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Super Showdown 2018 (the show with HHH vs Taker) was in Australia, not Saudi Arabia. For the most part in October, it's not burning hot in Melbourne during that month.

 

Also, just look at Taker's matches over the last 5 years. Most of the time his opponent has to carry him, and if the match lasts longer than 5 minutes, it gets worse. His match with Cena at Mania 34 had the decency to be a short and quick affair. His bout with HHH in October later that year went a dreadful 25 minutes, in fair temperatures.

 

So heat probably doesn't have much to do with all of Taker's poor performances. His age, does.

 

Add time decline to that and that is what you are witnessing.

 

I'm not taking issue that he is in decline that part we seem to be both in agreement. I'm not even taking issue with him needing to be carried at this point because he shouldn't be in the ring. What I take issue with is the original point of you saying he has 0 stamina. That part is not accurate....is it low yes but 0 is an exaggeration.

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Giving road agents or referees a massive workload on a show will harm their performance due to overwork and stress.

 

That's significant. I always used to use a single ref. Looks like I can still use the same announcer across four shows though!

 

Workers are now allowed to take multiple crazy and stunt bumps per show; previously this was limited to one per show.

 

Is it limited to one per segment? I'm thinking of the infamous Mankind v Taker match where there were two.

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Simmering tension between workers could eventually die down without any meddling, so I'm hoping people who split up after dating could eventually have a neutral relationship after a while. Most people just move on after breaking up, and it's not like every bitter ex-boyfriend cause trouble in the locker room.

 

Emma Chase and Sammy Bach are still mad at each other after a decade. Get on with your lives!

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Which is way I would like to see the ability to spend money on quality of “props” and structures added to the game. Poor quality increases injury risk and botch risk.

 

There should be a difference between an Indy steel cage and a steel cage provided by WWE...

 

 

As for the latest entry, I love the fact that having multiple refs and road agents matter now instead of just running with the same guys all the time. I feel like since it’s based on workload, the same should apply to announce teams as well. I can’t imagine one announce team working all 4 or 5 TV shows.

 

 

Valets retiring early if unemployed is also a nice addition! One thing I would like to see though is fringe and injured wrestlers retiring from in ring and becoming referees.

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Mick going through the cell roof was allegedly an accident.

 

My understanding is he *was* supposed to go through the cell roof, but it was supposed to be fixed so that it would sag and only give way after repeated chokeslams etc. so that he got a controlled drop onto the mat.

 

Not give way immediately, dropping him 12 feet into one of the worst landings you'll ever see in a wrestling ring... and then the chair smashed him in the face because sometimes the universe likes to literally hit you with a chair when you're down.

 

Which is way I would like to see the ability to spend money on quality of “props” and structures added to the game. Poor quality increases injury risk and botch risk.

 

There should be a difference between an Indy steel cage and a steel cage provided by WWE...

 

I'm reminded of an indy show a year or two back where their steel cage literally collapsed midway through the match. They got the ringside fans to crowd around the ring and hold the panels upright so the match could continue. Apparently everyone liked being close to the action, so...

 

But yes, making the ring and associated infrastructure part of your budget would make sense, even going so far as to have different standards for things like ring stiffness, ropes or cables, etc. Outside the remit of a booker, perhaps, but they'd be little touches that add into the game. Having cage matches etc. adding to the cost a show would be an added wrinkle - does your garbage fed provide the finest hand-crafted weapons that cost a lot but will last you several shows, or do your Larry Wood wannabes just dig through a dumpster before their match and batter each other with whatever they can find, regardless of suitability, safety and even contamination risks.

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My understanding is he *was* supposed to go through the cell roof, but it was supposed to be fixed so that it would sag and only give way after repeated chokeslams etc. so that he got a controlled drop onto the mat.

 

Not give way immediately, dropping him 12 feet into one of the worst landings you'll ever see in a wrestling ring... and then the chair smashed him in the face because sometimes the universe likes to literally hit you with a chair when you're down.

 

 

 

I'm reminded of an indy show a year or two back where their steel cage literally collapsed midway through the match. They got the ringside fans to crowd around the ring and hold the panels upright so the match could continue. Apparently everyone liked being close to the action, so...

