Historian Posted February 20, 2019 Share Posted February 20, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, BHOTWG just dropped to Cult in my game. They have a massive roster due to the weight split. Yet they went on a bit of a hiring spree immediately after dropping in size. It's a bit annoying for me because they'll now be signing two guys I had my eye on to written deals. <p> Does anyone have any explanation why they would increase their roster after dropping in size?</p></div></blockquote><p> </p><p> Even though they have a big roster because of the weight split, they still may be under the minimum they need in a division or have several older wrestlers they think aren't going to be around long, they might have hired -- or they might have sought out some cheap talent for the roster.</p> Quote Link to comment Share on other sites More sharing options...
DarK_RaideR Posted February 20, 2019 Share Posted February 20, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Has anyone figured how loyalty between workers (not loyalty to a promotion) works other than providing a bonus to backstage morale? How does it work any different from friendship?</div></blockquote><p> Bump. Anyone? <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Historian Posted February 20, 2019 Share Posted February 20, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Bump. Anyone? <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Y'know, I have not. I have one worker that is loyal to my UC because of a decision I made. I'm not sure what it all entails other than maybe it makes them more likely to follow them if they quit? But I have no idea -- just didn't want you to feel ignored!</p> Quote Link to comment Share on other sites More sharing options...
Kingster Posted February 20, 2019 Share Posted February 20, 2019 Even though they have a big roster because of the weight split, they still may be under the minimum they need in a division or have several older wrestlers they think aren't going to be around long, they might have hired -- or they might have sought out some cheap talent for the roster. Yes, that all makes sense, but they could have easily done that months ago. The fact they did that right after falling to cult size seems a bit weird and "buggy" to me. I still can't think of a logical explanation why they would only start signing people after dropping to cult. Quote Link to comment Share on other sites More sharing options...
bookerman Posted February 20, 2019 Share Posted February 20, 2019 Is non-user worker chemistry able to be discovered anywhere else besides user house shows or cards? Just curious if the AI promotions get the benefits/curses of good and bad chemistry with their workers, teams, managers, etc. Quote Link to comment Share on other sites More sharing options...
Teh_Showtime Posted February 20, 2019 Share Posted February 20, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bookerman" data-cite="bookerman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is non-user worker chemistry able to be discovered anywhere else besides user house shows or cards? Just curious if the AI promotions get the benefits/curses of good and bad chemistry with their workers, teams, managers, etc.</div></blockquote><p> </p><p> They definitely have it but it’s not visible to the player</p><p> </p><p> It helps their ratings</p> Quote Link to comment Share on other sites More sharing options...
HarmonyOfDissonance Posted February 23, 2019 Share Posted February 23, 2019 Are there any penalties for running a Friday night and Saturday night PPV show? I'm trying to do something like an 'All Star Weekend' event. Quote Link to comment Share on other sites More sharing options...
Teh_Showtime Posted February 23, 2019 Share Posted February 23, 2019 Are there any penalties for running a Friday night and Saturday night PPV show? I'm trying to do something like an 'All Star Weekend' event. Nope I do double headers frequently when I run created feds. The biggest thing might be worker fatigue if you plan on having them in two long matches back to back. Quote Link to comment Share on other sites More sharing options...
AstonVilla Posted February 23, 2019 Share Posted February 23, 2019 In the same way that highly rated storylines can boost a match rating, can a low rated storyline hinder a match rating? So if I have a storyline rated considerably lower than both workers’ popularity, would it be beneficial to end the storyline prior to their match? Quote Link to comment Share on other sites More sharing options...
Munit Posted February 24, 2019 Share Posted February 24, 2019 How can I tell if a worker needs a new gimmick before I start my first show? Im doing flashpoint 2k19 and did Wrestlekingdom and it told me everyone needed a better gimmick so it screwed the show. I want to restart and wanted to go through the whole roster before proceeding Quote Link to comment Share on other sites More sharing options...
smmccallum Posted February 24, 2019 Share Posted February 24, 2019 I signed Eric Tyler as a non wrestler, obviously. His contract states Never Involves In Ring Work. I want him to have 1 match. A Tag Match against Brooke. Is there anyway to do this with the editor. I know how to change his retirement status and all but is there anyway around the contract stipulation with or without the editor? Thanks Quote Link to comment Share on other sites More sharing options...
