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Isn't the Chemistry only generated "on the spot"?

Beause otherwise the game would have to create alot of data during the loading. Potentially 1000^1000 possible chemistry ratings would need to be calculated and listed

 

Nope. It's a comparison of destiny values, which are calculated at the game start. So the game just needs to reference those to see what the worker chemistry is in each case. The new feature is an extension of the pre-game editor chemistry, allowing that value to be ignored in favour of whatever it is set to.

 

This also means that there isn't a giant list in-game of chemistry that can be viewed... only the ability to lock it in once a game has started in TEW2020, which is a big upgrade on 2016 which didn't allow editing after a game had begun, :)

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Nope. It's a comparison of destiny values, which are calculated at the game start. So the game just needs to reference those to see what the worker chemistry is in each case.

 

What's the formula? You're telling me that there is a calculation at work there, where a comparison between y and z destiny values equals x you get either a bad or a good chemistry note?

 

If the destiny values are very close between the two workers, do they get tag chemistry? Or singles chemistry?

 

I need to know more! :p

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I know the game sometimes gives clues to chemistry. You sometimes see the articles about worker preferences.

 

I had Jay Chord and Eddie Peak pop tag chemistry together once. Shortly after there was a note about him enjoying working with bigger guys in the ring. Sure enough, he had tag chemistry with Killer Shark and had great chemistry against Peak too.

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I know the game sometimes gives clues to chemistry. You sometimes see the articles about worker preferences.

 

I had Jay Chord and Eddie Peak pop tag chemistry together once. Shortly after there was a note about him enjoying working with bigger guys in the ring. Sure enough, he had tag chemistry with Killer Shark and had great chemistry against Peak too.

 

That's actually a different effect that is loosely called "motivation". It's a trait that applies to that worker but applies universally. So if a worker likes to work against bigger opponents, that's true for all opponents in a higher weight class than them. They can ALSO have positive chemistry with a specific worker like Eddie Peak, giving them two bonuses. And if Peak works well with smaller opponents, you've got a perfect storm of chemistry notes and motivation bonuses too. :D

 

What's the formula? You're telling me that there is a calculation at work there, where a comparison between y and z destiny values equals x you get either a bad or a good chemistry note?

 

If the destiny values are very close between the two workers, do they get tag chemistry? Or singles chemistry?

 

I need to know more! :p

 

Only Adam knows the precise workings of that. All I know is that a value is generated, and I think it must have a huge range of potential values. Whatever that is is then compared to the Destiny value of the other worker.... it dictates singles, tag, manager, client and announcing chemistry.... but there is no way to work it out. And it must be very complex as there are no fixed patterns to workers having chemistry for different roles or anything. I wish I could say more, but sadly there are limits to what I know. :p

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I am a huge fan of being able to see when contracts expire. If it was someone I really wanted, I'd check the editor, otherwise I'd add them to my shortlist and wait for the email to come around. And I love that the AI is going to be smarter with tag teams and more aggressive with hiring. Just this morning I won a contract offer because I removed the non-compete clause. The other company was offering creative control, slightly less money every month, but were going to give a bonus for each event (which I don't do). Just because he doesn't have the non-compete he decides to sign with me? When clearly the other deal was just as good, if not better.
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TEW 2020 just gets better and better! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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What's the formula? You're telling me that there is a calculation at work there, where a comparison between y and z destiny values equals x you get either a bad or a good chemistry note?

 

If the destiny values are very close between the two workers, do they get tag chemistry? Or singles chemistry?

 

I have a vague recollection of a conversation from like 2 or 3 versions ago, where it was stated that it was something like this (with numbers obviously completely made up) : If the destiny stats were 34 apart, or 73 apart, or 118 apart, then they had Great Chemistry in the ring. Different numbers meant different things.

 

My guess is that some calculations are also being done to account for people being able to have different chemistries for different aspects (opponents, tag, announcing, managing). I doubt they're all just X apart calculations -- but from what I recall, that's essentially what it boils down to.

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Not a fan of the more aggressive AI. The AI is already very aggressive in 2016. I don’t see how it can be any more aggressive. If anything, especially companies like USPW are way too aggressive, signing a million wrestlers and bloating their rosters with wrestlers they can’t even use, Signing international icons and pushing them as openers. Completely raiding the indies of anyone with SQ.

 

If anything I’d hope this is a setting like WMMA.

Making the AI stupid aggressive doesn’t change the fact that it’s still stupid. Make them actually expand and grow rather than just be a nuisance to the player.

