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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LoganRodzen" data-cite="LoganRodzen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>The example was showing you that he used the 365-day calendar once before and removed it because it didn't work. The current format has been used for 15 years and clearly isn't broken, as you suggested it needed to be fixed.</div></blockquote><p> </p><p> Perhaps TEW could lead the way in introducing a 13 month, 52 week calendar?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Perhaps TEW could lead the way in introducing a 13 month, 52 week calendar?</div></blockquote><p> </p><p> We could name the 13th month after Adam, like the great Roman rulers of old! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Perhaps TEW could lead the way in introducing a 13 month, 52 week calendar?</div></blockquote><p> </p><p> I was going to say the same thing. Another option would be to add a 5th week to four different months.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Perhaps TEW could lead the way in introducing a 13 month, 52 week calendar?</div></blockquote><p> </p><p> Lousy Smarch weather!</p>
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<p>I would like to request that we are given the ability to customize how the Independent wrestling shows are booked if possible. </p><p> </p><p>

Not book them ourselves necessarily but maybe on average what the male / female ratios are on average or angle % on average. Maybe too late but had the thought so wanted to get it out there.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Really hope the indies now significantly change how Fog of War works. FOW in TEW is just not that great, and I think more exposure will mean the process goes by much quicker.</div></blockquote><p> </p><p> I like the idea that, even for the best known guys, there should be an increased distance between the player and perfect knowledge of a person's stats. I'd like to see some system where you can't tell that a guy is a "71 in technique and 52 in psychology" or whatever, but you instead can only get "this guy is good at selling" or "this guy is a great brawler", and the rest has to be figured out by actually looking at what results a guy puts up.</p><p> </p><p> Right now, the game involves a lot of stat optimization. At a certain point, you can say "this guy has high stats, I should hire him", while ignoring all the guys with bad stats. I like the idea that you instead look at a guy who's putting up great matches on the indies, and have to decide whether he's actually a talented worker, or if he's getting good opponents. Or vice versa, that maybe you'll overlook a top talent because he's being paired up with bad opponents on the indies and putting up subpar results. It would make the idea of finding, hiring, and pushing gems feel more valuable, since it introduces the risk that you'll get stuck with a few duds as well.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sudo_Nym" data-cite="Sudo_Nym" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I like the idea that, even for the best known guys, there should be an increased distance between the player and perfect knowledge of a person's stats. I'd like to see some system where you can't tell that a guy is a "71 in technique and 52 in psychology" or whatever, but you instead can only get "this guy is good at selling" or "this guy is a great brawler", and the rest has to be figured out by actually looking at what results a guy puts up.<p> </p><p> </p></div></blockquote><p> </p><p> You can already do this, by turning the numeric values off. Instead you'll see guys getting grades...like A, B, C etc...so you'll know "this guy is good at X, but not at Y" without knowing the actual number value assigned to the stat.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WCGreyghost" data-cite="WCGreyghost" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>You can already do this, by turning the numeric values off. Instead you'll see guys getting grades...like A, B, C etc...so you'll know "this guy is good at X, but not at Y" without knowing the actual number value assigned to the stat.</div></blockquote><p> </p><p> Workers profile I think it still show up as numbers if I’m not mistaken</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WCGreyghost" data-cite="WCGreyghost" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>You can already do this, by turning the numeric values off. Instead you'll see guys getting grades...like A, B, C etc...so you'll know "this guy is good at X, but not at Y" without knowing the actual number value assigned to the stat.</div></blockquote><p> </p><p> Yeah, but even that's a level of abstraction that I think doesn't really capture what I'm talking about. And frankly, I don't know if I'm explaining it very well.</p><p> </p><p> What I really want to there to be a reliance on the new house show system to provide more than a place for unemployed people to work. I want it to be part of the scouting system, so that you'll have a legitimate reason to pay attention to what is going on in the indies to find talent. Limiting the specific information that's available is more in service of pushing a scouting system.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sudo_Nym" data-cite="Sudo_Nym" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Yeah, but even that's a level of abstraction that I think doesn't really capture what I'm talking about. And frankly, I don't know if I'm explaining it very well.<p> </p><p> What I really want to there to be a reliance on the new house show system to provide more than a place for unemployed people to work. I want it to be part of the scouting system, so that you'll have a legitimate reason to pay attention to what is going on in the indies to find talent. Limiting the specific information that's available is more in service of pushing a scouting system.</p></div></blockquote><p> </p><p> I personally would love to be able to send a road agent/scout to a show to unlock a layer of fog.</p>
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<p>I really want the experience of needing to hire a guy, and not being able to see "Oh, this guy has a 'Strong' in performance and that guy only has an 'Average', so I'll hire the first guy. I want to be forced to look at the indy results, and see that one guy is average a better match grade than the other. I want that uncertainty where I'm not sure if the indy darling I just hired is the real deal or not, because the risk that he may be a flop also makes it more intriguing when he's actually good.</p><p> </p><p>

