Adam Ryland Posted December 27, 2018 Author Share Posted December 27, 2018 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I wonder if attributes will be able to represent things that were previously part of the destiny roll. Likes/hates to work people larger/smaller, loves to open the card, etc.</div></blockquote><p> </p><p> That is the intention.</p> Quote Link to comment Share on other sites More sharing options...
Zeel1 Posted December 27, 2018 Share Posted December 27, 2018 <p>This addition is cool as hell, love it in WMMA, and can also very much get behind a Tag Specialist attribute. </p><p> </p><p> I foresee a lot of suggested attributes flowing in, so I opted to <a href="http://www.greydogsoftware.com/forum/showthread.php?goto=newpost&t=542651" rel="external nofollow">make a thread for that.</a></p> Quote Link to comment Share on other sites More sharing options...
combatmedic Posted December 27, 2018 Share Posted December 27, 2018 <p>I will also put this in the suggestions forum, but this is more talking aloud with the new attributes feature:</p><p> </p><p> I am an addict. I have been clean for almost 2 years now. I have been to 2 rehabs. I relapsed after my first attempt at sobriety. </p><p> </p><p> I say that, because I want to share that I have experience in this subject.</p><p> </p><p> Game wise, let's take Extreme Deluxe (I believe that's his name...or we could say Jeff Hardy).... He is a hard drug user. Let's say you send him to rehab (should be anywhere from 30 days to 6 months)... for that first year after rehab, he should have a larger chance of relapsing, but after 2 years that should be taken down a notch year by year.... if he does relapse, he should have a higher chance of death and rehab stays should be 6months-1year... </p><p> </p><p> I hope this makes sense.</p><p> </p><p> Worker is a hard drug user</p><p> </p><p> You send him to rehab (3-6months), there drug usage traits gets dialed back marginally</p><p> </p><p> Once that worker is clean for 2 years, his drug usage traits get dialed back drastically</p><p> </p><p> If worker relapses after a rehab stay, his chance of death is increased, and his rehab stay is longer (6 month - year)</p> Quote Link to comment Share on other sites More sharing options...
BrokenCycle Posted December 27, 2018 Share Posted December 27, 2018 Love the attribute system announcement. Really hope it's as deep as WMMA's. It could really bring a lot of life to every character. Quote Link to comment Share on other sites More sharing options...
Bigpapa42 Posted December 27, 2018 Share Posted December 27, 2018 love today's announcement. I was hoping for something along these lines. Depending on how far they go, could add a lot of unique dynamism to workers and game-worlds. And that is always a good thing. Quote Link to comment Share on other sites More sharing options...
HiPlus Posted December 27, 2018 Share Posted December 27, 2018 Love the new attribute system to make things easier in terms of developing a characters personality. I am guessing things like being egotistical or selfish would fall under traits as well then. Quote Link to comment Share on other sites More sharing options...
wwe9112 Posted December 28, 2018 Share Posted December 28, 2018 I'm so excited for this iteration of the game! I've always said, however, I would love if there were different "levels," like you delegate tasks to staff. Like hire a booker, or you be the booker, type thing. One aspect you manage the financials, approve of story lines, say who you want pushed, etc. Then the other side be the guy taking the orders, etc. That's just me though. That would probably be very difficult to incorporate. Quote Link to comment Share on other sites More sharing options...
Spirophore Posted December 28, 2018 Share Posted December 28, 2018 Thrilled to have the option to control child companies. Curious as to whether or not you'll get the option to make a brand new one player controlled though. Quote Link to comment Share on other sites More sharing options...
Vladamire Dracos Posted December 29, 2018 Share Posted December 29, 2018 One change I would make on anything we've heard thus far is the regions of India. I'd split it into the six regions listed <a href="https://en.wikipedia.org/wiki/Administrative_divisions_of_India#The_six_regions" rel="external nofollow">here</a> instead of the North, Central, and South currently being used. Given it's the largest country by population in the game and a region that many see as a place big wrestling companies want to expand into, more regions would make spreading there harder. Also, the six regions on the page will make it easier to create mods, as they associate with existing Indian states (and the linked page lists the largest cities and populations for each region, which should jive well with the new areas and locations overhaul). Quote Link to comment Share on other sites More sharing options...
