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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I think your apprehension is unfounded. A worker will need strong booking to make it to the top in any company, in any era.<p> </p><p> That said, gimmicks can have a strong influence on the impact of wins and losses. It won't be uncommon to encounter certain gimmick types (comedy, underdog) that can bounce back easily from losses whereas others (bad ass, realistic, swagger) who might not handle losses as well (especially against comedy gimmicks for instance).</p></div></blockquote><p> </p><p> That sounds really good. I know jobbers aren't used as much anymore but they are needed in a well booked wrestling company in any era.</p>
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<p>Still dubious about which company I'm going to play first. <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

It would be interesting to see how the owner's personality would translate to your booking duties. I don't recall seeing a feature announcement for this, but I figure that they could use their 'creative clause' more vividly.</p><p> </p><p>

For instance, when playing '97 AAA, I got away with keeping Anne Stardust away from the championship picture as look as I made her to look strong in defeats. But she never seemed to demand a title run afaik. Maybe her ego is lower than usual.</p>

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Can't wait for the first real world mods to come out and book AEW Jim Cornette style :D

 

Seriously though: I'm playing the TEW series since EWR 2.0 (I think it was 2.0, not 100% sure, that was when pictures for workers weren't even in the game) and it's great to see how this game developed over the past 20 years (time is flying, huh?). Loved it back then, still love it today. Can't wait for TEW 2020 to release and sink 100s of hours playing this awesome game again.

 

I can't thank Adam enough for TEW and also WMMA, it's great to have super high quality games like these in such niche genres :)

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bestia Negra" data-cite="Bestia Negra" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Can't wait for the first real world mods to come out and book AEW Jim Cornette style <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Seriously though: I'm playing the TEW series since EWR 2.0 (I think it was 2.0, not 100% sure, that was when pictures for workers weren't even in the game) and it's great to see how this game developed over the past 20 years (time is flying, huh?). Loved it back then, still love it today. Can't wait for TEW 2020 to release and sink 100s of hours playing this awesome game again.</p><p> </p><p> I can't thank Adam enough for TEW and also WMMA, it's great to have super high quality games like these in such niche genres <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> 20 years? How old are you? How old am I. Jesus</p>
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<p>Just wanted to share in the TEW 2020 excitement!</p><p> </p><p>

I keep dipping into 2016 and I can't get into it anymore now that I know 2020 is coming.</p><p> </p><p>

TCW were my favourite company to book in 2016 and I'm looking forward to seeing how they've gotten on in the years since. Have people like Mighty Mo and Jay Chord become the stars they seem destined to be? But I've also got a feeling that either Hawkins or Golden (maybe both?) will be gone in 2020, as they feel too good for the 3rd placed company. Unless of course TCW have had a revival. And of course the reliable old veterans like RDJ, Vessey, Tornado and Peak will either be gone or well past the point of putting on good matches.</p><p> </p><p>

It's kind of funny to me that I'm actually invested more in the stories of a fictional wrestling universe than any real wrestling stories these days. Then again I've been playing this series since EWD in 2001, which is probably almost as long as I've been into actual wrestling!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SilentScreams" data-cite="SilentScreams" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Just wanted to share in the TEW 2020 excitement!<p> </p><p> I keep dipping into 2016 and I can't get into it anymore now that I know 2020 is coming.</p><p> </p><p> TCW were my favourite company to book in 2016 and I'm looking forward to seeing how they've gotten on in the years since. Have people like Mighty Mo and Jay Chord become the stars they seem destined to be? But I've also got a feeling that either Hawkins or Golden (maybe both?) will be gone in 2020, as they feel too good for the 3rd placed company. Unless of course TCW have had a revival. And of course the reliable old veterans like RDJ, Vessey, Tornado and Peak will either be gone or well past the point of putting on good matches.</p><p> </p><p> It's kind of funny to me that I'm actually invested more in the stories of a fictional wrestling universe than any real wrestling stories these days. Then again I've been playing this series since EWD in 2001, which is probably almost as long as I've been into actual wrestling!</p></div></blockquote><p> </p><p> I'm in the same boat competely...</p><p> </p><p> I keep wanting to start a 2016 game and then I'm just like, "nah...any day now we'll see a firm release date"...and then I just go back to WMMA or something else entirely.</p><p> </p><p> I'm more of a fan of using smaller, no-name, indies and watching my guys become stars and inevitably leave for a bigger pond than taking over a National company...and I'm super excited to see how the changes to momentum and AI booking effect the overall landscape in that way.</p>
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<p>Disable Training Dojos from Generating Fake Graduates?</p><p> </p><p>