On a meta note, it'd also encourage people to reach out and try a wider variety of talent- no shade on people who put in the effort of writing diaries, but most diaries revolve around a pretty small talent pool, because we all know who the real talents on the CornellVerse indy scene are. I want a universe where there's a shroud there, and maybe an increased level of randomization in each new game, so that people have good solid reasons to try out different talents, because the people who are super talents in one game world are mediocre in another, and vice versa. I want to know that there's a universe where El Mitico Jr is the luchador of the future, and another universe where he's just an overhyped internet favorite, and the player is rewarded for doing the work of figuring out which. I get that the current Destiny stat is sorta meant to mimic that, but I don't think that goes far enough.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sudo_Nym" data-cite="Sudo_Nym" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I really want the experience of needing to hire a guy, and not being able to see "Oh, this guy has a 'Strong' in performance and that guy only has an 'Average', so I'll hire the first guy. I want to be forced to look at the indy results, and see that one guy is average a better match grade than the other. I want that uncertainty where I'm not sure if the indy darling I just hired is the real deal or not, because the risk that he may be a flop also makes it more intriguing when he's actually good.<p> </p><p> On a meta note, it'd also encourage people to reach out and try a wider variety of talent- no shade on people who put in the effort of writing diaries, but most diaries revolve around a pretty small talent pool, because we all know who the real talents on the CornellVerse indy scene are. I want a universe where there's a shroud there, and maybe an increased level of randomization in each new game, so that people have good solid reasons to try out different talents, because the people who are super talents in one game world are mediocre in another, and vice versa. I want to know that there's a universe where El Mitico Jr is the luchador of the future, and another universe where he's just an overhyped internet favorite, and the player is rewarded for doing the work of figuring out which. I get that the current Destiny stat is sorta meant to mimic that, but I don't think that goes far enough.</p></div></blockquote><p> </p><p> Have you tried a game with the variance start option on? Adds further tweaks to all starting stats. Trying it out on my current diary, nothing too unexpected so far but a few seem better and a few worse than in previous games</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sudo_Nym" data-cite="Sudo_Nym" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I like the idea that, even for the best known guys, there should be an increased distance between the player and perfect knowledge of a person's stats. I'd like to see some system where you can't tell that a guy is a "71 in technique and 52 in psychology" or whatever, but you instead can only get "this guy is good at selling" or "this guy is a great brawler", and the rest has to be figured out by actually looking at what results a guy puts up.</div></blockquote><p> </p><p> </p><p> I agree that it's too specific and leaves nothing for the player to figure out by themselves. Something that would help, and I think would be easy to implement, would be the option for the player to limit the Scouting Level. When we first see a worker, they are at level 1 and all we see is In-Ring & Performance, Physical and Entertainment, rated from Poor to Excellent. By the time they reach level 10, we know everything there is to know about them. I'd like to see an option to limit this across the board for every worker, the lower it's set, the more difficult judging the worker would be.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I agree that it's too specific and leaves nothing for the player to figure out by themselves. Something that would help, and I think would be easy to implement, would be the option for the player to limit the Scouting Level. When we first see a worker, they are at level 1 and all we see is In-Ring & Performance, Physical and Entertainment, rated from Poor to Excellent. By the time they reach level 10, we know everything there is to know about them. I'd like to see an option to limit this across the board for every worker, the lower it's set, the more difficult judging the worker would be.</div></blockquote><p> </p><p> Whenever I get s mid, the first think I do is lower everyone’s scouting level to 1. Lol so I agree with this!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smw88" data-cite="smw88" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Have you tried a game with the variance start option on? Adds further tweaks to all starting stats. Trying it out on my current diary, nothing too unexpected so far but a few seem better and a few worse than in previous games</div></blockquote><p> </p><p> I have, and I guess what I'm looking for is a more extreme version of it. Variance can take some guys up or down a tier, but the S-tier guys are still blue chip hires. I want there to be a wide range of tiers that a person can be randomized into.</p><p> </p><p> That said, as I type this, I'm beginning to understand that it would introduce some complications- after all, what do you do with USPW, for example, if their entire main event scene gets randomized to be a bunch of D and E tier flunkies instead of the big stars that the backstory implies they should be. So I don't have an ideal solution, I guess.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I personally would love to be able to send a road agent/scout to a show to unlock a layer of fog.</div></blockquote><p> </p><p> The way we watch local fights in WMMA I wouldn’t mind being able to watch independent shows (could be expanded to proper AI shows but that’s not for me personally) as a means of scouting.</p>
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As with angles, road agent notes can now be pre-booked for matches too to save time.

 

Finally, as a general change, when booking any segment it now gets added to the 'bottom' of the show (i.e. the latest possible position). This means that people can naturally book their main events first and work downwards, which is how most people seem to organise themselves, and it also means that when you do on-the-fly booking during a show the stuff you add gets added to its most logical place. This reduces the amount of clicking and shuffling of segments that you need to do.

 

This is very exciting. While it seems like a minor thing on the surface, this is a very welcome change. I know that I utilize prebooking a lot, so the ability to prebook road agent notes and essentially fully book my cards before hand is very helpful -- or at least to be able to fully book my big matches (from a notes standpoint, of course).

 

It'll also save a fair amount of time to have it naturally move down the list so I can book from the top down. I can't tell you the times I've had a segment in the wrong place because of it! So I'm very happy to see this change.

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Just to double check I fully understand the last bit. I generally book in order from the start of the show to the end (Match #1 first, Main Event last for example) . Does this now mean each time I put in a new segment I will have to move it from the bottom to the top?

 

If so, is there any chance this could be a chooseable option or would that not be possible?

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Just to double check I fully understand the last bit. I generally book in order from the start of the show to the end (Match #1 first, Main Event last for example) . Does this now mean each time I put in a new segment I will have to move it from the bottom to the top?

 

If so, is there any chance this could be a chooseable option or would that not be possible?

 

Fully agreed. I tend to book my shows how I'd view them. I certainly show the Main Event on the bottom. While I often shuffle things around after I fully book the show to what I hope is the right flow, this would require me to basically reorder the entire show every time. Having this an option, similar to how we can display the ME on top or bottom, would be very helpful.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lavelleuk" data-cite="lavelleuk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Add me to the list of people who book from the opening to the main event. The option to choose where new segments get added would be fantastic</div></blockquote><p> </p><p> I am there also, would be great to be able to choose which we do. For entertainment promotions, I can't imagine doing the main event first but for my pure promotions I book and move stuff all over the place.</p>
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