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<p>I hope the TV ratings are reverted back to the old way. Still to this day when running a TV show, I cannot stand getting ratings in the 20's. I hope they are separated out again by the country.</p><p> </p><p>

I also hope there is more consistency in agent notes and workers. For example, Randy Savage is known historically to be a fantastic non-scripted interviewer. It's pretty annoying to randomly get the report that "Randy Savage did not do well while trying to improvise dialogue." Workers are either good or not good at working without a script. Sure, some interviews or promos may not "click" as well as others but it could be relayed in a better way. Perhaps give them the note that they were "off their game" instead.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Only affects storyline success/defeat not competitor's popularity.</div></blockquote><p> </p><p> As it appears, you are correct and I was wrong. I could have sworn it worked like that and should actually.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Henderson" data-cite="Henderson" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I hope the TV ratings are reverted back to the old way. Still to this day when running a TV show, I cannot stand getting ratings in the 20's. I hope they are separated out again by the country.<p> </p><p> I also hope there is more consistency in agent notes and workers. For example, Randy Savage is known historically to be a fantastic non-scripted interviewer. It's pretty annoying to randomly get the report that "Randy Savage did not do well while trying to improvise dialogue." Workers are either good or not good at working without a script. Sure, some interviews or promos may not "click" as well as others but it could be relayed in a better way. Perhaps give them the note that they were "off their game" instead.</p></div></blockquote><p> </p><p> I have a strong opinion that think the consistency rating should effect other ratings outside of in ring. I.E. Mic, Acting heck even refereeing and psychology. Adds more variety and grey areas and not make things so black and white all the time.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Henderson" data-cite="Henderson" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I hope the TV ratings are reverted back to the old way. Still to this day when running a TV show, I cannot stand getting ratings in the 20's. I hope they are separated out again by the country.</div></blockquote><p> </p><p> I'm also hoping for this as well. I also hope we can see a list of all the other companies show ratings, without having to go to each company screen and clicking on each of their tv shows. A top 10 list would be cool to see because I like to see how my ratings stack up against my competitors.</p>
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<p><span style="color:#4B0082;">I'm kinda hoping for traits. I saw something like it in another game, I think Football Manager. Things like:</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;">

Home Town Hero: Slight boost to match rating in home area, less willing to job in home area. This would obviously work better if there was a home area setting pointing to a single region.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;">

Showstopper: Slight increase in match rating when on big shows.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;">

Bully: Slightly greater chance of minor injuries for opponent when wrestler's opponent is lower midcard, opening or enhancement. </span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;">

Tempermental: Chance wrestler will take a hiatus or come down with an injury when booked to lose title.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;">

