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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>A manager has negative momentum. <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> :confused:How do you get rid of that; and how did it happen?</p></div></blockquote><p> </p><p> You probably had them get beaten up in an angle </p><p> </p><p> Just give them success in future angles to get them back up.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drhockey30066" data-cite="drhockey30066" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>been playing this game for how long and I had no idea managers & clients had chemistry.</div></blockquote><p> </p><p> Can you edit manager/client chemistry? I created some historical tag teams in my game and I get messages with Paul Ellering and the Road Warriors that they don't have any chemistry</p>
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<p>Thought I'd consolidate my questions into 1 post....</p><p> </p><p>

1. Is their anyway for a manger, commentator, etc to get into the Hall of Immortals or Fed HOF without manually putting them in yourself? Also can you manually add someone to the Hall of Immortals? The reason I ask is one of my managers has been Manager of the Year for the past 3 years.</p><p> </p><p>

2. Can you edit manager/client chemistry? I created some historical tag teams in my game and I get messages with Paul Ellering and the Road Warriors that they don't have any chemistry </p><p> </p><p>

3. I've created some wrestlers in the database who have the default personality. Are there things you shouldn't do with wrestlers so they don't become jerks.... ie push them at a young age, etc? Or is it just random?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shadowmaster" data-cite="shadowmaster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is their anyway for a manger, commentator, etc to get into the Hall of Immortals or Fed HOF without manually putting them in yourself? Also can you manually add someone to the Hall of Immortals? The reason I ask is one of my managers has been Manager of the Year for the past 3 years.</div></blockquote><p> </p><p> Fed HOF search will return people "for being a key announcer"</p><p> </p><p> Immortals I believe has a really strict definition that non-wrestlers probably can't meet.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You probably had them get beaten up in an angle <p> </p><p> Just give them success in future angles to get them back up.</p></div></blockquote><p> </p><p> I don't remember having them beat up, bu they are the manager for an entire stable so there was a lot of angles I threw in over the course of two game years there. </p><p> </p><p> Thanks!<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shadowmaster" data-cite="shadowmaster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> 2. Can you edit manager/client chemistry? </p></div></blockquote><p> </p><p> There is a way to edit chemistry, but not during a game. You can go into your database and there is an entry for chemistry.</p>
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I've been booking as BCG for a little over an in-game year and all of my main eventers cap at 41 pop in all regions of Japan. Only Funakoshi and Torii have been able to exceed this cap. Is this due to the economy and industry both being really bad? Or am I doing something wrong?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LloydCross" data-cite="LloydCross" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Fed HOF search will return people "for being a key announcer"<p> </p><p> Immortals I believe has a really strict definition that non-wrestlers probably can't meet.</p></div></blockquote><p> </p><p> Same with referee's. They will appear in the Fed HOF if they have been the referee there long enough. Same with Road Agents and Color commentators. </p><p> </p><p> Immortals is for wrestlers only, because it requires specific achievements to be met that you can only get from wrestling -- so Lloyd is right!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shadowmaster" data-cite="shadowmaster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is their anyway for a manger, commentator, etc to get into the Hall of Immortals or Fed HOF without manually putting them in yourself? Also can you manually add someone to the Hall of Immortals? The reason I ask is one of my managers has been Manager of the Year for the past 3 years.</div></blockquote><p> </p><p> </p><p> I replied to Lloyd's response -- but I'm also replying here. There isn't a way to manually enter anyone into the Hall of Immortals, that is set by accomplishments in the game.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shadowmaster" data-cite="shadowmaster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thought I'd consolidate my questions into 1 post....<p> </p><p> 2. Can you edit manager/client chemistry? I created some historical tag teams in my game and I get messages with Paul Ellering and the Road Warriors that they don't have any chemistry </p><p> </p><p> 3. I've created some wrestlers in the database who have the default personality. Are there things you shouldn't do with wrestlers so they don't become jerks.... ie push them at a young age, etc? Or is it just random?</p></div></blockquote><p> </p><p> The chemistry can be set in the editor before the game. There is also an ability to get the negative chemistry to go away if you keep them together for long enough as they figure out how to work with each other (at least, it works that matches).</p><p> </p><p> In my experience, they don't become jerks as long as their morale isn't tanked -- and then they can be saved. I don't think I've ever noticed someone with a regular personality becoming a jerk without being booked negatively or having you handle situations backstage poorly (if they're ribbed, or they mess up).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rocco100rounds" data-cite="rocco100rounds" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I've been booking as BCG for a little over an in-game year and all of my main eventers cap at 41 pop in all regions of Japan. Only Funakoshi and Torii have been able to exceed this cap. Is this due to the economy and industry both being really bad? Or am I doing something wrong?</div></blockquote><p> </p><p> It's probably a combination of things (without knowing all the particulars), your viewership, their star quality, and the wrestling industry being bad. I've noticed that if you don't have a broadcaster it can be harder for the popularity to keep growing above a certain amount and I know that star quality can effect how quickly they gain popularity.</p><p> </p><p> I could also be way wrong, it's just from what I've noticed!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's probably a combination of things (without knowing all the particulars), your viewership, their star quality, and the wrestling industry being bad. I've noticed that if you don't have a broadcaster it can be harder for the popularity to keep growing above a certain amount and I know that star quality can effect how quickly they gain popularity.<p> </p><p> I could also be way wrong, it's just from what I've noticed!</p></div></blockquote><p> </p><p> I've been running shows strictly in Kinki due to the tsunami so that i can get as much ticket sales as possible. Brandon Smith has been my top heel and Gaijin worker and even after booking him strong, he caps at 41 pop. His SQ stands at B currently but I have no broadcast deal and the industry/economy are both in E.</p>
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<p>Unlike in older TEWs, there is a popularity cap that workers can reach within a company that scales with company size and the level at which events at broadcast. Any event held by a company automatically counts at around small for the smallest sizes, medium for regional, big for cult and so on upwards before actual broadcasting deals are taken into account. (I think it actually scales for company popularity to be exact, but those are rough sizes in Broadcaster terms).</p><p> </p><p>