 

But yes, making the ring and associated infrastructure part of your budget would make sense, even going so far as to have different standards for things like ring stiffness, ropes or cables, etc. Outside the remit of a booker, perhaps, but they'd be little touches that add into the game. Having cage matches etc. adding to the cost a show would be an added wrinkle - does your garbage fed provide the finest hand-crafted weapons that cost a lot but will last you several shows, or do your Larry Wood wannabes just dig through a dumpster before their match and batter each other with whatever they can find, regardless of suitability, safety and even contamination risks.

 

Definitely. We already have something similar with production. The more things we can spend a budget on, the better imo.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>In previous games a worker had a maximum popularity cap that would limit how well known they could possibly become. As this was fixed at the start of the game and so didn't take into account changes in context, this could both prove restrictive and lead to unrealistic behaviour from players. The new method is that the cap is now calculated on-the-fly with each segment based on many factors including the worker's current skills, destiny, and who he is working for. This makes for a more realistic and dynamic game world.<p> </p></div></blockquote><p> </p><p> How I'm reading this:</p><p> </p><p> Previously, there was a cap to how popular someone could get, and that was fixed at game start.</p><p> ^I think that part's clear.</p><p> </p><p> <em>Now</em>, the popularity cap changes with every segment. As in, the <em>maximum popularity one can have</em> changes segment-to-segment.</p><p> </p><p> ...</p><p> </p><p> ?</p><p> </p><p> If that's meant to mean that a person's popularity changes-not the cap, just the current popularity-then it doesn't follow from the prior thought. If it means the cap moves around, I'm...massively confused. How is it a cap, then?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>How I'm reading this:<p> </p><p> Previously, there was a cap to how popular someone could get, and that was fixed at game start.</p><p> ^I think that part's clear.</p><p> </p><p> <em>Now</em>, the popularity cap changes with every segment. As in, the <em>maximum popularity one can have</em> changes segment-to-segment.</p><p> </p><p> ...</p><p> </p><p> ?</p><p> </p><p> If that's meant to mean that a person's popularity changes-not the cap, just the current popularity-then it doesn't follow from the prior thought. If it means the cap moves around, I'm...massively confused. How is it a cap, then?</p></div></blockquote><p> </p><p> The way I'm interpreting it isn't really that it actually changes every segment, but that it CAN change due skill/destiny/employer, and that the "sweep" to assign a worker their popularity cap is done every time they are in a segment. Make sense?</p><p> </p><p> So only their change in skills, change in destiny, or a change in employer would trigger a change to their overness cap. Worker A was a wrestler at Regional company, so his overness was capped at, let's say a C+ or something? This actually already exists in the game with soft caps for popularity compared to your promotion size.</p><p> </p><p> If Worker A gets hired by a Global Company, his overness cap will be C+ until his first segment in that new company, where it would get reassessed and raised due to working for a bigger promotion. Every segment or match, the game checks all of those factors and assigns a cap based on them. It's not so much that the cap is constantly changing every segment, but the game calculates a worker's popularity cap based on the above factors and recalculates it every time they are in a segment.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="John Lions" data-cite="John Lions" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>The way I'm interpreting it isn't really that it actually changes every segment, but that it CAN change due skill/destiny/employer, and that the "sweep" to assign a worker their popularity cap is done every time they are in a segment. Make sense?