Facepaint isn't cheap: Chance wrestler will ask for more money to appear on a big show.</span></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Infernalmiko" data-cite="Infernalmiko" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div><span style="color:#4B0082;">I'm kinda hoping for traits. I saw something like it in another game, I think Football Manager. Things like:</span><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Home Town Hero: Slight boost to match rating in home area, less willing to job in home area. This would obviously work better if there was a home area setting pointing to a single region.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Showstopper: Slight increase in match rating when on big shows.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Bully: Slightly greater chance of minor injuries for opponent when wrestler's opponent is lower midcard, opening or enhancement. </span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Tempermental: Chance wrestler will take a hiatus or come down with an injury when booked to lose title.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Facepaint isn't cheap: Chance wrestler will ask for more money to appear on a big show.</span></p></div></blockquote><p> </p><p> We have attributes now so this kind of fall inline with those but not sure or clear on how attributes will work in TEW.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>We have attributes now so this kind of fall inline with those but not sure or clear on how attributes will work in TEW.</div></blockquote><p> </p><p> <span style="color:#4B0082;">I'd forgotten about attributes. I'm looking forward to seeing how they work.</span><img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Know what I miss from all the old games? Being able to assign a creative team, I'd like to see more involved behind the scene staff. I want to make a writing team and have them pitch to me storyline ideas, I want a head road agent and a smaller team of road agents under that head and have them report issues with any talent. I want a creative team that suggests to me turns and possible gimmick changes. I want to be able to send scouts to other regions and have them come back with reports on possible talents I could sign and build and mold into stars. I want to be able to sign a head of security and get reports of anything out of the ordinary, this could be useful when other promotions try to use dirty tactics. Hell, even being able to appoint a senior referee would be cool. Even better if we did a brand split and each brand had it's own staff. I think all and all, I miss Sophie. Sorry if any of this has been posted before, I'm coming back from a extended stay in the hospital and haven't gotten around to reading all the posts yet.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="JMPunk" data-cite="JMPunk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Know what I miss from all the old games? Being able to assign a creative team, I'd like to see more involved behind the scene staff. I want to make a writing team and have them pitch to me storyline ideas, I want a head road agent and a smaller team of road agents under that head and have them report issues with any talent. I want a creative team that suggests to me turns and possible gimmick changes. I want to be able to send scouts to other regions and have them come back with reports on possible talents I could sign and build and mold into stars. I want to be able to sign a head of security and get reports of anything out of the ordinary, this could be useful when other promotions try to use dirty tactics. Hell, even being able to appoint a senior referee would be cool. Even better if we did a brand split and each brand had it's own staff. I think all and all, I miss Sophie. Sorry if any of this has been posted before, I'm coming back from a extended stay in the hospital and haven't gotten around to reading all the posts yet.</div></blockquote><p> </p><p> It would be cool to be able to send road agents to scout talent. Agents giving suggestions would be great as well!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="JMPunk" data-cite="JMPunk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Know what I miss from all the old games? Being able to assign a creative team, I'd like to see more involved behind the scene staff. I want to make a writing team and have them pitch to me storyline ideas, I want a head road agent and a smaller team of road agents under that head and have them report issues with any talent. I want a creative team that suggests to me turns and possible gimmick changes. I want to be able to send scouts to other regions and have them come back with reports on possible talents I could sign and build and mold into stars. I want to be able to sign a head of security and get reports of anything out of the ordinary, this could be useful when other promotions try to use dirty tactics. Hell, even being able to appoint a senior referee would be cool. Even better if we did a brand split and each brand had it's own staff. I think all and all, I miss Sophie. Sorry if any of this has been posted before, I'm coming back from a extended stay in the hospital and haven't gotten around to reading all the posts yet.</div></blockquote><p> </p><p> This all sounds super cool. And maybe a combination of their personality and how many of their ideas you actually go through with could affect their morale!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="EBEZA" data-cite="EBEZA" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This all sounds super cool. And maybe a combination of their personality and how many of their ideas you actually go through with could affect their morale!</div></blockquote><p> </p><p> I’ll be happy with just matchup suggestions based on certain criteria’s like chemistry, getting someone over, training, etc...</p><p> </p><p> Speaking of chemistry, how about adding tag team chemistry? New Day and the Uso’s Always seem to work well together.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I’ll be happy with just matchup suggestions based on certain criteria’s like chemistry, getting someone over, training, etc...<p> </p><p> Speaking of chemistry, how about adding tag team chemistry? New Day and the Uso’s Always seem to work well together.</p></div></blockquote><p> </p><p> Yeah, chemistry should be a lot more intricate. I also think partner chemistry should still affect 6-, 8- or even 10-man tag matches. If my 8-man match is made up of 4 teams with positive partner chemistry, it should increase the quality of the match IMO.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It would be cool to be able to send road agents to scout talent. Agents giving suggestions would be great as well!</div></blockquote><p> </p><p> You like how right now you can go to the creative meeting and see who your agents think you should sign? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rone Rivendale" data-cite="Rone Rivendale" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>You like how right now you can go to the creative meeting and see who your agents think you should sign? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Those never change though, it would be nice if they had attributes to influence who they think you should sign, and you get different suggestions based on who you have in your team.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It would be cool to be able to send road agents to scout talent. Agents giving suggestions would be great as well!</div></blockquote><p> </p><p> I'm totally for this. It would be great if we could tell the road agent specific things that we are looking for and then they go scout the talent and then report back.</p><p> </p><p> Let's say I'm looking for a female wrestler, between the ages of 20-25, who can play a specific gimmick. A week later, the scout comes back with like five women who fit my criteria. </p><p> </p><p> I know we can do this on our own by just searching all the talent, however it would seem more real with something like this.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Those never change though, it would be nice if they had attributes to influence who they think you should sign, and you get different suggestions based on who you have in your team.</div></blockquote><p> </p><p> And i believe they are the same for every company...or atleast I haven’t noticed any variety l.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stratusfaction" data-cite="stratusfaction" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm totally for this. It would be great if we could tell the road agent specific things that we are looking for and then they go scout the talent and then report back.<p> </p><p> Let's say I'm looking for a female wrestler, between the ages of 20-25, who can play a specific gimmick. A week later, the scout comes back with like five women who fit my criteria. </p><p> </p><p> I know we can do this on our own by just searching all the talent, however it would seem more real with something like this.</p></div></blockquote><p> </p><p> And out of the bunch that we usually come up with doing our own search, road agent could suggest a specific worker. More immersive. Nothing wrong with searching through talent both ways. It happens in FM.</p>
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<p>Wow, I think it's going to take a little while for today's entry to sink in, but it sounds great! I never really thought about the process of assigning people positions on the card as being unrealistic, but this system does make a lot more sense. People don't literally get given a badge to say what push they're currently in, and having someone e-mail me saying "I should be a mid-carder, rather than lower mid" was odd, now I think about it. Complaints about how they've been pushed or a turn that went wrong, yeah, but not getting hung up on card position names.</p><p> </p><p>