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I am a huge fan of being able to see when contracts expire. If it was someone I really wanted, I'd check the editor, otherwise I'd add them to my shortlist and wait for the email to come around. And I love that the AI is going to be smarter with tag teams and more aggressive with hiring. Just this morning I won a contract offer because I removed the non-compete clause. The other company was offering creative control, slightly less money every month, but were going to give a bonus for each event (which I don't do). Just because he doesn't have the non-compete he decides to sign with me? When clearly the other deal was just as good, if not better.

 

I see no issue, in fact the contracts and hiring system is actually pretty bad right now, it basically only factors in raw value most of the time. It isn’t too realistic that most of the NOTBW guys leave Canada where they are legends to job in USPW for a few thousand more a month.

 

I never got around to suggesting this, but workers absolutely should have more dealbreakers regarding things like push, non-compete clauses, usage intent and even things like signing bonuses depending on the workers personality.

 

Anyway it isn’t unrealistic, non compete clause is huge. In real life and in the game the worker basically has to sit out their contract if they become unhappy or pull a CM Punk.

 

Lack of non compete basically gives them their proper freedom

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I see no issue, in fact the contracts and hiring system is actually pretty bad right now, it basically only factors in raw value most of the time. It isn’t too realistic that most of the NOTBW guys leave Canada where they are legends to job in USPW for a few thousand more a month.

 

Nakamura comes to mind, he just resigned to a company who isn't using him at all currently, for more money then he would make in Japan most likely. Every wrestler has different needs and wants, depending on where they are in their career and their personal goals. Some people (KENTA) want to try and see if they can make it on a bigger stage, instead of being the big fish in the small pond for their whole careers.

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This is where TEW would also benefit from WMMA’s system that has what a fighter’s ultimate goal is that governs their moves. I think the options there are for Competition (competing in the hardest divisions), for Fame (biggest companies/most exposure) or for Money (regardless of company). It would definitely add a new twist into bidding wars because some things just can’t be offered in a contract. Maybe add more to indicate people who want to innovate and help build from the ground up, that are more likely to choose a new promotion.
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More nice additions today. As I keep "complaining" about, a lot of these small addtiions really aren't that small at all.

 

More predatory hiring scares me. In a good way, but still.... trying to run a company like TCW or BCG in 2016 can be all but impossible at times. TCW at least can offer Written deals, but with BCG you lose everyone who isn't loyal because Burning Hammer is so predatory. Which creates a trickle down. And if its that much heavier on 2020.... yeeouch.

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This is where TEW would also benefit from WMMA’s system that has what a fighter’s ultimate goal is that governs their moves. I think the options there are for Competition (competing in the hardest divisions), for Fame (biggest companies/most exposure) or for Money (regardless of company). It would definitely add a new twist into bidding wars because some things just can’t be offered in a contract. Maybe add more to indicate people who want to innovate and help build from the ground up, that are more likely to choose a new promotion.

 

I completely agree. I also think, since we're on the contracts subjects, that we should be able to try and talk workers to comeback after they decide to sit out their contract. Wouldn't be the first or last time. Apparently it is about to happen again with Sasha Banks, who rumors say will return this summer.

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Nakamura comes to mind, he just resigned to a company who isn't using him at all currently, for more money then he would make in Japan most likely. Every wrestler has different needs and wants, depending on where they are in their career and their personal goals. Some people (KENTA) want to try and see if they can make it on a bigger stage, instead of being the big fish in the small pond for their whole careers.

 

Depends on personality which I mentioned before.

 

Nakamura in particular apparently just likes the United States compared to Japan for whatever reason.

 

It’s not that hard to believe given a lot of his gimmick is based around American pop culture icons.

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More nice additions today. As I keep "complaining" about, a lot of these small addtiions really aren't that small at all.

 

More predatory hiring scares me. In a good way, but still.... trying to run a company like TCW or BCG in 2016 can be all but impossible at times. TCW at least can offer Written deals, but with BCG you lose everyone who isn't loyal because Burning Hammer is so predatory. Which creates a trickle down. And if its that much heavier on 2020.... yeeouch.

 

 

Exactly. They are already crazy aggressive and there’s so many big companies you can lose a huge portion of your roster without Owner contracts.

 

 

At least if the AI is so abuisve with having so many workers have people want to leave it they are being underused or make some heavier financial penalties.

 

 

Otherwise it gets boring seeing USPW ruin everyone’s companies.

 

 

Basically I don’t understand what this behavior is attempting to do, since the AI already tries everything prospect you develop and get over and pretty much anyone with decent pop/charisma and isn’t in time decline.

 

The AI is so predatory even in 2016 that SWF poached Ash Campbell at 45 National overness and Alex Braun a color guy win 74 Color.

 

Basically they constantly poach guys they can barely use but are Indy staples.