<p> </p><p> So only their change in skills, change in destiny, or a change in employer would trigger a change to their overness cap. Worker A was a wrestler at Regional company, so his overness was capped at, let's say a C+ or something? <strong>This actually already exists in the game with soft caps for popularity compared to your promotion size. </strong></p><p> </p><p> If Worker A gets hired by a Global Company, his overness cap will be C+ until his first segment in that new company, where it would get reassessed and raised due to working for a bigger promotion. Every segment or match, the game checks all of those factors and assigns a cap based on them. It's not so much that the cap is constantly changing every segment, but the game calculates a worker's popularity cap based on the above factors and recalculates it every time they are in a segment.</p></div></blockquote><p> </p><p> </p><p> This is not true at all.</p><p> </p><p> </p><p> The only thing remotely close to this functionality is the worker basically will refuse to resign for you at some point but he/she never caps in popularity in any way.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This is not true at all.<p> </p><p> </p><p> The only thing remotely close to this functionality is the worker basically will refuse to resign for you at some point but he/she never caps in popularity in any way.</p></div></blockquote><p> </p><p> This does exist, maybe I didn't word it correctly...</p><p> </p><p> If you are local/small/etc, there are "soft caps" to popularity that is gained from just appearing. At local, that cap is around 17-18. You can get guys above that cap and they don't ever "regress" to it, but they won't go up from at the same rate they do from 0-17/18. Once your company hits small, that cap goes up. Same for every other promotion level. I guess wording it as a hard cap wasn't right but the size of a promotion the worker is in does cap the amount of popularity they can naturally gain just from existing, and this is separate from broadcasters or anything else... you can test it yourself.</p><p> </p><p> Anyone else who has played from local up and kept track of pop gains by the numbers month by month can attest this same thing.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>How I'm reading this:<p> </p><p> Previously, there was a cap to how popular someone could get, and that was fixed at game start.</p><p> ^I think that part's clear.</p><p> </p><p> <em>Now</em>, the popularity cap changes with every segment. As in, the <em>maximum popularity one can have</em> changes segment-to-segment.</p><p> </p><p> ...</p><p> </p><p> ?</p><p> </p><p> If that's meant to mean that a person's popularity changes-not the cap, just the current popularity-then it doesn't follow from the prior thought. If it means the cap moves around, I'm...massively confused. How is it a cap, then?</p></div></blockquote><p> </p><p> Just because the cap is recalculated every segment doesn't mean that it will always be able to increase. If the current cap for a worker is (say) 80, then if they're at 80, then it will check every segment if it's possible for them to grow from there, but most of the time, it won't change. That's how it sounds to me, anyway.</p>
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I really hope so. People never really retire from wrestling anyway. So most of them should always be willing to come back for the right price. On another similar point, I hope time decline is a little more balanced in the upcoming game. I know it is needed for realism and also to make sure the AI actually renews their roster and ME scene, but it's too...messy right now. As soon as decline starts giving penalties, it's like someone's career is over. Many wrestlers made a living out of the business after time decline and still had the occasional great match in between. Sting is a prime example. The decline became noticeable at some point, but it only really became a factor to worry in his final few years.