This simulates that workers in a smaller companies can only reach a certain level of popularity with that company and avoids things like companies with 5 popularity being able to spam things like the charismatic monster+domainate mechanic to get a worker up to 100 popularity in an area. It sounds like you've gotten up to roughly whatever your cap is just now, but this is also why broadcasting deals are so important... in order to get more popular, you need that higher level of coverage to help get both you and your workers up there. And with Japan... that can be tricky.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Unlike in older TEWs, there is a popularity cap that workers can reach within a company that scales with company size and the level at which events at broadcast. Any event held by a company automatically counts at around small for the smallest sizes, medium for regional, big for cult and so on upwards before actual broadcasting deals are taken into account. (I think it actually scales for company popularity to be exact, but those are rough sizes in Broadcaster terms).<p> </p><p> This simulates that workers in a smaller companies can only reach a certain level of popularity with that company and avoids things like companies with 5 popularity being able to spam things like the charismatic monster+domainate mechanic to get a worker up to 100 popularity in an area. It sounds like you've gotten up to roughly whatever your cap is just now, but this is also why broadcasting deals are so important... in order to get more popular, you need that higher level of coverage to help get both you and your workers up there. And with Japan... that can be tricky.</p></div></blockquote><p> </p><p> It's not as tricky if you import the broadcasters from your fantastic '97 mod! (which I have done to make cannon in my own CVerse!)</p>
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It's not as tricky if you import the broadcasters from your fantastic '97 mod! (which I have done to make cannon in my own CVerse!)

 

is the the mod that has public access type of broadcasters for certain regions?

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is the the mod that has public access type of broadcasters for certain regions?

 

It has a wide variety of broadcasters for regions. Each region has its own broadcasters. There are local broadcasters for every region which gives a much more diverse set and allows regional companies to get broadcasting deals for their local areas. Very handy.

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If I change it so a company doesn't use Faces or Heels at all, does it just make that particular skill irrelevant? I usually play mostly sandbox so it's just booking aspect of things really and getting to number 1 while ignoring the product.

 

It makes the skill essentially irrelevant with the exception of gimmicks, because unless you have a product that doesn't need gimmicks they will still need gimmicks that they can play well.

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If I change it so a company doesn't use Faces or Heels at all, does it just make that particular skill irrelevant? I usually play mostly sandbox so it's just booking aspect of things really and getting to number 1 while ignoring the product.

 

You also lose the ability to change people from face/heel and reset their momentum.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It makes the skill essentially irrelevant with the exception of gimmicks, because unless you have a product that doesn't need gimmicks they will still need gimmicks that they can play well.</div></blockquote><p> </p><p> That's not true. If the company has no face/heel divide those ratings are ignored when determing the gimmick rating.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That's not true. If the company has no face/heel divide those ratings are ignored when determing the gimmick rating.</div></blockquote><p> </p><p> Well I stand corrected -- I was under the impression that their individual babyface/heel stats affected how the gimmick was received. For instance, someone with a babyface skill of 75 and a heel skill of 65 is better playing a face, so by nature, face gimmicks.</p><p> </p><p> If it doesn't work this way -- that's on me.</p>
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