Hello. When TEW 2020 is released, I hope to play a Japanese-based scenario set in 2002 or so. </p><p> </p><p>

Since I would like to keep the world as realistic (relatively speaking) as possible, I was wondering if there might be some way to disable Japanese training dojos from generating random or fake wrestler graduates? In the upcoming game, might there be a way instead for these dojos to operate by say "recruiting" real younger wrestlers who already exist in the game world?</p>

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Would people be against if each location had restrictions towards announcers being used? What I mean is, in Japan if you have a TV deal there, you need to have announcers that can speak the language for that location. So if you broadcast in Mexico, you need to have a Spanish speaking commentary team. I feel that would be more realistic than just having the shows with your normal crew & the show broadcasts worldwide with only English speaking announcers. I could even see how you'd program that into the game. Either in the announcers section of the main menu or in the broadcaster section, they will require you to select announcers to fit that locations language requirement. So say you have a deal with someone like Sky Sports. It broadcasts in both British Isles & Japan "just for instance." You'd be required to supply at least one Japanese announcer & then on a separate screen. Required to supply at least one English speaking announcer. If you didn't then that location would get hit with a penalty like you normally would where your show gets a lower rating for not having an announcer. I'm sure people will disagree but I think that would be more realistic than just having 2 or 3 announcers for a worldwide broadcast.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DwyerSP" data-cite="DwyerSP" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Hello. When TEW 2020 is released, I hope to play a Japanese-based scenario set in 2002 or so. <p> </p><p> Since I would like to keep the world as realistic (relatively speaking) as possible, I was wondering if there might be some way to disable Japanese training dojos from generating random or fake wrestler graduates? In the upcoming game, might there be a way instead for these dojos to operate by say "recruiting" real younger wrestlers who already exist in the game world?</p></div></blockquote><p> </p><p> You can disable random generated workers in the database editor. The game will automatically generate workers, announcers, etc. If an area is lacking enough of them to support the area. But you don't have to have random regens and such on. Also the database creator would set up in 2016 and prior, who comes from the dojos. When making the yet to debuted workers. Training centers will work differently in 2020 so this may change.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nerodragomir1" data-cite="nerodragomir1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Would people be against if each location had restrictions towards announcers being used? What I mean is, in Japan if you have a TV deal there, you need to have announcers that can speak the language for that location. So if you broadcast in Mexico, you need to have a Spanish speaking commentary team. I feel that would be more realistic than just having the shows with your normal crew & the show broadcasts worldwide with only English speaking announcers. I could even see how you'd program that into the game. Either in the announcers section of the main menu or in the broadcaster section, they will require you to select announcers to fit that locations language requirement. So say you have a deal with someone like Sky Sports. It broadcasts in both British Isles & Japan "just for instance." You'd be required to supply at least one Japanese announcer & then on a separate screen. Required to supply at least one English speaking announcer. If you didn't then that location would get hit with a penalty like you normally would where your show gets a lower rating for not having an announcer. I'm sure people will disagree but I think that would be more realistic than just having 2 or 3 announcers for a worldwide broadcast.</div></blockquote><p> </p><p> I have thought about this before, but I feel the current way is done to streamline things a bit. The game assumes a translation happens for foreign broadcast, so no need to have a bunch of extra staff bloating up your roster. Because if you think about it. A place like Western Europe? You have to have an Italian. French, German, Spanish (different Spanish then a Mexico based broadcast team), Norwegian, Swedish, Finnish. Portuguese, and English team. Add in Eastern Europe. Russian, Greek, Ukrainian, Polish. Anyway you get the idea. That is a lot of languages for one area. </p><p> </p><p> With India, while Hindi and English are the official languages, there are actually 22 different languages that don't all cross over well and to take all of that into account would be a logistic nightmare. </p><p> </p><p> Now I know there is language cross over, but if you check out any WWE broadcast, they have last I remember. English, Chinese, Russian, French, German, Japanese, Hindi, and Spanish. I may be missing some. That is 14 at least, because some of them have three people others two. Announcers and/or color commentators when instead you can have two or three, and just have the game assume you have a translation service for foreign broadcasting.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nerodragomir1" data-cite="nerodragomir1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Would people be against if each location had restrictions towards announcers being used? What I mean is, in Japan if you have a TV deal there, you need to have announcers that can speak the language for that location. So if you broadcast in Mexico, you need to have a Spanish speaking commentary team. I feel that would be more realistic than just having the shows with your normal crew & the show broadcasts worldwide with only English speaking announcers. I could even see how you'd program that into the game. Either in the announcers section of the main menu or in the broadcaster section, they will require you to select announcers to fit that locations language requirement. So say you have a deal with someone like Sky Sports. It broadcasts in both British Isles & Japan "just for instance." You'd be required to supply at least one Japanese announcer & then on a separate screen. Required to supply at least one English speaking announcer. If you didn't then that location would get hit with a penalty like you normally would where your show gets a lower rating for not having an announcer. I'm sure people will disagree but I think that would be more realistic than just having 2 or 3 announcers for a worldwide broadcast.