Kingster Posted February 24, 2019 Share Posted February 24, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How can I tell if a worker needs a new gimmick before I start my first show? Im doing flashpoint 2k19 and did Wrestlekingdom and it told me everyone needed a better gimmick so it screwed the show. I want to restart and wanted to go through the whole roster before proceeding</div></blockquote><p> </p><p> In your office, under "messages from personal assistant".</p> Quote Link to comment Share on other sites More sharing options...
EBEZA Posted February 24, 2019 Share Posted February 24, 2019 <p>This has probably been asked before, but this thread is YUGE, so hopefully someone will help me:</p><p> </p><p> When you click "start own company" and are given the choice of challenge levels: easy, medium, hard and rock hard, can anyone give me some actual numbers/letters for starting popularity, prestige and money?</p><p> </p><p> Thanks in advance! <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
gwblack Posted February 24, 2019 Share Posted February 24, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How can I tell if a worker needs a new gimmick before I start my first show? Im doing flashpoint 2k19 and did Wrestlekingdom and it told me everyone needed a better gimmick so it screwed the show. I want to restart and wanted to go through the whole roster before proceeding</div></blockquote><p> </p><p> Go to the Roster screen, select the gimmick on the first person there, and scroll down the name bar in the gimmick selection screen noting who needs a new gimmick.</p> Quote Link to comment Share on other sites More sharing options...
BrokenCycle Posted February 24, 2019 Share Posted February 24, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="EBEZA" data-cite="EBEZA" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>This has probably been asked before, but this thread is YUGE, so hopefully someone will help me:<p> </p><p> When you click "start own company" and are given the choice of challenge levels: easy, medium, hard and rock hard, can anyone give me some actual numbers/letters for starting popularity, prestige and money?</p><p> </p><p> Thanks in advance! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> In the time this is answered, this could easily be done by yourself. It would take about 5 minutes.</p> Quote Link to comment Share on other sites More sharing options...
aznironman Posted February 24, 2019 Share Posted February 24, 2019 <p>Is it possible to get a 4th TV show? I'm WWF in 1999 (1996 scenario), profitable, International level but I cannot get a broadcaster to agree to add a 4th show. I have two A shows and one B show currently.</p><p> </p><p> If it is possible, what is the criteria to get the 4th show?</p> Quote Link to comment Share on other sites More sharing options...
aznironman Posted February 24, 2019 Share Posted February 24, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smmccallum" data-cite="smmccallum" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I signed Eric Tyler as a non wrestler, obviously. His contract states Never Involves In Ring Work. I want him to have 1 match. A Tag Match against Brooke. Is there anyway to do this with the editor. I know how to change his retirement status and all but is there anyway around the contract stipulation with or without the editor? Thanks</div></blockquote><p> </p><p> You'd have to resign him to a "whatever is needed" contract and then you should be able to manually assign him to an active wrestler push. You might need to add "sometimes" to occasional wrestler on his worker profile in the editor.</p><p> </p><p> If he is on a written, you can use the edit to switch him to a PPA so you can resign him to a "whatever is needed" contract.</p> Quote Link to comment Share on other sites More sharing options...
EBEZA Posted February 24, 2019 Share Posted February 24, 2019 In the time this is answered, this could easily be done by yourself. It would take about 5 minutes. Not when my game was tied up advancing through a couple of years, but thanks for the helpful answer... Quote Link to comment Share on other sites More sharing options...