Harbinger Posted December 29, 2018 Share Posted December 29, 2018 <p>Cannot wait for TEW 2020!!! Thanks for all the work you put in these games.</p><p> </p><p> The main things I would want for the game would be some sort of tournament system since my company really focuses on those. </p><p> </p><p> And for the game to be on Steam.</p> Quote Link to comment Share on other sites More sharing options...
BoredomTM Posted December 30, 2018 Share Posted December 30, 2018 Oh yeah. Since the personality system is being replaced by this new attribute system, how will that change the backstage? I figure "Locker room leader" and "Toxic" would be two of the new attributes, but these are pretty much the extreme of positive and negative influence. Quote Link to comment Share on other sites More sharing options...
John Lions Posted December 30, 2018 Share Posted December 30, 2018 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BoredomTM" data-cite="BoredomTM" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Oh yeah. Since the personality system is being replaced by this new attribute system, how will that change the backstage? I figure "Locker room leader" and "Toxic" would be two of the new attributes, but these are pretty much the extreme of positive and negative influence.</div></blockquote><p> </p><p> I honestly hope it gets a major overhaul. The way it works right now makes people never want to sign anyone who is a negative influence, so if it becomes a trait rather than a direct minus on the locker room I think people will be more willing to hire guys.</p> Quote Link to comment Share on other sites More sharing options...
Vladamire Dracos Posted December 30, 2018 Share Posted December 30, 2018 Something I sort of want to see is something that combines the On-the-fly booking and the Attribute entries. ala if a wrestler has a "egomaniac" type Attribute, they will wait until the show is going then demand you change the finish to their match, forcing you to go back and rebook it (or not, if you're willing to take a hit). Quote Link to comment Share on other sites More sharing options...
kdcastles Posted December 31, 2018 Share Posted December 31, 2018 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vladamire Dracos" data-cite="Vladamire Dracos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Something I sort of want to see is something that combines the On-the-fly booking and the Attribute entries. ala if a wrestler has a "egomaniac" type Attribute, they will wait until the show is going then demand you change the finish to their match, forcing you to go back and rebook it (or not, if you're willing to take a hit).</div></blockquote><p> </p><p> Or do something like Warrior did at SummerSlam, demand more money or refuse to go out.</p> Quote Link to comment Share on other sites More sharing options...
HiPlus Posted December 31, 2018 Share Posted December 31, 2018 <p>I'd also love to see stuff like workers showing up high or drunk happen events occur after you have booked. Because booking happens before hand.</p><p> </p><p> You could have the backstage rule (Wrestlers must be 3hrs early) make them appear beforehand.</p> Quote Link to comment Share on other sites More sharing options...
Chaos Zarak Posted December 31, 2018 Share Posted December 31, 2018 <p>I have to say I am looking forward to the new game just from the features revealed so far. Although I feel like I will particularly use the option of playing as a child company I can see it been a really fun twist to the game especially if it brings more features to the game like been able direct which workers the child company focuses on to help their development (could work like an owner goal if you playing the child company)</p><p> On the fly booking is definitely my favourite announcement so far, to many times has the injury bug struck early in the night and the game called an audible to change the winner of a match and making later segments make little sense... </p><p> With my recent failed attempt at booking a touring company because I was struggling to hit the required show ratings on my "tour shows" became very frustrating. However with the feature of setting a show to be of less importance for touring or B shows will definitely mean I take another shot at a touring company again when the new game comes out. (also hoping for a feature to populate a touring show schedule quicker)</p><p> The new location/venue set up is something I am interested in and something I will mostlikely use when I attempt a local to global game... Speaking of which the turn order will upgrade will bring a new interesting twist to the L2G as I have always stayed away from hiring people who work else where (as u never get to use them) but it now gives more of a chance to use them...</p><p> Adding more regions to the game is always a bonus and I do like the upgrade to the personally system and look forward to hearing more info about it. </p><p> </p><p> Looking forward to seeing the next batch of updates in the new year!!!</p> Quote Link to comment Share on other sites More sharing options...