</div></blockquote><p> </p><p> Adam has said before that it is assumed that you have hired broadcasters that speak the language of the other regions -- much like how WWE has the whole fleet of international announcers. This is, I'm sure, to make it easier because otherwise, you would have to set announcers for any events as well as TV shows and it can really bloat it up. </p><p> </p><p> Also, what do you do in the situation in a situation like MLW. MLW has some international distribution, but they don't (as far as I know) have announcers that speak other than English. WWE has the WWE Network all over the world, but they don't have Greek announcers.</p><p> </p><p> I'd love the ability to have some international announcers but in TEW it gets tricky because of the sheer amount of languages that some regions cover (like Europe).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I have thought about this before, but I feel the current way is done to streamline things a bit. The game assumes a translation happens for foreign broadcast, so no need to have a bunch of extra staff bloating up your roster. Because if you think about it. A place like Western Europe? You have to have an Italian. French, German, Spanish (different Spanish then a Mexico based broadcast team), Norwegian, Swedish, Finnish. Portuguese, and English team. Add in Eastern Europe. Russian, Greek, Ukrainian, Polish. Anyway you get the idea. That is a lot of languages for one area. <p> </p><p> With India, while Hindi and English are the official languages, there are actually 22 different languages that don't all cross over well and to take all of that into account would be a logistic nightmare. </p><p> </p><p> Now I know there is language cross over, but if you check out any WWE broadcast, they have last I remember. English, Chinese, Russian, French, German, Japanese, Hindi, and Spanish. I may be missing some. That is 14 at least, because some of them have three people others two. Announcers and/or color commentators when instead you can have two or three, and just have the game assume you have a translation service for foreign broadcasting.</p></div></blockquote><p> </p><p> This is an excellently put response! </p><p> </p><p> I think if you just went with what the game has already set in it's code. You could realistically only need like 7 different announcing teams. I totally get what you mean though, but when you think about it. Any company that is broadcasting in multiple places should be able to afford multiple announcing teams. I also thought about how I'm sure Adam just implies the game has translators that do that for you "Much like how they have ring announcers automatically in each company & you don't need to hire your own." But in terms of adding a little each realism. I think it would be cool.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>You can disable random generated workers in the database editor. The game will automatically generate workers, announcers, etc. If an area is lacking enough of them to support the area. But you don't have to have random regens and such on. Also the database creator would set up in 2016 and prior, who comes from the dojos. When making the yet to debuted workers. Training centers will work differently in 2020 so this may change.</div></blockquote><p> </p><p> Awesome, thanks for the response!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Adam has said before that it is assumed that you have hired broadcasters that speak the language of the other regions -- much like how WWE has the whole fleet of international announcers. This is, I'm sure, to make it easier because otherwise, you would have to set announcers for any events as well as TV shows and it can really bloat it up. <p> </p><p> Also, what do you do in the situation in a situation like MLW. MLW has some international distribution, but they don't (as far as I know) have announcers that speak other than English. WWE has the WWE Network all over the world, but they don't have Greek announcers.</p><p> </p><p> I'd love the ability to have some international announcers but in TEW it gets tricky because of the sheer amount of languages that some regions cover (like Europe).</p></div></blockquote><p> </p><p> I think an option you could turn on & off would be cool. That way if you don't want to deal with it, then you can just switch it off. Plus I feel for like MLW, they should get a potential pop hit for places where they broadcast & don't have announcers that could speak the language. I use Japan as a great example because I feel like less Japanese will watch a show they can't understand "at least IMO." Like you just get a small penalty for not having at least one Japanese speaking announcer for your show being streamed or broadcasted in Japan. Say for instance, how some wrestling fans won't/can't get into New Japan because for a long time they didn't have English broadcasters & their hype packages didn't/ STILL DON'T usually have English subtitles. I'm sure that hurts their popularity growth in places like America & Europe where most people don't know Japanese. Obviously the hype packages isn't something TEW related but it still holds true for penetrating non-Japanese speaking parts of the world.</p>
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With English being the predominate language world wide for business, or at least it has been for a long time, most foreign countries teach their kids a passing understanding of it. While they may not speak it or understand it fluently they can at least pick up enough to understand what is going on. This is off topic though, so to answer the topic, again maybe setting up a feature that can be an option would be nice. But at least for me, announcers are kind of an after thought. You hire the most talented ones you can, and unless they have no chemistry you don't really ever mess with them again. So, while I should enjoy the management of having to hire and adjust my announcing team more, I don't see it making the gameplay better.
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With so much talks of tweaking the AI on a global scale I’m wondering if we could get the first type of “difficulty” settings in the series. I think it would be awesome if you could dictate how well/fast the AI builds new stars or even if the booker skill played any part in it.