Still, this is the first entry that really, properly shows how big of a change this game is going to be. Assigned pushes have been around since EWR, so this is nearly two decades worth of "how things are done" out of the window!</p>

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<p>I’ve beeen wanting some sort of overness rating that separates from popularity!</p><p> </p><p>

Fans can now reject Roman (poor booking) enough for him to not reach major star level (Cena) but yet still be one of the most popular guys on the roster.</p><p> </p><p> </p><p>

Interesting to see how hard/easy it is to get a roster full of major stars. I hope how you book a specific gimmick plays a bigger role. Will a worker in a baby face role that’s book like a baby face but doesn’t perform well in that position, will he get over quickly if booked to win? A brute that isn’t being book like one but yet still win all of his matches in close fights, will he get over quickly?</p>

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<p>Today's entry is a massive one and sounds fantastic! Much more realistic, sounds more natural too. Would be great for aging stars too, now they hang around in main events way past their best due to be popular, I'm assuming now they still remain just as popular but will still slide down the card as age gets the better of them. </p><p> </p><p>

2020 really is going to be on a whole new level by the sounds of it already!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="EBEZA" data-cite="EBEZA" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'd actually like to see a combination of this new system and the existing "assigned push" system. The one flaw I see with this new system is that I can't see "Zack Ryder situations" or, conversely, "Jinder Mahal situations" surfacing in-game.</div></blockquote><p> </p><p> But would that not be a case of a worker getting over with the fans despite their push/usage. Given Ryder really got over on the internet rather than on screen I would argue it isn't replicated now anyway. You would need an equivalent to movies/mma for social media to drive his pop up. - possibly a tag/attribute in 2020</p><p> </p><p> On jinder that's an example of a company pushing someone who got popular in certain markets although arguably not in the home market as they intended. From what I saw in the Asian markets he mostly got over especially in India which arguably was the whole point of the exercise :-)</p><p> </p><p> Personally I am really looking forward to seeing what all these changes bring to the game when it comes together. It is sounding really interesting and more engaging at the moment. I suspect there are lots of nuances not apparent in these changes until we get hands on and see how they work out. I would also expect some to radically change as the game develops and something's dont work as anticipated requiring a change.</p>
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<p>Today’s entry is great with one issue</p><p> </p><p>

First of all the way Adam has explained it sounds much more realistic. This is a massive change in the game and sounds like it’s for the better.</p><p> </p><p>

The only issue I have (there maybe something added that solves this) is that pushes being assigned actually helped me so much in terms of booking, knowing who was where on the roster and sorting my roster out. If I have a roster of just 20 major stars, I haven’t got 20 main eventers. Even thought the fans would buy it, the roster would still be structured to have openers etc. </p><p> </p><p>

Like I said there maybe another way to do it, but is there the possibility the old way of sorting your roster (and autopushes) could benthere, purely for arranging the roster? It wouldn’t be ‘visible’ to the world eg fans/workers.</p>

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