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TEW2020 Discussion Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Hopefully we can turn off developmental complaint emails</div></blockquote><p> </p><p> Seriously. I decide when you're ready, not you.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Zeel1" data-cite="Zeel1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It'd be nice if there was a prompt to set these as a default like with preferences, not sure if that's how it works in WMMA or not.</div></blockquote><p> As someone who doesn't play WMMA either, I also wondered if this would be an option if someone who plays WMMA or Adam himself could answer? With (at least) "9 pages of options" to go through, it would be better if you could use the same options on every save as I presume most players choices wouldn't change from one save to the next.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mammoth" data-cite="Mammoth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>As someone who doesn't play WMMA either, I also wondered if this would be an option if someone who plays WMMA or Adam himself could answer? With (at least) "9 pages of options" to go through, it would be better if you could use the same options on every save as I presume most players choices wouldn't change from one save to the next.</div></blockquote><p> In the email box, you have an option with preferences, with 9 pages of preferences options. It ranges from letting you choose if you want to know about drug test results, to characters dying, etc. and has three classifications: Important, yes, and no (I don't have the game open in front of me right now, so I might be a little off).</p><p> </p><p> Speaking of that, I hope we have advanced options on what we are notified about shortlisted workers, like in WMMA 5.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mammoth" data-cite="Mammoth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>As someone who doesn't play WMMA either, I also wondered if this would be an option if someone who plays WMMA or Adam himself could answer? With (at least) "9 pages of options" to go through, it would be better if you could use the same options on every save as I presume most players choices wouldn't change from one save to the next.</div></blockquote><p> </p><p> There's already a Set As Default option in WMMA.</p>
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Like the email addition.

 

There are three kind of features that I like:

 

1) QOL. Features that may not draw but improve actually playing of the game.

 

2) Draw features. Features that draw but actually don't have much affect on gameplay. For example, do all the different match options really matter? But these features generate sales and keep people playing TEW.

 

3) Gameplay balance. These features may not draw but they increase depth of experience.

 

The email feature is number one.

 

I would like to see more gameplay balance features. There are lots of things in TEW that are flashy on the surface but lack depth. The angle road agent notes is a start.

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I read the dev. journal and realize TEW2020 will have a new resolution same as WMMA5, but is it possible to have several options or adjustable resolution instead? I always think WMMA5's resolution is not user-friendly as it didn't use the whole screen but also blocks most of it so you cannot open another window to do two things at the same time.:confused:
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ak47_al123" data-cite="ak47_al123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I read the dev. journal and realize TEW2020 will have a new resolution same as WMMA5, but is it possible to have several options or adjustable resolution instead? I always think WMMA5's resolution is not user-friendly as it didn't use the whole screen but also blocks most of it so you cannot open another window to do two things at the same time.<img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Alt+Tab is your friend. I use it for all windows, not just those that are too large to navigate under.</p>
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<p>Dev Companies</p><p> </p><p>

Sorry if this has already been covered, 100 pages is a LOT to look through! But my question is this - would it be possible to add a feature to 2020 where you can tell a development company to push certain workers?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nagadude" data-cite="nagadude" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Sorry if this has already been covered, 100 pages is a LOT to look through! But my question is this - would it be possible to add a feature to 2020 where you can tell a development company to push certain workers?</div></blockquote><p> </p><p> Go to the Suggestions forum.</p>
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Really like today's feature, especially the idea of short-term and long-term momentum

 

One quick question, do pre and post show results still affect momentum? I always found it weird in the game where I guy could lose every single match on a show, but as long as he kept winning in dark matches he could have major positive momentum. I'm guessing that hasn't changed as it's not been mentioned?

 

Thanks

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Really like the changes made to the momentum system. I always hated it when a worker had poor momentum because of one or to losses to an underdog, despite killing it in the ring and on the mic. Together with the changes to the push and the popularity system, I'm really looking forward to see how that develops. Will be really interesting to see some workers being "forced" upon you by the fans and how to react to it.
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<p>Quick question, but will momentum affect whether or not someone is willing to take a loss?</p><p> </p><p>

Example being, if someone starts lower on the card and is building heavy momentum, will a main eventer be more willing to do the job for someone obviously on the rise?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gabriel" data-cite="Gabriel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Quick question, but will momentum affect whether or not someone is willing to take a loss?<p> </p><p> Example being, if someone starts lower on the card and is building heavy momentum, will a main eventer be more willing to do the job for someone obviously on the rise?</p></div></blockquote><p> </p><p> 2nd this, but I have a feeling it won't change much because it's based on personality.</p>
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The changes to the momentum system sound pretty positive to me, and a lot more organic. I <strong>especially</strong> like the idea that a high performance worker can keep their momentum - at least in part - due to their workrate. That's a fantastic change.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="esteel20" data-cite="esteel20" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Adam, will we still be able to turn off the momentum feature if we so choose?</div></blockquote><p> </p><p> Yes. Unless the journal states that something has been removed, it hasn't been.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gabriel" data-cite="Gabriel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Quick question, but will momentum affect whether or not someone is willing to take a loss?</div></blockquote><p> </p><p> Indirectly. Momentum affects a worker's perception, which would be taken into consideration when other people are asked to lose to them.</p>
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<p>Just another thought, maybe I missed it, if good performances can affect momentum positively, will bad performances affect it negatively? So poor in-ring performances or giving poor entertainers mic time could have a negative effect? </p><p> </p><p>

Good example is Matt Harry's car crash promo almost killing him dead, bless him</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>How a wrestler loses a match *road agent notes) should impact the momentum as well I hope.</div></blockquote><p> </p><p> This already exists and has for ages. It is quite literally outline and described in the notes themselves.</p><p> </p><p> </p><p> As far as the performance based momentum, this isn’t a positive or realistic change in my opinion, this just gives passive bonuses for having a skilled worker, but in terms of wrestling as a performance art, kayfabe success is still the end all be all. </p><p> </p><p> I think within reason, say the loser in a match of the year candidate in an open match maybe could see a small momentum boost, but WWE is a perfect example of why the feature is just questionable at best with how many super talented guys they’ve buried with ice cold momentum.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This already exists and has for ages. It is quite literally outline and described in the notes themselves.<p> </p><p> </p><p> As far as the performance based momentum, this isn’t a positive or realistic change in my opinion, this just gives passive bonuses for having a skilled worker, but in terms of wrestling as a performance art, kayfabe success is still the end all be all. </p><p> </p><p> I think within reason, say the loser in a match of the year candidate in an open match maybe could see a small momentum boost, but WWE is a perfect example of why the feature is just questionable at best with how many super talented guys they’ve buried with ice cold momentum.</p></div></blockquote><p> </p><p> But using your WWE example, it’s also significantly easier for them to rehab a super talented performer who has been dead in the water. I think the change is a good thing and one that keeps momentum from tanking after a very competitive loss.</p>
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