tttremendousss Posted September 10, 2022 Share Posted September 10, 2022 Well, time to delete and start again haha Quote Link to comment Share on other sites More sharing options...
gazdaman Posted September 10, 2022 Share Posted September 10, 2022 Just wondering if the game ends at all and if anyone has ever started a game with no workers and only one company Quote Link to comment Share on other sites More sharing options...
Undertaker666 Posted September 11, 2022 Share Posted September 11, 2022 3 hours ago, gazdaman said: Just wondering if the game ends at all and if anyone has ever started a game with no workers and only one company It won't "end" in the strictest sense. But if you don't have Regeneration and Generated Fighters enabled (as well as Picture Requirement set to Off) in the Game Options menu then eventually you'll run out of fighters no matter what database you're using. (unless you also use the Populate Fighters option) Quote Link to comment Share on other sites More sharing options...
Teldil Posted September 15, 2022 Share Posted September 15, 2022 How do the pics labled as "free" in the pictures folder work? I'm trying to create a database where I use "populate fighters" to create random fighters to fill the entire database with. I want each fighter created by the populate fighters function to each use a random face+body picture from those available in the pictures folder. Is that possible? what do I need to do to make it work? I have some pictures labled as free but they aren't being used when I populate. I see there's an option for 'picture requirement' inside the settings after starting a save, and it sounds like newly generated fighters will use free pics, but does it not work when populating through the database editor before starting a save? Thanks Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted September 15, 2022 Author Share Posted September 15, 2022 If you go into the editor there is section entitled Free Pictures. That is where you put the pictures you want to use; you can't just drop pictures into the folders and have the game recognise what they're meant to be. See the help file if you need more details, it's all laid out there. Quote Link to comment Share on other sites More sharing options...
TheFierceBison Posted November 4, 2022 Share Posted November 4, 2022 So I'm having the same issue that a lot of people in this topic seem to have which is that when a company is supposed to open, it does not. Using the Dawn of MMA database, the companies Pride FC, King of the Cage and Jungle Fight did not open when they were supposed to and instead added 1000 years to the opening date. However, I know that the "issue" is supposedly how many available owners they are. But the thing is that characters like Dana White and a couple of others are available, and active in the regions. Even when I added more characters, it still would not open these companies. Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 4, 2022 Author Share Posted November 4, 2022 If 1000 years are being added then the company has almost certainly been assigned mandatory owners and none of them are available to found the company; usually either their status is incorrect (like still being an active fighter) or they're already in a position of power with a different company. In that situation it won't matter how many other owners you add to the database because it has to be one of the three who have been set as mandatory. Quote Link to comment Share on other sites More sharing options...
ZzFDKzZ Posted November 4, 2022 Share Posted November 4, 2022 I'm in the year 2016 and booking fights take 5-40 secs to select a fighter. I have a pretty good gaming computer and WMMA5 is on my M2 SSD. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 4, 2022 Author Share Posted November 4, 2022 There's very little you can do; if you're multiple years in then the amount of data to be processed per fighter becomes enormous and slowdown will increasingly occur. Quote Link to comment Share on other sites More sharing options...
TheFierceBison Posted November 4, 2022 Share Posted November 4, 2022 Anyone who comes across my post in here, I have found a solution: So the first issue is that yes, the creator of the database set Pride and a few others to have mandatory owners, but there were all listed as None, so no one was opening the company. The solution is to obviously change that but if you have already started a game, what I have done is I changed the name of the necessary companies and then just imported them (with the owner thing changed to preferred) and with their current opening dates, they automatically are already open (if you have passed their opening date) without any owner 1 Quote Link to comment Share on other sites More sharing options...
Makachev Posted November 14, 2022 Share Posted November 14, 2022 Is there a way to make a fighter that makes great performance as a Wrestler ? I feel like the perfomances factors of a fight is largely dependent on the stand-up of a fight. Quote Link to comment Share on other sites More sharing options...
Blackman Posted November 15, 2022 Share Posted November 15, 2022 13 hours ago, Makachev said: Is there a way to make a fighter that makes great performance as a Wrestler ? I feel like the perfomances factors of a fight is largely dependent on the stand-up of a fight. Due to 5 min. rounds being rather short to make watching a lot of fights bearable, the strikers will have more consistent success whereas the wrestlers will need some luck to get a clinch and need a lot of time to do something with it that results in points. The "constant takedowns" attribute largely seems to overwrite the 'initiative' game that wrestlers often lose against strikers. Imo it's the most overpowered attribute that can even make decent wrestlers win a lot unless they get unlucky or face someone with a godly sprawl. Try giving him that attribute and I guarantee you his performance will double. Quote Link to comment Share on other sites More sharing options...
Makachev Posted November 16, 2022 Share Posted November 16, 2022 On 11/15/2022 at 9:47 AM, Blackman said: Due to 5 min. rounds being rather short to make watching a lot of fights bearable, the strikers will have more consistent success whereas the wrestlers will need some luck to get a clinch and need a lot of time to do something with it that results in points. The "constant takedowns" attribute largely seems to overwrite the 'initiative' game that wrestlers often lose against strikers. Imo it's the most overpowered attribute that can even make decent wrestlers win a lot unless they get unlucky or face someone with a godly sprawl. Try giving him that attribute and I guarantee you his performance will double. Thanks for the advice, However I was not talking about the wins but the rating of fights, Wrestlers seems to makes a lot of "Average" or "Decent" fights whereas strikers can makes "Good" consistently or even "Great" and some "Fantastic" with the right attributes. My question is, is it possible to make an exciting wrestler (Like Chimaev for exemple) or is it only for fighters who delivers a high numbers of strikes per fight. Quote Link to comment Share on other sites More sharing options...