D16NJD16 Posted December 31, 2018 Share Posted December 31, 2018 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Spirophore" data-cite="Spirophore" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Thrilled to have the option to control child companies. Curious as to whether or not you'll get the option to make a brand new one player controlled though.</div></blockquote><p> </p><p> I already control a child company in 2016 though, through a two player option. Wondering what would be different if anything in 2020 when it comes to that. Just using 1 player?</p> Quote Link to comment Share on other sites More sharing options...
Jaysin Posted December 31, 2018 Share Posted December 31, 2018 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I already control a child company in 2016 though, through a two player option. Wondering what would be different if anything in 2020 when it comes to that. Just using 1 player?</div></blockquote><p> </p><p> The game blocks you from playing as a child promotion. So why bother lying?</p> Quote Link to comment Share on other sites More sharing options...
marsupial311 Posted December 31, 2018 Share Posted December 31, 2018 Will attributes be set or will they be like gimmicks where we can create and edit other templates? Quote Link to comment Share on other sites More sharing options...
Blackman Posted January 1, 2019 Share Posted January 1, 2019 <p>I know it'll probably be impossible to make body renders for the C-verse entirely, but it would be nice to have TEW20 support this somehow in the shape of alternate screen layouts (in the stat screen only).</p><p> </p><p> We still have one year for render guys to go nuts. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Zeel1 Posted January 2, 2019 Share Posted January 2, 2019 <p>It only just now occurred to me to ask... since everything's being rewritten from the ground up, is it at all possible to start using a regular calendar instead of the Monday, Week 1 system...?</p><p> </p><p> I know it's been explained why it's like that in the past, I don't totally remember what it was. Just seems worth asking about now, going through actual years would be nice.</p><p> </p><p> Edit: I guess it's to do with how annual events work, but couldn't they theoretically be moved to the nearest matching Sunday or whatever day they're on? That'd be more or less be in line with real life. Maybe move it up or down a week if need be.</p> Quote Link to comment Share on other sites More sharing options...
Capelli King Posted January 2, 2019 Share Posted January 2, 2019 The converter is a big one for me, i have a game world that i have played for 35 game years, i started it from scratch and it has a lot of history to it. Starting that from scratch would take months, it is basically impossible to do because it was an auto generated world. Quote Link to comment Share on other sites More sharing options...
Basmat01 Posted January 2, 2019 Share Posted January 2, 2019 The converter is a big one for me, i have a game world that i have played for 35 game years, i started it from scratch and it has a lot of history to it. Starting that from scratch would take months, it is basically impossible to do because it was an auto generated world. sorry off topic but Im very interested in knowing about your game world and how its developed. Quote Link to comment Share on other sites More sharing options...
Derek B Posted January 2, 2019 Share Posted January 2, 2019 The converter is a big one for me, i have a game world that i have played for 35 game years, i started it from scratch and it has a lot of history to it. Starting that from scratch would take months, it is basically impossible to do because it was an auto generated world. I just want this to be clear.... You CAN convert TEW16 databases to TEW20 databases, You CAN convert TEW20 saves to TEW20 databases You CANNOT convert TEW16 saves to anything. You post is a bit vague in whether you are working with a database or a save in that example, so I'm clarifying that to make sure there are no misunderstandings. Quote Link to comment Share on other sites More sharing options...
RingRider Posted January 2, 2019 Share Posted January 2, 2019 Very intrigued by the new size/regional growth system. I think the doing away with "importance" is a really smart play--it was a stat that I think never really made sense to me. I like the logic behind expansion too, very curious to see how it plays out. Quote Link to comment Share on other sites More sharing options...
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