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TEW2020 Discussion Thread


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With the ticket pricing feature, I think it'd be interesting to have the option of running charity shows. It could build some goodwill for your company, but it can only be done once a year and because most people are showing up for the charity and not the promotion, higher risk angles and matches would get penalized. Not to mention maybe having the ability to bring out our inner sleazy promoter and skim off the top of the donations at the risk of causing a scandal.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Swanton825" data-cite="The Swanton825" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>With the ticket pricing feature, I think it'd be interesting to <strong>have the option of running charity shows.</strong> It could build some goodwill for your company, but it can only be done once a year and because most people are showing up for the charity and not the promotion, higher risk angles and matches would get penalized. Not to mention maybe having the ability to bring out our inner sleazy promoter and skim off the top of the donations at the risk of causing a scandal.</div></blockquote><p> </p><p> I like this idea.</p><p> </p><p> Also, I'd guess since most of them are showing up for the charity that there'd be a small penalty on how warm the crowd is at the beginning? Or how it struggles to stay heated up once the matches begin?</p>
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My biggest hope for TEW is that they go to GIF renders. Full bodies would be nice but even just the faces would be an upgrade. Seeing the background of the promotion behind the worker like in WMMA would be great. Unfortunately I don't think that will happen given the required work but there will have been 4 years between games so hears hoping.

 

Full body would be a pain in the butt for fantasy mod makers wich already made 2000 characters and have to do them again.

 

Gifs are also not the best chioce, gifs are very clunky and difficult to edit.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Greylocke" data-cite="Greylocke" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'd like to know if the expanded non-booking aspects of the game (Merchandising, ticketing, etc) will be set as optional aspect of the game (that can be turned off/on)?<p> </p><p> Thanks.</p></div></blockquote><p> </p><p> I think there is a default on both settings which surely would the equivalent</p>
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<p>Forget full body worker pics,</p><p> </p><p>

How about just giving us the option to have bigger pics for the title belts?</p><p> </p><p>

The little landscape box we've had to date is way too small, and makes it impossible to use a photo of a trophy like G1 Climax trophy for example. A simple change that would make the title matches more fun!</p>

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No region/broadcasting exclusivity clause is disappointing but the contract changes are still an improvement over 16 and a move in the right direction.

 

I feel like this is what non exclusive written deals can do.

 

Add a war/non aggression relationship for anyone you don’t want to have your guys domestically and it should work just fine

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<p>Each and every edition of the Developer's Journal has got me even more excited for this game. </p><p> </p><p>

At this point, the biggest thing left on my TEW wish list is a way to simulate studio wrestling/multiple tapings. </p><p> </p><p>

Hopefully coding continues at a rapid pace and maybe we get the game sooner than anticipated! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Each and every edition of the Developer's Journal has got me even more excited for this game. <p> </p><p> At this point, the biggest thing left on my TEW wish list is a way to simulate studio wrestling/multiple tapings. </p><p> </p><p> Hopefully coding continues at a rapid pace and maybe we get the game sooner than anticipated! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> After the way contracts work, this is my number 2 bullet point on my wishlist.</p><p> </p><p> Hopefully. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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The newest update is an amazing one. Something that I really do love. I also love the fact we moved away from PPA and made it handshake. I hope this means we get some traits where people are flaky and don't always follow through with handshake agreements. Also seeing guys want to walk out and not challenge the no-compete ala PAC and C.M Punk. Just leave and then sit out the length of their deal.
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<p>A much needed improvement.</p><p> </p><p>

I'd offer one suggestion: A big downside to the "handshake per appearance deal" should be that you CAN be stolen with no notice, as in, not even notified that they are negotiating. Based on personality and loyalties perhaps?</p><p> </p><p>

Like if you have a worker with mercenary tendencies and no relationship with owner/booker, he's on a handshake PPA deal and a company comes and offers him a written monthly deal he can sign it and be gone and you get no notice that any of this happens. If he had loyalty to the company or to the owner/booker or a really good personality he would notify you of the offer.</p>

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So title promises and other perks...will they finally comeback and/or be introduced? Also, is the sitting out contract option gone? And will we be finally able to define our own time limits, like more than 10 years? And pay rise requests are gone? That seems a step back. They were too open in 16, but should be tweaked and not removed.
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<p>A shame to see that number of dates still isn't part of the contractual system. A max cap on dates has been as much of a factor in contract negotiations since at least the 90's.</p><p> </p><p>

Will there be a change to how the AI behaves when signing workers? As it is now, I often see AI companies sign even road agents to 3-4 year written deals.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>A shame to see that number of dates still isn't part of the contractual system. A max cap on dates has been as much of a factor in contract negotiations since at least the 90's.<p> </p><p> Will there be a change to how the AI behaves when signing workers? As it is now, I often see AI companies sign even road agents to 3-4 year written deals.</p></div></blockquote><p> </p><p> Agreed on the dates. This is why workers are able to sit out contracts and should be used in the game for a long time now.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Uncrewed" data-cite="Uncrewed" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>For anyone making a 2012 mod, now you too can recreate Big Show's ironclad contract!</div></blockquote><p> This was my first thought, as well. I read that part in Big Show's voice.</p>
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