Jump to content

ThunderVerse 2016 Diamond Release Thread


Recommended Posts

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MHero" data-cite="MHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>Right, cheers. Now to go and see what is going on and if it is a case of tech support.</div></blockquote><p> </p><p> For the Adam Massey injury, I've just checked the injuries and noticed that Major Concussion doesn't appear in the list, could that be the cause?</p>
Link to comment
Share on other sites

  • Replies 388
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Spud1305" data-cite="Spud1305" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>For the Adam Massey injury, I've just checked the injuries and noticed that Major Concussion doesn't appear in the list, could that be the cause?</div></blockquote><p> </p><p> Maybe? The injuries in the injury history don't link up to the injuries list though - just tested it by setting it to "Jack Bodydrop is a Dumb Head" and it showed up in game.</p><p> </p><p> I deleted the RTE causing record and fixed up a few more because when checking to see if the RTE popped up anywhere else, I noticed the caused by note in some records had jumped to other workers. That could maybe be what caused it but I'm not one to outright say what is what.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Markw" data-cite="Markw" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div><p> - The Syndicate stable bio has been started but is incomplete. There's quite a few blank ones as well but I guess that's deliberate./QUOTE]</p><p> </p><p> Rather embarrassingly it's not deliberate. If you (or someone else) could compose a list of stables still needing bios, I'll get it fixed for 1.03</p></div></blockquote>
Link to comment
Share on other sites

Playing as Italian Wrestling Federation, the match intensity is set at 60% in the product settings. The recommended setting should be 0-20 <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Spud1305" data-cite="Spud1305" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>Playing as Italian Wrestling Federation, the match intensity is set at 60% in the product settings. The recommended setting should be 0-20 <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> I believe that the product setting for IWF was "Normal" at least in the original file so I'm not sure if the IWF did have a legit product setting or not.</p>
Link to comment
Share on other sites

You can add Xtinction to the list of workers who were made obsolete. There's a future worker named eXtinction who's bio mentions him as being out of the business (or dead if you want to take the "becoming a ghost thing literally.) Just thought of him as I was playing around with Diaspora and going over their unit and title history.

 

In late 2014, the wrestling world breathed a sigh of relief as Xtinction vanished, cutting off all contact with promotions and becoming a ghost. Since then, there have been many who have taken up the mask and persona in an attempt to get a leg up in their career but none of them ever came close to replicating Xtinction.

 

That was until eXtinction appeared. Eerily similar to Xtinction, there have been some who have questioned if eXtinction is actually Xtinction attempting to get over the sins of his wrestling past. Most however believe the similarities to be nothing more than mere coincidences and that eXtinction is just another young worker jumping onto an infamous wrestling persona in order to get some quick notoriety.

Link to comment
Share on other sites

Xtinction is intentional. In fact, some say he's the one who opened the wormhole to the void.

 

And he must be the only character, along UC James Heatly, who has conscience of the GDS-Verse (or HoganVerse, as I like to name our real world)

 

In fact, I imagine (e)Xtinction as a Deadpool-like character, breaking the fourth wall and having some kind of regenerative power.

 

 

If both my english and booking skills were better, I would definitely incorporate this in a dynasty/diary.

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lionhart" data-cite="Lionhart" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>And he must be the only character, along UC James Heatly, who has conscience of the GDS-Verse (or HoganVerse, as I like to name our real world)<p> </p><p> In fact, I imagine (e)Xtinction as a Deadpool-like character, breaking the fourth wall and having some kind of regenerative power.</p><p> </p><p> </p><p> If both my english and booking skills were better, I would definitely incorporate this in a dynasty/diary.</p></div></blockquote><p> </p><p> The GDS Verse is Heatly's bio is actually a nod to the grandfather of all fictional mods on GDS (In my opinion). Created by sebsplex, <a href="http://www.greydogsoftware.com/forum/showthread.php?t=32039" rel="external nofollow">the GDS Verse</a> was pretty much a precursor to the Thunderverse in terms of being an engaging and fun to play fictional universe.</p><p> </p><p> Wonder if I can get it updated for 2016 like I done with 2013.... <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lionhart" data-cite="Lionhart" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>And he must be the only character, along UC James Heatly, who has conscience of the GDS-Verse (or HoganVerse, as I like to name our real world)</div></blockquote><p> </p><p> Funnily enough, that's not actually the case. The Visitor, who has been in the mod from very early on (I can't recall if he was in the very first release, but he was certainly in the second), is a direct port of the character from the GDS-Verse with an added, fourth-wall-breaking, addition to his bio.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jhd1" data-cite="jhd1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>Funnily enough, that's not actually the case. The Visitor, who has been in the mod from very early on (I can't recall if he was in the very first release, but he was certainly in the second), is a direct port of the character from the GDS-Verse with an added, fourth-wall-breaking, addition to his bio.</div></blockquote><p> </p><p> Huh, TIL! I should have maybe noticed that previously but the brain ain't what she used to be. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> EDIT: Makes The Visitor and James Heatly linked forever. Some fun potential there for someone. *cough*FOOLINC*cough* <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jhd1" data-cite="jhd1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>Funnily enough, that's not actually the case. The Visitor, who has been in the mod from very early on (I can't recall if he was in the very first release, but he was certainly in the second), is a direct port of the character from the GDS-Verse with an added, fourth-wall-breaking, addition to his bio.</div></blockquote><p> </p><p> Was in the first... I feel the Visitor render was in CBH too under a different name, but I haven't had that installed for ages to check...</p>
Link to comment
Share on other sites