Which is fine as it currently is, but how is it being increased?

 

 

Is the AI now going to sign random old washouts just to mess with ou now?

 

Oh, nobody wanted Joel Bryant but little PSW gave him a main event push let’s steal him!

 

 

What are they gonna go after Acid II now?

 

 

“USPW Signs Madman Boone on a 4 year written contract!”

 

 

It’s crazy..

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Part of this I think maybe it’s just poorly explained.

 

After rereading I think Adam means the AI will be more aggressive in negotiations in bidding wars for top guys and won’t be easily pushed off big number contracts as in prior years.

 

If that’s the case it’s a good change.

 

The actual frequency the AI attempt to bid on workers doesn’t need adjustments, I actually think the AI currently is a bit too aggressive because they bloat their rosters in inefficient ways and the game sort of rewards them for it(which it shouldn’t)

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Not a fan of the more aggressive AI. The AI is already very aggressive in 2016. I don’t see how it can be any more aggressive. If anything, especially companies like USPW are way too aggressive, signing a million wrestlers and bloating their rosters with wrestlers they can’t even use, Signing international icons and pushing them as openers. Completely raiding the indies of anyone with SQ.

 

If anything I’d hope this is a setting like WMMA.

Making the AI stupid aggressive doesn’t change the fact that it’s still stupid. Make them actually expand and grow rather than just be a nuisance to the player.

 

I know you were completely serious, but there is a real life comparison in the WWE, who also have their own network. Look at all the wrestlers WWE has under their belt and tell me USPW in the base game is worse than that.

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Anyway it isn’t unrealistic, non compete clause is huge. In real life and in the game the worker basically has to sit out their contract if they become unhappy or pull a CM Punk.

 

Lack of non compete basically gives them their proper freedom

 

This is where we disagree. I see creative control as one of the biggest perks you can give someone. That isn't a perk I ever give to ANYONE. But a non-compete? I have to actively make them mad enough to want to leave, which I can avoid. I can't avoid the creative control clause they'll pull when I'm trying to book.

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Non compete has nothing to do with you, it has to do with the worker.

 

The worker basically legally cannot work for another company as long as there is time on his contract.

 

 

In real life, it still blows my mind that little companies like Impact are able to coax people into signing deals with non competes in them, for anyone but the WWE it’s absolutlrg absurd. A lot of guys have had to leave the country to be legally allowed to wrestle after non compete clauses kicked in.

 

This is a much bigger deal than some creative control. Who cares about creative control if you aren’t pushed anyway

 

 

If you sign 5-6 years with a non compete, that company essentially owns you for the next 5-6 years, if you don’t get fired you are forced to work for them as you cannot legally work for anyone else until a year after the contract expires. And if you sit out you are in breach of contract and don’t get paid.

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Non-Compete in the real world isn't the same as in the game.

 

In the real world, non-compete is set up so, if you quit or are fired, you can not work for 3 months(as a standard for WWE) during which you are paid your downside. Exceptions to this where Brock Lesnar, who at first agreed to a 10 year no compete to get out of his contract, this wasn't what was written in his contract, it was what he agreed to. Later he went to court to allow him to work in Japan, when football didn't pan out and prior to MMA.

 

Impact/ROH's non compete is more of a barring of working for other companies without permission while working for them. While Lucha Underground, barred you from working for anyone at anytime even during the off season.

 

In the game Non-Compete is if the work gets to the point they want to quit, they instead have to sit out their contract, unable to work elsewhere, but you aren't able to use them either.

 

As for CC, you don't give it to guys who aren't going to use, you are giving it to guys who you lure from the competition. Guys like Hogan, Nash, and Hall jumped not just for the increase in money and lighter travel. It was for the ability to have a veto in what happened on screen. Which includes how you are being booked if at all.

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Non compete has nothing to do with you, it has to do with the worker.

 

The worker basically legally cannot work for another company as long as there is time on his contract.

 

 

In real life, it still blows my mind that little companies like Impact are able to coax people into signing deals with non competes in them, for anyone but the WWE it’s absolutlrg absurd. A lot of guys have had to leave the country to be legally allowed to wrestle after non compete clauses kicked in.

 

This is a much bigger deal than some creative control. Who cares about creative control if you aren’t pushed anyway

 

 

If you sign 5-6 years with a non compete, that company essentially owns you for the next 5-6 years, if you don’t get fired you are forced to work for them as you cannot legally work for anyone else until a year after the contract expires. And if you sit out you are in breach of contract and don’t get paid.

 

Are we talking about TEW or real life? I thought we were talking about TEW. You keep doing you though, bud. :rolleyes:

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