James Casey Posted February 24, 2019 Share Posted February 24, 2019 In the same way that highly rated storylines can boost a match rating, can a low rated storyline hinder a match rating? So if I have a storyline rated considerably lower than both workers’ popularity, would it be beneficial to end the storyline prior to their match? Yes, absolutely. The penalty may be slight, but it's the same principle as having a main eventer fighting a midcarder - the fans won't 100% buy into the match because something's holding them back from doing so. Not when my game was tied up advancing through a couple of years, but thanks for the helpful answer... If a similar situation arises, copy and paste the TEW exe file in the game folder and you can have two instances of the game running at once. For obvious reasons, don't try running the same save on both! (Adam may also have something to say about how this isn't a great idea for other reasons, but I've used it in the past so I can have the editor running while playing a save, for example). Starting at Easy gives you a million and Cult status (C-/D+ in the main regions of the States) in the test I just ran, anyway. Others may be able to advise on other settings. I ran a quick search on the forum but couldn't fine an obvious record of what the other settings give you. Quote Link to comment Share on other sites More sharing options...
Matt_Black Posted February 24, 2019 Share Posted February 24, 2019 So, what separates someone who is considered Decent from someone who is considered Good at a skill? For instance, I could have 2 workers who have a 64 in Brawling, but only one will be considered a Good Brawler. Quote Link to comment Share on other sites More sharing options...
d12345 Posted February 25, 2019 Share Posted February 25, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, what separates someone who is considered Decent from someone who is considered Good at a skill? For instance, I could have 2 workers who have a 64 in Brawling, but only one will be considered a Good Brawler.</div></blockquote><p> </p><p> Those ratings are supposed to be vague so you only learn their "true" rating after seeing them perform over time. So a worker who is supposedly Good at Brawling could be a 60 or an 80 for example.</p> Quote Link to comment Share on other sites More sharing options...
Matt_Black Posted February 25, 2019 Share Posted February 25, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Those ratings are supposed to be vague so you only learn their "true" rating after seeing them perform over time. So a worker who is supposedly Good at Brawling could be a 60 or an 80 for example.</div></blockquote><p> </p><p> Except I see two people who are rated 64 in a skill, and I can only put one of them in a match based on that skill without complaining or getting a penalty. It's annoying.</p> Quote Link to comment Share on other sites More sharing options...
Jon The GOAT Posted February 25, 2019 Share Posted February 25, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Except I see two people who are rated 64 in a skill, and I can only put one of them in a match based on that skill without complaining or getting a penalty. It's annoying.</div></blockquote><p> </p><p> I believe that even though they complain, if they're actually good at it, they shouldn't be getting penalized for it grade wise. Correct me if I'm wrong, but if some guy has 90 Brawling but 80 technical and I put him in a technical match, sure he'll complain, but he'll still perform well in that match.</p> Quote Link to comment Share on other sites More sharing options...
Historian Posted February 25, 2019 Share Posted February 25, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jon The GOAT" data-cite="Jon The GOAT" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I believe that even though they complain, if they're actually good at it, they shouldn't be getting penalized for it grade wise. Correct me if I'm wrong, but if some guy has 90 Brawling but 80 technical and I put him in a technical match, sure he'll complain, but he'll still perform well in that match.</div></blockquote><p> </p><p> That's correct. I've put guys who are incredibly talented in a field, but if it is not their "strength" or their "style" they still might complain about being in it, despite not really getting a big performance hit or anything.</p> Quote Link to comment Share on other sites More sharing options...
EBEZA Posted February 25, 2019 Share Posted February 25, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If a similar situation arises, copy and paste the TEW exe file in the game folder and you can have two instances of the game running at once. For obvious reasons, don't try running the same save on both!<p> </p><p> (Adam may also have something to say about how this isn't a great idea for other reasons, but I've used it in the past so I can have the editor running while playing a save, for example).</p><p> </p><p> Starting at Easy gives you a million and Cult status (C-/D+ in the main regions of the States) in the test I just ran, anyway. Others may be able to advise on other settings. I ran a quick search on the forum but couldn't fine an obvious record of what the other settings give you.</p></div></blockquote><p> </p><p> Thanks <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
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