Figured I'd let y'all know what 1.03 will bring.

 


- Some more future promotions, rescued from the vault!~

 


- General fixes!

 


- Worker sizes more in line with the weights listed in TEW. Any belt that is Junior/Cruiserweight now has a max size of Lightweight (Lightweight's max size being 230lbs as per TEW). This is the thing that'll affect any ongoing saves the most but in the interest of not forcing people to go through the rigmaroll of starting a new save or anything, I'll also link to a google doc which lists the workers who got moved sizes and what size they moved to. That way if you want, you can simply go into the in-game editor and change the sizes yourself.

 


1.03 should be out sometime soon, I'm hoping for Sunday but hey, at least you guys have a version of the data to play this time! :p

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jhd1" data-cite="jhd1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42555" data-ipsquote-contentclass="forums_Topic"><div>Funnily enough, that's not actually the case. The Visitor, who has been in the mod from very early on (I can't recall if he was in the very first release, but he was certainly in the second), is a direct port of the character from the GDS-Verse with an added, fourth-wall-breaking, addition to his bio.</div></blockquote><p> </p><p> Ah, it still makes me smile that The Visitor out of all characters was ported across because it fits the gimmick perfectly. I wish I could remember who came up with the concept, because I'm pretty sure he wasn't a character I created (although I did render him without any description beyond the bio).</p><p> </p><p> Also as another little tidbit on characters who've fallen into the void, I still use a character in my games who was rubbed out of Thunderverse canon more than two editions ago and whose render I promised jhd would never see the light of day again... although I may try and use this as leverage should I ever need to blackmail him in the future, so I'm not telling for now. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

Figured I'd let y'all know what 1.03 will bring.

 

- Some more future promotions, rescued from the vault!~

 

- General fixes!

 

- Worker sizes more in line with the weights listed in TEW. Any belt that is Junior/Cruiserweight now has a max size of Lightweight (Lightweight's max size being 230lbs as per TEW). This is the thing that'll affect any ongoing saves the most but in the interest of not forcing people to go through the rigmaroll of starting a new save or anything, I'll also link to a google doc which lists the workers who got moved sizes and what size they moved to. That way if you want, you can simply go into the in-game editor and change the sizes yourself.

 

1.03 should be out sometime soon, I'm hoping for Sunday but hey, at least you guys have a version of the data to play this time! :p

 

Very excite! I'm such a weirdo completionist, I always have to wait for the "last" update before really diving in for a long term game. I'm simply pooping around with the data currently. Exploring all the characters and feds. That last note justified my weirdness. Hollywood has piqued my interest, but the Cruiserweight division felt a little off due to the weight limit being middleweight. There's was no real line of demarcation in terms of the roster at hand and the weight limit. Can't wait to dive in once 1.03 is released this weekend. Already planning a game where King brings in Chaperone to book the territory!

Link to comment
Share on other sites

Hey! I love the mod, been playing it since release (i'm mainly a lurker). I've been playing mainly as CWT and doing some slight changes for my own joy (basically playing it as if Terry Thunder has come back to wrestling by purchasing CWT due to their money troubles). Anyway one thing I noticed was that Jesse Mills is said in his bio to be really fantastic at his cult leader gimmick (and is basically one of the top heels in the promotion) however, in matches and angles it repeatedly comes up with the tip that he's not suited to his gimmick. So I think this needs to be changed. His acolyte Sonny is also said to not be suited to his Weirdo gimmick, but I can understand that because Sonny is a stupid jobber.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...