 

The Undertaker was the same thing. (And there are many other examples) He still got carried to a few good matches after his decline started, but his last years have been horrendous. Decline should work a bit more like that. Right now it feels like as soon as the effects start to take effect, someone can't main event not even for a player controlled company safely.

 

The age at which it occurs should probably be a bit more adjusted. Shawn Michaels actually had a Shawn Michaels performance in Saudi Arabia. It was just unlucky that he was in the ring with 2 nearly dead carcasses and an injured nearly semi-dead one. If he had wrestled a Bryan or a Styles, that would have been "some good "stuff"!!!!" (To paraphrase Vince, in Jon Moxley's Voice.) While the options in theory allows for a multitude of ages, the fact is that most people get in decline in a age where most worker's prime would probably still be in effect. Maybe near its end, but in effect.

 

Retirement age should not have a maximum to be set at, to be honest. So many people in wrestling work well in to their high 70s and even eighties sometimes. Heck, the oldest living wrestler was near 100 years old a few years ago. He's now a centenary, but dunno if he has wrestled recently. Obviously not everyone will be like that, but most wrestlers will stay as long as they can either for money, fame, glory, a combination of the aforementioned, simply all of them or the pure incapacity to abdicate whatever makes their clock tick. Non wrestlers last even longer.

 

So while I do have hopes for the talk to worker feature, some stuff I hope will be addressed in other features to make it feel more...human. Ric Flair would probably still be wrestling if he didn't have WWE's backup. :D

YESS
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I'm still hoping we hear something about cross promotional title system. Kinda like the alliance system but not so limited. Like you can negotiate with a company you have a working agreement with, to take their title & put it on your guy for an undisclosed period of time. Like they have to approve of the wrestler, you gotta pay a certain amount, "can pay them more money to make them more receptive to the idea of one of your wrestlers." Then you can try to negotiate to keep the title on your wrestler longer, or if your wrestler is higher pop than their company would usually have, then they could be more accepting & not charge you much to have him be their champion. Plus this would work well with how TEW 2020 is shaping up with wrestlers with high pop/Star Quality helping attendance. Plus it's always a turn off in the NJPW/ROH supershows when you can't book the ROH championships in matches.
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<p>I would post this on the suggestions thread, but this isn't exactly long enough to warrant a thread.</p><p> </p><p>

Shouldn't we be able to see who's in our dojo training. We should be able to see who's training, when they started, and when they're scheduled to graduate. </p><p> </p><p>

Also, one thing that strikes me as odd is Japan's dojos. The rosters of PGHW and BHOTWG are primarily made up of dojo graduates, yet there are few to no people set to graduate from their dojos in the future. In real life, the large companies almost never pick up anybody from the Indies, and rely on homegrown talent from their dojos. </p><p> </p><p>

Of course, this is the CVerse, with it's own history and wrestling tradition, so I don't feel to strongly about the need for more dojo graduates for the big Japanese companies. I do feel there need's to be more dojo graduates overall though, since only the National School Of Wrestling consistently produces talent for 21CW and has the most dojo graduates in the game.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Steven James" data-cite="Steven James" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I would post this on the suggestions thread, but this isn't exactly long enough to warrant a thread.<p> </p><p> Shouldn't we be able to see who's in our dojo training. We should be able to see who's training, when they started, and when they're scheduled to graduate. </p><p> </p><p> Also, one thing that strikes me as odd is Japan's dojos. The rosters of PGHW and BHOTWG are primarily made up of dojo graduates, yet there are few to no people set to graduate from their dojos in the future. In real life, the large companies almost never pick up anybody from the Indies, and rely on homegrown talent from their dojos. </p><p> </p><p> Of course, this is the CVerse, with it's own history and wrestling tradition, so I don't feel to strongly about the need for more dojo graduates for the big Japanese companies. I do feel there need's to be more dojo graduates overall though, since only the National School Of Wrestling consistently produces talent for 21CW and has the most dojo graduates in the game.</p></div></blockquote><p> </p><p> Completely agree with all of this</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Steven James" data-cite="Steven James" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I would post this on the suggestions thread, but this isn't exactly long enough to warrant a thread.<p> </p><p> Shouldn't we be able to see who's in our dojo training. We should be able to see who's training, when they started, and when they're scheduled to graduate. </p><p> </p><p> Also, one thing that strikes me as odd is Japan's dojos. The rosters of PGHW and BHOTWG are primarily made up of dojo graduates, yet there are few to no people set to graduate from their dojos in the future. In real life, the large companies almost never pick up anybody from the Indies, and rely on homegrown talent from their dojos. </p><p> </p><p> Of course, this is the CVerse, with it's own history and wrestling tradition, so I don't feel to strongly about the need for more dojo graduates for the big Japanese companies. I do feel there need's to be more dojo graduates overall though, since only the National School Of Wrestling consistently produces talent for 21CW and has the most dojo graduates in the game.</p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jomosensual" data-cite="Jomosensual" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Completely agree with all of this</div></blockquote><p> </p><p> The development journal entries covering dojos and "trueborns" should more than cover all of your issues there. You can't see who is training but you will get a certain number of workers a year graduating and you can set them to do so at random intervals or as a class. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Manager Popularity

 

I am so happy Managers can have their popularities increased now. It was so annoying having to remember to put them in angles but that would ruin the angles and make it worse. Though they may have chemistry with a popular worker, it didn't mean the angle would be great. This will make it so much better, thanks Adam

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I haven't seen anything about it but do we know if you will be able to have more than 1 owner, or an ownership group be the owners of promotions?

 

This already exists in the form of Media Group or Broadcaster Owner a company. Example is RAW (Revolution Australian Wrestling). They are owned by the Broadcaster "The A.S.N."

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