 

There really doesn’t seem to be many differences between bookers from what I’ve seen. The hiring practices change but there’s no way to tell the game that Paul Heyman is great at helping younger workers develop when he’s at the helm. This also bleeds into choosing who you put in power for your child companies and the like.

 

I’m just worried that such macro adjustments could hinder variation or diminish the effects of having someone specifically good at these things. I think about recent ROH which was putrid at developing talent, but once they leave they just explode (like a Keith Lee)

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With so much talks of tweaking the AI on a global scale I’m wondering if we could get the first type of “difficulty” settings in the series. I think it would be awesome if you could dictate how well/fast the AI builds new stars or even if the booker skill played any part in it.

 

There really doesn’t seem to be many differences between bookers from what I’ve seen. The hiring practices change but there’s no way to tell the game that Paul Heyman is great at helping younger workers develop when he’s at the helm. This also bleeds into choosing who you put in power for your child companies and the like.

 

I’m just worried that such macro adjustments could hinder variation or diminish the effects of having someone specifically good at these things. I think about recent ROH which was putrid at developing talent, but once they leave they just explode (like a Keith Lee)

 

I agree, I kinda thought it was a pleasant surprise in the recent update today when Adam talked about how the AI was able to build a modern day Goldberg with an undefeated streak and everything. It'll be awesome to see if the same could be applied to us, like for example if we're bad at building a certain worker and we release him, only to have another company pick him up and he explodes. Not just other AI's being like ROH's wonderful developmental team, but actually seeing AI's do better jobs than even us at certain things? We could be sitting back and watching our ex superstar explode while kicking ourselves... LOL.

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I agree, I kinda thought it was a pleasant surprise in the recent update today when Adam talked about how the AI was able to build a modern day Goldberg with an undefeated streak and everything. It'll be awesome to see if the same could be applied to us, like for example if we're bad at building a certain worker and we release him, only to have another company pick him up and he explodes. Not just other AI's being like ROH's wonderful developmental team, but actually seeing AI's do better jobs than even us at certain things? We could be sitting back and watching our ex superstar explode while kicking ourselves... LOL.

 

I imagine that that will happen. If you fail to develop a star that has star potential and they end up going somewhere else -- they could very well become stars. The AI is doing a very good job of identifying stars and that will naturally include talent that they bring in that doesn't work for them.

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I imagine that that will happen. If you fail to develop a star that has star potential and they end up going somewhere else -- they could very well become stars. The AI is doing a very good job of identifying stars and that will naturally include talent that they bring in that doesn't work for them.

 

How often would you imagine the opposite is true? That the AI misses developing a star and you get the chance to? Or do you think once the AI gets it's grips on them, it's pretty much a solid bet?

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