Blackman Posted November 16, 2022 Share Posted November 16, 2022 1 hour ago, Makachev said: Thanks for the advice, However I was not talking about the wins but the rating of fights, Wrestlers seems to makes a lot of "Average" or "Decent" fights whereas strikers can makes "Good" consistently or even "Great" and some "Fantastic" with the right attributes. My question is, is it possible to make an exciting wrestler (Like Chimaev for exemple) or is it only for fighters who delivers a high numbers of strikes per fight. I don't share that perception, and I've played the game for a long long time. It depends on the matchup. Two wrestler types with bad striking and similar skill will almost always provide a bad match, just like in reality. 'Careful' wrestlers who grind obviously get the same bad performance. But succesful transitions and scrambles that result in danger positions near the bell will boost excitement a lot. That's the equivalent of a near-finish strikers get with stuns/wobbles. It doesn't even need to be competitive. Dominating performances still often get "great", but there's a higher chance if the opponent resists. Quote Link to comment Share on other sites More sharing options...
Makachev Posted November 16, 2022 Share Posted November 16, 2022 1 hour ago, Blackman said: I don't share that perception, and I've played the game for a long long time. It depends on the matchup. Two wrestler types with bad striking and similar skill will almost always provide a bad match, just like in reality. 'Careful' wrestlers who grind obviously get the same bad performance. But succesful transitions and scrambles that result in danger positions near the bell will boost excitement a lot. That's the equivalent of a near-finish strikers get with stuns/wobbles. It doesn't even need to be competitive. Dominating performances still often get "great", but there's a higher chance if the opponent resists. That's interesting, and what attributes would you recommend to make a Wrestler/Grappler that isn't doing boring fights (like staple attributes for you) Quote Link to comment Share on other sites More sharing options...
Blackman Posted November 16, 2022 Share Posted November 16, 2022 I wouldn't go too nuts with attributes, and I doubt there's any that consistently increase fight quality. Quote Link to comment Share on other sites More sharing options...
w4lru5 Posted November 17, 2022 Share Posted November 17, 2022 Question about the "potential" stat: does it reflect how good a fighter will be (i.e., is 76 potential could develop better than 70, depending on team, etc.?), or does it show how much progress a fighter has made towards their maximum skill (i.e., a 76 potential fighter is closer to their "maximum" skill than a 70 potential?)? Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 17, 2022 Author Share Posted November 17, 2022 32 minutes ago, w4lru5 said: Question about the "potential" stat: does it reflect how good a fighter will be (i.e., is 76 potential could develop better than 70, depending on team, etc.?), or does it show how much progress a fighter has made towards their maximum skill (i.e., a 76 potential fighter is closer to their "maximum" skill than a 70 potential?)? The former. Quote Link to comment Share on other sites More sharing options...
Makachev Posted November 17, 2022 Share Posted November 17, 2022 2 minutes ago, Adam Ryland said: The former. Also how much the "background" attribute dictate how much a fighter will progress in this particulary field ? A fighter with 100 potential can reach a 90+ in wrestling for exemple if he don't have the world class wrestler ? Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 17, 2022 Author Share Posted November 17, 2022 3 minutes ago, Makachev said: Also how much the "background" attribute dictate how much a fighter will progress in this particulary field ? A fighter with 100 potential can reach a 90+ in wrestling for exemple if he don't have the world class wrestler ? It varies from fighter to fighter as it depends on many variables and randomness. Quote Link to comment Share on other sites More sharing options...
Makachev Posted November 17, 2022 Share Posted November 17, 2022 8 minutes ago, Adam Ryland said: It varies from fighter to fighter as it depends on many variables and randomness. but at least a fighter can progress a lot without a background ? It isn't mandatory to have a background to see good progression ? Thanks for replying btw Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 17, 2022 Author Share Posted November 17, 2022 46 minutes ago, Makachev said: but at least a fighter can progress a lot without a background ? It isn't mandatory to have a background to see good progression ? Thanks for replying btw No, it's not mandatory to have a background in something, a background just guarantees a certain level of proficiency and minimum level of cap on related stats. 1 Quote Link to comment Share on other sites More sharing options...
schnapsgaming Posted November 18, 2022 Share Posted November 18, 2022 Question regarding stats... im currently in the process of modding a character database and was wondering what does the marketability stats do for characters ... what does it change to have high charisma, interviews looks, menace, performance, aura Quote Link to comment Share on other sites More sharing options...
schnapsgaming Posted November 18, 2022 Share Posted November 18, 2022 41 minutes ago, schnapsgaming said: Question regarding stats... im currently in the process of modding a character database and was wondering what does the marketability stats do for characters ... what does it change to have high charisma, interviews looks, menace, performance, aura could you give me a rundown of what the stats does ? thanks Quote Link to comment Share on other sites More sharing options...
Blackman Posted November 18, 2022 Share Posted November 18, 2022 5 hours ago, schnapsgaming said: could you give me a rundown of what the stats does ? thanks It means they gain popularity faster. Think McGregor or Rousey: both have a knack of connecting with the crowd and it made them into stars. Depending on which marketability stat you get different feedback in post-fight segments. There's no "bonus" to having great values to all of them. In-game they will get better pop boosts during reality TV shows and after winning a fight. I'd also like to add that - in practice - potential doesn't guarantee a great fighter. The max values differ in each different game based on another (hidden) value. Setting it to 100 opens up a fighter to get godly stats, but doesn't guarantee it in any way, even if he gets access to the top training camps. 1 Quote Link to comment Share on other sites More sharing options...
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