 works out like a charm for me.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Optimal resolution would be 1024x768 for full screen effect, but I have played it at bigger resolutions. But if you mean optimal, for full screen effect, 1024x768 works out like a charm for me.</div></blockquote><p> </p><p> </p><p> </p><p> Wait we can change the resolution?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nymetfan" data-cite="nymetfan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Wait we can change the resolution?</div></blockquote><p> </p><p> I changed the resolution of my computer. That's what you can change, to my knowledge. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> 1024x768 was the best fit I found and I think it's the one it was made for. Although Adam already stated that his new releases, starting with WMMA5, will be made for a bigger resolution.</p>
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<p>Is it right that pre- and post-show matches should affect momentum and popularity? I often pack these to test for chemistry and train up green workers but it's annoying that my heel guys are taking a hit because they're eating a pin.</p><p> </p><p>

Also, if you fire a worker for a failed drugs test, will you still be required to pay off his whole contract as if you released him otherwise?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is it right that pre- and post-show matches should affect momentum and popularity? I often pack these to test for chemistry and train up green workers but it's annoying that my heel guys are taking a hit because they're eating a pin.<p> </p><p> Also, if you fire a worker for a failed drugs test, will you still be required to pay off his whole contract as if you released him otherwise?</p></div></blockquote><p> </p><p> </p><p> I think it's pretty accurate. If you use unknown John Doe in your Pre-Show segments/matches, he will gain pop in that area, which is realistic. Which always means momentum will be altered if he wins/loses, regarding of push. If it's intended or not, I don't know, but to me it works fine the way it is. Probably the game can't process the difference between momentum gained and lost in a single region, so it applies a general gain and loss. There has to be drawbacks to the pre-shows, not just good things, so if you're asking for an opinion, I think it works fine.</p><p> </p><p> If the test is positive you will not have to pay anything.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>This might sound silly, but on Montreal Prelude are their preprogrammed events that will happen regardless? Such as WCW going out of business at the same point in time?</div></blockquote><p> </p><p> Check the narratives of the database you are using. That depends of every mod maker.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sabataged" data-cite="sabataged" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I should know this but is there a way to remove "Simmering Tension" with the user player.</div></blockquote><p> </p><p> You can edit relationships in the options.</p>
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Does Wrestling Industry/Economy ratings affect how much popularity you gain from a show? Because right now Industry is in the toliet in my game and I haven't gained a single numerical point despite running 4-5 shows that have increased my popularity.

 

For the record, I'm a small company with 15 pop who has been routinely putting up 32-36 rated cards if that's a factor.

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Does Wrestling Industry/Economy ratings affect how much popularity you gain from a show? Because right now Industry is in the toliet in my game and I haven't gained a single numerical point despite running 4-5 shows that have increased my popularity.

 

For the record, I'm a small company with 15 pop who has been routinely putting up 32-36 rated cards if that's a factor.

 

Is your product subject to be rocked by wrestling industries? Cause if so, you're going to get hit by the changes in industry/economy.

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Is your product subject to be rocked by wrestling industries? Cause if so, you're going to get hit by the changes in industry/economy.

 

No that's not it. My product isn't affected by that.

Than what is it I wonder. I know popularity goes up by fractions but this seems maybe a little extreme, especially since I was gaining a full point every other show when I was starting.

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